JoJo's Bizarre Adventure: All Star Battle

JoJo's Bizarre Adventure: All-Star Battle (ジョジョの奇妙な冒険　オールスターバトル, JoJo no Kimyou na Bouken Ōru Sutā Batoru ) is a fighting game based on the JoJo's Bizarre Adventure franchise. It was announced on July 5, 2012, along with the Anime, to celebrate the 25th anniversary of the series. The game contains characters ranging from Part I: Phantom Blood to Part VIII: Jojolion; the game is set to have 50 characters, currently 32 in-game characters have been confirmed. 4 DLC characters have been announced to be released with the game and more have been confirmed for further release. The recent PV has revealed that Baoh will be a playable character in the game, though it isn't known if he will be unlockable or downloadable. The game was developed by CyberConnect2 and released by Namco Bandai Games exclusively for the Playstation 3 on August 29th 2013.

Gameplay
The Gameplay has a 2D fighting style with 3D cellshading characters. CyberConnect2 is known for making the Naruto: Ultimate Ninja Storm Series. Gameplay in All Star Battle is similar to JoJo's Bizarre Adventure: Heritage for the Future.


 * Each character has a Style button that defines how he fights. This is different from the BB Drive in that many characters share similar Styles. For example, Jotaro's Style summons Star Platinum, while Joseph's makes him use the Ripple. Basically, it's the same old Stand button from the previous game, just with a more universal name.


 * The gauges are health, guard (depletes while guarding attacks, causing guard crush when it's empty), and Heart Heat (the super gauge). Some characters also have unique gauges over the Heart Heat one: Joseph's makes his consecutive Ripple attacks stronger, similar to Akihiko from Persona 4: Arena.and Mista got a gauge that shows the amount of bullets he has at the moment.


 * One stock of Heart Heat gauge can be used to perform a "Heart Heat Attack", while two can be used to perform a "Great Heat Attack".
 * Some characters has special attributes of their own: Jonathan can perform the final Ripple which replenish some of his health after KO, Josuke can have super armor once his hair is insulted, Valentine's super gauge gradually refills once he collected all Corpse Parts.


 * You can perform a Stylish Move: the character strikes one of their poses and dodges the attack completely. It costs some Guard Gauge, but gives you a great chance to counter-attack.
 * Taunting the opponent depletes the enemy's Heart Heat gauge, and has some very flashy animations, especially after you win the round.


 * The game has chain combos with Weak, Medium and Strong attacks, but there is also the "Easy Beat" option. Just press the Weak attack button with proper timing, and you will perform a combo with a HHA at the end.


 * The game's RC mechanic is "Puttsun Cancel". By spending some of the Heart Heat gauge after performing a special move, you can freeze your opponent for a while, either giving you time to continue the combo or make your moves less punishable.


 * Tandem Attacks are still in for the characters who have the Stand style. It also still consumes some of the Heart Heat gauge.


 * There are stage gimmicks, each stage has two variation type, one with all the hazards and situation finish on and another with all the stage hazards off.
 * Stage Hazards are activated by someone falling down on a representative series of red waves that stem from the hazard, and have their paths or areas of effect highlighted on the ground.
 * Some hazards occur continuously in set intervals after they have been triggered.
 * Some hazards, such as Weather Report's frog rain will trigger status effects such as poison, represented by the life bar turning purple.


 * There won’t be quick time events.
 * Characters can perform intimidation moves (taunts), such as Dio's WWRRRYY! or Part 8 Josuke enjoying a jelly roll the wrong way which will reduce the opponent's Heart Heat by about 1/8th a stock.
 * ゴゴゴ "Rumbling" Mode: When HP is low, this is activated automatically, attack power increases and gauges fill up faster.
 * Preparedness Mode: Attacks no longer make you wince/flinch. Only 4 characters so far can activate "Preparedness Mode": Giorno, Bruno, Mista, and Hermes.
 * Much like the original fighting game, if two attacks of similar properties clash, the fighters will enter a "Blazing Fists" match where they must mash buttons faster than each other to gain a free hit.
 * Steel Ball Run (Part 7) characters, Johnny, Gyro and Valentine are the only characters who can collect the Corpse parts during a match. They need to collect 3 parts of the Corpse in exchange for a advantage in the fight (unlimited Steel Ball gauge, unlimited nails, D4C-Love Train).

Confirmed Modes

 * A text-based Story Mode.JJBA_ASB_modeselect.jpg
 * Campaign
 * Versus
 * Practice
 * Customize
 * Gallery Mode
 * Online Mode

Confirmed Special Attacks

 * Jonathan's HHA is the Scarlet Overdrive he uses to kill Dio. His GHA is the Sunlight Yellow Overdrive, visually similar to the one he uses against  Bruford the Black.
 * Will Antonio Zepelli's HHA is the Ripple Punch he uses against the frog. His GHA is "Taiyou no Hamon (Ripple of the Sun)" Where he knocks his opponent back and charges his ripple, blasting the opponent with a powered up Zoom Punch.
 * Dio Brando's HHA is  Space Ripper Stingy Eyes. His GHA is the freezing technique he used against Dire.
 * Joseph's HHA is a ripple imbued gun attack which can later be combo-ed into anti-air version of it. His GHA is Ripple Clacker Volley (stuns the opponent with hidden rope, hides clackers behind his back and then slingshots them to his opponent from all directions)
 * Caesar's HHA is him launching a flurry of ripple bubbles at the opponent with his Bubble Launcher and then creating a giant bubble around them, much like he did to Joseph when they first met. His GHA includes saucer lenses bubbles and sunlight rays which ambush the opponent and fire them with multiple beams of light.
 * Esidisi's HHA includes the fire-based kick that killed Loggins. His GHA is him sticking his blood vessels inside the opponent from multiple directions and wrapping them in flames.
 * Wamuu's HHA is Holy Sandstorm where he knocks his opponent with sand/wind. His GHA is Final Mode: Gathering Gale, turning his horn into a giant wind-based drill and slaughtering his opponent with it.
 * Kars's HHA is "Light Blades". After cutting the opponent, Kars pauses for a moment, then after they fall down, he rushes forward for an instant finishing blow. His GHA is "This is the birth of Kars, the Ultimate Being!!!" By donning the stone mask with the Red Stone of Aja embedded inside, Kars evolves into Ultimate Being. As Ultimate Being, he gains traits of all sorts of living beings.
 * Jotaro's HHA is "Oraoraoraora!", his signature flurry of punches, while his GHA is "You pissed me off", which freezes time before delivering even more punches. Jotaro can also stop time for up to 10 seconds depending on how much heart gauge he has.
 * Avdol's HHA is combo attack using Magician's Red and his fire, he ends blasting the opponent and saying his “YES, I AM”. His GHA is his Crossfire Hurricane, where he throws several of his ankh-shaped fire blasts at his opponent.
 * Kakyoin’s HHA is “How about this!”, Hierophant Green unravels into strings and dive into the opponent's move, attacking him from the inside, like he did to Death Thirteen. His GHA is “20m Radius Emerald Splash”, shoots many emeralds all over the screen, trapping his opponent with a net.
 * Polnareff’s HHA is “Can’t catch me when I take off the armor!”, which removes Silver Chariot’s armor, making it faster, but lowering defense. His GHA is “Gives you chills, doesn't it?”, a very fast attack with Silver Chariot’s afterimages.
 * Iggy's HHA is a wave of sand and then The Fool lifts them up into the air before dive-bombing them to the ground. His GHA is a massive sand wave where Iggy himself dives forward and bites the opponent on the nose, similar to his victory over Petshop, and then the sand smashes into them.
 * Hol Horse's HHA is a controlled bullet which attacks many times, His GHA has J. Geil's Stand, Hanged Man, who stabs the oponent similar to his finisher in Heritage for the Future while Hol Horse shoots them in the face similar to how the two defeated Avdol.
 * DIO's HHA is him stopping time and throwing a barrage of knives, resuming time as they fly at the opponent. His GHA is his infamous "ROAD ROLLER" where he stops time, then drops a steamroller on his opponent, repeatedly smashing it before it explodes. He can also stop time depending on how much heart gauge he has.
 * Josuke Higashikata's HHA has him punching his opponent repeatedly before having Crazy Diamond shoot a piece of glass through his opponent, only to have it boomerang around and hit them again. His GHA has him actually healing the enemy to their maximum health before having Crazy Diamond's "DORA" barrage them into submission, similar to how he defeated Yuuya Fungami.
 * Okuyasu Nijimura's HHA uses his Stand erase the immediate area in front of him, it can delayed to increase the damage and range. His GHA has him use The Hand to repeatedly attack the opponent with his power, then after a final hit, he grins but a flowerpot flies out of nowhere and hits himself in the face, causing damage to himself as well.
 * Koichi Hirose's HHA is Echoes assaulting his opponent with a loud barrage of sound. His GHA is Act 3 knocking them into the air, beating them up, and finally slamming them to the ground with his increased gravity.
 * Rohan Kishibe's HHA is "I’ll take your “Reality” for myself!",  Rohan rips out a lot of pages out of the opponent. The damage is small, but he seals all their command moves for a set period of time. His GHA "Heaven’s Door" Rohan writes down “I cannot attack Kishibe Rohan” on the opponent. This attack seals off every single attack, but only lasts a set period of time.
 * Shigekiyo Yangu's HHA is a splash of Harvests knocking the opponent back. His GHA is Harvest swarming and covering the opponent, each beating him up before they all send him flying backward.
 * Akira Otoishi's HHA is his stand, Red Hot Chili Pepper, grabs his opponent and drags him into the ground, sliding around and electrocuting him while Akira wails on his guitar. His GHA, makes spot lights shine on Akira like he's performing a concert and he starts playing his guitar, all the while Red Hot Chili Pepper is beating his opponent to the rhythm.
 * Yoshikage Kira's HHA "I’ll blow you to smithereens!" has Kira strikes a pose with Killer Queen, and then beats up the enemy. Then, after blowing them up into the air, he triggers an explosion, blowing them away! His GHA "Sheer Heart Attack" has him launching Sheer Heart Attack into his opponents torso, who gets knocked back and the tank flies up, only to fall down and explode on the opponent. Like in his fight with Koichi, his Echoes Act 3 can slow down Sheer Heart Attack dramatically.
 * Kosaku (Kira)'s HHA has Killer Queen charge a ball of air in it's stomach, if the opponent attacks him, they get blown back and Kira measures out the distance before shooting a powerful air bomb at them. His GHA is Bites The Dust, where he grabs Hayato and the camera zooms into the opponent's eye, where the image of Killer Queen is in it and detonates the time bomb.  The round timer rewinds ten seconds and Kosaku regains some health.
 * Giorno’s HHA is “The sharp pains… They’re hitting me slowly!..”, a slow-mo punch of Gold Experience. His GHA is “Never-ending End”, Gold Experience is transformed into Gold Experience Requiem, gaining new abilities and increasing his power, albeit temporarily.
 * Bruno Buccellati's HHA is Sticky fingers opening a hole into the ground which he throws his opponent into, closes it up, and sounds of him beating his opponent can be heard, but it also damages Buccellati as well. His GHA is his famous Barrage of fists attacks he did against Pesci, ending with him saying Arrivederci.
 * Narancia's HHA is “Get them with the big one!”, Aerosmith continuously bombs the opponent.  His  GHA is “Volare Via!” Aerosmith shoots the opponent and him saying Volare via ("Fly Away!") before his plane drops a bomb on him.
 * Mista's HHA is “I’ll shoot the hell out of you!”, he shoots a bullet, which is broken into 7 pieces by his Stand, and launched against the opponent. His GHA is “Now I’m serious”, Mista shoots a bullet that gets redirected by Sex Pistols multiple times.
 * Pannacotta Fugo's HHA is a barrage of fists from Purple Haze, ending with the opponent being infected by his virus. His GHA is a stronger more cinematic version of this that ends with the opponent dissolving from the virus, similar to Illuso.
 * Diavolo's HHA is Epitaph. The ability that let's Diavolo see into the future with 100% precision. While in this mode, Diavolo dodges most of the enemy's attacks automatically with Stylish Action. However, It does not drain his Guard Gauge. His   GHA is “Pinnacle of Eternity!”, Diavolo activates King Crimson's ability, going behind the opponent, and after some threatening words, chops into the opponent's clavicle.
 * Jolyne Cujoh's HHA is a barrage with a baseball, like she did against Mirashon. Her GHA is her wrapping her opponent up with Stone Free's net before beating them with a fist rush.
 * Hermes Costello's HHA is Hermes pulls out a sticker whereas Kiss counters, pummeling the enemy. Her GHA is Kiss' seals on her opponents head, then her stand hits them repeatedly, gradually raising them into the air, before taking the seal back off causing big damage as their heads fuse back together.
 * Pucci's Stand evolves with special techniques. His HHA with White Snake has him pull a disc out of the opponent, sealing something from them. Telling the 14 words to Green Baby, and Whitesnake will evolve to C-Moon. If you use C-Moon's GHA it will evolve to Made in Heaven, who can speed up time, and the opponent will move slower.
 * Johnny's HHA is special, it makes his Tusk grow from Act 1 to Act 4, collecting the corpse parts makes the same effect. His HHA Act 1, makes Act 2 appear and shoot to the ground, hitting the opponent. His HHA Act 2,  shoots himself with Act 3 and appearing behind his opponent before shooting them repeatedly. His HHA Act 3 and Act 4, Act 4 appears and starts a barrage of punches, hitting the target into the ground.  His GHA has him thrown off his horse, activating Act 4, which he shoots his opponent before Tusk flies in and starts punching them repeatedly similar to how he attacked Funny Valentine.
 * Gyro's HHA is a double Steel Ball attack which can be done on the horse as well. His GHA is a steel ball attack with Ball Breaker which invokes the super spin.
 * Funny Valentine's HHA has him taunt the opponent, setting up a counter where if the opponent hits him, He gets knocked back, causing multiple clones of Valentine from parallel worlds appear and beat the opponent up. His GHA has him pulling the opponent to a parallel world and throwing them at the opponent's alternate version, creating a paradox and obliterating both of them in Menger Sponges like he did against Wekapipo.
 * Jousuke (Jojolion)'s HHA is him using Soft & Wet's plunder ability to take the eyesight of his enemy, like he did to Joushuu. His GHA is him using Soft & Wet's soap bubble to steal the friction from his opponent's body, then after a barrage of attacks, he hits him one final time, sending him spinning out and colliding with the stage wall.

Unique Special Attacks
In certain match-ups and under certain conditions, the special attacks for some characters change to how it panned out in the manga. The examples include:
 * Dio Brando's HHA on Jonathan, when Space Ripper Stingy Eyes K.O.'s Jonathan, he puts his hands up as it pierces his neck.
 * DIO's blood-sucking grab on Jotaro, after performing the move, he will stab his temple similar in the manga.
 * DIO's GHA on Jotaro, if a certain button input is done on Jotaro's part, he then stops time and minimizes the damage.
 * Yoshikage Kira's GHA on Koichi, when Sheer Heart Attack is activated, Koichi can slow it down by using Echoes Act 3.
 * Giorno's HHA on some certain character:
 * When Jonathan is hit, Gold Experience puts its thumb into Jonathan's eye, much like Dio did.
 * When Polnareff is hit, his tongue will comically distend and stretch up to his right ear similar to a situation where he was held at gunpoint by Hol Horse and tried to warn the others where he was.
 * When DIO is hit, Gold Experience will punch Dio's head on the very same spot where Jotaro punched DIO during their fight (crushing DIO's skull bones) in Stardust Crusaders.
 * When Fatty is hit, his face disfigures in a similar manner when he is blown by Kira's bomb.
 * When Buccellati is hit, his face contorts extremely as a tooth flies out of his mouth.
 * When Pucci is hit, Gold Experience will hold Pucci's head with the left hand to prevent him using a gravitation ability and punch him with the right hand, resembling how Pucci was defeated by Weather Report at the end of Stone Ocean.
 * When Josuke is hit, the close up on his face his 'four eyes' and 'two tongues' brought on with him fusing with Yoshikage Kira will be clearly visible to see.
 * Gyro's GHA on Valentine, when Ball Breaker makes contact, instead of directly drilling into Valentine, it passes by him. It is also the only move that the animation used on Valentine is different when it's used on other characters.
 * Johnny's GHA on Valentine, when Valentine collects all the corpse parts and Johnny activates Tusk Act 4, it separates the barrier protecting Valentine, then proceeding to pummel D4C in Valentine's stead.

Stages
The following stages have been confirmed in-game during promotional materials and trailers. So far there are 12 stages confirmed, 1 or 2 from each series, and one special stage. Each stage has two variations type, one with all the stage hazards and situation finishes on and another with the same hazards off.
 * Dio's Castle (from Part I: Phantom Blood)
 * Stage Hazard: Falling Chandelier. This will damage whoeve is directly underneath it.
 * Situation Finish:  Sent flying off the balcony (recreating Dio's first defeat from the manga)
 * Skeleton Heel Stone (from Part II: Battle Tendency)
 * Stage Hazard:  Vampire Horses charge through the players.
 * Situation Finish:   The Vampire Horses will trample the loser to death.
 * El Cairo City (from Part III: Stardust Crusaders)
 * Stage Hazard:   Senator's  Car will drive through the players on DIO's orders.
 * Situation Finish:  Loser is sent crashing into a water tower recreating Kakyoin's death scene.
 * Dio's Mansion (from Part III: Stardust Crusaders)
 * Stage Hazard:   Nukesaku  jumps down and attacks the players.
 * Situation Finish:  Thrown out the second story window (Vampire characters will vanish with the sun's light, normal characters will just be thrown away).
 * Morioh (from Part IV: Diamond is Unbreakable) 
 * Stage Hazard:  Lightning strikes.
 * Situation Finish:  Loser is dragged by the hands in Reimi 's Alley to the world of the dead.
 * Kira Estate (from Part IV: Diamond is Unbreakable)
 * Stage Hazard:   Yoshihiro Kira / Atom Heart Father attacks the players
 * Situation Finish:  Loser is thrown into a stack of books. One of them flips open revealing Yoshikage Kira's various nail clipping records and a message where he declares that he can't be stopped.
 * Rome (from Part V: Vento Aureo)
 * Stage Hazard:   Secco / Oasis liquefies the ground.
 * Situation Finish:  Loser is thrown into a combustible garbage lorry similar to what happened with Ciocolatta.
 * Naples Train Station (from Part V: Vento Aureo)
 * ​Stage Hazard:   Pesci's   Beach Boy
 * Situation Finish:  Pesci's Beach Boy hooks the opponent by the head from teh train. The train then moves and the unfortunate loser is dragged away.
 * Green Dolphin Street Prison (from Part VI: Stone Ocean)
 * ​Stage Hazard:   Weather Report poisonous frog rain. Players hit by the frogs will begin to lose health steadily.
 * Situation Finish:  Whitesnake steals a Stand Disc from the fallen opponent (If Pucci himself is fighting at this stage, Situation Finish won't work).
 * Kennedy Space Center (from Part VI: Stone Ocean)
 * Stage Hazard:   C-Moon  sends various objects falling to where the players are.
 * Situation Finish:  Sent flying off the space shuttle.
 * Made In Heaven's Big Bang (from Part VI: Stone Ocean)
 * ​ This stage is only available as part of Pucci's GHA. After Pucci evolves Whitesnake into C-MOON, and then Made In Heaven, the fight moves to outer space with the players standing on a road of light representing the rapidly changing universe. During this special stage, Enrico will move faster while the other player moves far slower although Giorno can use his GHA to activate Gold Experience Requiem and nullify the effect. This stage is the only stage to lack Hazards or Situation Finishes of any kind.
 * The Atlantic Ocean (from Part VII: Steel Ball Run)
 * Stage Hazard:  Lucy Steel's Stand  grants players a full super gauge.
 * Situation Finish:   Loser is tossed into a sign warning travelers about bears.
 * Wall Eyes (from Part VIII: JoJolion)
 * Stage Hazard:  Joushuu Higashikata runs about the stage barging through anyone and everyone.
 * Situation Finish:  Loser is sent flying right near Yasuho Hirose, who screams in surprise, causing  Joushuu  to get angry and cave the loser's head in with a rock.

Unplayable characters
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8
 * Speedwagon: He is seen in the background of the Dio's Castle stage & appeared as a narrator for PV5. Is an [[File:Nuevo-tráiler-de-JoJos-Bizarre-Adventure-All-Star-Battle-y-nuevos-seiyuus-confirmados.jpg|thumb|Speedwagon in the 5th pv]]explanatory character on one of the game's menus (Main Menu).
 * Doobie: He appears in the background of the Dio's Castle stage.
 * Erina Pendleton
 * Wang Chan: He appears as the navigation character for the gallery mode store.
 * George Joestar I - Appears as a support in campaign mode
 * Dire - Appears as a support in campaign mode
 * Aztec Chief: He appears as one of the suppots in campaign mode
 * Lisa Lisa: She can be seen in the background of the Skeleton Heel Stone stage next to Kars.
 * Rudol von Stroheim: Appears as a support in campaign mode
 * Loggins
 * Messina
 * Joseph Joestar (Part III): His hands and stand appeared in the opening of the third trailer, he also appears in the background of El Cairo City stage.
 * Oingo & Boingo: They appear together as explanatory characters in one of the game's menus (Art viewer).
 * Daniel J. D'Arby: He appears as an explanatory character in one of the game menus (Customization) and is a support in campaign mode.
 * Terence T. D'Arby: He appears in the game commercials. Seems to be the explanatory character for the Character Gallery.
 * Devo - Appears as a support in campaign mode
 * Cameo - His stand Appears as a support in campaign mode
 * Enya - Appears as a support in campaign mode
 * Nukesaku: He is seen in the Dio's Mansion stage, as a stage hazard.
 * Wilson Phillips: shows up as a stage hazard in the El Cairo stage.
 * Khan: He appears as one of the manga moments in the mode explained by Terunosuke Miyamoto.
 * Reimi: She appears as an explanatory character in one of the game's menus (Story mode part selection), she also makes a cameo on the Morioh stage, as part of the Situation Finish (where only her voice is heard, explaining the defeated character about the Alley's Hands).
 * Tonio Trussardi: Appears as a support in Campaign mode.
 * Hayato Kawajiri: He appears as part of Kosaku (Kira)'s GHA "Bite The Dust"
 * Terunosuke Miyamoto: He is an explanatory character on one of the game's menus.
 * Tamami Kobayashi
 * Toshikazu Hazamada - appears as a support in Campaign mode
 * Ken Oyanagi - appears as a support in Campaign mode
 * Yoshihiro Kira: He appears in the Kira's Estate stage as a stage hazard.
 * Leone Abbachio: His stand (Moody Blues) appears during PV5. He is one of the explanatory characters on the game's menus (BGM viewer).
 * Coco Jumbo: It appears in the Naples Train Station stage in the fountain.
 * Pesci: He shows up as a stage hazard in Naples.
 * Prosciutto: He appears in the Naples Train Station stage, entering the train with Pesci, he also motivates Pesci to be a stage hazard.
 * Melone: He appears as an explanatory character in one of the game menus (Options).
 * Ghiaccio: He appears  as an explanatory character in one of the game's menus (JoJo Dictionary).
 * Risotto Nero: His stand (Metallica) appears in the loading screen.
 * Cioccolata: He appears as a support in Campaign mode.
 * Secco: Shows up as a stage hazard in Rome.
 * Doppio: He appears during Diavolo's entrance animation.
 * Emporio Alnino: He appears in Gallery Mode, as a part of the stage hazard in The Kennedy Space Center and as an explanatory character in one of the game menus. His voice is also heard in the ending text in Part IV's story-mode segment
 * Weather Report: He appears as a stage hazard on Green Dolphin Street Prison.
 * Green Baby: It appears as part of Pucci's evolution to obtain C-Moon.
 * Foo Fighters - appears as a support in Campaign mode
 * Dragon's Dream - appears as a support in Campaign mode
 * Donatello Versace
 * Lucy Steel: She is seen in the background of the Atlantic Ocean stage as a stage hazard.
 * Stephen Steel: He is seen in the background of the Atlantic Ocean stage and he is also an explanatory character on one of the game's menus (Campaign).
 * Poco Loco - appears as a support in Campaign mode
 * Wekapipo - appears as a support in Campaign mode
 * Ringo Roadagain: He appears as an explanatory character in one of the game's menus (Versus).
 * Diego Brando from Another Universe: He's heard during the ending text for Part VII's story-mode segment, interestingly he's called Dio in the ending text instead of Diego.
 * Yasuho Hirose: She is seen in the background of the Wall Eyes stage with her stand (Paisley Park).
 * Joushuu Higashikata : shows up as a stage hazard in the Wall Eyes stage.

Trailers










Trivia

 * After the announcement, Japanese fans and critics complained that the sound effects in the game’s reveal trailer were soft. The sound was fixed and shown in the second trailer.
 * This game is currently being promoted through All-Star Battle League, a fan-based tournament that  is a competition created in order to promote  All-Star Battle . It was announced on June 9, 2013 with the fifth trailer of the PS3 game. The event consists of all the characters announced so far, with more to come.
 * Along with the announcement of JoJolion's Protagonist being a playable character, the scan reveals that the first copies of the Standard Game and Special Edition versions will receive bonus content: a memo book in the form of Hayato Kawajiri and a special code to unlock the character Yoshikage Kira.
 * This is the first and only game so far to have all the protagonists as playable characters.
 * Also, this is the first and only game so far to feature all the main Zeppeli family members as playable characters.
 * The Special Edition was sold out in 20 minutes just after ordering was opened on Amazon. The 89th reopening of ordering was sold out in 23 seconds, and 92nd reopening was finished in 12 seconds.
 * CyberConnect2 president and CEO Hiroshi Matsuyama explained that JoJo’s Bizarre Adventure All-Star Battle was conceived “partly thanks to” the 2006 video game JoJo’s Bizarre Adventure: Phantom Blood. When that game was finished the idea of a new game involving all the parts came out.
 * This is the second game to have more than one Dio as playable character (Dio Brando from Part 1 and "DIO" from Part 3), Heritage for the Future had two versions of Dio as well (Dio with The World and "Shadow Dio"). It's also interesting to note that the latter involves two versions of Dio from Part 3 while ASB consists of versions from different parts.
 * This is the first game to have main antagonists with more than one playable versions of themselves (Dio in both his Parts 1 and 3 incarnations and Kira in his blonde haired form and his Kousaku Kawajiri disguise)
 * The game has received a perfect score (40/40) from Famitsu magazine, making JoJo All-Star Battle the only licensed video game as well as the only fighting game to receive a perfect score from Famitsu.
 * Most of the Stand users can perform Rush Mode according to their moves' properties. So far, Jonathan is the only non-Stand user to perform the Rush Mode by using his Sunlight Yellow Overdrive attack.
 * The reveal of Baoh as a playable character makes it the second time Cyber Connect 2 has included a character from a different series into one of their fighting games; the first being Naruto Shippuden: Ultimate Ninja Storm 2 where because Masashi Kishimoto, the creator of the Naruto series designed an alternate costume for Lars Alexandersson from the Tekken games. For Ultimate Ninja Storm 2 they included Lars as a playable character with the costume design Kishimoto made. That said, Baoh is also an earlier creation of Araki's.
 * Some of the characters OST's in the game are references from other songs related to the characters due to Araki's love for progressive music having an influence in him naming his characters and Stands from Part VI onwards, such as Kira's theme featuring a riff similar to "Killer Queen" by Queen, Akira's theme featuring a riff similiar to "Can't Stop" by Red Hot Chili Peppers and Esidisi's theme sounding similar to "Back In Black" by AC/DC
 * The Yes/No options when choosing something are also memetic phrases. The Yes option is "YES ! YES ! YES !" from Telence T. D'arby's Stand Atum when he reads Jotaro's mind, and the No option is Rohan Kishibe's infamous "I refuse/Daga Kotowaru" phrase.
 * When choosing background music by selecting the third option any soundtrack that has been downloaded onto the PS3 will be able to play as background music in any stage.
 * This is the second game to feature the Hamon (Both versions of Joseph in the Capcom game coudl use Hamon-related moves) as well as the first gamme to feature more than one Hamon warrior (Jonathan and Joseph Joestar, and William and Caesar Zeppeli.) as well as a non-human Hamon user. (Kars after using his GHA).
 * Not counting when he's on his horse Johnny Joestar is the only character who can't dash, jump or duck due to being paralysed from the waist down. However, one of his thrown he grabs the opponent and for a short moment his legs does move, similiar to the first time Johnny meets Gyro and the same happened when Johnny touched the Steel Balls.