Board Thread:General Discussion/@comment-27894850-20161001062246/@comment-25217268-20161213211725

Stand Name: Immortalized

User: Ultimaster52

Namesake: Immortalized by Disturbed.

Stand Abilities:


 * Act 0: Act 0 is a small long range stand that floats around the user usually but can fly away from the user if needed. Its appearance is that of five crystals that form a snowflake like design as they float about, each crystal is about the size and length of a finger. They are blue and nearly transparent but can be seen quite easily. Two of these sets of crystals can operate at the same time.
 * Act 1: Act 1 is a humanoid sized short range stand that usually overlays its own body over the top of the user's but can move within a 3 metre range to attack opponents. Its appearance is a humanoid like stand completely made of crystal and lacking eyes, it has a big black orb within its chest that can be seen through the almost transparent and blue crystal, like Act 0 the crystals are not transparent enough so that they cannot be seen.
 * Emotional Acts: As an emotion takes over the rationality of the user Act 1 changes to suit the emotion. Act Anger represents anger by changing the blue crystals to a bloody crimson and its head splits open to reveal a blackened faceless head. Act Anger has no abilities but is noticeably stronger than Act 1.
 * Light Dash(Act 1 Only): The user and the stand can move as a beam of light from on location to another, though this distance is short and neither the user or the Stand move at the speed of light they do move faster than most can react. The direction of the dash cannot be changed mid dash and the user and stand appear in the exact same state as they began the dash. The dash is omnidirectional and the user does not have to face the direction they wish to move in. This ability only works if light is touching either the stand or the user.
 * Light Beam(Act 0 and 1): The Stand channels light and fires it as a beam towards an opponent, it moves at a speed at which can be seen visibly though it is very fast and hard to dodge. This has a range of about 25 metres and the stand must be pointing with its fingers (Act 1) or spinning (Act 0) to fire this beam. This ability can only be used if the stand is touching light. The beam can affect the user.

Destructive Power: (Act 0: D) (Act 1: B) (Act Anger: A)

Speed: (Act 0: B) (Act 1: B) (Act Anger: B)

Range: (Act 0: A) (Act 1: D) (Act Anger: C)

Precision: (Act 0: A) (Act 1: B) (Act Anger: D)

Durability: (Act 0: C) (Act 1: B) (Act Anger: A)

Developmental Potential: (Act 0: A) (Act 1: A) (Act Anger: N/A)