Board Thread:Fanmade/@comment-25403136-20180402164904/@comment-33865653-20180627131108

AlopecoidParticipator wrote: Stand Name: The Moss

Namesake: "The Moss" by Cosmo Sheldrake. The song talks a lot of fairytales and the impossibility of truth, so I sort of leapt to the idea of a stand that was a master of lies.

Classification: Either a Natural Non-Humanoid or a Phenomenon stand.

Sentinence Level: Midlevel. Is able to act out on their own against orders and can feel happiness and protectiveness. Can be very vocal in an animalistic way, and will remember faces and hold grudges. Chimpanzee levels of intelligence.

Personality: Tends to give a lot of people the shivers and is almost unhealthily pleased by it. There's no denying that they're very protective over their host and priorotize them over everyone else. The host often has a problem with controlling the stand around former enemies turned allies. The Moss doesn't register them as such, and probably never will.

Appearance: Similar to the boar demon from Princess Mononoke, The Moss is a dark green mass of disturbing wiggly bits that are constantly moving. Vaguely humanoid shaped, The Moss leans towards a more masculine figure with no curves and little chest definition. In the center of their 'head' are two dark pits that emit a steady, unsettling yellow glow. I guess you could call them eyes. As they have no mouth, they rely on their user to channel their abilities.

Abilities/Special Powers:

Silver Tounge: The Moss, through their user, is able to make an opponment believe a lie. No matter how ridiculous it is. If the user claims that the sky is toxic green, their victim will fall to their knees in terror of the apparent apocolypse even if they are staring directly at the bright blue sky the whole entire time. However, the lie depends heavily on the targets' hearing. If they have hearing issues or are making an obnixious amount of noise, they will remain unaffected. If more than one lie is told to a person, both of the lies will cancel each other out. The Moss must have their 'hands' on the shoulders of their user to use the power, channeling their ability through. The lie itself, as long as the user does not have to lie to the target again, is permanent if not including the possibility of another stand having a way to reverse the act.

No Pain No Gain: The Moss lies to their user and tells them they are unharmed and still have a chance to win a battle. The power of the lie will override mortal terror and pain for approximately 10 minutes or less, depending on the serverity of either their cowardiace or wounds. The Moss must be within a five meter distance of the user at all times.

Fight On!: Similar to No Pain No Gain, Fight On! instead effects allies. It essentially resurrects them and pushes them past the brink. Although, as they have less of a connection to The Moss than the user, they are more likely to experience the more detrimental effects. Depending on the number of allies, this power might not effect the user themselves. It will render The Moss immoble and unable to defend itself for the duration of the power up, which can last up to five minutes depending again on serverity of wounds and the overwhelming desire to run away but also on the number of allies.

Smother: Fairly straightforward. The Moss lurches forwards and wraps their strangely moldable body around the head of an enemy in an attempt to suffocate them. This can also be used as an evasive manuver.

Flow: The Moss uses their semi-solid body to break apart and sway around attacks, rendering themselves nigh unhittable unless hit with either an excessive amount of force or if The Moss is scattered far enough across the battlefield for it to be impossible for him to reform.

Stand Stats:

Destructive capability: E  The Moss is unable to cause any true direct damage to an opponmet so instead relays their true powers through their user.

Speed: B  The Moss can move unsettlingly quickly, which is practical for a creature so focused on defense.

Range: C  Most of The Moss's most potent attacks rely on communication and brodcasting through their user. If they want to win a battle, they have to stay relatively close.

Durability: A  The Moss is literally made of thousands of tiny squirming threads that can bend and shape themselves at will. Their body will simply fold around almost any damage that comes their way. It would take A or infinity level power to split them apart through brute force. However, if you scatter them far enough, it quickly becomes an easy task to defeat them.

Precision: D  The Moss actually cannot see very well. It requires strict guidance from the user and so does not usually go on the offensive or move much at all. But when it does, it moves at a very good pace.

Development potential: B  There's a lot of things you can lie to a person about. While their power isn't limitless and depends mostly on the creativity and intelligence of the user, The Moss could become a powerful stand with time.

Please feel free to critique! I'm new to the fandom and I know I probably need it. Good christ! why so many abilities, if your going to give your stand as many abilities as megaman atleast weaken the stands by alot cus the most abilities a stand has ever had was like 3 and that was a one time thing back in part 4 (Spoilers for part 4) and the third ability was gained via the arrow and was insanely powerfull. I suggest sticking to like 1 or two abilities and or lowering the stats to compensate for the extra ability