Board Thread:General Discussion/@comment-26949069-20160701200114/@comment-26038291-20170605133243

Stand Name: The Chain

Namesake: 1977 song by Fleetwood Mac

Stand User: Mick Fleetwood (Whalemouth)

Stand User Namesake: Member of Fleetwood Mac

ACT 1:

Type: Close Range, Evolving

Appearance: The Chain ACT 1 appears as a legless, white humanoid. Below its torso is a short, segmented tail-like structure with a pointed end. Its lower jaw, chest, stomache and lower side of its tail are turquoise in color. Two white spikes protrude from the sides of its head. It has a large eye in the center of its face and no nose.

Destructive Power: E

Speed: C

Range: E

Durability: A

Precision: C

Developmental Potential: A

Abilities:

Causal Storage ACT 1: ACT 1 constantly records any of the user's actions, regardless of whether they were initiated by them or an outside force.

Action Reproduction: The user of ACT 1 can use any action it has recorded to force themself to repeat the same action again, even if it would not be possible under certain circumstances (Falling, for example). If the user used an object to initiate a recorded action (Firing a gun, for example), a permanent replica of that item will appear while the action is repeated, which can be used even after the reproduction is finished. The user temporarily becomes intangible while a recorded action is being reproduced. The user remains conscious during replications, but cannot change or interrupt the recording. Only 1 action can be reproduced at a time.

ACT 2:

Type: Long Distance, Evolving

Appearance: The Chain ACT 2 appears as a turquoise humanoid of average build. Its entire abdomen, hands and neck are white. Its face is almost featureless, only featuring three white dots in an upsidedown triangular shape on the center of its face and four white outward-facing needle-like protrusions, which are also present on the outsides of its arms. The spikes on the sides of its head also present on its other forms become needle-like as well.

Destructive Power: C

Speed: A

Range: B

Durability: A

Precision: C

Developmental Potential: A

Abilities:

Causal Storage ACT 2: ACT 2's ability to record events is similar to its first form. However, ACT 2 also keeps track of any objects or organisms that The Chain or its user have directly influenced.

Action Elimination: ACT 2 can completely undo any of the previous actions the user has performed. Any object or organism that has been directly influenced by the stand or its user will also have their actions eliminated up until the point that the user of ACT 2 wishes to eliminate. If ACT 2 eliminates the first action that directly influenced anything that is currently under its effect, they will return to the point that they first got influenced, regardless of whether ACT 2 is actually erasing more actions, after which they're no longer affected by it.

ACT 3:

Type: Universal Range, Evolving

Appearance: The Chain ACT 3 appears as a tall, muscular, white humanoid. Its arms, legs, abdomen and upper jaw are covered in turquoise colored armor, which is connected by other turqouise lines that run across its body. The two spikes that previously emerged from its head are now significantly thicker, longer, ranging from shoulder to shoulder, and curve upwards, becoming more horn-like. The dots that were previously present on its face are now present all over its body and come in both triangular shapes and lines of three.

Destructive Power: A

Speed: B

Range: ∞

Durability: B

Precision: ∞

Developmental Potential: E

Abilities:

Omniscience: ACT 3 grants its user complete knowledge over any event in the past, present or future, including the event's content, location and time of occurence.

Causal Storage ACT 3: Any events that ACT 3 or its user have seen using their omniscience may be stolen and stored for use in its primary ability. Stealing an event from the past may cause an extreme chain reaction, as removing the catalyst for a great series of events will remove the ability for the following events to happen. Meanwhile, stealing an event from the future erases any time inbetween the beginning and end of an event, creating an effect similar to King Crimson, although the user is not immune to this effect.

Action Relocation: ACT 3 can use any events it has stored and relocate it to any point in time that the user desires. Unlike when ACT 1 reproduces an event, anything created by this ability is completely tangible while the event is being relocated, but doesn't persist after the recording ends. However, any damage the recreated objects may have caused will remain. Also unlike ACT 1, the recording can be changed and interrupted while being relocated. If the recording is interrupted, anything created by the ability will persist for only as long as the uniterrupted recording used to be. Only 1 event can be relocated at a time.

Shared Abilities:

Acausality: All forms of The Chain are completely unaffected by the laws of cause and effect.