Board Thread:Fanmade/@comment-27894850-20170122055950/@comment-27894850-20170123033937

Adventuretime1 wrote: Joseph Joestar (Ganker)

Passive: I'm so outta here! - Joseph gains a movement speed increase proportional to health lost, up to a 40% boost at 5% health.

Ability 1: Rebuff Overdrive - Joseph braces himself with the Ripple and dashes forward a short distance. Attack damage received is reduced by 35% and enemies hit get launched into the air and scattered, and are stunned upon hitting the ground up to 2.5 seconds.

Ability 2: Clacker Boomerang - Joseph throws a pair of clackers at a target. If there is another enemy nearby, they will bounce to them. The higher the ability's level, the more enemies the clackers can bounce to.

Ability 3: This Means War - Joseph pulls out a tommy gun and starts shooting in a line. He can turn slowly while this ability is active. The higher the level, the faster he can turn and he gains penetration.

Ultimate: You Moron - Joseph throws a grenade at the target area. After a delay, it explodes, dealing massive damage to any enemy unit caught. It then sends out more grenades in a radius that deal less damage. The fuse time for all grenades is shortened the higher the level.

Passive: Time in the Streets - Any enemy character that escapes the Ultimate's range has a small chance to have grenades automatically planted on them, receiving damage equal to the second set of explosions when they go off. This chance is raised the higher the level.

I always had in the back of my head the idea that JoJo would be decent as a third-person hero shooter/MOBA hybrid. EoH had tiny specks of that idea in its gameplay.

I agree with you on that. To be honest I used ideas from EoH for some abilities, I just MOBA-fied them. Oh, and by ganker do you mean Jungler/assassin?