Famicom Jump II: Saikyo no Shichinin

Famicom Jump II: Saikyō no Shichinin (ファミコンジャンプII 最強の7人) is an action role-playing game produced by in 1991 for the.

As the sequel to Famicom Jump: Hero Retsuden, the game is a crossover of 7 different Jump titles, including JoJo's Bizarre Adventure. The player takes on the role of one of seven characters, gathering the other six while traversing their individual scenarios. Only aspects of the game relating to JoJo's Bizarre Adventure will be covered in this article.

JoJo characters in the game
The other characters don't show up outside of Jotaro's scenario, though they do reappear to help at the very end of the game.
 * Jotaro Kujo: Jotaro (Part 3) is one of the seven main heroes. His standard attack is a kick, which can only be used at short-range, and for armor he wears his usual gakuran uniform. For his special attack, he summons Star Platinum and is able to hit distant enemies. Unlike the rest of the heroes who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified Stand User.
 * Joseph Joestar (Part 3)
 * Muhammad Avdol
 * Noriaki Kakyoin
 * Jean Pierre Polnareff

Synopsis of Jotaro's scenario
Jotaro Scenario: When Jotaro travels to Sutangari Town, he discovers that the town residents have been turned into stone statues. After a long search, Jotaro finally discovers the Stand User culprit in a nearby cave and manages to beat him with Star Platinum. When the Stand User is defeated, the people affected by his Stand's power return to normal.

Another Heroes Scenario: The scenario is similar to Jotaro's scenario, though the story is seen from the hero's perspective. After witnessing the fate of the people in Sutangari Town, he finds Jotaro in an oasis, whom leaves the place in search of the culprit of that situation. The hero follows Jotaro and faces a generic enemy with the same sprite of "Stand User". When he finds Jotaro again, he manages to observe the fight between him and the User. When Stand User is defeated, the people affected by his Stand's power return to normal.