User blog:Nabukun/What is strength?

Decided to drop an old analysis of JJBA I've done quite some time ago. It's still relevant so I take the opportunity to put it here.

Araki began Jojo's Bizarre Adventure with a simple question: "Who is the world's strongest person?" "Who" as in how he would be like, not a name though. With this simple question Araki can explore aspects of humanity that few did. However he began with a fairly simple study of the question but we'll see that it will become a lot deeper.

Phantom Blood
''Who is the world's strongest person? Would he be evil or good?''

As I said, Araki began fairly simple. Phantom Blood isn't much the feud between two men but the clash between two extremes, evil and good.

Araki said it himself Jonathan and Dio are concept and as characters are very plain. Jonathan Joestar is the good guy, no that's too weak he's the greatest guy in the world. Even as a kid, he was saving ladies from bullies, no matter if he was being pounded. Jojo is a pillar of moral fortitude, and he inspires others to do good and be brave themselves. Hence Londonian cutthroat Speedwagon follows him and becomes a respected businessman and Poco risks death in the chamber where Zeppeli dies. Kind, compassionate, all-loving, he won't even bear a grudge against Dio and in his last breaths, implores Erina to say a random baby. Dio Brando is the bad guy, no that's too weak, he's the biggest cunt in the world. Already in childhood, he assassinated his father. Being the epitome of evil, Dio is selfish, greedy, petty, violent. And surround himself with the next biggest cunts, bullies and Jack the Ripper. Even worse he corrupts: Bruford and Tarkus were noble knight he transformed into zombies. Never had he a positive relationship with anyone, hence he wants to kill the one man he respects to hijack his body.

These characters can be considered to be strong:
 * physically first, Araki wishing to illustrate the strength of these men, he draws inspiration from various sources, 80s actions movies, Fist of the North Star, monster tales, martial arts.
 * mentally secondly. Jonathan comes from the upper class, having been raised with the idea of being a gentlemen while Dio is the social climber, hanging to every opportunity to have more status. Both models can be considered to be very strong mentally.

Yet their strenghts are very opposite, another way for Araki to draw a parallel between Jonathan and Dio. Physically Jonathan performs numerous feats of strength, like dragging several men while playing rubgy or pummeling a vampire; on the other hand, Dio is very agile, he catches a rubgy ball while jumping and hangs on the ceiling. Jonathan's mental strength is righteousness, he always think good of everyone and his tenacity comes from his love for others. Dio's mental strength is his ambition, it drives him to do anything for his goals and his tenacity comes from his selfish desires. Both become stronger but while Dio was looking for it, Jonathan was thrust into the Ripple, again Dio is the ambitious one and Jonathan retaliates.

Araki makes Jonathan and Dio clash four times uring Phantom Blood:
 * First as kids.
 * Then Dio becomes a vampire.
 * Their battle at Windknights
 * Their final clash in the boat

And every time Jonathan prevails even if he dies the fourth time. That is Araki's response: The good guy's the strongest. But why?

As kids Dio had the upper hand, their first boxing match showed Jonathan was weaker physically, and moreover, Dio made everything to isolate Jonathan, to crush his spirit as he says. Dio's underlings make the mistake to talk about Erina to Jonathan just to see Jonathan's face. Jonathan battles Dio, but this time he fights for Erina and wins, making Dio back down and change his plans. Here's a good example of why evil loses. The little thugs first informed Jojo for a petty laugh, but did they need to do it? Dio's plan was foiled by his underlings. Moreover Jonathan has a huge morale boost because this time he must restore Erina's honor. We will find this again in the Atlantic, Dio is in a dominating position once again, but Wang Chan's eagerness allows Jonathan to manipulate him, the latter finding himself fighting for Erina's sake. Evil is petty, evil is mental weakness while good is strength and you are never more powerful than when you are fighting for others. Moreover in Dio's castle, Araki illustrates why good is stronger. Good relies on others.

If you look at why Jonathan wins against Dio or even manages to go to him, you see that a great part of why is teamwork between Jonathan's companions. Speedwagon de-ices Zeppeli's arms, Poco crawls into the chamber and open the way for Zeppeli, Will.A passes his Ripple, all to get to Dio, and ironically, one of the instruments of Dio's defeat is Bruford's sword, a gift to Jonathan because he purified him. Even the monks take care of the vampires for Jonathan. All of these people were united by a will to do good. Even Poco, who wants to save his sister. For the greater good, Jonathan's companion cooperate and risks their lives, giving him the edge he needs to overcome the brute strength Dio acquired. Good goes both ways, you fight for others and others fight for you.

Even if we fans put the emphasis on smarts, and guts, was there any moment when Dio lacked those? His and the villains mistakes were all fueled by evil while the heroes' contributions were all due to good.

Other parts to come.

Battle Tendency
What does is mean to be the strongest?

Battle Tendency is one of the most battle oriented parts of Jojo, there is a grand total of 16 battles in 7 volumes! But these are not simply battles, there is Araki's own thought about the concept of "battle" and "will to become strong". The serie's title is "battle tendency" but the more correct translation could be "the flow of battle". Here Jojo's signature battle of wits is further developed, and Araki begins to complexify the way his battle are going to be portrayed. Moreover Araki tackles the tropes of the enemies going stronger and stronger as the serie continues and criticizes, or at least notice the limits of that line of thinking.

Battle Tendency features a war, a war between the Ripple users with their associates the Nazis and the Speedwagon Foundation against the Pillar Men and their vampire minions. This war's goal is to keep/obtain the Red Stone of Aja, keep that in mind please. That is very important. The most important new feature in battle is the mental battle between two fighters. Joseph outsmarts his enemies regularly, take advantage of the environment and the abilities that the Ripple grants him. That is also true with the Pillar Men, they use the bodies to the fullest, and also fight smarter. This stems from a big change in the characterization: the fighters have weaknesses, not a mental weakness like cowardice and evil, not a physical weakness like the Ripple, but real intellectual weaknesses: as a whole the Pillar Men underestimate their opponent, but Joseph doesn't always think his moves through, Ceasar is too hot-blooded, Stroheim is too arrogant. The fights' spice is to witness flawed warriors trying to outsmart their opponent before their fatal flaws get them killed.

Additionally, Araki doesn't only think about the battle, he thinks about the true weight of these battle. During the whole part, the Pillar Men have been WINNING the war. Look closely at the "flow of the war", Joseph defeats Esidisi, yet the Aja is transported into the Pillar Men territory in Swiss. Then Ceasar makes a HUGE mistake, not only he dies, but the Ripple users went hurrily to the rescue, being trapped into the mansion and Joseph brings the stone even closer to them. Joseph kills Wamuu but Kars had a backup plan anyway and has his hands on the stone, culminating in using Stroheim's intervention to become the Ultimate Being. Him being thrown into space nowithstanding, the winning moves in the war were made outside of battle, Kars actually won the war. What Araki says here is that battle for the sake of battle doesn't cut it when you make a fighting manga, defeat and victories have repercussions but a victory can be transformed into defeat, a defeat can be transformed into a catastrophe. Joseph has been making a serie of victory against the Pillar Men but his victories were MEANINGLESS.

''Even in Jojo there is the reality of battle, good sentiments and heroism won't help you when you make mistakes and die. Araki doesn't renounces part 1 though, having allies and determination are still of great use. See Joseph cooperating with Ceasar to get the Stone of Aja.''

Moreover Araki tackles the whole idea of "strong" that is depicted in shonen. Battle Tendency is a war, thus it features a lot of strong characters, in fact I'm sure the density of "strong" people compared to other parts is higher. But Araki also subverts the usual qualities of "strength". First the battle doesn't concern physical strength or righteousness like in Part 1 or other shonen that existed (FotNs, Saint Seyia, Sagigake!! Otokojuku, or Dragon Ball, Araki puts the emphasis on "wits" not "strength". The heroes aren't safe from death, their valor won't help them in a life or death situation. Ceasar dooms himself while going for the killing blow "like a great warrior", and Wamuu dooms himself because letting Joseph lives will result in his death too. Araki honors this way of thinking but also notes that it leads to death, specifically wasteful deaths, which is something because the death of characters is a big deal in Jojo. Another subversion is that of the "special technique", you have a lot of special techniques in this part, both from the heroes and the villains. What happens to these special techniques? They work once, sometimes they don't work, as the enemy finds a weakness and counters them. The aforementined shonen glorified the techniques, the special abilities that made a sure win, here once again the reality of battle beat the flashy moves everyone has to offer. See the Divine Sandstorm, it works once against Joseph, then Ceasar carefully countered that, his mistakes allows Wamuu to use it once again but then during the race, JOseph counters it and Wamuu takes a huge blow instead. The idea of characters growing in power is also analyzed. First look at Straight, his one fear is to grow old and weak, thus he wears the mask to become the ultimate being, even if it means sacrificing others and going to hell for that. He gains power at a cost, his humanity. But above else, his growth in power is rendered moot because he, Straizo, didn't grow and was thus outsmarted by Joseph. Kars is like a repetition of Straizo, he too seeks to become more powerful to befriend the sun, and he becomes the strongest man in the world. And what does that bring him? Nothing but power, he lost his fellow Pillar Men, he is alone and even thugh he is the ultiate being, there are things that he cannot do anything against, like space. Even the Pillar Men as stronger enemies is subverted: they are stronger than vampires but they still have weaknesses that become their undoing. Power with only power is useless.

Being simply the strongest is a dead end, being the "strongest" in power doesn't mean anything and is also uninteresting to write about.

Stardust Crusaders
What happens when humans get power?

Stardust represents a big change in Araki's writing policy. Stands make their debut, surnatural creatures are dropped altogether with the remnants being wiped out in this part, from now on, Jojo will exclusively concern humans. The reason for that is that Araki must've constated that: 1) he already did enough with non humans with Kars, 2) that Jojo's is all about the potential of humanity, and humans themselves are such an interesting subject.

First we must see how Stands fit in Araki's building concept about "strength". Stands are not only the way for Araki to illustrate the power of his characters, they also serve to differentiate the "power" from its "wielder". This is important for Araki to differentiate between these two, like how he began to do in earlier part, as "physically strong characters" can still have "mental weakness". This result in stands like Yellow Temperance and its user Rubber Soul where Temperance is a really powerful stand but his user is so mentally weak that he become the "weakness". Less subtlely Stands are for Araki an occasion to make an infinite range of powers, fitting the own infinite potential humans have. And even less subtlely, Stands as "power" are very dangerous, it is only alluded but it seems that in this part people get stands but most cannot bear them and die of illness. Abdul says that he saw a lot of these stand-sick people and of course Holly is the straightest example of how Stand and a fortiori "power" shouldn't befall to the ones that cannot bear it. Most remember that when a Stand is hurt, the user is hurt as well but there is also the most unspoken rule that Stands can be destroyed, and while they regenerate, the user won't be able to do everything because his own fighting spirit has been shattered. When Abdul seemingly burns Polnareff, he references that property; it also explains why DIO couldn't regenerate from exploding. Araki introduces the spiritual side of battle in the manga: Stand battle are not only a battle of "physical strength" or "wit", they are a "spiritual battle" where the determination of both opponent clash and is put on the line of fire.

So what about the users themselves? For the Crusaders, it's very simple, each of them represents a side of humanity: -Abdul is reason he's the most reasonable of the group, he also is the most knowledgeable and often tell the others about stands, however he is also prone to lose his cool as he fled before DIO and took D'Arby's taunts very badly. -Kakyoin is the will to surpass one's failure, you may remark that Kakyoin loses the most and when he wins, his victories are difficult and he wants to atone for giving in to DIO however he always outsmarts his enemies and he solved the riddle of DIO's power. -Polnareff is bravery, he is the most dedicated to finish off DIO, especially after Abdul's death, and he is also foolish and naive, which is why he's best teamed up with someone so he doesn't commit blunders. -Joseph is the acquired wisdom one has with old age, he is the one most willing to introduce us to the local customs and Hermit Purple feeds his allies information, Joseph is ultimately the one to pass the message to Jotaro, however Joseph is the physically weakest, being old and not that fit, his Stand is near useless in battle. -Jotaro represents the potential of humanity, he's got the best of everything, he's noble, cool, smart, handsome, his Stand is the strongest of all but also doesn't reveal its true power/potential before the very end. However he still stay humans, he's got a bad temper and is aloof with those not on his level, but cares about his loved ones. Is it a coincidence that Jotaro is the only multi-ethnic man of the group? -Iggy doesn't really fit anywhere, I guess Araki wanted to say that animals have potential too. He does grow to be brave and learns to be selfless however.

This multinational team, with diverse characters with different personalities, motivation, weak points and strong points reflects the universality of the human potential. And each of the side characters will contribute somehow for humanity's potential, Jotaro, to rise to the level of power of Evil himself, DIO. See what happens, Abdul and Iggy's sacrifice allows Polnareff to live, witness a little of DIO's power and warn the rest so they survive DIO's trap in the tower, Kakoyin guesses DIO's power and Joseph passes the message to Jotaro who finishes him off.

What about DIO and his goons? That's also fairly simple, the bad guys are also very diversified, they got several men, women, old people, babies, animals, humans, vampires. As the potential for good is universal, so is the potential for evil. These stand users have different reason for working with DIO, some just like to spread evil, some do it for money, because they are dragged into it, because of their selfishness, some because they are attracted toward DIO. One thing Araki made for his bad guys is to model them or their stands after movie monster (Freddy, the Creature from the Lake, a mummy, zombie-apocalypse-inducing fog), but there's another subtlety, only the true scumbags have these kind of stand. See Hol Horse, Oingo and Boingo, Daniel D'Arby, they all have still some shreds of decency and honor. Another subtext is that when power is in the hands of scumbags, they become monsters, predators that freely use their power to torment those weaker than them, with at the top of these villains the epitome of movie monsters, a vampire.

DIO is the first stand user introduced to manipulate something as metaphysical as time, as he said, this is the "power to reign over the world", timestop allows DIO complete control over one's fate, the world around him and denotes his utter will for domination. He is still the personification of Evil in this part and for Araki, evil is powerful but weak, his arrogance proves to be his own undoing at several levels, his victory was thwarted first because he toys with Polnareff, then when he dismisses Kakyoin's last gesture, and finally when he gloats about his power without checking on Jotaro. Finally DIO utterly loses, and dies before the potential that humanity for good that it can offer, and thanks to the cooperation of good people, as well as the fact that a human was pushed to the extreme limits of his strength allowing to surpass himself and finally step on DIO's level and vanquish him.

Or does he? Dio's multiple streaks at surviving everything was a symbol of how indestructible evil could be, Dio is dead, but his evil still has repecrussions around the world.

Diamond is Unbreakable
Where would one find strength?

Diamond is Unbreakable takes a new direction from the previous parts, notably because Araki must've had no idea how to continue without the red string of the vampires. DiU resembles more a "slice of life" manga, with more down to earth characters, and pretty much locked in the same place, Morioh. However Araki manages to complexify his views about strength once again.

Thanks to the slice of life style, Araki manages to develop a bigger cast of recurring characters, which emphasizes the relations each character has with others. This of course proves to be important when we talk about the "strength" of the characters, one of the main reason the good characters win their encounters is once again because they fight for others and others fight for them.

First of all there is family. With most notably three Jojos in the same part, of course the attachment has for others who share the same bloodline would have a very big role. The main characters' respective families are more prominently written, save for Rohan who nonetheless has Reimi as a "big sister". Our heroes fight for their families, Josuke takes the role of Morioh's protector to honor his grandfather and the pain he inflicts to those who threaten his mother is really up to eleven, Josuke notably fuses Angelo with a rock and Terunosuke with paper, turning him into a book. Moreover Koichi awaken his stand because his family is under The Lock's spell, illustrating how having your loved ones being in danger will make you stronger. Inversely, their family will support them. Even if Keicho badmouths Okuyasu constantly, his reflex was still to save him from Red Hot Chili Pepper, Keicho once again saves the day by giving Okuyasu a last brotherly advice from the afterlife. However the most notable example would be Yoshihiro Kira's ungodly devotion to preserve his son's well-being. The old man's dedication allows him to take the arrow and become a big threat to the main characters once again. Then there is friendship. Like in other parts friendship is also fairly important. Teamwork really begins to shine here, in almost every fight our heroes give or receive support from other characters. The most shining examples would be against Superfly where Mikitaka and Josuke help each other, Josuke and Okuyasu against Shigechi, Koichi feeding Josuke intel against Highway Star and of course every character contributing to find/defeat Kira. Such a theme is omnipresent thanks to the setting, allowing Araki to make a various cast which has every reason to meet with each other and frequent each other. Once again, Koichi's fighting spirit grows into Act 3 because of Jotaro being in a tight spot Finally there is pure selfnessness. Examples of pure selflessness are pretty rare in DiU, but they are present and have a long lasting effect. Most visible would be the unknown teenager saving Josuke, inspiring the latter's hairstyle and his personality. As Jotaro says, Josuke's power "is the most gentle one could ever have". Josuke's capacity of liking and thus befriend anyone wins him several allies, Okuyasu and Yuya most of all. In parallel, Koichi's bravery fueled by his will to help others is what wins him the respect of Rohan or even Yukako's love.

Selfishness is weakness. In the shadow of that strength in others is the weakness in solitude. Here almost none of the villains work with anyone nor they care about anyone but themselves. If Araki says that "an enemy who does bad things is a person who has spiritual weakness", that weakness is demonstrated by the fact that villains will defeat themselves due to their self-absorbed minds. First would be Hazamada who brutalize a random biker only for this biker to get back at him at a crucial moment, saving Josuke and Jotaro. Hazamada's petty will to viciously take revanche (because of course he doesn't deserve the shit that happens to him) defeats him without intervention from anyone. Second is Akira's arrogance and hamminess that first costs him a pinky, and ultimately his need to show off his stand's strength propulse it into the sea. And finally there is Kira. Kira is sort of a spoiled brat, he always wants for things to go his way, his "quiet life that" he wants so much is at the cost of numerous women he killed; moreover, looks at his interactions with his father, there's nothing, Kira doesn't care for his father beyond the help he offers, does Kira thank Yoshihiro, does he even bother to talk to him, does he even spend a single thought about his father, nada, nothing. And when Yoshihiro tells Kira that for once things cannot go Kira's way forever, he throws a tantrum. The Arrow does acknowledge Kira's determination, but Bites the Dust will only ultimately speed Kira's demise. Further examples of Kira throwing himself into the mud: he's disturbed by Koichi's socks and loses time fixing them as he likes, so Jotaro punches him while his guard is down; he's gloating abouth he, YOSHIKAGE KIRA, is a chosen one and about luck being on his side, of course Josuke heards him, even if it was a setup, it fully exploited that trait of Kira.

Finally Araki portrays a certain number of characters whose stand is in direct relation to their talent: Tonio, Rohan and Aya, who work using their stand. Interestingly, the three of them work out of pure passion and will to have people benefit from their talent. They also work very hard and they work alone. This is in fact praise of the notion of koyū or 固有, meaning a practical talent everyone has, and the dedication people should have toward their Talent. Once again the universality of that Talent is demonstrated by how diverse the three of these characters are: a gentle Italian going around the world for the best ingredients, a Japanese woman who studied in England and has a thing for fairy tales, a rude self made mangaka from Japan. These three characters show for their respective craft such dedication it resulted in their Stands. Do note that out of the three of them, two got their Stand naturally, not from the Arrow. Their Stand isn't a personification of their "power" in a fighting point of view, of a personification of their "strength", their strong point, the thing they are best at, and at which they are best they were rewarded so to speak, with a further enhancement of their "strong point". Of course it is faulty to think of these stands as crutch for the craftsmen, they were already that good at what they do.

Golden Wind
Can strength exist without weakness ?

Golden Wind, the "black sheep" of Jojo for the Western fans. Whatever you like this part or hate it, it does have the most interesting subtext in my opinion. Araki has always been giving the spotlight to the concept of "strength", but with this part, everything is upside down, place to "weakness", a quick check to the following Jojo will at least tell you that they now begin in a weak state, and that they wish to grow beyong their weakness, but let's concentrate on that part, shall we?

That particular part is full of reflection about first "one's weaknesses", the term "weakness" concerning something as mundane as a little phobia to a litteral state of powerlessness. First let's examine the main characters and their respective "weaknesses". -Narancia: Narancia's weakness is his overeliance in others. Placing friendship above all, it landed him in prison in his youth because he was naive enough to think his friends would never betray him. Even then he has difficulties doing things that his idols Fugo and Buccellati do not tell him to. -Fugo: Fugo wasn't that much explored, but of course he has his quick temper, which ruined his life when he hit a professor with an Encyclopedia. If not for Araki kicking him out of the plot, I'm sure his weakness would have been explored more. More interestingly he has a second "weakness" of sorts, him backing up when he had the choice to betray the organization. -Abbachio: Abbachio carries the guilt of having given in to crime, which resulted in his comrade's death. He now wants to atone for his sin by being absolutely obedient to Passione and the hierarchy. That's why he antagonize Giorno, because the latter talks back to his superiors, doesn't let himself be humiliated as a newbie (in short Giorno disrespects the hierarchy), and above all, still thrives even if his way of doing things doesn't correspond Abbachio's. -Mista:Mista's weakness is his phobia of the number four. Beyond the comical contrast between the character and his phobia, which amounts to superstition in Japan (a really taken seriously superstition sometimes too), Mista's phobia indicates the inner weakness he has behing the persona he has. When he fights, Mista has this tendency to doubt himself, more commonly than others. This is because unlike people think, Mista is not just "cool", he's "playing cool". Deep down he's still a normal teenager whose fighting put pressure on him, and he does snaps and panick during the final fight against Diavolo. That's not out of character since 1) There's now only four of them able to fight Diavolo, not counting Polnareff, 2) Pistols n°5 (the 4th Pistols) suggests that it was Diavolo who interfered with Mista's gun. -Trish: Trish is weak because unlike everyone else, she is powerless in the situation she's in. Until Venice, she's basically an item that is thrown around and must be kept safe for the sake of the Boss's orders. Trish is caught in a string of events she cannot do anything about, all because of her mysterious father. -Bruno: Buccellati has one weakness, he has conflicting loyalty between Passione who gave him protection but also his own personal morality, his bad history with the drug trade makes him hostile to Passione's own involvement in it, but can he dishonor himself by going against his benefactors? The doubt makes him accept Giorno in Passione in hopes that he at least will do something about the drug trade when Bruno won't have the guts. -Giorno: People are quick to compare Giorno to a Jotaro 2.0, however, he's more than just Jotaro. Much like Mista, Giorno's serene and cool behaviour is partly an act. Don't make the wrong conclusions, Giorno is still a ruthless vigilante with a strong sense of Justice, but he passes as being only that. When Giorno's alone, and the occasions are quite rare, he's acting quite goofy and really more human than with others, he does emote, he makes blunders as well. Giorno puts a certain distance between him and others because of his past, he was the victim, the foreigner that everybody bullied. His benefactor may have protected him and Giorno may have grown a spine, but this kind of youth would have left some traces, the main trace being the persona that he cultivates, because if you don't act strong, you're gonna get picked on. Up to Ghiaccio's fight, Giorno doesn't want to show the others his weakness, and that, as stupid as it sounds, is his weakness. The weakness in each character is more important than in other parts because these weakness have a great impact on not only the character's personality, but also their lives.

Then there are the villain. Most villains do not have much more of a role than confronting the respective characters with their own doubts and weakness (Formaggio, Zucchero, Prosciutto, Illuso, Tiziano have Stands that will put the heroes in a "weak position', in state in which they are "powerless"; Sale and Ghiaccio have powers that exactly counter Mista and Giorno's respectively, rendering them "powerless" as well). We do have however Pesci who also overcomes his lack of self confidence but more importanly, Diavolo. Diavolo is a "strong man". First he has the powerful organization Passione in his hands, a group that controls the country and that makes even the main group sweat of terror at the idea of confronting it. Secondly he has the intelligence and determination to administer that organization, terminating every rebellion even before they happen. Finally he has King Crimson, a powerful Stand with a powerful power, Time Skip, that allows control over other's fates. Not only Diavolo is strong, but he makes others "weak", his power makes everyone subject to Fate and him only, placing him well above others, and they cannot do anything about it. Less importantly, his drug trade spreads "weakness" to the civilians, spiritual and physical weakness as the clients become dependant on the drug. Yet Diavolo has one weakness. His daughter, the only thing that connects him to his past, the one thing that takes Diavolo's status as an unbeatable force on par with the gods themselves and reminds others that yes, he is human. Another thing I should talk about is Fate. Up to part 5, Fate is presented as a neutral force, it can favor some villains like Dio who had the ear birthmark, but it would also favor our heroes or punish the villains with some well thought irony. But here Fate is in the hands of Diavolo, with King Crimson, he can read the future and decide what happens to who in the vicinity. Moreover, Rolling Stones predicts the inevitable death of several characters. That Fate is such an antagonistic force is here to emphasizes the utter "weakness" of humans, as they are under the rule of Fate and there's nothing they can do about it.

How does everyone deals with their respective weaknesses? First there is the one who fails to overcome his weakness, Fugo. There's not much to talk about him, he gives in to his fear of the Mafia and is dropped. All of the other character (try to) grow out their weaknesses. And again, the key is in others. For the sake of Trish, Bruno grows even more balls and fights the Boss, Narancia makes his own decision of joining Bruno. For the sake of Bruno, Abbachio goes on to the path of Justice and joins him, growing out of his depression. For the sake of her protectors, Trish overcomes her powerlessness and develops a Stand. Weakness is alleviated throught our relations with others. But more interestingly, we have Giorno and Mista. The two of the group that are acting strong. Mista doesn't overcome his phobia. Araki could've done it, making Mista drop his fear of the number four, but he didn't. Why? And even more interestingly, Giorno begins to stop acting like the miraclemaker he claims to be. It's very subtle and it begins with his fight with Ghiaccio: during that fight Giorno 1) is made powerless against Ghiaccio, he cannot do anything against him 2) makes a huge mistake that throws the two of them into deep shit. Giorno gives in to hopelessness but Mista goes "nah, I can carry for the two of us too". With that fight, Giorno learns the value of relying on others, that it's okay not to be perfect. After that fight, we will notably see Giorno being more open to Mista and the others (for instance Giorno apologises for being wrong in a deduction). Giorno shows his limits and imperfections to Narancia when notably he says he cannot ressurect Abbachio, not putting a strong face or making speeches or anything. Yet the two of them do just fine during their fights, they grow stronger and survive despite having "weakness". Araki means that weakness is a part of human nature, you can overcome some weakness, but you can also acknowledge that you have limits and that only by relying on others you will be able to overcome them.

But what about Diavolo? Diavolo didn't understand anything, in part because of his craziness. First he desperately wants to get rid of his weakness, his daughter. Already a strong person, he wants to set himself above others and in the process dig his own grave by aleniating the main group. Like Kars, Diavolo thinks there's only one place at the top, but acting as if everyone was against him, he had in fact everyone against him. Unlike Dio who had true followers, Diavolo's goons are using Passione for their own sake and sometimes even plan to betray the Boss. Moreover by overrelying on his own power, he throws himself into GER, making his demise inevitable (whether or not he could've escape GER is another matter). Also thinking himself blessed by Fate, he makes blunders (human blunders, that's important) such as overlooking Abbachio's clue.

The Requiem idea is a nod for the potential of humans to grow stronger, they reach another plane that is above even normal Stands. The protagonists being in a desperate state but still willing to fight are granted the possibility of growing stronger by Polnareff, but they still have to fight only to approach it. Gold Experience Requiem is the climax of Part 5, the coronation of everyone's effort toward that will to grow strong, to overcome but also live with their weakness, and thanks to the sacrifice and work of the characters, Giorno is able to attain a superior state, growing even more stronger than Diavolo who in his turn is made powerless. Fate, who always had been a tool for the main villain, is now in Giorno's control.

 Weakness will always be part of us, and we may be powerless against things such as Fate, but through others can humans conquer all that.