Board Thread:Fanmade/@comment-31604197-20181216012617/@comment-39518267-20190823131027

Stand Name: High Hopes

Namesake: High Hopes by Pink Floyd

Stand User: Salvador van Gogh

User Namesake: The Spanish Surrealist painter Salvador Dali and the Dutch post-Impressionist painter Vincent Van Gogh

Stand Type: Close-Range Stand

Stats:

Destructive Power- C

Speed- A

Range- C

Durability- A

Precision- A

Development Potential- E

Stand Appearance: High Hopes is a slim robotic humanoid Stand with articulated ball joints. It's face has projector lenses as it's eyes and wears a red muskateer hat. It has no nose, and in the region of the mouth it bears a row of three long, vertical slits. On it's shoulders, film reels can be seen spinning continuously. It wears a fancy jerkin that has a diagonal striped design with white, black and red pattern. It also wears gauntlets that has horizontal striped design on the wrist and the hands are entirely white with a bullseye on the back of it's hand.

High Hopes' arms and legs also share the same striped pattern and color scheme as it's gauntlets and vest but it's vertical.

Stand Personality: High Hopes is shown to be melancholic and fastidous, often analytical and detail-oriented about many things. He is also very intelligent and observant and gives advice to Salvador and his allies about what to do next, he also assists him a lot of investigations and gives his own take on the current situation (Salvador refers it as a he, instead of the usual it from most Stand users). He possesses knowledge on many topics and is shown to be a good teacher, sometimes teaching Salvador. He also possesses great knowledge and skill in different kinds of art and often draws with accuracy and detail.

Stand Cry: None

Powers/Abilities:

While High Hopes itself doesn't have much physical strength (it has the strength and physical durability of an average human being), it's incredible speed and precision (comparable to Star Platinum) means that it can still stand a chance against some Close-Range Stands. It is also very useful to Salvador and his allies because of it's ability to interact with the past.

Past Interaction- High Hopes is able to project past events accurately through it's eyes like a movie projector that can be entered afterwards. It can project any past event with no limitation to its date of occurance and scope and can even project events that has already happened after a second and continue there (since time never stops going forward, you could say that this world that it projects is always a second late to the real world).

When Salvador enters these projections, he can interact with the past, allowing him to move to move around, sense, and even physically interact with enviroment. Salvador can see, hear, smell, taste, and feel people and objects in these events. This let's him see these events in different angles and spot any details that have been missed, he often uses this on investigations. He can also let other people inside these projections and can select anything that can enter through Salvador's orders. If he forbids an object or person that's already inside the projections, the object or person will be forcibly pushed out of the projection and will simply phase through it afterwards, unable to enter again until Salvador allows it again. Every object and person that are currently inside the projection would also be forcibly pushed out if he commands High Hopes to stop projecting.

The past events that's been projected can be controlled as if it was a video, thus Salvador can accelerate its speed to skip uninteresting events, pause it to investigate at what's happening at better detail, or even reversing it in case he missed anything important. Since High Hopes is projecting these past events, it will stay immobile until Salvador commands it to stop projecting. This leaves it vulnerable to attacks while projecting, however Salvador states that it has an ability that completely removes this weakness.

One important thing to keep in mind is that it doesn't really let Salvador travel back to the past and the interaction seems to work more like a simulation of the past that he can move around and experience in, though everything is in motion and people, objects and the enviroment can be interacted with.

Damage Reflection- When High Hopes begins to project the past, a greyish aura with a constant burning film effect begins to cover it's entire body. This aura's purpose is to protect High Hopes by reflecting the damage dealt by outside forces whether this is physical or mental. For example, if a Stand punches High Hopes on the back, the punch would be reflected back and the force of it's attack (this time much stronger than before) will then hit on the same spot where said Stand hit it (it's back as mentioned earlier).

This aura also protects High Hopes from some Stand abilities as well. This protective aura will disappear once it stops projecting the past.