Board Thread:Fanmade/@comment-34013154-20181112223306/@comment-38952966-20200307084150

You're still thinking in old rules. Stands in the SBR universe don't behave the same way. With very, very few exceptions, most Stands in the SBR universe are ability-only, with the punchghosts being mostly decorations. Every other ACT of Tusk follows suit: they just grant Johnny abilities. ACT 4 is a VISUAL METAPHOR. It represents Johnny's control over the infinite spin. The punchghost never actually "does" anything, it's always the infinite spin. Think of like this: Tusk ACT 4 is the infinite rotation manifested through Tusk, shaped like a punchghost in order to fit the aesthetic of Stands. It's the same Stand it's always been, just hitching along the infinite spin so that Johnny can control it at a distance.

Also a lot of what you said is just straight up false. Gyro's steel balls are never referred to as imperfect conductors (save for one steel ball in particular that was damaged during the fight with Valentine), in fact it is stated that the grooves on the steel ball actually improve its conductivity. Nor is Tusk ever stated to be a better conductor of the Spin than the steel balls, only that Tusk conducts the Spin in ways Gyro doesn't understand.

Tusk is a conductor of the Spin. That's is ability. It's not necessarily perfect, just different. ACTs 1, 2, and 3 all simply exist to visualize Johnny's control over the Spin. ACT 4 is no different. It serves to visualize Johnny's control over the infinite rotation, in line with how the large majority of Stands in SBR function.