Board Thread:General Discussion/@comment-26949069-20160701200114/@comment-26038291-20170605133243

Stand Name: The Chain

Namesake: 1977 song by Fleetwood Mac

Stand User: Mick Fleetwood (Whalemouth)

Stand User Namesake: Member of Fleetwood Mac

ACT 1:

Type: Close Range, Evolving

Appearance: The Chain ACT 1 appears as a legless, white humanoid. Below its torso is a short, segmented tail-like structure with a pointed end. Its lower jaw, chest, stomache and lower side of its tail are turquoise in color. Two white spikes protrude from the sides of its head. It has a large eye in the center of its face and no nose.

Destructive Power: E

Speed: C

Range: E

Durability: A

Precision: C

Developmental Potential: A

Abilities:

Action Elimination: ACT 1 can completely undo any of Mick's previous actions, regardless of whether they were initiated by him or an outside force. Any object or organism that has been directly influenced by the stand or him during a previous action will also be affected when an action that directly involved them has been eliminated. This will also undo any events that may have been caused by the elimination of a certain action.

ACT 2:

Type: Long Distance, Evolving

Appearance: The Chain ACT 2 appears as a turquoise humanoid of average build. Its entire abdomen, hands and neck are white. Its face is almost featureless, only featuring three white dots in an upside-down triangular shape on the center of its face and four white outward-facing needle-like protrusions, which are also present on the outsides of its arms. The spikes on the sides of its head also present on its other forms become needle-like as well.

Destructive Power: C

Speed: A

Range: B

Durability: A

Precision: C

Developmental Potential: A

Abilities:

Action Reproduction: ACT 2 and Mick can force themselves to repeat every action they've previously performed, returning everything that was directly influenced by the action to the state that it was in when the action was being performed. Mick remains conscious during this, but the action can only be interrupted by outside forces. If the reproduction of an action has been interrupted, he will no longer be forced to finish the action and will gain control of his body as normal. To use this ability again, an action must be either finished or interrupted.

ACT 3:

Type: Range Irrelevant, Evolving

Appearance: The Chain ACT 3 appears as a tall, muscular, white humanoid. Its arms, legs, abdomen and upper jaw are covered in turquoise colored armor, which is connected by other turquoise lines that run across its body. The two spikes that previously emerged from its head are now significantly thicker and curve upwards, becoming more horn-like. The dots that were previously present on its face are now present all over its body and come in both triangular shapes and lines of three.

Destructive Power: A

Speed: B

Range: ∞

Durability: B

Precision: ∞

Developmental Potential: E

Abilities:

Omniscience: ACT 3 grants its user complete knowledge over any event in the past, present or future across an infinite amount of possible timelines, including the event's content, location and time of occurrence. Unlike The Chain's previous forms, these events do not require Mick or itself to be involved in any way to be manipulated.

Action Relocation: ACT 3 relocate any event to any point in time or towards any timeline that the user desires.

If an event from the past of a certain continuity is being relocated, any events that may have followed as a result of the relocated event will be altered as if the relocated event hasn't occurred, and if one is moved to it or another point in it, the time after it will be altered as if the event occurred from that point onward.

If an event from the future is relocated to another point in the future or the present, the future will be altered in a similar way, although the relocation will not affect the present.

If an event is being moved towards another timeline, it will effectively be erased from its original timelines, but affect the new timeline in a similar way as described above.

Any object or organism created by this ability when an event is being relocated to the present will be completely tangible, but disappear after the action that is being relocated has ended. An action that is being relocated may be interrupted by an outside force, including ACT 3 and the user, after which anything created by the ability will disappear after a time equal to when the relocated action would've ended had it been left uninterrupted.

Shared Abilities:

Acausality: All forms of The Chain are completely unaffected by the laws of cause and effect. The stand and its user are also completely unaffected by any changes that would've occurred to them as a result of the alteration of time.