Board Thread:General Discussion/@comment-26949069-20160701200114/@comment-26038291-20170605133243

Stand Name: The Chain

Namesake: 1977 song by Fleetwood Mac

ACT 1:

Type: Close Range, Intergrated, Evolving

Appearance: The Chain ACT 1 appears as an extremely thin, white humanoid. It has no legs. Instead, below its torso is a short, segmented tail-like structure with a pointed end. Its lower jaw, chest, stomache and lower side of its tail are turquoise in color. Two white spikes protrude from the sides of its head. It has a large eye in the center of its face and no nose.

Destructive Power: None

Speed: C

Range: E

Durability: C

Precision: C

Developmental Potential: A

Abilities:

Causal Storage ACT 1: ACT 1 constantly records any of the user's actions, regardless of whether they were initiated by them or an outside force.

Action Reproduction: The user of ACT 1 can use any action it has recorded to force themself to repeat the same action again, even if it would not be possible under certain circumstances (Falling, for example). If the user used an object to initiate a recorded action (Firing a gun, for example), a permanent replica of that item will appear while the action is repeated, which can be used even after the reproduction is finished. The user temporarily becomes intangible while a recorded action is being reproduced. The user remains conscious during replications, but cannot change or interrupt the recording. Only 1 action can be reproduced at a time.

ACT 2:

Type: Long Distance, Evolving

Appearance: The Chain ACT 2 appears as a thin, white quadruped insectoid. It has thin, stick-like limbs and has no feet or hands. The lower parts of the limbs are covered in thicker, turquoise armor that possess needle-like ends. Three dot-like eyes in an upside-down triangular shape appear on the center of its face, which are surrounded by four needle-like protrusions. The spikes on the sides of its head also featured in its first form become notably longer and thinner.

Destructive Power: C

Speed: A

Range: A

Durability: E

Precision: D

Developmental Potential: A

Abilities:

Causal Storage ACT 2: ACT 2's ability to record events is similar to its first form. However, ACT 2 also keeps track of any objects or organisms that The Chain or its user have directly influenced.

Action Elimination: ACT 2 can completely undo any of the previous actions the user has performed. Any object or organism that has been directly influenced by the stand or its user will also have their actions eliminated up until the point that the user of ACT 2 wishes to eliminate. If ACT 2 eliminates the first action that directly influenced anything that is currently under its effect, they will return to the point that they first got influenced, regardless of whether ACT 2 is actually erasing more actions, after which they're no longer affected by it.

ACT 3:

Type: Universal Range, Evolving

Appearance: The Chain ACT 3 appears as a tall, muscular, white humanoid. Its arms, legs, abdomen and upper jaw are covered in turquoise colored armor, which is connected by other turqouise lines that run across its body. The two spikes that previously emerged from its head are now significantly thicker, longer, ranging from shoulder to shoulder, and curve upwards, becoming more horn-like. The dots that were previously present on its face are now present all over its body and come in both triangular shapes and lines of three. Its feet also appear hoof-like.

Destructive Power: A

Speed: B

Range: ∞

Durability: B

Precision: ∞

Developmental Potential: E

Abilities:

Omniscience: ACT 3 grants its user complete knowledge over any event in the past, present or future, including the event's content, location and time of occurence.

Causal Storage ACT 3: Any events that ACT 3 or its user have seen may be recorded at will for use in its primary ability. Unlike its previous forms, recorded events don't necessarily need to affect the user to be recorded.

Action Recreation: ACT 3 can use any of the events it has recorded and recreate it in the present at any location the user desires. Unlike when ACT 1 reproduces an event, anything created by this ability is completely tangible while the event is being recreated, but doesn't persist after the recording ends. However, anything the recreated objects may have caused will remain. Also unlike ACT 1, the recording can be changed and interrupted while being recreated. Only 1 event can be recreated at a time.