JoJo's Bizarre Adventure: All-Star Battle R

"All JOJOs Unite! Fight for Your Destiny!"

- Tagline

JoJo's Bizarre Adventure: All-Star Battle R (ジョジョの奇妙な冒険 オールスターバトルR) is a 2.5D fighting game based on the JoJo's Bizarre Adventure franchise, developed by and published by. The game was released for Playstation 4 and 5, Xbox One, Xbox Series X/S, and Nintendo Switch on September 1, 2022 in Japan and on Steam and world-wide on September 2, 2022. JoJo's Bizarre Adventure: All-Star Battle R is an updated remaster of the 2013 game, JoJo's Bizarre Adventure: All Star Battle, featuring a roster of 50 characters, new stages, and several improved mechanics.

Gameplay Differences and Updates
Stylish Guard: Players can now draw out a 'Stylish Evade' until an attack lands, giving a better opportunity to counterattack

Assist System:The Assist system (also referred to as "Support Attack") allows the player to bring in a CPU to help achieve longer chain attacks and even use a long-range attack (called an "Assault Assist"). Furthermore, the Assist System can also allow you to summon a character to break your opponent's combos (dubbed a "Reversal Assist"), though this ability requires a prolonged cool-down period to avoid Gamer Spam.

Aesthetic Differences and Updates:
Alternate colors swaps can now be viewed via the character select screen, before beginning a battle, as well as many characters receiving updated names to better match the anime's localization. Characters also now have animated victory poses, as opposed to the previous stationary ones. The command list's UI (User interface) was also updated to easier view prompts.

Technical Differences and Updates:
JoJo's Bizarre Adventure: All-Star Battle R boasts an improved frame rate of 60FPS on all consoles and PC (with the exception of the Nintendo Switch edition), as well as adding Input Buffers, lowering the required number of frames players must wait before inputting the next command. The game also features an update to the game's speed, resulting in smoother and quicker battles, alongside simplified special attack inputs. Hitstops were also added, and taunts and certain techniques received adjustments.