Board Thread:General Discussion/@comment-26912075-20180224154102/@comment-26912075-20180224202219

Say what you will about the Spin, it felt way too convoluted, came out of nowhere, continued to have abilities come out of nowhere and generally just doesn't make sense on many occasions. Stands are creative, however, I feel as though encounters involving stands are much less interesting than the hamon. Hamon is consistent, while stands are all over the place and often either don't make sense or are way too convoluted that they are extremely hard to follow. There are also numerous stands that gain abilities conveniently when the plot demands it or are under explained. There are also points where stand abilities are completely forgotten. I think the problem is that when you have so many unique abilities, it eventually gets to the point where it becomes hard to remember or utilize the stands in a logical manner. It's similar to what happened to Bleach in its final arc, where the abilities are much more interesting, but the fights are so strange and last forever that they don't feel decent anymore. The Ripple was simple and the battles involving it were succinct so much that all the battles involving it felt logical. This is just one opinion, but I can justify it with this.