Josuke Higashikata/Misc


 * Josuke & Jotaro vs Anjuro Katagiri
 * Josuke vs Okuyasu Nijimura
 * Josuke & Koichi vs Keicho Nijimura
 * Josuke & Koichi vs Toshikazu Hazamada
 * Josuke vs Akira Otoishi
 * Josuke vs Rohan Kishibe
 * Josuke vs Bug-Eaten
 * Josuke & Okuyasu vs Shigekiyo Yangu
 * Josuke vs Yuya Fungami
 * Josuke vs Toyohiro Kanedaichi
 * Josuke vs Terunosuke Miyamoto
 * Josuke & Okuyasu vs Yoshikage Kira

Josuke appears as one of the ten characters from the JoJo's Bizarre Adventure franchise to appear in the game Cult Jump.

Josuke appears as a support and help character. In his 2-Koma support, Josuke uses Crazy Diamond to heal the character that it punches and in his 3-Koma support he uses his Stand to rapidly punch the opponent as Crazy Diamond cries out "DORARARA!". His help Koma makes the duration of negative status effects (such as poison, blinding and burning) shorter. He has an ally boost with Jotaro.

Josuke makes a brief appareance in the game's introduction as an image behind Giorno (along with Part 4 Jotaro, Part 3 Joseph, and Jonathan), appearing as Koichi remarks that Giorno has a kindness similar to those of the Joestar bloodline.

Josuke makes his playable debut in the PS3 game, and was confirmed along with Okuyasu, Jolyne and Ermes. Josuke is a powerful and easy-to-use character. As one of the mass majority of playable characters in the game with the "Stand" Style, Josuke can turn Crazy Diamond on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

During a fight, Josuke can use several different attacks that were featured in Diamond is Unbreakable. While Crazy Diamond is off: While Crazy Diamond is on: Exclusive to Josuke is the ability "Watch your mouth!", requiring a stock of the Heart Heat Gauge to activate. Josuke will begin to fix his pompadour, and if the opponent hits him during that moment, they will stop to insult it, temporarily sending Josuke into a blind rage as his hair spikes upward. In this enraged state, all of Josuke's attacks have increased speed and damage, as well as draining significantly more from the Guard Gauge, making it much easier to Guard Break. He is able to chain normal attacks together infinitely, with Easy Beat disabled, and will not flinch from attacks that don't result in a hard knockdown or aren't Throws, HHA, or GHA, but will constantly advance toward the opponent, unable to crouch, move backwards, or block. Barriers erected by "He heals pretty quickly!" evolve from floating shield-like structures to completely vertical walls. A skill exclusive to this form is "I'm not done kicking your ass!" where Crazy Diamond forces a downed opponent to stand, leaving them vulnerable to more attacks. Josuke's hair continues to stand if he uses his HHA or GHA while this ability is active.
 * I'm a real Deadeye Dick!: Crazy Diamond flicks either a ball bearing or a rifle bullet. If Light, a ball bearing that curves upward is shot as a form of anti-air. If Medium, the ball bearing flies a little further before curving upward. If Heavy, a rifle bullet that flies at high speed straight forward is shot. (Comboable through Puttsun Cancel)
 * Throw - Guess I wasn't mad enough: Josuke picks the opponent up by their collar, before Crazy Diamond appears to punch them in the face and send them flying.
 * Get closer and pull 300 km/h!: Josuke turns to the side as Crazy Diamond's fists appear from his back, rapidly striking the opponent. Josuke's skills can be performed instantly following this move.
 * Break through and beat you up!: Josuke braces himself with his arms as he charges at the opponent, before summoning Crazy Diamond to pummel them. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel)
 * DORA!: Josuke summons Crazy Diamond to rapidly punch and dig up the ground. This skill can down an opponent, and hit an opponent already downed. This move leaves a small, visible spot of excavated earth, and has a follow-up. (Comboable through Puttsun Cancel)
 * As you were!: Using a piece of rubble he took from the floor, Josuke quickly flies to the point where "DORA!" was last performed by fixing the piece. This move can be used from anywhere on the stage, and is excellent for evasion or blindsiding an opponent.
 * DORARARARARARARA!: Crazy Diamond unleashes a barrage of punches at an upward angle, knocking the opponent into the air. This move doubles as an anti-air, and can initiate Rush Mode. A Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
 * Rockabye baby!: Crazy Diamond quickly flies forward and swings. If the attack connects, Crazy Diamond will pummel the opponent before punching them in the face, sending them flying.
 * He heals pretty quickly!: Crazy Diamond punches the ground, digging it up before reforming it into a barrier that stops non-HHA/GHA projectiles and damaging the opponent should it be touched. If Josuke or Crazy Diamond touch it directly, the barrier will shatter early. A Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

Insults for Josuke's Hair
Translation source: (ASB),  (EoH)

Josuke's HHA, "You're in my range!" has Crazy Diamond fly forward and punch. If it connects with the opponent, Crazy Diamond will unleash a barrage of punches, ending with an overhead smash followed by an uppercut that sends them flying. By spending an extra half of a bar of his Heart Heat Gauge, Josuke can add a supplementary attack to the move, "Meet my 'homing missile'!", replacing the last two hits with Crazy Diamond flying backward and flicking a shard of broken glass at the opponent that boomerangs back through them using their blood, dealing extra damage and leaving them at Josuke's feet.

Josuke's GHA, "You're already fixed!", has Crazy Diamond fly forward and deliver a powerful punch. If it connects, the opponent is blown back onto the floor, before Josuke swaggers over to them. As the opponent gets up, Josuke decides to heal them to their maximum health (this is purely visually cosmetic) to "make it fair". The opponent is left confused and distracted as Josuke sends Crazy Diamond to unleash an extremely powerful "DORARARA!" barrage that lifts them high into the air. Crazy Diamond then reels back and sends the opponent flying with an uppercut that brings them back down to their true health in addition to the GHA damage taken (similar to how he defeated Yuya Fungami). If facing against Johnny Joestar, Josuke temporarily heals Johnny's paraplegia, before the attack cripples him once again.

Josuke also possesses alternate costumes, most of them are taken from the artbooks such as JOJO-A-GOGO and JOJO 6251. Besides the entire cast from Part 4, Josuke also possesses special dialogues before a match against Jotaro and Old Joseph (in both cases he asks both if it is really them, since Josuke recognizes them but notices that they look much younger, while Part 3 Jotaro and Joseph don't recognize Josuke).

Josuke was one of the first confirmed characters for the game (alongside Part 2 Joseph, Caesar, Stroheim, Jotaro, Kakyoin, and Diego).

Since most of the game's animation, effects and attacks were reused from All Star Battle, Josuke's repertoire of abilities remains mostly the same, though with some new additions to aid him in battle.

As a Stand User, Josuke is one of many characters with wildly varied abilities that grant him uniqueness in battle.
 * Style Action - Crazy Diamond: Josuke summons Crazy Diamond to deliver a punch that is able to generate a number of different effects.
 * Under normal circumstances, Crazy Diamond's punch hits the ground to dig it up, reforming it into a floating barrier that can block projectiles and absorb sufficient damage before breaking, while also leaving a small, visible spot of excavated earth that Josuke can return to via "As you were!"
 * If Crazy Diamond's punch hits an opponent, the barrier forms around them, trapping them inside and paralyzing them. This leaves them vulnerable to more attacks. Quickly moving the movement stick around can shorten the time bound. This will also leave the spot of dug-up earth.
 * If Crazy Diamond's punch hits Josuke's partner, they will recover a small amount of health. No barrier or "As you were!" spot is created.
 * Trait - I'll heal you, no problem.: While standing near the spot of a broken stage object, Crazy Diamond can repair it and have it available again immediately, with no limit to the amount of times this can be done.
 * As you were!: If the excavated spot of earth is present, Josuke, using a piece of rubble he took from the floor, quickly flies toward the spot by fixing the piece. This move can be used from anywhere on the stage, and is excellent for evasion or covering large distances. If the floating barrier is present, Josuke will restore its durability to maximum. If there is any obstacle such as a wall in his path, Josuke immediately stop, canceling the ability.
 * You're in my range...: Crazy Diamond flies forward and punches. If it connects with an opponent, Crazy Diamond will unleash a barrage of 24 punches, sending them flying on the final hit. Due to Crazy Diamond's amazing ability, this skill has the bonus effects of reverting Gold Experience from Requiem Mode and New Moon Pucci from Made in Heaven Mode.
 * DORA!!: Crazy Diamond performs a chop that sends a vertical "wave" of blood forward a short distance forward as a projectile. If the blood hits an opponent, even if they block it, they will take a small amount of damage and become Bloody for a short period of time, and susceptible to a follow-up. Of note is that Josuke cannot perform this skill again on a different target if one of the opponents is actively Bloody.
 * Meet my homing missile!: Crazy Diamond flicks a shard of broken glass that targets the Bloody opponent with very strong homing capabilities, dealing substantial damage and leaving them crumpling and open to further attack. Even if it is blocked, the broken glass will erratically boomerang back through its target multiple times, dealing immense damage to their guard. This skill has a separate, longer cooldown than "DORA!!".
 * I'll just have to pummel you from here!/I'm a real Deadeye Dick!: The attack unleashed is dependent on whether or not the activating button is held. If pressed, Crazy Diamond flicks two ball bearings forward as projectiles, with their trajectories diverging and accuracy weakening the farther they travel. If held, Crazy Diamond flicks a rifle bullet as a projectile with high speed and accuracy, but extends the skill's cooldown.
 * EX - You're in my range...: Josuke is invincible to projectiles for the duration of the attack. If used on Giorno Giovanna, this instantly defeats him no matter his current health level using Crazy Diamond's impossible strength and speed.
 * EX - I'm a real Deadeye Dick!: The rifle bullet is immediately ready and gains a damage boost, and Josuke is invincible to projectiles for the duration of the attack.
 * Trait - Watch your mouth: When Josuke's health drops below 20% (or a little below his last health gauge), he will begin to fix his pompadour while the opponent that last hit him will stop to insult it, temporarily sending him into a blind rage as his hair spikes upward. Josuke's damage receives an incredible boost, his Homing Dash speed is increased, he gains super armor (or unflinching to enemy attacks short of grabs and DHA), and unlimited stamina for a short period of time. In exchange, he takes more damage, cannot guard, and his Homing Dash loses its homing capabilities.

JoJolities

 * DORARA!!: Josuke must use his Style Action 3 times. (200 Points)
 * As you were!: Josuke must use "As you were!" 3 times. (200 Points)
 * Meet my homing missile!: Josuke must connect "Meet my homing missile!" 3 times. (300 Points)
 * I'm not done kicking your ass!: Josuke must achieve a collective hit count of 300. (500 Points)
 * This feels awesome!: Josuke must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

 * Solo - I went ahead and healed your sorry ass...: Identical to its performance in All Star Battle, though executes faster for the sake of brevity.
 * With Okuyasu - Hey, are we gonna do this, or what?: Okuyasu has The Hand bring their opponent closer by eliminating a wide space in front of them, leaving them staggered. After Josuke and Okuyasu briefly and excitedly share comments, Crazy Diamond and The Hand pummel their target with a dual Stand barrage followed by a joint uppercut that sends them high into the air.
 * With Koichi - Dorara Rush ×2: Koichi has Echoes ACT2 place SFX of Crazy Diamond's Stand Cry ("DORARARA!!") directly under the opponent's feet. He then prompts Josuke to attack, watching as he jumps high into the air until he is directly above the opponent. Crazy Diamond then punches the opponent from above as the SFX activates, creating artificially-made fists to attack from below, hitting them from both sides.
 * With Rohan - I really hate this guy...: Rohan uses Heaven's Door to write within the opponent "My body will fly forwards at 70 km/hr." as he begins to tell Josuke something; revealing soon after that he hates him. The opponent is sent flying at Josuke in an attempt to cause a collision, forcing him to use Crazy Diamond to pummel them away.
 * With Old Joseph - Gotta be cool, at my age.:  Josuke & Crazy Diamond pummel the target, with the final punch sending them high into the air. Old Joseph then comes from behind Josuke and uses Hermit Purple to bind the airborne opponent. Yanking on his Stand and pulling them in, Old Joseph then charges and delivers a forceful Ripple-infused downward chop to blast the target away once more, leaving Josuke impressed.

He temporarily serves as the main protagonist of the story, along with Jonathan when the story enters the Steel Ball Run universe. He encounters his counterpart and fight a corrupted Joshu. After defeating Joshu, he is attacked by Yoshikage Kira and his Kosaku Kawajiri counterpart.

He is paired with Johnny Joestar in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Old Joseph and Kira.


 * As of Steel Ball Run, Josuke is Araki's favorite JoJo. He explains that because of the general everyday neighborhood setting of Diamond is Unbreakable, he felt more attached to Josuke, and considered him somewhat like a friend or a senior. In contrast, Jotaro was "more of someone you would admire as a hero".
 * The identity of Josuke's savior is a commonly discussed subject in the fandom, dating back to when Part 4 was first publicized in Weekly Shōnen Jump. In a 1993 interview with OVA director,, when asked about the flashback and whether it was Josuke who met himself, Hirohiko Araki replied, "It's irrelevant, that was merely Josuke's memory." David Production's TV Anime director, Naokatsu Tsuda, also inquired Araki on who the mysterious boy was during production of the anime adaptation, though Araki seemingly chose not to comment.
 * Japanese fans sometimes refer to Part 4 with "hamburger patty", referring to the appearance of Josuke's hairstyle.
 * Josuke's surname, Higashikata, is written using the same kanji as "tōhō" (東方), the Japanese word for "eastern" or "oriental". The video game series Touhou Project has been known to reference the series frequently, as the creator himself is a noted fan.