Board Thread:Fanmade/@comment-25579665-20190709031608/@comment-44263869-20191115193147

New stand, new idea, lets get into it

Stand name: Outrunning Karma

Namesake: song by Alec Benjamin

Appearence: A standard black cat that anyone can see. Affectionate and Loving, despite its ability.

Stand user: me

Stats:

Destructive power: E

Speed: B

Range: C

Durability: C

Persistance: A

Developmental potential: E

Ability: Lucky Break

OK runs up to a person and rubs up against them, effectivly stealing their "Luck" (see luck mechanic below). The person can only go down to half of the users starting "Luck"*, and the user can only have two times their total starting "Luck"**. When this excess "Luck" is used, it runs low, like a battery. *If the user has... say 100 "Luck" before the ability, the victim can only go down to 50 "Luck", whereas the user can only go up to 200 "Luck". Along with charging the user, OK can also charge trinkets and other things, like a horcrux, to be used later. An infitine amount of these can be made at one time, but only one can be used at a time.

"Luck":

Luck effects probability, the more Luck you have, the more or less likely something is to happen. You can find out how much luck you have in one aspect by taking the probability of an event and multiplying it by 4. If there is a 25% chance for something to happen, then you have 100 Luck in that aspect. Luck does not change the Past or Future, unless it is completely random (If someone says something you dont want them to say, then going back in time with more luck will not get them to say anything different). One exception to this rule is if you do something physically to change the outcome into something random (If someone says something that causes a not random event, and you go back in time to convice them to do a random event, the more luck you/they have the better or worse chance they have of winning/losing).