Board Thread:Fanmade/@comment-26977364-20170728084918/@comment-31598739-20180103064822

Stand: Learn to Fly

Stand Namesake: 1999 song by Foo Fighters

User: Atroe (Steel Ball Run Universe)

User Namesake: TBA

Stand Type: Close Range Automatic

Stand Stats:

Destructive Power: A

Speed: A

Range: E

Durability: B

Precision: B

Developmental Potential: C

Appearance:

Learn to Fly appears as a humanoid, covered in brown fur. It's head is replaced with a metal helmet, holding robotic eyes. A hole can be seen on top of the helmet. It has airplane wings mounted on it's back, the words, "LTF" printed on it. Strips of metal run down it's back, covered in red blinkers. It has a turbine engine protruding from it's lower spine.

Abilities:

Strength, Durability and Speed:

Learn to Fly has inhuman strength, able to break through stone somewhat easily. Along with this, it possesses very quick movements. It also is very durable, and can withstand some hits with ease.

Path of Righteousness: 

Learn to Fly's main ability is to give all of the possibilities the user can perform. When Atroe fully identifies their situation, either in their mind or by stating it, then the ability will activate. Pathways of red blinkers will appear, telling Atroe what they could do. It does not specify whether that pathway will lead to good results or their impending death. Therefore, Atroe has to infer what each pathway will result in. Once a pathway has been selected, Atroe is forced to overcome it.

Connectivity Paths:

Learn to Fly's pathways are not visible to those that Atroe does not have a bond with in any way. If they do have a bond with someone, and they themselves identify all of their options, then Learn to Fly will help them overcome it. It will even identify the best pathway for ultimate safety. This can even apply to people that Atroe is connected genetically to. However, if someone they hate happens to activate Learn to Fly, the pathway selected will be the most gruesome. Atroe does not have control over this ability.

When evolved...

Stand: Learn to Fly: Breakout

Stand Namesake: 2000 song by Foo Fighters

User: Atroe (Steel Ball Run Universe)

User Namesake: TBA

Stand Type: Close Range Automatic

Stand Stats:

Destructive Power: A

Speed: A

Range: B

Durability: A

Precision: A

Developmental Potential: E

Appearance:

Learn to Fly: Breakout gains some differences. The fur on it come off, revealing a white, monochromatic, metallic body. The text, "BREAKOUT" is indented into the body. The blinkers  have stopped blinking altogether, remaining bright. Handlebars are located on it's back. Two more turbine engines have been placed on the back of the forearms.

Abilities:

By evolving, Learn to Fly: Breakout earns new strengths.

Flight:

Learn to Fly: Breakout can now utilize it's wings and turbine engines to fly. It's control is amazing, and can precisely fly through small gaps. Atroe can also use the handlebars to climb on and ride it.

Strength and Speed:

Learn to Fly: Breakout gains much more strength and speed, being able to finally rush opponents down. It uses the engines for much quicker punches and strikes.

Comparing Percentages:

Learn to Fly: Breakout allows for Atroe, once fully identifying their current enemy, to understand how much injury will be inflicted on themselves and the enemy. It will range from 0%, or nothing, to 100%, or death. Similarly, anyone that Learn to Fly: Breakout affects will also do the same. However, Atroe has the choice to decide if other people can see this.

Full Trust Protection:

If Learn to Fly: Breakout affects someone that Atroe has placed full trust in and has connected to them in some way, including by genetics, then they will be given the pathway that will lead to them completing their goal without any injury.