Board Thread:Fanmade/@comment-25579665-20190709031608/@comment-39681944-20191230003343

yay

Stand Name: The Falling Mysts

Namesake: Dimrain47 - The Falling Mysts

Appearance: Tiny orbs (consists of red and blue) with rings around them, surrounding the user. The red orbs have double the rings surrounding them, and have a more sharp texture. The blue orbs have less rings, and have a more smooth texture, and a calm pattern.

Abilities:

The orbs will go to whatever object or person the user is pointing to..it's kinda simple, but not at the same time. There's a chance they'll malfunction and fly in different directions.

Red Orbs - Attacking: The 7 red colored orbs can attack the targets and go right through them, creating holes in their body, causing good damage. (How far away you are will determinate the amount of damage caused.)If controlled correctly (..except it's not easy to do so), they'll do HIGH amounts of damage. If controlled badly...OOF, and if they go through an opponent's brain...i don't wanna think about it. Wait a minute. Ima take the time to get that outta my head. Basically, they zoom through bodies, leave holes in em', let them straight up bleed out, and call it a day.

Blue Orbs - Healing: The other 7 blue orbs can heal wounds (not the fatal ones, though), but once they actually do that, their healing will weaken for some moments, thanks to them being fast, the amount of time needed to travel to that person won't be long. Once the Healing Process starts, the one getting healed will be unable to move, or talk. The blue orb is also at a risk of getting shattered. Once the process is over, the one who was healed will feel dizzy at first, then back to normal. But: If blue orbs try this on Extremely Major or Fatal wounds, no matter how hard they try, the wound will look even more messed up than before, so the Stand User would have to try to not heal the Fatal Wounds, and sadly leave it up to fate. Like i said (or maybe not), the less major wounds can be healed.

Strange Ability: Brain Infusion / Type 0: Auto-Healing - A blue orb can somehow get infused with the User's brain, making the User heal automatically for a minute and 15 seconds, with a downside of an intense migraine, making it hard to concentrate. After that, the blue orb dissolves. If someone strikes the HEAD, the automatic healing suddenly stops, but the blue orb dissolves anyway, making it have to regenerate...but twice as long as the normal time to takes for the orb to regenerate. Side Effects: after the time limit ends, the User starts hallucinating, and might go unconscious for a short period of time. The Stand User might even go into a coma, so there is a strength AND more weaknesses than strengths. But...if the Stand User manages to handle it, the effects won't effect as much as it did.

For SOME Reason, the red orbs might attack their USER. GoOd ThInG tHe BlUe OrBs ExIsT.

The red orbs can also strangely be used in guns.

If an orb is brutally damaged, that orb will break apart, and will slowly regenerate. (It usually takes 1.5-2 minutes.)