User blog:Raffina Higashikata/JoJo SS Favorite unit overture


 * Part 4 Jotaro Kujo (White, SSR)
 * If a weak point Hit occurs, the ability "1more & Boost" which causes 1more to occur even if you do not defeat the enemy is useful. Command skill "Time stopped" is quite powerful although gauge consumption is small. In the ability slot I like to use it in combination with "Great" (Increase skill gauge increment according to the number of teammate stand user when contact damage is given), "Watch Your Mouth!" (ATK up depending on number of combos) etc.


 * Aya Tsuji (White, SR)
 * Complete the Part 4 animation quest and get it. Ability skill "Only has 30 minutes" is one of the important abilities of the white attribute. that makes the skill gauge slightly charge up to Round 3, as well as upgrading part of the status of ally. I use it in combination with Ability "healing of ripple" that restores the HP of the contacted ally unit, A little restore the skill gauge at the start of the round "Grazie~!" etc.


 * Shadow DIO (Black, SSR)
 * This unit was issued as a prize for the campaign held when I started doing JoJo SS, and I remember that this was the first SSR unit. Command skill "You Saw Me!" is Deals a certain amount of damage to the entire screen. This also powerful although consumption gauge is small. In addition, the ability slot is equipped with "You are Finished…" which can activate smash twice and is more useful.


 * Yuya Fungami (Blue, SR)
 * This also Complete the Part 4 animation quest and get it. Have command skill "Give me a nourish~!" to restore your own HP by the amount you gave damage. Also, at the start of the round, it is my flow to have it combine with Jotaro after equipping Ability "World of the Reaper" "Not scared!" To slightly increase the skill gauge.


 * Keicho Nijimura (Green, SSR)
 * A few days before writing this article, get it for a limited time login bonus. Command Skill "All Bombardment and Simultaneous Shooting" gives 50 strikes of damage to all ranges except Surroundings of itself. Also Equipped at the beginning of turn, Ability "I'm Gambler" that ATK 400% increase, movement distance 2 times, damage reduction 50% is randomly activated, restore the skill gauge for the number of defeated enemies "Steadily Fight!", And I using it with Aya.


 * Yukako Yamagishi (Red, SR)
 * A few weeks before writing this article, get it with the reward of event quest. Ability "This score is so too bad…" will make a fine recovery of the skill gauge if it was less than 16 Hit at the end of her action. ATK 113% increase & 57% movement distance increase in multiply numbers of current round Ability "increase in every fight" etc. is used together.