Board Thread:General Discussion/@comment-27894850-20161001062246/@comment-27560171-20161024071746

SpiderZelph wrote: CtrlAltSandwich wrote: I just realized that my stand is probably not suited to a 1v1 fight, as Miss Mysterious prevents its target from harming it, meaning any fight I'm involved in would just be me avoiding attacks while Miss Mysterious channels :P I think in this case you can use a stand more apt to 1v1 battle. I, for instance, have made a stand called Celldwellr and he would be a great as support/Crowd Control stand in a group battle but on 1v1 he would not be good.

I'm finishing one of two stands that I think will be good for these battles, both more skill based them ability based, sooooo, when I decided which one to go I will let you guys now. (yes I'm making them so I can counter you all, mhahahaahhaha, or not) I probably should have thought of this before posting my stand. Luckily, I have a small reservoir of stand concepts, from which I will draw...

Stand Name: Duality (From the Set it Off song of the same name)

Stats:

Destructive Power: N/a

Speed: N/a

Range: N/a

Durability: B

Precision: N/a

Developmental Potential: A

Abilities:

Assimilation and Adaptation: Bound to its user's body, Duality gives the user the ability to take on the properties of any object or creature within the user's memory or line of sight. Duality also automatically adapts the user's body to any situation, given the proper amount of time. Duality can combine the properties of no more than three things using the Assimilation branch of its abilities.

Super Strength: When Duality is not using its Adaptation or Assimilation abilities, then Duality gives its user a boost in physical strength, putting the user on par with weaker close range stands in terms of physical prowess.

Restrictions: Duality's Adaptation cannot overlap with the Assimilation ability. Adaptation will almost always be more powerful than Assimilation in the long term, but takes time to come into effect. Assimilation cannot take on the properties of a creature that does not exist. Assimilation cannot take on the traits of more than one nonliving object at a time. As Duality is bound to its user, it cannot perform stand rushes. The strength initially given by Duality would be equal to a B on the Destructive Power scale. Once an ability is Assimilated, then the traits corresponding to the Assimilated object can be removed and called upon at any time, with a small period of time needed for the changes to take place. Duality allows its user to see and interact with other stands.