Josuke Higashikata/Misc

Major Battles

 * Josuke vs Anjuro Katagiri
 * Josuke vs Okuyasu Nijimura
 * Josuke vs Keicho Nijimura
 * Josuke vs Toshikazu Hazamada
 * Josuke vs Akira Otoishi
 * Josuke vs Rohan Kishibe
 * Josuke vs Bug-Eaten
 * Josuke vs Shigekiyo Yangu
 * Josuke vs Yuuya Fungami
 * Josuke vs Toyohiro Kanedaichi
 * Josuke vs Terunosuke Miyamoto
 * Josuke vs Yoshikage Kira

Cult Jump (GB)
Josuke appears as one of the ten characters from the JoJo's Bizarre Adventure franchise to appear in the game Cult Jump.

Jump Ultimate Stars (DS)
Josuke appears as a support and help character. In his 2-Koma support, Josuke uses Crazy Diamond to heal the character that it punches and in his 3-Koma support he uses his Stand to rapidly punch the opponent as Crazy Diamond cries out "DORARARA!". His help Koma makes the duration of negative status effects (such as poison, blinding and burning) shorter. He has an ally boost with Jotaro.

GioGio's Bizarre Adventure: Golden Wind (PS2)
Josuke makes a brief appareance in the game's introduction as an image behind Giorno (along with Part 4 Jotaro, Part 3 Joseph, and Jonathan), appearing as Koichi remarks that Giorno has a kindness similar to those of the Joestar bloodline.

JoJo's Bizarre Adventure: All-Star Battle (PS3)
Josuke makes his playable debut in the PS3 game, and was confirmed along with Okuyasu, Jolyne and Hermes. Josuke is a powerful and easy-to-use character. As one of the mass majority of playable characters in the game with the "Stand" Style, Josuke can turn Crazy Diamond on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

During a fight, Josuke can use several different attacks that were featured in Diamond Is Unbreakable. While Crazy Diamond is off: While Crazy Diamond is on: Exclusive to Josuke is the ability "Watch your mouth!". Josuke will begin to fix his pompadour, and if the opponent hits him during that moment, they will stop to insult it, temporarily sending Josuke into a blind rage as his hair spikes upward. In this enraged state, all of Josuke's attacks have increased speed and damage, as well as draining significantly more from the Guard Gauge and making it much easier to Guard Break. He will not flinch from attacks that don't result in a hard knockdown, but will constantly advance toward the opponent, unable to crouch or move backwards. A skill exclusive to this form is "I'm not done kicking your ass!" where Crazy Diamond forces a downed opponent to stand, leaving them vulnerable to more attacks. Josuke's hair continues to stand if he uses his HHA or GHA while this ability is active.
 * I'm a real Deadeye Dick!: Crazy Diamond flicks either ball bearings or a rifle bullet. If Low, a ball bearing that curves upward is shot as a form of anti-air. If Medium, a ball bearing that flies a bit further before curving upward is shot. If Heavy, a rifle bullet that flies at high speed is shot.
 * Throw - Guess I wasn't mad enough: Josuke picks the opponent up by their collar, before Crazy Diamond appears from behind him to punch them in the face and send them flying.
 * Get closer and pull 300km/h!: Josuke turns around as Crazy Diamond's fists appear from his back, rapidly striking the opponent. Josuke's skills can be performed instantly following this move.
 * Break through and beat you up!: Josuke braces himself using his arms as he charges at the opponent, before summoning Crazy Diamond is pummel them. (Comboable through Puttsun Cancel)
 * DORA!: Summons Crazy Diamond to rapidly punch and dig up the ground. This skill can hit and down an opponent, and hit an opponent already down. This move has a follow-up. (Comboable through Puttsun Cancel)
 * As you were!: Using a piece of rubble he took from the floor, Josuke quickly flies to the point where "DORA!" was last performed by fixing the piece. This move is excellent for evasion or blindsiding an opponent.
 * DORARARARARARARA!: Crazy Diamond unleashes a barrage of punches at an upward angle, knocking the opponent into the air. This move doubles as an anti-air. A Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
 * Rockabye baby!: Crazy Diamond flies forward and swings. If the attack connects, Crazy Diamond will pummel the opponent before punching them in the face, sending them flying.
 * He heals pretty quickly!: Crazy Diamond punches the ground, digging it up before reforming it into a barrier that stops non-HHA/GHA projectiles and damaging the opponent should it be touched. If Josuke or Crazy Diamond touches it directly, the barrier will shatter early. A Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

Josuke's HHA, "You're in my range!" has Crazy Diamond fly forward and punch. If it connects, Crazy Diamond will unleash a barrage, ending with an overhead smash followed by an uppercut that sends them flying. By spending an extra half of a bar of his Heart Heat Gauge, Josuke can add a supplementary attack to the move, "Meet my 'homing missile'!", replacing the uppercut with Crazy Diamond flying backward and flicking a shard of broken glass at the opponent that boomerangs back through them using their blood, dealing more damage.

Josuke's GHA, "You're already fixed!", has Crazy Diamond fly forward and deliver a powerful punch. If it connects, the opponent is blown back, before Josuke swaggers over to them. As the opponent gets up, Josuke decides to heal them to their maximum health (this is purely visually cosmetic) to "make the fight fair". The opponent is left confused and distracted as Josuke sends Crazy Diamond to unleash an extremely powerful "DORARARA!" barrage that lifts them high into the air. Crazy Diamond then reels back and sends the opponent flying with an uppercut that brings them back down to their true health in addition the GHA damage taken (similar to how he defeated Yuuya Fungami).

Josuke also possesses alternate costumes, most of them are taken from the artbooks such as JOJO-A-GOGO and JOJO 6251. Besides the entire cast from Part 4, Josuke also possesses special dialogues before a match against Jotaro and Old Joseph (in both cases he asks both if it is really them, since Josuke recognizes them but notices that they look much younger, while Part 3 Jotaro and Joseph don't recognize Josuke).

Eyes of Heaven (PS3/PS4)
Josuke was one of the first confirmed characters for the game (alongside Part 2 Joseph, Caesar, Stroheim, Jotaro, Kakyoin, and Diego).

Since most of the game's animation, effects and attacks were reused from All-Star Battle, Josuke's moveset remains the same. His only new move allow's him to use the rock barrier to trap and hold the opponent for a while.

With Okuyasu, they both can perform a unique DHA where Okuyasu has The Hand bring their opponent closer by eliminating a wide space in front of them, leaving them staggered. Both Josuke and Okuyasu interject before Crazy Diamond and The Hand pummel their target before a joint uppercut that sends them high into the air, with the two of them yelling in unison.

Tournament
He is paired with Johnny Joestar in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Old Joseph and Kira.

Trivia

 * As of Steel Ball Run, Josuke is Araki's favorite JoJo. He explains that because of the general everyday neighborhood setting of Diamond Is Unbreakable, he felt more attached to Josuke, and considered him somewhat like a friend or a senior. In contrast, Jotaro was "more of someone you would admire as a hero".
 * Japanese fans sometimes refer to Part 4 with "hamburger patty", referring to the appearance of Josuke's hairstyle.
 * Josuke's surname, Higashikata, is written using the same kanji as Touhou (東方). The video game series sharing the same name has been known to reference the series frequently; the creator ZUN himself is a fan.