Board Thread:Fanmade/@comment-31708656-20171125203308

Im making a D&D JoJo campaign and wanted some advice and help on enemy stands and allied stands.

So far I have:  (Don't Fear) The Reaper. Humanoid It can turn invisible along with the user. But it cannot attack while invisible

Like a Stone. Stand adds more mass to the user while not changing his mobility. Adds a rocky texture to him

Rocket Man. Humanoid. If hit, the person being punched will fly back at a high force as if they are in low gravity. Once hit, the effected target will be pulled to the nearest stable object (walls, trees ect. To prevent just punching them into space)

Imagine. Stand is a weapon. Able to change into any weapon in the D&D universe. Like swords, spears, or even a ballista

Run-Around. Havent thought this one through, Maybe a speed changing stand?

For friendly stand users all I have is Dr. Feelgood. It heals somehow, havent thought it through.

So what are some weaknesses I can give these stands to help fight them? What other stands could I use? Im making 7 enemy stands and one powerful villian level stand. Anything helps. 