Board Thread:Fanmade/@comment-27894850-20170122055950

(I don't know exactly where to put this, but just to be safe I'll put it here)

Over the past year I've played a lot of the MOBA game genre (think League of Legends or Dota) and today I thought... "Wouldn't it be cool if there was a Jojo oriented MOBA?" So here are a few characters I came up with

Yoshikage Kira (either mage or ADC- don't know which one would be better)

Passive: Stray Cat- Outside of Melee range Kira uses the bubbles of Stray cat to attack. While targeting an enemy with an autoattack you can hold down the button to make a larger bubble. Larger bubbles do more damage but travel slower.

Ability 1: The First Bomb

Passive- When this ability is off cool down, the first melee auto-attack you perform "marks" an enemy with "The First Bomb".

Active- When this ability is activated any bubble, coins, and marked enemies explode, dealing damage.

Ability 2: The Coin Bomb- Kira flips a coin in a straight line and leaves it there for a 20 seconds. At any time during the 20 seconds, if The First Bomb is activated it will explode

Ability 3: Sheer Heart Attack- Kira sacrifices 10% of his health to summon SHA which roll to a target location. If an enemy passes in range of SHA at the location it will activate and pursue them until either 10 seconds have passed or it's health is depleted. Once SHA catches up with an enemy it explodes dealing damage.

Ultimate: Bites the Dust- An AOE explosion occurs in a short range in front of you, if any enemy characters are in the AOE everyone in a long range around the character resets to their position, health/mana, and cooldowns to what they were 10 seconds ago. Five seconds after the reset the enemy characters caught in the aoe will reset to their previous health and take massive damage.

DIO (ADC)

Passive: Vampiric Regeneration- DIO passively regenerates 3% of his health over 5 seconds, as he takes more damage this effect diminishes, losing .05% healing for every 10% of health lost

Ability 1: Knife Thrower

Passive- Depending on the time between auto-attacks DIO attacks with more knives with 6 knives being the maximum stack. The more Knives DIO has increases the damage of each knife and adds a cone of damage to his auto attack

Active- The World assists in throwing knives doubling the current amount of knives DIO has stacked. This effect also applies to the passive.

Ability 2: MUDA MUDA MUDA- DIO sends The World from in front of him in a line to attack. Any enemies hit in the line are dealt damage and are knocked away.

Ability 3: The World! Stop Time!- DIO seemingly teleports to any position in a given range

Ability 4: Roadroller!- DIO stops time in a large dome around him- everything in the dome is untargetable (except by DIO) for the duration. For 3 seconds DIO disappears, after this DIO can re-cast his ult to drop a high-damage AOE Steamroller withing the dome (takes 2 seconds) and can set up knife traps in the remaining time.

Giorno Giovana (Mage-Support)

Passive: MUDA MUDA- Whenever Giorno hits an enemy he gains a MUDA stack, at four stacks Giorno's next auto-attack deals extra damage and applies a slow

Ability 1: Lifegiver- Giorno summons a snake that attacks the nearest enemy, its attacks apply a low damage poison. Whenever an enemy attacks the snake 30% of the damage is reflected onto the character who dealt it

Ability 2: Treegrower- Giorno grows a large tree that acts like a barrier, it has health and can be destroyed however. Any enemies in the line of the tree's growth are knocked in the direction it is growing and take some damage. When casted onto an ally or Giorno himself it grows a tree directly under them which makes them untargetable for the duration, but also takes away their ability to attack.

Ability 3: Transformation- Giorno transforms objects to replace damaged bodyparts. This ability restores 15% health but also applies a debuff that slows and and causes the healed character to take double damage for 15 seconds.

Ability 4: Golden Expierience Requiem- Golden Expierience evolves into GER for 15 seconds. Every 3 seconds of GER is active it releases a pulse that erases all abilities, buffs, and debuffs from allies and enemies. Giorno also deals an extra 30% damage in this form, if any enemy is killed by GER it adds an extra time onto the respawn timer.

Welp, that's it. I have more but, not only do I not feel like writing any more of these, but these are "the best" I have, in my opinion at least. If you have any more of these or any comments on these then leave a comment. 