User blog:Johndoe-m9/The Conspiracy Crusaders

History: Some time during the battle of Ad Astra and later the mastermind behind it all, some members of the team are revealed to have superpowers from technology of mental connection, freak accidents, or are simply born with them. Later, all of the team is revealed to have or gained superpowers after their various encounters with the killers and antagonists they’ve confronted before. Although Grace, Alex, and Jasper aren’t members of the Grimsborough PD, they collaborated with the team as official members due to them being allies or previous members of the police before. With their willingness to defeat ROZETTA, who had plans bigger than Daniels’, the Conspiracy Crusaders were formed, all thirteen with a purpose of helping and saving the entirety of New York with the superpowers they were given along with truly ending the 53 year long conspiracy that has plagued the rest of Grimsborough. After ROZETTA's defeat, old and new allies of the GPD who are initially powerless and follow their own rules to begin with start to join the team, sharing the same hearts and common goal the team has while facing new villains along the way.

Background: The Conspiracy Crusaders are a special team of superpowered police officers and civilians allied with them that are tasked of clearing and protecting Grimsborough of opposing unnatural threats further beyond the law’s control of stopping them. Once formed to stopped ROZETTA and her diabolical plans, the Crusaders use both of their experience and power in battle to utterly defeat enemies in battle while ensuring that the human welfare is secured from them. Due to unpredictable attacks and incidents happening around the city, it is up to the Crusaders to solve or put an end to the conflict as a way to prevent more victims and other disastrous events happening. Ironically, their actions only lead to public attention being divided over their presence in Grimsborough, who both argue on whether or not the superheroes deserve to exist for their exceptional purposes and methods. While some seem to admire them (especially their allies), some call out on causing more damage to the city rather than what they are actually doing, with Nebet Akechi labelling them as violent vigilantes who have no right of performing these seemingly unacceptable methods on their own. True to this, the Crusader struggle to blend into society’s norms and also find the answer to their unbending will and power while questioning the morality of their “justice”, leading to seeming hesitation of progressing towards their goals and their ideas changing into what they want to see as their own.

“''OH YEAH!!! I’m already feeling a lot more wonderful today! Oh, it’s not about the sun, but the purple in my body’s about to kick it up to a 100%!” - Gloria Hayes'

Gloria Hayes / Phal anx ; Age: 41, Height: 5'4", Weight: 200 lbs (220 lbs with shield armor), Blood: AB+

-(Former) Occupation(s): Chicago Police Department Detective

-Appearance: Gloria’s choice of clothing remains the same, other than that she wields two black and silver metallic extendable diamond-shaped shields on her wrists and wears black boots that extend to near her kneecaps and a flexible neck brace that extends to her back of the same color. Upon using the Speed Gear, the shields transform into a slick, black and silver armor that Gloria wears. After ROZETTA’s defeat, Gloria’s blouse and skirt can transform into a Vibranium black and purple bodysuit when in combat, allowing her to use her shields more efficiently. When attacking with her shields at a fast rate, Gloria shouts, “HORA HORA HORA!”

-Powers and Abilities: With her shields, Gloria is able to block attacks and redirect them as purple blasts of energy, gaining more power if sustaining more damage (the shield slowly restore themselves overtime). The shields are also strong, enhancing Gloria’s punches into becoming nearly automatic pistons that can cut through a Neohuman’s durable body without stopping along with quickly igniting fires and acids due the speed and friction. Gloria also can jump further and run a bit faster with her boots, which can sometimes slide frictionlessly on surfaces if they are not rocky or clumped, and her neck brace that extends to her back protects her from any attacks that may fracture her neck or spine or wound her back. With the Speed Gear, Gloria’s shield extend into a armor that can make Gloria move faster, use redirected energy as purple blades, and protect herself from incoming attacks. However, after ROZETTA’s defeat, Gloria can convert her shields into an armor at will, although it has a 10 minute time limit and uses a lot of energy to make it function. Like King Platinum, Gloria’s punching power is only limited by her range, which is of course two meters, and she will get weaker if she uses too much of her shield energy without having them hit or damaged for longer periods of time, resulting in them literally falling out of Gloria’s hands. Gloria is also vulnerable to continuous harm and energy siphoning, as her shields only require to be directly hit for her to gain an advantage.

When filled with purple energy, Gloria’s speed and range greatly increase and she is able to generate blasts made from said energy, even transferring it by punching an object or enemy to make them explode or simply creating purple blasts, waves, or explosions that can blow up small buildings. Although some may think that she is limited by her shields, Gloria has actually developed a few skills on her own. Due to the frictionless surfaces on the shields, Gloria can easily slide through railing, wires, pipes, and other imbalanced objects without trouble and quickly evade projectiles and attacks if she uses her shield as a land sled. Given the shield’s process of regenerating from any type of damage, Gloria can use pieces of her shield to make them as temporary projectiles or traps that can stun, blind, trip, or explode the opponent at a very fast rate. The constantly growing pieces of the shield (if large enough) can be exploited by others to create durable machines that constantly siphon energy from the shields.

-Stats: (Destructive Power: B, Speed: A, Range: C, Durability: A, Precision: D, Developmental Potential: A)

“''Here’s my number: it’s from the @rtist. Just one call, and welcome to her world.''” - Cathy Turner

Catherine "Cathy" King-Turner / @rtist ; Age: 28, Height: 5'4" (5'10" with hair bun), Weight: 120 lbs, Blood: A+

-(Former) Occupation(s): Grimsborough University Student, Hacker

-Appearance: Cathy wears a neon pink hooded jacket with black lines and a white digital “mask” with a black slash over her eye and a star. Her silver belt is now patterned with several keyboard symbols. She also wears a gray armored forearm glove on her left hand and a pink backpack that holds items of Cathy’s interest. The holographic projections she creates are always pink, but can change into a few colors if she wants. Thanks to her powers, Cathy can change her hair, eyes, skin, and blood into any color or style if she likes. Whenever she powers up or has strong emotions, Cathy’s eyes and hair can turn into a glowing pink, which can last depending on her physical condition and psyche. When attacking in a rapid pace, Cathy constantly shouts, “ORA ORA ORA!”

After being enhanced by neohuman blood, Cathy lets her hair loose and has it and her eyes glow a bright pink along with her skin. Her holographic projections can also change into a variety of colors. This also applies to her Stand, Utopia, when she uses it.

“I am what you call a Stand, existent as a separate but loyal entity to your fighting spirit.” - Utopia

-Utopia's Appearance: At first, Utopia (ユートピア) appears in the form of a 23-year-old Cathy King, who wears the same clothes as Cathy in 2013, but fully neon pink.

After Cathy is revealed to be a Stand User, Utopia’s design completely changes. Her hair is slightly longer, and she now dons a pink sleek, skintight armor with white and black keyboard symbols floating over the chest area along with a pink helmet with a transparent visor, only exposing the back of her hair. Cathy can also channel Utopia into her body, making it look like she’s wearing a holographic armor.

-Utopia's Personality: Utopia shares the same personality traits as Cathy, but has the wisdom, morality, carefulness to drop all of her negative traits. Her maturity depends on what age she can convert to while her intelligence stays the same. Like Jones’ King Platinum, Utopia shouts, “ORA ORA ORA..!!!” in a continuous and angry matter. However, the battle cry may devolve to, “ORA ORA ORA ORARARARARARARARARA!!!”, referencing Cathy’s quick and short-tempered behavior back when she’s in college.

-Powers and Abilities: Due to her neural connection with virtual reality, Cathy has a doubled IQ of 300 and can make holographic projections of what she thinks of into real life, such as making a Light Cycle to catch up with fast enemies, making enhancements to her generated machine pistols, forming a large hammer to bludgeon and topple enemies, creating traps to distract or incapacitate her enemies, and disguising herself into a certain object she sees. However, these projections can be easily destroyed if incomplete and are limited on being pink even if they are way more bigger and complicated. Using big or multiple holograms can create a stroke on Cathy’s brain or burn out her stamina, making her unable to use her powers for a moment of time. There may be a chance of Cathy’s intelligence to temporarily drop into 0, putting her in a despondent trance while she begins to see SMPTE color bars similar to a TV set drooling stupidly and having her eyes turn a teal color. Even if Cathy’s intelligence doesn’t drop to 0 if she’s lucky enough, Cathy can adopt a hyperactive and crazy personality that she is always oblivious of after fully recovering. She can also scan the area, looking back the previous actions of someone and pre-constructing events what she or someone might do. With the Intelligence Gear, Cathy’s IQ doubles to 600 and she can now control the landscape as if it is her own VR or video game, even stopping time for 10 seconds, which can be slowed if Cathy stands still or talks to plan her attacks, and restarting or fast-forwarding events by 5 seconds to alter them in some way. She also can create a pink holographic clone of herself, which is fully sentient and physically and mentally 5 years younger than her.

Being related to David Jones, Cathy can share King Platinum with him, adding more power and speed and gaining the ability to stop time. After injecting herself with neohuman blood, Cathy can instantly regenerate from any inflicted wounds and can manipulate her body into transforming it into a flexible material, allowing her to counter and avoid ROZETTA’s gravitational attacks while continuously attacking her. Cathy can also glitch through time just like ROZETTA and is barely immune to her time stop, additionally having a time stop of her own. These powers were later nullified and permanently removed after ROZETTA’s death and Cristina’s birth.

However, sharing King Platinum was actually the birth of Utopia, who allows Cathy to have access to more of her potential such as creating multiple attacking holographic copies, teleporting quickly, generating moving platforms, generating heavy armor to endure fatal attacks, creating weightless weapons capable of doing heavy damage, scan someone or something in an instant and carefully predict their actions, send her mental body to a technological dimension, hack everything with a touch of her hands, and provide backup when needed in case she is not in battle, though Cathy will still overheat and be forced to cool down if she stresses her mind and body out too much. Utopia increases Cathy’s speed too, with the maximum speed being similar to a speeding meteorite, and manipulates parts of her body into separating without any injuries to the tissues and vitals (indicated by the pink portals on the openings), squeezing through tight spaces, moving around and blocking attacks in a flexible matter, and partially phasing through surfaces like a hologram. Utopia can also manipulate time as if it were a video game and gives Cathy navigation abilities during the Crusaders’ missions, acting as a strong support member for the team where she is only limited to scanning the enemy, giving teammates a tool to their advantage, temporarily boosting them when they are about to wear out, hacking and damaging the enemy from the inside, giving the team a minimap for them to follow while scanning it, predicting events, etc.. While not as physically powerful as other strong Stands, Utopia is the most versatile Stand of the team due to her and Cathy’s holographic powers.

-Utopia's Stats: (Destructive Power: C, Speed: B, Range: A, Durability: B, Precision: A, Developmental Potential: ∞)

“Inside the mind are planets of wildlife we can or cannot explore, as we function as the mind.” - Gabriel Herrera

Gabriel "Mario" Herrera / Vita ; Age: 36, Race: Psychic, Height: 5'9", Weight: 160 lbs, Blood: AB-

-(Former) Occupation(s): Psychotherapist, Higher Truth Member

-Appearance: Gabriel wears slim green and yellow armor over his sweater with purple armrests on his arms, bark brown gloves, and grey leg armor over his plain pants. He holsters a short barrel revolving shotgun on his leg and a bow and a bag full of arrows on his back. Gabriel also wears a black visor along with a face mask of the same color and a green hood. When attacking with his fists or feet, Gabriel shouts, “MUDA MUDA MUDA!” (which means “change” in Spanish, unlike ROZETTA’s “無駄 無駄 無駄!”)

-Powers and Abilities: Although Gabriel apparently has no powers, he makes up with them for two weapons: a revolving shotgun that redirects and manipulates the shotgun pellets at enemies if they miss, and a bow that shoots six types of arrows, electric, poison, sharp, blunt, ice, and fire, along with other equipment to aid him in his fights. He also uses a multi-purpose knife that can cut through wood and stone effortlessly and at least stab through metal. Gabriel’s armor can change into the color and texture of one or more surface or object he is touching, making himself almost invisible to the naked eye (being only seen as distortions of a human figure), requiring the use of radars, scanners, detectors, enhanced vision or rain (and other solids and liquids) to detect him. Using the springs, wheels, and mechanisms inside his armor, Gabriel can also jump and run further and faster than the average man.

From seemingly unlocking the hidden parts of his mind, Gabriel has psychic powers which can fix a person’s mental state and give mental life to other objects. He later develops the ability by giving life to objects, turning them into animals, insects, plants, fungi, bacteria, and other things. Harming the created life form will result in the damage being reflected, incapacitating or crippling the attacker. Gabriel can also heal wounds of others, albeit painfully, and deliver a life shot to his opponents, bringing their consciousness out of their body and accelerating it into see things in slow motion, but with their body unable to follow what the consciousness is doing. This can give Gabriel a chance in battle as attacking people affected by his powers might suffer from shock. With the Emotion Gear, Gabriel can make himself calm to focus his aim, slowing his time perspective and generate a second consciousness to a person he attacks.

-Stats: (Destructive Power: C, Speed: B, Range: A, Durability: C, Precision: B, Developmental Potential: A)

“Et violà, how stars of me to view this dance of blades as parfaite!” - Martine Meunier

Martine Meunier / Rapide ; Age: 29, Race: Xerdan Human (partially), Height: 5'5", Weight: 125 lbs, Blood: B+ (Partially X+)

-(Former) Occupation(s): Model, Marine Biology Student, “Xerda’s Descendant”

-Appearance: Martine keeps her usual wear along with her brown coat outside the precinct. She holds a silver and gold Xerdan sword along several throwing knives and a extendable spear hidden inside her coat. Her moth tattoo and veins now glow white. Martine also has rope blades on her wrists, a retractable club on her hip, and black gloves with claws along with two rapiers behind her back. When attacking with her sword, she shouts, “AURE AURE AURE... AU REVOIR!”

-Powers and Abilities: Thanks to the advanced Xerdan technology, Martine can use various weapons and gadgets that fits her type. Her Xerdan sword is very powerful and it can slice through stone and metal effortlessly, her spear can be used as a pole and the knives can used to kill enemies far away. For of her weaponry includes Martine’s rope blades that can be used to reach places and to drag enemies, her club as a powerful bat, her claws to scratch through anything and make Martine climb, and her rapiers for fast attacks, duels, and sneak attacks (supported by shooting the blades of her rapiers). Martine also has the ability to regenerate from the bits of her Xerdan blood that can last for 10 to 20 minutes or so (though her blood is still efficient enough to generate a healing serum), compared to the mere seconds Xerdan have to heal, and other miscellaneous gadgets which she uses for difficult situations she’s in and for other purposes. With the Agility Gear, Martine can use her weaponry effectively and do quick and agile movements that she can create afterimages. She can also create Xerdan symbols with her sword that creates the “finishing effect” on enemies.

As a sword fighter, Martine mainly relies on a sharp, bladed weapon like her sword, rapiers, and knives and displays excellent speed and precision when using them in battle. Having trained her mind and body for years, Martine displays significant feats of speed in conjunction with her precision such as striking vital points of a mutated enemy, slicing through pillars to predict their path, cutting given evidence and corpses with sufficient delicacy, “dance-fight” while dodging and attacking, skewer multiple enemies on the right time, and generate perfect Xerdan symbols without practice. While Martine’s speed is on par with her fast allies, it is shown to have a limit way higher than the likes of them. True to that, Martine can increase her speed to become very fast enough to generate various afterimages and disappear in someone’s point of view, that not even time-manipulating enemies can see her or those claiming to be powerful than her can hope to win a fight. While this doesn’t have a toll on Martine’s stamina, the speed enhancement sacrifices her durability or at least makes her more susceptible to ailments and physical attacks due to the air constantly moving away from her for this power, creating a vacuum-like field around Martine, although it allows her to regenerate as the same speed as the Xerdans.

-Stats: (Destructive Power: C, Speed: A, Range: E, Durability: C, Precision: A, Developmental Potential: C)

“I still have no idea what an Wikipedia, an android, or a multi-chip is, but I’m way familiar of what’s going to happen.” - Rupert Winchester

Rupert Gilligan Winchester / Bridges ; Age: 61, Height: 6'1", Weight: 159 lbs, Blood: O+

-(Former) Occupations(s): Oxford University Student, Lab Assistant, Lab Chief DreamLife Meteor Expert (in disguise), Spy, Vigilante

-Appearance: Rupert has drastically changed since his resurrection, not wearing any of his funeral clothes anymore and instead a olive green shirt under a leather black jacket and black pants with a brown belt and black shoes that he stole from a biker. His skin is slightly pale and dirty, his hair is disheveled, he has various damaged bones from the near-deterioration of his body, and he wears a pair of sunglasses along with a spiked choker from the same biker he stole. He also has some bullets in the pockets of his jacket and has a lever action rifle on his back along with a Tommy Gun and various other offensive weapons.

After ROZETTA’s defeat, Rupert reverts back to his original appearance during his tenure with the police and his body is fully restored back to normal, but now has a black “T” emblem with his name in dark orange font emblazoned on the back of his lab coat and his sunglasses can switch its lens into black ones.

-Powers and Abilities: After being ressurected from the dead, Rupert has obtained the abilities to become immune to all types of poison, act physically capable (despite being fairly weak and seemingly pathetic in fights), and plan things quickly. However, as Rupert doesn’t have any offensive powers, he heavily relies on his weapons to fight. From his time on the streets, Rupert uses the surrounding environment and his enemies’ movement and behavior to perform underhanded tactics that he will reveal to both his enemies and allies (if he is with them) when the former is defeated. He uses a lever action rifle to shoot his enemies far from him along with a Tommy Gun for assault and to cover fire. He also has two iron balls that can connect to a garrote wire he can use to strangle and a steel bludgeon for sneak attacks. Rupert also has an extendable knife and grenades holstered on his pants and uses them for surprise attacks. He later obtains combustible fireproof gloves and boots and a large bubble wand that can shoot bubbles for more damage and extra range. With the Speed Gear, Rupert can go into bullet time and can freely attack enemies and become aware of their attacks.

When the superhuman serum is splashed onto Rupert, his body was completely restored to health with the addition of being enhanced in human capability. Using this, he can endure attacks with no trouble and conduct electricity and harmful things like poison and explosions, storing them into his body and later releasing them as energy that he can launch back as any physical attack from either his own two hands or a weapon he is holding. Also, after ROZETTA’s defeat, Rupert’ reliance on weapons has now limited to only his bubble wand, gloves and boots, and rifle, preferring to become creative in his attacks than to act imposing with multiple weapons at once. True to this, the creativity he desired has become the Britishman’s favorite weapon as it can be a hassle for enemies to fight back, works well with his other powers, and makes him more agile in various battles alongside developing his very own weapons.

-Stats: (Destructive Power: D, Speed: A, Range: C, Durability: D/A, Precision: B, Developmental Potential: E)

“''TGI, ready Iron Woman. I’m almost ready to go rough and wild!''” - Ritz Estevez

Ritz Estevez / Iron Woman ; Age: 32, Race: Human Clone, Height: 5'5" (5'10"-15'0" in armor), Weight: 155 lbs (350 lbs to over 5 tons in armor), Blood: B+

-(Former) Occupation(s): United States Army Soldier, Cattle Groomer, Engineer, Inventor, Clone

-Appearance: Ritz wears her usual wear whenever she’s outside and now has a communicator on her ear to talk to TGI, an AI that handles her house and armor. She also has approximately 50 armors she can use depending on what situation she’s in. After her original and genetic clone, Rita, was revealed to be alive, Ritz removes the tattoos and heals the scars on her arms, shoulders, and neck and occasionally wears a name tag on her vest with her name, “Ritz E.”, written on it to differentiate herself from the Stand User, despite the obvious differences between them.

-Powers and Abilities: Ritz has control over 50 different armors, making her able to switch between any armor she wants. With the armor, she can use different types of powers such as fire, growth, flight, ice, chemical, electricity, mach flight, etc. Ritz can call for her armor using her phone with an app that helps her select the armor or simply calling TGI for help on her comm. With the Power Gear, the armor she’s wearing is enhanced and all of her armors are available to fight. In case she dies, Ritz has a cloning machine which can summon a clone with the same personality and all of her memories including her death, although she doesn’t mind. No matter how Ritz dies, she will always be cloned and sent to the place she died until a sample of herself disappears. However, each death makes Ritz dumber, immature, and occasionally irrational in attacks and as a clone, she is already moronic due to the cloning taking five months, but can be very cunning and slowly regain her intelligence overtime.

-Rita’s Armors: Big Man (Can turn bigger and has super strength), Friction (Creates fires with super speed), Aviator (Flies and uses machine guns, bombs, and smoke), Scouter (Makes a map out of the current location and pinpoints everyone in the location), Ride Along (A very durable vehicle that reflects damage when hit), -274DC (Freezes anything it touches, enough to put it below absolute zero), Minutemen (Creates drones with missiles, multiplying every 3 minutes), Chemeous (Shoots out different types of chemicals), Metal Head (Turns into a immobile turret that shreds through anything), High Diver (Intangible to any surface it enters), Ninja’s Artwork (Uses the blades on its armor to whip and slash effortlessly and also camouflages itself), Fight Art (Initiates powerful punches and kicks), Playboy (Blinds people with subliminal messages), Nitro Round (Uses fingers as powerful guns and transforms into a motorcycle), LITESHOW (Activates all pain receptors on victims if music is played), Rubbery Water (Stretches it body into any shape or size), 44 Mirrors (Creates realistic illusions of itself or anything), CODE RED (Launches a mini nuke after the siren beeps), Round and Round (Spins itself and bounces like a ball), Long Story (Temporarily drains life energy of others with speech, gaining some of their memories and actions), Smoke to Dust (Emits a cloud of fog that it can travel quickly in with a sword), XXX (Offers free alcohol of any type and disorients enemies with a punch), Instinct (Enhances all senses and agility and heals any wound in seconds), Acts of Sound (Records, rewinds, replays, muffles and emits any sound, fooling or powerful), The Anti-Way (Removes gravity and electronics at a certain area), Safe Ride (Flies while using its blades and flares), Watch Your Back (Generates a force field while using it as a offensive weapon), Altitude (Flexible and agile; can create wind-like currents if at high altitudes), Zipline (Instantly dashes to a selected surface or area leaving electricity behind), Iron Woman (Shoots out beams of energy and mini-missiles while flying), Carbonized (Blows out a freezing metal that explodes when ignited), Golden Shower (Makes a rain of golden hail that can crack people’s skulls, break stone, and dent metal), Beyond the Brick (Controls a countless number of blocks to create multiple things), Skyscaper (Hovers through walls and glides in the sky), Loop de Loop (Create fast teleporting vortexes by spinning in a circle), I Spy (Creates a photograph of a all around view with every detail described), Stringless (Launches strings that paralyze or mind control one or more person), Saftey Off (Drills and hammers through the ground), #13 (Stops and shorts out projectiles and fires several spikes), Mach 7 (Flies at very high speeds), Endless (Puts a time frame in a endless loop to gain power and damage), Taste the Rainbow (Creates rainbows that causes random effects on enemies), Quantum Shatter (Breaks reality using glass or other reflective surfaces), Bondis (Magnetizes objects and people, attracting them to each other and making a magnetic ball), Protobreaker (A unstoppable mech that smashes everything in its way), Cellular Level (Temporarily ages the cells of people by drilling into them, but old people are immune to it), Excalibur (Armed with both a powerful sword and blaster), Leap Frog (Jumps very high and far, enough to go over a city), Titan’s Enemy (A nanotech suit that can change into weapons, tools, and gadgets of any kind), The Believer (The armor used for the most toughest situations; it has cooldown alien technology that no one can handle or overpower)

-Stats: (Destructive Power: A, Speed: A, Range: B, Durability: A, Precision: A, Developmental Potential: E)

“''Being the chief is tough for a youngster like me. I’ve been through a one-way ticket to hell to experience this pain, but now, I always know when Rupert smiles for me.''” - Amir Devani

Amir Devani ( अमीर देवानी )/ Envision ; Age: 25, Height: 5'8", Weight: 133 lbs, Blood: A-

-(Former) Occupation(s): Lab Assistant (promoted)

-Appearance: Amir wears a green and yellow skintight shirt with a yellow diamond symbol and a red headband with the Solar gem on it. He also wears a red cape, green and purple skintight pants, and red gloves and yellow sneakers.

-Powers and Abilities: Amir himself is not as powerful like his comrades, but with the Solar Gem, the cousin of the Berzelium meteorite, Amir has the power to change and control his own density. If his density were to be low, Amir would freely phase through objects, quicken his attacks, and levitate at will, and if he were to make his density high, he becomes invulnerable to various attacks, performs heavy attacks, and increase his falling speed to crash down, causing powerful shockwaves. With that, Amir usually fights by phasing through a person or object before damaging them and ripping them open by increasing a part of his intangible body and aiming for the opponent’s head to send out solar transmissions that can lock them out of the full potential of their powers. He can also blast a beam of solar energy from the gem he’s wearing, which can reflect off of reflective objects (like blood or a photo) and burn fragile or light objects, though it can drain the Solar Gem if overused too much. When exposed to the sun, Amir’s powers steadily increase, thus releasing more powerful beams of energy and controlling his density simultaneously with temporary control over it. The sun also can revitalize Amir when he’s heavily injured and keep himself from being tired when fighting enemies for hours. Even electronic sources like a generator can power up Amir, which can grant him a temporary boost. With the Intelligence Gear, Amir can control the density of other objects and people too, making them either float in the air or slam them to the ground, temporarily incapacitating them.

As an extension to his density, Amir can manipulate his own gravity, which allowed him to ignore ROZETTA’s New Moon’s abilities, make objects become light or heavy (which requires physical contact on said object), and levitate continuously without even using his powers. In conjunction with his density, Amir can combine it to lethal effect by directly hitting a surface, object, or person, which can result in a component or part of them being affected and crumbling into multiple pieces due to the destructive force of its power, resulting in a trap of spikes, a slowly destructive gravitational force crushing anyone near it, a ball of condensed energy, shrapnel and debris, and physical-mental disruption (that extends to sentient machinery and aliens too). However, using it can easily exhaust Amir of his energy, rendering him unavailable to fight for minutes.

-Stats: (Destructive Power: E, Speed: C, Range: B, Durability: A, Precision: E, Developmental Potential: B)

“''Rule number one: never go anywhere without your trusted frying pan! And rule number two: your responsibility is your power!''” - Eduardo Ramirez

Eduardo Ramirez / Spider -Fan ; Age: 47, Race: Human Mutate, Height: 5'2", Weight: 135 lbs, Blood: AB+

-(Former) Occupation(s): Private Detective, Field Officer, Local Superhero (as Spider-Man)

-Appearance: Ramirez wears a red patterned shirt with a white Spider-Man symbol and a red mask of Spider-Man while keeping his trench coat and fedora. He also wears blue pants and red and white sneakers that fit the theme. He has a frying pan hidden inside his trench coat and web shooters on his wrists. He also has a select mode for his web shooters and gadgets and uses his mask to analyze his surroundings and the suit.

-Powers and Abilities: Much like Spider-Man, Ramirez possess all the capabilities and abilities of a spider thanks to a genetically mutated spider he was bitten by. Using his web shooters, Ramirez can swing through buildings, capture enemies by tying them up, seal wounds, and create protective layers to lessen physical stress and to absorb damage. He also has a variety of gadgets in his display thanks to Alex’s technological genius, which includes a electric web, impact web, web bomb, trip mine, Spider-Drones, concussive blast, and suspension matrix. He also has a frying pan as a last resort as it is powerful enough to send enemies flying. With his spidey senses, Ramirez can be aware of and reflexively respond to any type of danger. With the Agility Gear, Ramirez has manipulate over his webs by thought and movements and uses his flexible body to create connected attacks against his enemies.

-Stats: (Destructive Power: B, Speed: A, Range: D, Durability: A, Precision: B, Developmental Potential: C)

“''I guess you’ve realized too late... I, Jasper Everett, hereby declare you as the evil one! The one who loses is evil, and the evil who loses will never gain revenge, and ever deserve to rise again!''” - Jasper Everett

Jasper Everett / Noble Hierophant ; Age: 26, Height: 6'0", Weight: 150 lbs, Blood: A+

-Appearance: Jasper wears a long scarlet overcoat and a light transparent pink jacket buttoned to the left side over a black cardigan with a red ruby outline on it. He has two brown satchels that he carries over his shoulder. He also wears gray pants and shoes.

-(Former) Occupations(s): Michigan State University Student, S.A.R.A. Intern, Astrophysicist, Geologist, Grimsborough University Substitute Teacher

-Powers and Abilities: Jasper has high control over both magic and psionic energy, which help him. He can use magic to blast out hex bolts to create random and unlucky effects at enemies and use energy to make psionic blasts and shockwaves. He can also teleport and use telekinesis to make himself fly and control any object he sees. Jasper even has telepathy, letting him read the minds of others or rather communicate with them, instill fear from the deepest parts of their mind, create psychic shields, and maintain a mental connection with his boyfriend (later husband), Amir. With the Emotion Gear, Jasper can fully manipulate the emotions and mental state of his enemies by making them act like a baby, an old man, an insane person, or a animal. Jasper can also use both his powers to create special abilities, most notably Ruby Burst, which has an unlimited range and are pieces of concentrated energy in the form of rubies powerful enough to tear apart a super-powered being, though it can still be deflected, blocked, dodged, or (rarely) reflected by other powerful people.

-Stats: (Destructive Power: C, Speed: B, Range: A, Durability: B, Precision: C, Developmental Potential: D)

“''The Tech God’s back, dudes! With a 101% rechargeable battery and these gifted gadgets, I’m ready to jump forward! But first, I gotta see if Sammy’s okay, and if there’s something missing too!''” - Alex Turner

Alex Turner / Insider ; Age: 30, Race: Mutant, Height: 5'7", Weight: 145 lbs, Blood: O-

-(Former) Occupation(s): Stay-at-Home Dad, Tech Expert

-Appearance: Alex wears a blue visor and a silver, white, and red shirt with a white and red jetpack with wings and jet gray pants with dark green pocket bags and light blue sneakers. He wears two crimson fingerless gloves that extend to his elbows and has two silver pistols holstered on his chest. After ROZETTA’s defeat, Alex has now shaved his facial hair, but it grows inexplicably at various and inappropriate times, making it an occasional running gag whenever Alex tries to shave again.

-Powers and Abilities: Alex can fly with his winged jetpack to swoop down at enemies and t catch up with them. He also has two fast-firing pistols and a drone that flies and shoots to assist Alex and friends. He also uses an energy sword in close encounters along with a electric bo staff that used to be Dorothy’s until Alex destroyed and later rebuilt it during Cathy’s fight against the new Ad Astra. Using his former tech skills back in his tenure with the GPD, Alex is intelligent and has good knowledge in electronics. With the Speed Gear, Alex can fly faster along with his drone partner, allowing him to plan nearly-reckless assaults to enemies. He also gains the Power Gear after Grace ditches it, improvising his weapons into better ones. With both the Power Gear and the Speed Gear, Alex now has access to Double Gear. Droney himself acts as not only as a partner and support for Alex and company, but is a useful scout and trickster when it comes to attacking from afar, using a recording camera, realistic but intangible holographic projections, stun tasers, heat bombs (ones that activate all pain receptors on the human body until the victim passes out or dies from the shock), laser turrets, communication screen, etc. to be more further use to the team. Alex claims that he has plans of reaching a total of 183 gadgets for Droney, which means making him six times bigger than before as Droney himself contains 30 gadgets inside, possibly having the chance of becoming a sentient robot that can switch between humanoid and drone form.

As a mutant, Alex has auxiliary joints inside his body and frictionless rubbery skin to make it extremely flexible and agile enough to escape handcuffs and to quickly pick a lock without trouble. His joints are also fast enough to move through the effects of time manipulation such as ROZETTA’s time stop. For some reason, possibly for being a mutant, Alex grows facial hair at various rates and doesn’t seem to provide anything useful for Alex or anyone else.

-Stats: (Destructive Power: B, Speed: A, Range: C, Durability: E, Precision: C, Developmental Potential: A)

“''Being a hero reminded me of something. Not just the comics, but of how I was seen as and this permanent change. However, I see it now: I’m like them, I will protect this world no matter what!''” - Dr. Grace Delaney

Dr. Grace Delaney / In famous G ; Age: 38, Race: Conduit, Height: 5'3", Weight: 138 lbs, Blood: A-

-(Former) Occupation(s): GPD Lab Chief, Bureau Coroner, Physician of the Amundsen-Scott South Pole Station, Cell Researcher, Scientist

-Appearance: Grace wears a yellow shirt with black sleeves and blue and pink stripes and greenish-brown pants and gray sneakers. Her red hair now has white highlights and she has a gray strap that holds her amp. Her hands are often seen with lightning along with ice crystals on her right hand and pink flames on her left hand. When throwing out a barrage of punches, Grace shouts, “DORARARA!!!”

When charged, Grace’s hair is raised upwards and she emits a lightning white and yellow glow around her body.

-Powers and Abilities: Due to being struck by a purple lightning, Grace has high control over electricity, electromagnetism, ice, and fire, making her a Conduit. She combines her fighting skills with her powers and has more abilities such as turning into electrical energy to travel through wires, trapping and impaling enemies in ice, lobbing a fire grenade at a certain area, affect a wide array of nearby metals with electromagnetism, initiate a barrage of lightning-infused strikes, etc. However, Grace has to commonly rely on a power source to make her powers last longer, but enemies with high energy levels can be opportunity for her to quick absorb it. Grace is also skilled in parkour, able to catch up to her targets and enhance it with her powers. Grace can also regenerate her wounds and others’ wounds using her cells, which are transmitted through her powers, and restore destroyed or altered objects by using her electricity to put the pieces back or change them back into what it was before. She can transfer some of her powers to her friends and fly in great heights. Additionally, Grace has superhuman durability, which makes of great use if combined with her regeneration. With the Power Gear, Grace becomes a near-invincible being made out of light and electricity that can fight through countless enemies and destroy everything in its path. It is later revealed that the Power Gear is a power limiter for her unstable powers, letting Grace change into a charged electric form in destructive situations without the need for a Power Gear, with a cost of much of her stamina and powers when it ends. In this form, Grace is much faster and stronger than her original form and she can emits countless amounts of electricity, even controlling

Grace can also absorb the powers of other Conduits, although they have to be from a natural Conduit in order to have access to it. Grace must also use sources of the powers she now has in order to keep them functioning from time to time. As Grace has recently gotten the absorbed powers, she is limited to a few abilities with them, but can either develop her powers for long time or use Core Relays, which came from an unknown future via a time portal, to gain new abilities.

-Conduit Stats: (Destructive Power: A, Speed: A, Range: C, Durability: A, Precision: B, Developmental Potential: C)

“Good grief, you’re really are a piece of work.” - David Jones

David Jeremiah "JoJo" Jones ; Age: 39, Height: 5'8"/5'10", Weight: 165 lbs/181 lbs, Blood: O+

-(Former) Occupation(s): Junior Officer, Restaurant Employee, Boy Scout, Inspector, Stand User

-Appearance: Jones ditches his brown jacket and wears a black overcoat with a golden chain and buttons of the same color. He also wears two purple and green belts, white pants and aqua blue shoes. He later wears a purple hat with a green star and a golden palm and his shirt now has a purple star with several black and white katakana that say “ORA”.

After ROZETTA’s defeat, he now wears his regular uniform like he did during the events of The Conspiracy, but he is a bit taller and now wears a white extension to his jacket, making it more like of a trench coat, and a black cap that reads “JOJO”. He keeps the two belts a memorable photo taken in 2013 inside the pockets of his shirt.

“ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA!!!” - King Platinum

-King Platinum’s Appearance: King Platinum (キング・プラチナ) is a Stand created from Chief Samuel King’s soul when he became a manifestation of Jones’ fighting spirit after his near-death experience after Zoe’s death, although it is assumed that Jones first had the Stand when he was born. King Platinum of the manifestation of Jones’ courage, violence, morals, hope, and willingness to stop at nothing standing in his way. When Jones first had this Stand, it was a small purple spark that wanders aimlessly and later turns into a purple featureless humanoid figure. When fully revealed, King Platinum resembles a tall, well-built man of similar proportions to Chief King, if not more muscular with a purple and platinum face and body. He has long, flowing black hair with a darker shade above its eyes and on the front plane of its nose, blurring the distinction between his hair and head. The spaces under his eyes and on his cheeks and chin are a darker color and divided clearly from the space around its nose and mouth. He wears a dark purple cap on its chin, and a metallic gold headband in three pieces, the central green piece of which is shaped as a vertical ellipse. A wavy line runs from each arm to the front of its torso, continuing down its legs. He has a minimal range of clothing and armor, including a short, red circular scarf, gold shoulder pads with a white spiral design, long black gloves with gold studs on the back, white knee and elbow guards, a loincloth of the same color, and black knee-length boots. He can also transform into Samuel King.

After ROZETTA’s death, King Platinum now has cyan shading all over the dark purple parts of his body and his clothing turns white. He also has two gold clocks embedded on his gloves that are raised to the elbows, referencing the late antagonist’s Stand, and a hidden inscription of “The World” tarot card on his chest, which glows gold when time is stopped.

-King Platinum’s Personality: Jones has described Star Platinum as very violent. It is silent, except when it throws punches, during which it cries “ORA ORA ORA..!” loudly and repeatedly. With a relatively human face, it may scowl and smile. Initially, King Platinum has no personality to speak of and acts by instinct and self-preservation, even attacking close friends of Jones like Cathy to prevent her from reaching its user and sporting a wide, disconcerting and very malicious grin, but later gains Jones’s stoic visage, with its future smiles only serving to warn the person the smile is aimed at great, imminent pain. After Jones is taken out of the hospital, King Platinum later becomes obedient to its master and occasionally follows his commands, mainly attacking an enemy.

Samuel then starts taking control of King Platinum, making him fully sentient and retaining the authoritative but passive traits he used to have when he was alive, but has softened a bit from his involvement with the Crimson Order and always acts on his master’s orders, but he can do things on his own if he wants to.

-Powers and Abilities: King Platinum is a very fast and powerful Stand that can deliver a barrage of fast and precise punches that no one can outmatch despite having a fighting range of 2 meters. Although King Platinum commonly attacks to either knock out the antagonist painfully or to send them flying into places unknown, the full extent of its powers are shown when Jones gets pissed and if King Platinum is way close to Jones, which is enough to fatally injure or kill a superpowered being. It is very precise and has eagle-like eyesight, being able to react and catch a bullet quickly and see several passengers inside a plane far from the sky. It also has an interest for self-preservation, nearly saving Jones’ life several times from danger even if the user is unaware of it. Another ability, “King Finger”, extends two fingers to perform surprise attacks and launch projectiles against enemies, but an enhanced ability, “Shooting Star”, extends King Platinum’s fist to reach out to enemies, although the frequency of these abilities decrease as the intensity of battles increases. King Platinum can even extend both his arm and fingers, but doing it can cause Jones to have bad cramps that may lead to internal bleeding and exhaustion due to him concentrating his Stand energy on a certain body part. Jones also has more abilities and techniques like “Platinum Rifle” and “Star Spark” that are powerful, but they can drain him of his stamina if he uses them for too long. During his battle with ROZETTA, Jones is shown to slowly develop some of his archenemy’s abilities such as ROZETTA’s five-second time stop as KP and EH are the same type of Stand (per Jones himself), only being able to move two seconds in stopped time. Compared to ROZETTA’s use of knives in the battle, Jones uses King Platinum in his developing two seconds of stopped time to keep the knives away from anyone or to strike ROZETTA if needed when facing her.

After ROZETTA drains Denise’s corpse of her blood, steals Jones’ brother’s heart and implants the Meteor Gear inside of her body to power up Eyes of Heaven, King Platinum is now named King Platinum: The World, now gaining the ability to stop time for 5 to 9 seconds, separating and assembling objects with his fists, awareness and prediction of enemy movement, and becoming immune to some of ROZETTA’s powers. Jones now rivals his archenemy but is still undermined by the ever-increasing power of ROZETTA’s Meteor Gear and later the awakened Eyes of Heaven, which is infinitely faster than the entire team and completely counters King Platinum’s time stop constantly.

However, after absorbing hundreds of souls of the Aloki Indians and the victims murdered directly and/or indirectly by The Crimson Order, ROZETTA, DreamLife, Ad Astra, Denise Daniels and other allies collaborating with them, Jones’ Stand is now named King Platinum: End of the World, who possesses ROZETTA’s current ever-increasing time stop limit and the same power as her, being the same type of Stand as Eyes of Heaven that Jones mentioned about. Compared of Eyes of Heaven’s use of light beams as projectiles, King Platinum can also use its fists to launch purple fiery projectiles that can go over 100 meters. Upon the end of the time stop, Japanese words can be heard, Sono Chi No Kioku. These are actually trigger words that dramatically increases King Platinum: End of the World’s speed and power to over multiple times more than light, enough to destroy ROZETTA even if she uses Eyes of Heaven against Jones. Aside from all of the powers King Platinum: End of the World has, it’s ultimate power is to resurrect everyone killed by ROZETTA’s plans with its fists and release the remaining souls to the afterlife that have died long ago or wanting to live free with the exception of Samuel’s soul as it is the manifestation of Jones’ fighting spirit. Using it strips Jones of all of his new powers he gained during his fight with ROZETTA, but he still keeps his Stand and its original abilities.

After ROZETTA’s death, Jones has unlocked a few abilities that enhance his Stand’s overwhelming power. Using his five seconds of stopped time, this allows Jones to easily defeat enemies without trouble, go after them in short distances, dodge or push away incoming projectiles, grab people and throw them away, and perform surprise occurrences to everybody else. King Platinum also makes Jones levitate briefly during the stopped time, and is shown to do almost the same thing when punching opponents, giving them the illusion that time is slowing down (leaving them to think and wonder about King Platinum’s incredible power for a lengthy amount of time) before stopping while they’re actually going to fall at normal speeds. His striking range has been increased to five meters, which gives Jones a chance to reach his target right away before they could stand a chance against him or perform an action. King Platinum can make the time stop longer if he has to, although it can put a strain on Jones’s body the longer he uses it, and could forcibly cancel it if Jones becomes severely injured.

-King Platinum’s Stats: (Destructive Power: A, Speed: A, Range: C, Durability: A, Precision: A, Developmental Potential: A)

-King Platinum: The World’s Stats: (Destructive Power: A, Speed: A, Range: C, Durability: E/A, Precision: A, Developmental Potential: A)

-King Platinum: End of the World’s Stats: (Destructive Power: ∞, Speed: ∞, Range: A, Durability: A, Precision A, Developmental Potential: ?)

“Now that I’ve solved the conspiracy, I swear that we Conspiracy Crusaders will protect this balanced state!” - Secret Agent Rook

Secret Agent Jeffery Rook / SCAR ; Age: 27, Height: 5'9", Weight: 167 lbs, Blood: O+

-Appearance: Rook’s appearance is truly unknown due to his common habit of switching clothes depending on his choice, besides his physical appearance. One thing that stands him out are multiple different colored rods that can transform into guns as the same weight as the rods. Commonly, Rook wears a steel blue shirt that he wore back five years ago, a black police jacket with a gold name tag and three police badges from his tenure of the previous two LEAs on the left side along with multiple rank badges on the right side, black pants, and gray and red sneakers. His distinct physical appearance is his nearly outgrown neck-length dark brown hair, with his long bangs nearly covering his eyes and being swept to both sides, steel gray eyes, slightly pale skin despite maintaining an average build and height for unknown and very complicated reasons, and acne scars all across his face due to him reaching puberty at age 17, albeit slowly healing.

Due to his appearance, some of his allies would comment or make fun of his mundane features, being referred to as “Darth Edgelord”, “Pizza Ghost”, “Broken Speaker”, or “SCAR” (while used as a codename, there is actually another reason why Rook is called that way). By designer’s choice, this is supposed to have Rook, the protagonist, stand out from other heroes in different stories as not all of them are supposed to be perfect in everything, including in appearance and personality.

-Power and Abilities: Rook has access to four types of weapons: a pistol, shotgun, assault rifle, and sniper rifle. His switch-mode pistol has a semi-auto/SMG/magnum mode, his recoiless shotgun can hold any type of shotgun shell, his heavily modified assault rifle can shoots out drones, switch its direction to shoot at corners, target enemies with tracking laser sights, hold two bayonets, and copy ammunition, and his multi-sight sniper rifle can switch into night vision, x-ray, infrared, etc. He also uses different types of examination of forensics as his offensive and tactical techniques due to his past experience of solving cases before. With the Power Gear, the player’s guns have more power to tear through crystals and metal instantly without the need to waste more bullets and his forsenic powers have increased.

-Stats: (Destructive Power: C, Speed: B, Range: B, Durability: C, Precision: A, Developmental Potential: A)

“''What does it mean when we’re profiled as good or evil? Do we believe it? You and I can refer myself as both, but there’s always a mask for me to hold it in.''” - Nathan Pandit

Nathan Pandit ( नाथन पंडित )/ Duo nce ; Age: 38 (biologically 37), Race: Corrupted Human, Height: 5'11", Weight: 174 lbs, Blood: AB+

-(Former) Occupation(s): Grimsborough Police Department Coroner, Mighty Zooniverse Vet, Orchid Fanatics Club Member, Terrorist, Freelancing Veterinarian

-Appearance: Nathan doesn’t have any grays on his hair anymore and has sparks of white inside his eyes. He keeps his pink shirt and green shorts, but he now wears a sky blue coat with a black regular and white inverted N on the right and left side respectively and long socks that extend to his shins, with black and white words, “MISTER” and “NEGATIVE”, on the right and left socks respectively. He also wears an ID badge with his name, “Nathan P.”, and another copy of his name in Hindi on the bottom on the right side of his coat. When Nathan switches to either his dark or light side, his dialogue turns black or white respectively.

-Powers and Abilities: After being affected by dimensional travel over ten times, Nathan has gained the ability to negatively affect the enemy with various status effects, such as poison, attack/defense decrease, dizziness, amnesia, stun, bleeding, confusion, burning, freezing, nausea, infected, delirium, intoxication, etc. This allows Nathan to easily fight his enemies while they are in a disadvantage, but the conditions could vary as they may have a chance of being immune to the effects or adapt to them. Nathan can only throw a maximum four effects against the enemy, so as he has to be careful of what he’s choosing as the effects are random and can last for 3 hours. To place a status effect on the enemy, Nathan has to attack them first when they’re in his range, allowing energy to come out of his body to infect the enemy with the status effect, which is able to go way far from Nathan. Nathan can also transfer his aliments to a chosen target, affecting them and replacing the first placed effects on them if Nathan attacked them first. Later on, Nathan uses a double-bladed lightsaber given to him by Alex that channels the yin and yang inside his body, allowing him to use light and dark attacks such as white threads and lightning bolts out of his hands.

-Stats: (Destructive Power: C, Speed: D, Range: C, Durability: D, Precision: E, Developmental Potential: A)

“''And what? Do I expect myself to pray for God for guidance and mercy? Think again! I will grow into a cop, and then a hero, like my father before me!''” - Mia Loukas

Mia Loukas / M. Interceptor ; Age: 24, Height: 5'6", Weight: 135 lbs, Blood: B+

-(Former) Occupation(s): Grimsborough Police Department Beat Cop, T-Mobile Employee (via stolen identity)

-Appearance: After her resurrection, Mia has now ditched her police uniform and a shaved head (actually a bald cap), making her nearly unrecognizable besides her face. She wears pink sunglasses, a white dust mask, a black shirt with a pink T-Mobile logo, black gloves that seemingly connect to the shirt, black pants, and white sneakers. She also wields a stolen M1911 with an orange flame pattern.

She later dons her police uniform after returning back to the police department, and now wears black gloves with her index fingers exposed and a hairband. When predicting something, her body emits a red glow. She also has underlined dialogue during these moments.

-Powers and Abilities: Mia is considered to be the weakest out of the Crusaders as she lacks any offensive powers, but utilizes a precognitive ability to support the team at any chance. Derived from her paranoid personality, Mia has the ability to read precognitions in 10 seconds, which can warn Mia of incoming danger against various people including Mia herself or show what’s going to happen. While the power is bound in Mia’s body, the precognitions shown are universe-wide and can show various futures. The visions Mia sees lack in detail and simply show the end result, leaving only Mia to figure that out. However, it can be helpful for Mia’s plans as it may show some of the misfortunes of people who may confront her. Sometimes, these predictions are always fated to happen and cannot be changed no matter what, as they serve to warn Mia what would happen. When in a skirmish or constantly locked on by enemies, Mia usually sees red afterimages of their future movements, allowing her to briefly make her move to avoid their attacks or sight.

Mia is shown to have some knowledge in mechanics (though she is somehow unable to fix an entire car) and despite lacking in power, is somehow proficient in using weapons in gunfights due to her predictions. She is also a capable runner, as she is able to outrun the likes of Nathan and Ramirez.

-Stats: (Destructive Power: E, Speed: E, Range: E, Durability: B, Precision: E, Developmental Potential: E)

“''No, I’m not running away. I’m not gonna scream. I’m not even hesitating! I’m never a coward! Nobody’s making sacrifices now; WE’RE making a gamble, and this time, we’re doing the opposite!''” - Zoe Kusama

Zoe Kusama ( 草間 ゾエ )/ Dangerous Woman ; Age: 37, Height: 5'4", Weight: 118 lbs, Blood: AB+/S+

-(Former) Occupation(s): Social Worker, Volunteer of Happy Paws, Stand User

-Appearance: Zoe Kusama wears her normal attire prior to her arrest. Her eyes become white when she is stressed out and she has a invisible shield around her body. Her head also glows purple whenever she uses her powers. Initially, Zoe has an unusual skeleton and body structure prior to her gaining a Stand, which is thought by others that Zoe is an alien from a different plant. However, this is actually the form of her Stand inhabiting her body, having been at its first stage of awakening.

After having all of her memories and emotions sapped from her soul after being defeated by Rook and being “reprogrammed” as a robot by Ritz, Zoe is given significant and unusual changes: her eyes suddenly become pitch black, giving out a blank stare, her mouth always has a neutral expression besides frowning or smiling at certain occasions, and her skin becomes a bit paler; Rook comments that Zoe is an android inside a human soul, Mia describes her as “soft and sweet, but flavorless inside”, and Jones, who has conflicted thoughts, derogatively calls her “a plastic machine that barely looks like her”. Zoe also wears tactical gear and wields a battle staff both in missions and daily life, and fights more swift and dignified but robotic-like with and without Stand as a consequence to her predicament.

“''You are special, Zoe. You have been gifted all of these abilities because you were born with them.''” - Dangerous Woman

-Dangerous Woman's Appearance: Dangerous Woman has a feminine figure that resembles Zoe in proportions and appears in what seems to be a black and red striped catsuit/bondage outfit with bunny ears that covers her whole body. Her knees and elbows all have plus and X signs respectively and two lighter transparent holes can be seen on her suit, one on her stomach and the other on her chest. She has a pink face, green pupils with yellow sclera, a transparent mask that covers her mouth, and a red headpiece that has a white mark in the same location where Zoe and Ernesto’s heads are smashed in. She also has long red fingernails and a long red wavy scarf with pink metallic pieces on the end.

-Dangerous Woman's Personality: Dangerous Woman is sentient like Automatic Stands, but follows her user’s orders and is willing to protect her. Being a manifestation of Zoe’s former hope and inner emotions, DW tries to convince and encourage her to face her own fears and offers her guidance in times of need. She is very calm and collected in distressful events and doesn’t believe in failure or hesitation, even helping Zoe to keep on going no matter what kinds of obstacles they face. She is shown to be rough and merciless to enemies in battle, occasionally taunting them to tempt them into attacking and using her powers to mutilate and kill enemies, albeit she can sometimes go out of control and may even hurt her User too, symbolizing Zoe’s unstable and occasionally violent personality despite her troubles involving ROZETTA being over. Despite this, Dangerous Woman can be helpful to allies of Zoe and would give them back-up in case they are in danger. Her Stand Cry is, “SEMPER FIIIIIIII...!!!”

-Powers and Abilities: After being injected by the superhuman serum, Zoe has gained the ability of telekinesis and other powers unknown to her. Zoe has no control over her newfound powers due to her poor mental health, but with enough concentration and focus, she can move objects barely under her control. Due to her death, Zoe has gained a defensive power that has a invisible shield forming around Zoe. The shield protects Zoe from harm, reflects damage inflicted on her, and pushes away people who try to get close to her. The only things that can break her shield are other users of the superhuman serum, Stands, and alien technology. If Zoe gets hurt by any of them, she will instantly regenerate her wounds, making her nearly impossible to kill. If Zoe becomes unconscious, becomes fatally injured or her brain gets damaged, the shield becomes indestructible and expands around her to protect her from all types of damage. Zoe can be also stripped of her powers if she is close to a source of power nullifying energy.

After obtaining Dangerous Woman, Zoe has visually change the shape of the material and structure of an object or surface for either offensive or defensive measures. The objects affected by Dangerous Woman are indestructible even to Stands, being stated by Dangerous Woman that they are more durable than diamond. Zoe’s telekinetic powers have also developed, making her able to crush and control enemies with only her fingers and manipulate and throw several small to big objects at them at heightened speeds, but it will take much effort to lift them that are planted to the ground or near Zoe’s limit. Even if Zoe is knocked out, Dangerous Woman will continue to stay manifested, but weak and slow enough to be attacked by other dangerous enemies.

DW has three modes (not counting her default form) that Zoe could use to her advantage: Be Alright, Into You, and Side to Side.

DW: Be Alright (DW: ビー・オールライト) allows Zoe to become automatically protected by any attacks towards her, but she is incapable of harming others other than reflecting damage. DW can also control the angle and direction of the reflected attack to hit any objects of her interest.

DW: Into You (DW: イント・ユー) can invade the minds of others when they are near her range. DW is very slow during the process, but she can easily manipulate the mental state of the victim.

DW: Side to Side (DW: サイド・ツー・サイド) becomes quick and smart enough to perform difficult attacks on enemies, with the cost of her physical durability and activation time. She can also remember and solve things unrecognizable by Zoe and is very proficient.

Stats: (Destructive Power: E, Speed: C, Range: E, Durability: C (∞ when fatally injured), Precision: E, Developmental Potential: A)

Dangerous Woman's Stats: (Destructive Power: A, Speed: A, Range: C, Durability: A, Precision: E, Developmental Potential: C)

Dangerous Woman: Be Alright's Stats: (Destructive Power: E, Speed: A, Range: C, Durability: A, Precision: A, Developmental Potential: C)

Dangerous Woman: Into You's Stats: (Destructive Power: A, Speed: E, Range: C, Durability: A, Precision: A, Developmental Potential: C)

Dangerous Woman: Side to Side's Stats: (Destructive Power: A, Speed: A, Range: C, Durability: E, Precision: A, Developmental Potential: C)

“''Blue blazes and starlight smoke! You’re facing a Blaze of Glory now!''” - Rita Estevez

Rita Estevez / Meltdown ; Age: 32, Height: 5'10", Weight: 173 lbs, Blood: S+

-(Former) Occupation(s): Field Expert, US Army Sergeant, Cattle Groomer, Inventor, Stand User

-Appearance: Rita wears the super suit (albeit zipped up) over her normal attire at the time of her death along with keeping her features from the superhuman serum. She also wears a blue mask over her face to conceal her identity along with blue gloves connected to the suit and a black choker with a diagonal pattern covering her neck.

After her reformation, Rita has her hair down and now wears a green long-sleeved jacket, a white T-shirt, black pants, and blue sneakers, which morphs into her super suit when she summons her Stand. Sometimes, Rita can wear her super suit in case she is investigating something important or is becoming alert of something. Thanks to the superhuman serum, Rita’s proportions have grown, having bigger breasts, wider hips, a 12-pack, thick and unnaturally smooth skin, a slightly stretched muscular system and skeleton, and very hard cells from said body systems.

“RATATATAATATATTATATATATATATATATATATATATATATATATATATATATATATA!!!” - Blaze of Glory

-Blaze of Glory's Appearance: Blaze of Glory (ブレイズ・オブ・グローリー) is a humanoid being with blue skin that is concealed with black armor with several orange daggers and blue lines all over its body, with only its blue eyes being shown. It also has black diamonds, clovers, spades, and hearts with blue outlines all over its body and several cables and wires behind its back. Inside the armor contains a blue flame inside the chest area that is always protected by it.

-Blaze of Glory's Personality: Blaze of Glory seemingly has no personality, but Stand User Rita sometimes talks through it when it confronts her enemies to make it more threatening. After Rita’s reformation, Blaze of Glory usually shows emotions occasionally such as annoyance, anger, irritation, or cynicism, which reflects on Rita’s toughness and soldier-like traits. It usually attacks with its fingers to target several nerves and pressure points on the enemy. When Rita is finished with her opponent, it will say, “Omae wa mou shindeiru” or “You are already dead” in Japanese.

-Powers and Abilities: Blaze of Glory gives Rita the ability to freely create and manipulate blue flames, flares, sparks, and explosions without any painful side-effects. She can also time travel backwards or forwards in 10 seconds to undo the mistakes she made and to be in a superior position where she defeats her opponents, making it nearly impossible for anyone to defeat her. Those affected by Rita’s ability will see her as teleporting and themselves instantly beaten by her, but those prepared, have fought her before, and think far from 10 seconds may have a chance of attacking her. Rita is also immune to Jones’ timestop, allowing her to beat him up in mere seconds without any damage inflicted to her, making Blaze of Glory stronger than King Platinum. She doesn’t seem to suffer any drawbacks when using her powers, allowing her to use and quickly develop them whatever she likes, which allows Rita to slowly increase her time manipulation to a minute. Given her powers, Rita can always stay warm no matter the circumstances involving temperature and regenerates frequently when injured by things that can break her skin (which is very durable enough to resist a lightsaber attack).

Despite her prowess and claiming to have no weaknesses, Rita has still yet to develop from weaknesses that may befall her due to her sheer arrogance and broken mental state. Throwing liquids containing oxygen such as water or blood at her and her Stand can slow down Rita temporarily, but it can short out her powers as the flames inside Blaze of Glory are the source of its power. While metal can be melted down into liquid by Rita, it can trap and encase the flames produced by Blaze of Glory or disable Rita’s body. While Rita is immune to everything hot, control the temperature of her flames, and can easily turn ice into gas, she can still have her energy siphoned by other powerful devices or beings and is unable to use her powers when stuck in gravitational or telekinetic forces, as they can easily incapacitate both her and Blaze of Glory. Even extinguishing Blaze of Glory’s flame can be enough to threaten Rita’s life as it represents her heart. The only way to bring back Rita is to show a picture of her, a reflection of Rita, and/or somebody with the appearance of Rita, which may slowly restore her shattered mind. It can be also done quicker if somebody like Grace or Gabriel restores her physically and psychologically. Due to her reformation, Rita’s power to time-travel has lessened, with her limit being only 2 seconds.

Initially, during her psychologically broken state, Rita can completely negate enemies of their powers and turn it against them, which includes Stand Users, but she must be ten feet near them to activate this power. Another powerful trait of Rita’s are a barrage of plain but destructively consecutive strikes from her palms, fists, fingers, feet, and toes that don’t do much harm at the enemy at first, only for them to be killed or incapacitated as Blaze of Glory aims for their pressure points, which are vital areas that cause a different effect for the victim if touched by Rita. The strikes are fast and powerful, but Blaze of Glory is incapable of moving for a period of time or using its other powers if it is careless enough, leaving Rita to use her own physical power to fight opponents.

-Blaze of Glory's Stats: (Destructive Power: A, Speed: A, Range: B, Durability: A, Precision: A, Developmental Potential: B)

“You're definitely right, I AM lucky.” - Adamas Blank

Adamas Blank / Doc Blanc ; Age: 21, Height: 5'9", Weight: 151 lbs, Blood: AB+

-(Former) Occupation(s): Grimsborough Police Department Intern, Grimsborough University Student

-Appearance: Standing at average height, Blank has brown short hair, black pupils and white irises with a black outline around the latter, moles on her lip and ear, and light skin. She wears a white t-shirt, a gray fur hoodie with four pockets (two for the breasts and two for the waist) and two red overlapping “M” logos over a orange roundel that gradients to yellow on the edges, white gloves with gray armor near them, red, orange, yellow pants with black spots that frequently change into various colors (besides the spots), and gray Skechers sneakers with a hidden button that turns them into black spiked cleats. Unlike most characters, Blank possesses formal punctuation in her dialogue.

-Powers and Abilities: With what seems luck on her side (actually a field of positive probability ions according to Candles and Lisa), Blank is almost always lucky to every bad situation she faces and exploits it to build up her plans. Being empowered by luck, Blank is nearly impossible to kill (though she can be still hurt by physical attacks), strong enough to lift and throw a safe vault, fast enough to find enough material to create a weapon in about 10-40 seconds, and a bit rubbery and resistant against punches and grabs (but she can have part of her skin and flesh nearly torn off by very powerful strikes similar to Stands). Using the surrounding environment, Blank will always succeed in her plans, see everything go to her favor, and save herself from falling victim into misfortune, although it is very unpredictable and may potentially harm other people. However, powers that may affect anything in a worldwide or environmental scale may affect Blank too, making her vulnerable to attacks, though this may be slightly prevented by her breaking the fourth wall, which makes her from another character’s POV to be thought as insane. Being very unpredictable, Blank can defeat her enemies in a unexplained matter, but she has to plan something first.

People who attempt to attack and harm Blank will be instantaneously be given negative probability ions lain dormant inside Blank’s field, which attracts them and other people to constant bad luck that wears out for a time depending on long they are staying in Blank’s field. Blank’s good luck can also harm people too as she indirectly gives them many negative probability ions that could lead them into unpredictable disasters. This can also happen to other allies too, though in a slightly negative way due to Blank’s positive relationship with them.

-Stats: (Destructive Power: B, Speed: B, Range: C, Durability: A, Precision: A, Developmental Potential: C)

“''To be a hero! ...is to be whatever the fuck you want to be! People think you wake a hero, brush your teeth a hero, ejaculate on the soap dispenser a hero, and go to work a hero. Bullshit, from the last four or five moments, I think that whatever the hell we’re doing right here, it only takes a few moments to be a hero. Yep, some Russian dude said that.''” - Raid Reynolds

Raiden "Raid" Lynn Winter Reynolds / Wade Wilson (both alter-ego and nickname, as Raid wants to stand out more); Age: Unknown (32-39, but most likely his late 30's), Weight: 210 lbs, Height: 6'2", Blood: O- (heavily altered)

-(Former) Occupation(s): Freelance Mercenary, Special Forces Operative, R101 International Mascot

-Appearance: Reynolds is a tall man (taller than all of the members of the Crusaders, with Rupert being one inch short) of a muscular and athletic build with bleaching blonde swept hair, a 5 o'clock shadow, and blue eyes, but due to a experimental accident, his face and body are permanently scarred and a bit red. He wears a smooth and durable red shirt with black patterns, two silver straps holding his katanas, black and red pants with a brown belt holding two guns on holsters, and matching sneakers of the former. He also wears a red and black mask with white magnifying lens similar to Deadpool and matching arm-length gloves that connect to his shirt. Commonly, the profanity in his dialogue is uncensored in contrast to the other main characters.

Reynolds’ katanas has black and red hilts and silver blades with separate gold words, “Bea” and “Arthur”, on the bottom. His gray IWI Desert Eagle Mark XIX handguns that are marked with yellow words, “Safety First”, can hold 7+1 .50 AE rounds that has numbers on the primers (counting down from 14 to 1). Reynolds also has a teleporter disguised as his belt and a holographic inducer app on his phone. Additionally, Reynolds wields grenades, sai, and knives, which are hidden in his suit.

-Powers and Abilities: Due to his experience in the military, Reynolds is widely known for his peak human speed and reflexes, which is greatly enhanced by the experimental accident, along with giving him other powers unknown but predictable for him to handle. With his katanas, guns, and other weaponry, Reynolds exhibits excellent proficiency in them and uses his wit and “maximum effort” to kill his enemies, though it can be pushed back by his constant insanity. Reynolds is also shown to have a degree on architecture, being able to know the inside of a building by simply predicting the inside and somehow having creative ideas to build a headquarters for the team, making the decision to renovate and upgrade the entire building formerly belonging to old Ad Astra for the entire team to use (despite the fact that the building belongs to the GPD’s former enemies), and building a house (albeit large enough to be registered as a “Wayside School” tower and having only multiple floors) in exactly 15 minutes for no apparent reason. He is even a good cook and artist too, being able to make chimichangas out of Hot Pockets and fried guts and paint a painting of Rook screaming in utter terror.

Reynolds also has the ability to heal from any injury in minutes or seconds depending on the severity of his wounds without showing any pain, but damage to his body and brain can cripple and disorient him. Even dismemberment can’t even kill him, but it can separate him from his body parts. The only ways to kill Reynolds is to either destroy his brain or drain him of his powers to let the cancer spread, with the latter being nearly impossible due to his unpredictability and dangerous responses. Reynolds can continuously shoot red lasers out of his eyes that are strong enough to at least heat up adamantium. The lasers can obliterate and burn everything in its path, but they can be easily reflected by mirrors, blocked by Stands, manipulated by space-time powers, and overpowered by a person able to resist or break through it. Reynolds can teleport too, but his range is limited and requires a specific location he can think of before going there, but this power can be enhanced by a teleporter, which can send Reynolds to any designated place he knows or easily dodge enemy attacks without fail. Using a holographic inducer app on his phone, Reynolds can disguise his body as someone else, but not the feel of it. However, Reynolds’ lack of care for his tools and poor use of it often leads to them backfiring at times that Reynolds incorrectly predicts what would be expected for him.

On some occasions, due to his mental insanity, Reynolds can break the fourth wall to explain about his problems when nobody’s looking. However, people who notice talking think of him as a crazy maniac and try to stay away from him. Reynolds is prone to annoy others, spitting out nonsense that the opponent tries to ignore until they crack and break down under stress.

-Stats: (Destructive Power: B, Speed: B, Range: C, Durability: B, Precision: C, Developmental Potential: D)

“Boss, I'd like to make a full report.” - Gerald Stewart

Gerald Stewart / Copy Right ; Age: 31, Height: 5'9", Weight: 195 lbs, Blood: AB+

-(Former) Occupation(s): Grimsborough Police Department Chief's Second-in-Command

-Appearance: Gerald has pale skin, black hair, and brown eyes and is clean-shaven from all parts of his body. He wears rectangular vantablack glasses, a formal and fully buttoned black suit with gold stars on the shoulders, a white collared shirt, a silver tie and belt, and bronze plated and polished shoes. He also wears an ID on the right side of his jacket along with a police badge and a gun holstered to his left. Gerald usually wears an earpiece and carries a walkie-talkie on the left side of his jacket. His dialogue words are lighter and have formal punctuation like Blank’s.

After obtaining his Stand, Gerald unbuttons his suit jacket, revealing four red, blue, green, and yellow arrows in a counter-clockwise position on his shirt, referencing his Stand.

“''Your actions have no effect. They are instead mine. Your chances of survival are unlikely.''” - Reverse Card

-Reverse Card's Appearance: Reverse Card (リバース・カード) is a white humanoid has a similar build and height as Gerald. He has black hair and brown eyes like his User and wears a red armor that extends to the back of his head with blue leggings, green and yellow arm guards that both alternate between colors. He also has a black circle on the chest area and four red, blue, green, and yellow arrows moving counter-clockwise.

-Reverse Card's Personality: Like his User, Reverse Card is calm, focused, serious, perceptive, and straightforward when utilized. He also has self-preservation, as he automatically protects the user from attacks and commonly has OCD, checking every part of his user’s body to see if he’s okay. His Stand Cry is, “ORA ORA ARA ORA ORA ARA ORA...!” Being a Sentient Stand, he is referred to by male pronouns.

-Powers and Abilities: Gerald is shown to have plenty of years of experience as a detective when working on cases, being able to re-construct the crime scene, notice slight details of somebody, and easily examine and determine the clue without needing to analyze it. Gerald is also proficient in firearms and kickboxing as the latter brings less stress and damage to his body.

With Reverse Card, Gerald’s strength, speed, durability, and agility has considerably increased to rival and be on par with other powerful close-ranged Stands at a 10 meter range. While Reverse Card is considered standard and bland by others, he actually has a special ability: to automatically imitate and send back an ability used by the enemy, which is very unpredictable if they try to do a different attack or the same one again, similar to reverse cards used in UNO. This also allows Gerald to gain knowledge of the attack and counter it from now on, but memory manipulating gadgets or powers and any damage to the hippocampus can drain him of the knowledge. While the reverse psychology power makes Gerald seemingly invincible, the Stand is only limited to 20 counters per day and won’t fare well against those with powers that affect the environment.

-Reverse Card's Stats: (Destructive Power: A, Speed: A, Range: C (10 meters), Durability: A, Precision: A, Developmental Potential: E)

Trivia

 * The Crusaders are all symbolized through cards that are similar to their respective Arcana in both meaning and appearance, but are represented by Arabic numerals, of a modern take, and more elaborate and fitting for the characters’ personalities:
 * Rook - Leader (0) = Fool (The protagonist of the story, most usually the one who grows from the skills and bonds they have and act as the “jack of all trades” and leader of the group, alongside going through the true meaning of leadership)
 * Cathy - Artist (1) = Magician (A creative mind that relies on the versatility on their abilities in exchange for power and action in life, highly confidant and prideful of themselves, only to feel shame of certain events)
 * Martine - Fatale (2) = High Priestess (A woman of mystery acting distant and quiet around those near her, but is willing to trust her instincts and passion to reach a goal. She is also chivalrous and mature, being able to rely on herself while acting hostile and serious to aggressive behavior, going to the point of striking them where it hurts)
 * Grace - Conduit (3) = Empress (While seen as introverted and cold, they are kind and caring about others, teaching them about important things such as morality, humility, consequences, the outside world, and independence, all while struggling to make others to accept differences and go on)
 * Alex - Creator (4) = Emperor (A man who creates machines for his benevolence of the world and development of life. These loyal machines created by their master are taught to be stable and wary of what their hearts may give out, with an undying devotion to do who he desires to do)
 * Jasper - Wizard (5) = Hierophant (One holding the wisdom and advice for both of their peers, friends, and juniors to understand their methods from the knowledge they’ve gained from outside sources. Despite their mediocrity in situations, they are quiet and agile and help out in diversion of hostilities)
 * Amir - Key (6) = Lovers (What holds the opportunity to create relationships destined to last until the end and acting as the wingman or the third wheel to build up broken or soon to be flourished connections by unlocking one’s heart, soul, and mind while falling in love with someone no matter what they are)
 * Gloria - Phalanx (7) = Chariot (Going through a dangerous passage or field without chances of risking oneself’s life by combining both defense and offense throughout the challenges they face, hoping to reach victory)
 * Nathan - Force (8/11) = Strength (The ability to overcome one’s current problems, personal weaknesses, ailments, and insecurities by sheer domination over them to grow stronger than before)
 * Mia - Ranger (9) = Hermit (A man who wanders silently without a doubt about the world as a legend or mere presence, but is self-conscious about himself and sees through various moments of his past and purpose to know who he is without dwelling into it)
 * Blank - Cinema (10) = Wheel of Fortune (Chances or finding your favorite film can be slim when making a gamble on their time and safety, but luck and fate can rightly fall into the hands of others who want what they are waiting for, while also learning the probability of new and certain events in familiar surroundings)
 * Rita - Vigilante (11/8) = Justice (A hero stays true to their purpose while committing themselves to fighting and punishing crime no matter how much atrocity the offender creates. Not only they keep a balance to the public system, they also teach others to stand up for themselves and be ready for the incoming troubles they will face)
 * Rupert - Walker (12) = Hanged Man (Sacrifices have to be made for the greater good and for others to learn from their actions and consequences, but the one making the sacrifice also learn about certain tragedies and the damaging toll they have inflicted from their sacrifice)
 * Gabriel - Reincarnation (13) = Death (At the end of everything including one’s physical form, they then are reborn as someone who was yet to learn anything or everything about life and development, but have the potential to be someone better or let their desires choose for them)
 * Ramirez - Spider (14) = Temperance (One who starts small continuously cycles through various opportunities throughout their adventure while keeping themselves balanced, but will have the chance of looking forward towards new things they haven’t seen before)
 * Reynolds - Mercenary (15) = Devil (A volatile trickster who is aware of the crimes and actions he commits, but does so anyway out of impulse or the decision to become the center of attention. However, he can form bonds with others and make deals with them, with the price of becoming the victims and scapegoats behind his tricks)
 * Ritz - Genius (16) = Tower (Anyone can change the world with the palm of their hands to they see as fit for fulfillment, but a certain doubt is placed in their minds as they inadvertently cause collateral damage to their surroundings)
 * Samuel - Guidance (17) = Star (In everything distressful, one has full hope and faith of their life that they will remain victorious by continuously adapting their power in various ways to what the person sees as unimaginable)
 * Zoe - Mask (18) = Moon (A zero who sees themself as a zero at any other way, but still keeps up with the illusion by hiding their insecurities and manifesting a cognition of oneself, all while living in someone’s shadow that has been already gone. Overtime, but not too soon and not too late, the zero would realize their purpose and fight their life to hopefully reach it for their sake)
 * Gerald - Spectrum (19) = Sun (Colorfully, a hero can be inspiring and bold enough to be the one giving everybody the colors that forms their optimism, joy, inspiration, and success throughout their life. The hero himself, acting as the driving force, has high hopes of winning and is pragmatic of what, when, or where it will happen)
 * Chief Parker - Law (20) = Judgement (Every law controls every part of the world, but always decides on the good or the bad to maintain proper control)
 * Jones - Time (21) = The World (Similar to the world, time controls anything and everything, giving everybody growing potential over their lives to stabilize and progress forward. With time, one can complete what they have dreamt at the very beginning and now swear to an unbreakable oath that will stay within the hearts of themselves and their allies until the time comes...)
 * The new Crusaders have either left the police, weren’t part of the police at all, or lost their jobs after being resurrected from the dead. While Ritz is an exception, she usually works inside her creator’s home and is not actually associated with the police.
 * To symbolize their differences from the group, all of their codenames contain two words, with the exception of Nathan, Alex, Rupert, and Rita, all who have one word codenames each.
 * This makes sense however, as they all used to work with the police during Rook’s tenure in 2012-2013 and 2018.
 * Blank and Gerald are the only new Crusaders who don’t follow these traits, and were affiliated with the police before joining the team, and remained police officers without any other plans of leaving this job.
 * However, like the others, Blank has two words on her codename despite this, although it is most likely due to her initial indifference and doubts of the police. She is also the only Crusader to have part of her name known as a codename, only with “c” replacing the “k”.