Board Thread:Fanmade/@comment-34013154-20181112223306/@comment-44307343-20200724135309

so i was comparing tusks feat of making a large hole,to that time when starplatinum made in part 3.

so for you to understand what im doing to calc im gonna explain it to you.

pixels or px for short are the pixels on the screen,then we use the pixel to measure the characters,like how i measured tusks boot and converted it to meters,then calcing how large the crater is and then seeing how hard tusk would have to punch to make that(keep in mid tusk's crater is a clean circle)

if tusk punching the ground is city level(alot of people say the feat of tusk doing this is high 8-C(which is city block level with a litlle over base line) and based on ASB and the jojo panel those punches where he broke funnys leg and then broke funnys back with the other punches isnt the one the made the hole,it was that one final punch that sends funny into the ground.

and for d4c his feats scale to whitesnake and kingcrimson which would scale to sp by themselves

now im not sure how to scale that to SP...because we havent seen anything like that.

extreme fragmentation and vaporation are things we have never seen SP do by itself.so we cant say how impressive that is.

but we can also scale this scene of tusk act 4 opening up a street way and causing slabs should be also comparable to SP because alot of SP'S feats are opening things.





alot of people say that tusk's feat right here isnt tusk using his own phyiscal strength but his ability to break through any defence via the IR,depends what you think.

so lets go to what the post is. johnny vs jotaro

here's why i think jotaro loses.

1.timestop wont help him since act four starts to break into ts this is shown by act four twitching and making noises in ts. and his eyes start dilating and he starts twitching even more,diego says himself that attacking act 4 in ts would kill him.

2.starplatinum has to close quarters combat something that kills on contact and effects anything it touches.

3.johnny has to many options to use tusk act 4 to suprise jotaro or deter jotaro to get the win for example johnny was ablt to fit tusk act 4 into a act 3 bullet and tusk act 4 came out reaching out to diego

4.jotaro cant relibly hit johnny (because act 3) and in ts tusk would eventually start breaking in and kill jotaro.

5.all ranged options SP has are MUDA! against johnny and tusk because nail bullets and tusk ignores damage.

there are three ways the fight could go.

1.johnny shoots act 4 at jotaro,jotaro reactes with a ora ora and tusk responds with his ora ora and they start barrage locking and when sp feels the effects of the rotation,tusk act 4 ora's jotaro and SP to death(the IR ignores ability's in the same way rtz does if it connects to a target)



2.jotaro see's tusk act 4's aura and decides "yeah no f*ck that" and timstops and goes to punch act 4,act 4' twitches and suprises jotaro and then gets a suprise ora on him killing jotaro in the process.

3.jotaro thinks"yeah no im not messing with whatever that thing is" and targets johnny when jotaro gets close johnny shoots himself and teleports away while act 4 targets jotaro again.

4.for jotaro to win he has to know 3 things

1.touching tusk means death.

2.timestop wont help him

3.he has to kill johnny before he can make a full ratio