Board Thread:General Discussion/@comment-26949069-20160701200114/@comment-26038291-20170514140251

Stand Name: Wildflower

Namesake: 1972 song by Skylark

Type: Wearable, Long Distance, Multiple Ability

Appearance: Wildflower is a wooden suit, big enough to fit an adult human male. The suit is separated at the neck, shoulders, elbows, wrists, waist, hips, knees and ankles, where the parts of the suit are connected with 4 grassy vines per gap. There are hinges located at the back of each part of the suit, allowing it to open up. The helmet of the suit is a giant eagle's skull, reshaped to fit a human head. Leaves are located at the back of the arms, resembling wings. A bundle of leaves, resembling hair, also sprouts out of the suit's helmet and reaches down to the waist.

Destructive Power: A

Speed: A

Range: A

Durability: D

Precision: A

Developmental Potential: C

Abilities:

Mutualistic Botanic Symbiosis: On contact with any form of plantlife, the wearer of Wildflower can cause either seeds or spores to grow on a part of the suit at will, depending on the reproductive method of the contacted plant. The wearer can release these seeds/spores at will. In turn, the user can sap some of the plant's life through these seeds/spores, which they can use for the stand's other abilities.

Botanokinesis: By using the energy gained from plants, the wearer of Wildflower can manipulate plantlife in multiple ways, including accelerating or slowing their growth, altering their shape, sterilizing or fertilizing them and outright killing them, among others.

Aerokinesis: The wearer of Wildflower can also use the energy gained from plants to manipulate air around it. However, the user can only manipulate air in a short range around them, and thus has limited use. The main utility of this ability is allowing the user to fly, but it can also be used for a short-ranged attack.

Autopilot: When Wildflower is not being worn, the suit can be controlled as a regular stand, being able to move on its own.