Board Thread:General Discussion/@comment-26949069-20160701200114/@comment-31283382-20161027223748

Stand Name: Wheel in the Sky

Namesake: Song of Journey



Destructive Power: C

 Speed: A

 Range: C

 Durability: Indefinite

 Precision: C

 Development Potential: D



Appearance:

Wheel in the Sky appears as a large humanoid dressed in simple white tunic, with shiny blue eyes and a skin with slight blue hue. Upon its back, it bears two pairs of grand white wings. In a middle of his chest there is a large open cavity.

Powers and Abilities

Phase Shifting: Wheel in the Sky can move from any point A to point B in an instant, without occupying any space (provided that points are no more than 10 m apart), and take the user with itself. The ability needs to cool down for a responding number of seconds before used again.

Stand Synchronization: Wheel in the Sky is capable of synchronizing with most other Stands, and is afterward capable of replicating their unique powers. This is showed by a manifestation of an object that is related to Stand abilities (such as an hourglass for The World, or eye for Hermit Purple) appearing in its chest cavity. However, the replicated powers are only 1/2 of their usual strength (i.e. if The World can stop time for 20 seconds, Wheel in the Sky can stop it for 10 seconds). Upon any new synchronization, Wheel in the Sky looses its previous one, and can only regain it by re-synchronization with the Stand that possesses it originally. Only one synchronization can be owned at a time.



<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Stand Name: Wheel Requiem; Dark Side of the Moon

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Destructive Power: Impermanent

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Speed: B

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Range: A

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Durability: Indefinite

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Precision: B

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Development Potential: None

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Appearance

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;"> Wheel Requiem gains an additional pair of wings and appears less visible and impermanent

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Powers and Abilities

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Advanced Phase Shifting: Wheel Requiem can now move up to 150 km. in an instant, without occupying any space in between points A and B. The cooldown is removed.

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Intangibility: Wheel Requiem does not exist in material plane, which makes it unable to interact with physical world in tacile way (save for the user)

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Advanced Stand Synchronization: Wheel Requiem can perfectly replicate the powers and stats of most Stands. If a certain stat is lower than Wheel Requiem's it will not be replicated, and Wheel Requiem retains his original stat.

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">Sapphire Equilibrium: Wheel Requiem can synchronize with most Stands and obtain powers that are polar opposites of their own (i.e. starting the time that The World stopped) which enables it to cancel out most Stand powers. Sapphire Equilibrium synchronizations are remembered by Wheel Requiem, and can be called upon by need, as long as the opposing Stand still exists.

<p style="margin-top:6px;margin-bottom:6px;font-family:Helvetica,Arial,sans-serif;color:rgb(29,33,41);font-size:14px;">End of the World: Wheel Requiem's ultimate ability; Wheel Requiem can replicate the unique powers of any Stands, but their strength is now 1000 times greater than the original user could ever achieve. The powers expire if the Wheel Requiem is called away or the enemy Stand disappears, and if the enemy Stand survives, Wheel Requiem can never again synchronize with it in any way.