JoJo's Bizarre Adventure: All Star Battle

JoJo's Bizarre Adventure: All-Star Battle (ジョジョの奇妙な冒険 オールスターバトル) is a fighting game based on the JoJo's Bizarre Adventure franchise, developed by CyberConnect2 and released by Namco Bandai Games exclusively for the Playstation 3 on August 29, 2013.

The game includes characters from each story arc, from Part I: Phantom Blood to Part VIII: JoJolion, for a total of 32 in-game characters and 9 DLC characters.

Along with the Anime, it was announced on July 5 2012  to coincide with the 25th anniversary of the series. The game was the winner of the 2012 "Japan Game Awards" and was scored 40/40 by Famitsu.

In the US and EU releases, some names have been changed to avoid copyright issues whilst still retaining the naming themes Araki was aiming for. The game was released on April 25, 2014 in Europe, and April 29th, 2014 in the US.

Gameplay
All-Star Battle has a 2D fighting style with 3D cell-shaded characters. CyberConnect2 is known for making the Naruto: Ultimate Ninja Storm series as well as other anime tie-in games. Gameplay in All Star Battle shares similarities with JoJo's Bizarre Adventure: Heritage for the Future.


 * Each character has a Style button that defines how they fight. This is different from the BB Drive in that many characters share similar Styles. For example, Jotaro's Style summons Star Platinum, a signature trait among most with the "Stand" Style, while Part II Joseph's allows him to utilize the Hamon to charge his Heart Heat Gauge (shared among all "Hamon" Style charcters).


 * The game's HUD contains 3 Gauges: Health, Guard (how long a character can block incoming attacks before a "Guard Break" occurs, and the Heart Heat Gauge. Some characters also have extra icons/gauges over the Heart Heat Gauge:
 * Part II Joseph has a Trick Level that makes any of his Ripple-enhanced attacks permanently stronger every time he counters, with the level capping at 3.
 * Akira has an Electricity gauge that ties in to Red Hot Chili Pepper's available strength.
 * Guido Mista has a display for the amount of bullets he has left in the clip, and Sex Pistols icons above showing who is currently available for use. Johnny has a similar gauge showing his ammunition for Tusk and Tusk's current Act.
 * Pucci has a set of icons showing his progress towards transforming Whitesnake into C-Moon.
 * Vanilla Ice has a gauge that shows how much Cream can be used.


 * One stock of Heart Heat gauge can be used to perform a "Heart Heat Attack" (HHA), while two can be used to perform a "Great Heat Attack" (GHA).
 * Some characters have special attributes of their own: Jonathan can perform his final Ripple which replenishes some of his health after the initial KO, Hol Horse receives a decrease in offensive power and a boost to meter generation if he's fighting a female character, Josuke can have a defense and offense boost along with unflinching if a counter that causes the opponent to insult his hair succeeds, Mista's HHG will decrease if he leaves himself with 4 bullets in his clip for too long, and Johnny, Gyro, and Valentine can collect Corpse Parts for special abilities and bonuses to stats.
 * Once Valentine has collected all Corpse Parts, he can activate Love Train, which reduces damage and deflects projectiles.
 * A Stylish Move can be performed to completely dodge an attack, shown as a character performing one of their signature poses while sliding the the left or right of the attacker. It costs a certain side of the Heart Heat Gauge, but generally gives an opening for a counter-attack.
 * Taunts can deplete the enemy's Heart Heat Gauge if activated while they are down, emphasized by the battle pausing and the camera closing in on the taunting player.
 * The game has chain combos with Weak, Medium, and Strong attacks, but there is also an "Easy Beat" option. Simply pressing the Weak attack button repeatedly, and a character will perform a combo with a HHA at the end.
 * The Easy Beat almost always follows a combo of "Weak attack > Medium attack > High attack > A specific move or set of moves from the character's arsenal > High Heat Attack (if available)".
 * The game's RC mechanic is "Puttsun Cancel". By spending some of the Heart Heat gauge while in the middle of an attack or special move, the player will stop that attack completely, either giving the player a chance to initiate a HHA/GHA, string longer combos, or make moves less punishable.
 * Tandem Attacks have returned for the characters who have the Stand style, still consuming some of the Heart Heat Gauge.
 * There are stage gimmicks. Each stage has two variations; one with all the hazards and Situation Finish on and another with all the stage hazards off.
 * Stage Hazards are activated by someone falling down on a representative series of red waves that stem from the hazard, and have their paths or areas of effect highlighted on the ground.
 * Some hazards occur continuously in set intervals after they have been triggered.
 * Some hazards, such as Weather Report's frog rain, will trigger status effects such as poison, represented by the life bar turning purple.
 * The Philadelphia Coastline's stage gimmick is Ticket to Ride's blessing, rewarding either fighter with a free bar of the Heart Heat Gauge.
 * There are no quick time events in the game.
 * Characters receive an automatic boost in stats when their health is critically low.
 * ゴゴゴ ("Rumbling") Mode: Attack power increases and gauges fill up faster.
 * Preparedness Mode: Attacks no longer make a character wince/flinch. Only 5 characters so far can activate "Preparedness Mode": Giorno, Bruno, Mista, Fugo, and Ermes.
 * Much like the original fighting game, if two attacks of similar properties clash, the fighters will enter a "Blazing Fists" match where they must mash buttons faster than each other to gain a free hit.
 * Steel Ball Run (Part VII) characters, Johnny, Gyro, and Valentine are the only characters who can collect the Corpse parts during a match. They each gain unique benefits for every part they currently have, but lose a part each time they are knocked down. They need to collect 3 parts of the Corpse in exchange for their final advantage in the fight (unlimited Steel Ball gauge and permanent Golden Rectangle mode for Gyro, charging the GHA gauge faster and providing unlimited ammo for Johnny, D4C-Love Train which nullifies projectiles and reduces overall damage for Valentine).

Game Modes

 * Story Mode (A text-based story)
 * Campaign (Only works online)
 * Arcade Mode (Western version only)
 * Versus
 * Practice
 * Customize
 * Gallery Mode
 * Online Mode

Special Attacks (HHA/GHA)

 * Jonathan's HHA is the Scarlet Overdrive he used to defeat Dio. Another Special is "The Last Ripple", which revives him at the cost of his Heart Heat gauge. His GHA is the Sunlight Yellow Overdrive, visually similar to the one he uses against Bruford the Black, with an added combo leading up to the climactic barrage.
 * William Anthonio Zeppeli's HHA trips the opponent before unleashing the Ripple Punch he uses on the frog when first demonstrating Hamon to Jonathan. His GHA is "Taiyou no Hamon (Hamon of the Sun)", where he strikes the opponent with his little finger, readies his Ripple, and obliterates the opponent with a Sunlight Yellow Overdrive-style Zoom Punch.
 * Dio Brando's HHA is his Space Ripper Stingy Eyes. If Jonathan is KO'ed by this move, a special death animation will briefly play of Jonathan futilely trying to block the beams. His GHA is the freezing technique he used against Dire, beginning with a short beat down before shattering his victim while laughing.
 * Joseph's HHA is "This means war!", a 27-round volley of the same Tommy gun he used on Straizo. Alternatively, in the middle of the volley, Joseph can combo the victim into the air, and blast them with Ripple-infused bullets. His GHA is Ripple Clacker Volley, in which he stuns the opponent with a hidden rope, hides clackers behind his back, and then slingshots them to his opponent from all directions.
 * Caesar's HHA is his Bubble Barrier, launching a flurry of ripple bubbles at the opponent with his Bubble Launcher and then creating a giant bubble around them, in the exact same way he assaulted Joseph in their first encounter. His GHA includes launching a multitude of bubble cutters which ambush the opponent and fry them with multiple redirected beams of light; the same technique he performs against Wamuu in his last fight.
 * Lisa Lisa's HHA is her holding the Red Stone of Aja in the air, channeling Ripple power through it and firing a powerful laser, recreating her demonstration to Joseph and Caesar the power of the stone. Her GHA is a counter, where if attacked, she uses her scarf to ensnare the victim before beating them senseless, similar to how she defeated Wired Beck.
 * Esidisi's HHA is the fire-based kick that killed Loggins. His GHA is him sticking his blood vessels inside the opponent from multiple directions and pumping them full of his boiling blood, lighting them aflame.
 * Wamuu's HHA is his Holy Sandstorm, where he shreds his opponent with sand/wind. His GHA is Final Mode: Gathering Gale, turning his horn into a giant wind-based drill and slaughtering his opponent with it.
 * Kars's HHA is "Light Blades". After cutting the opponent, Kars pauses for a moment, then after they fall down, he rushes forward for an instant finishing blow with a delayed effect on them. His GHA is "This is the birth of Kars, the Ultimate Being!!!" By donning the Stone Mask with the Red Stone of Aja embedded in it, Kars evolves into the Ultimate Being. As "Kars (Ultimate Being)", he gains traits of all sorts of living beings to include in his new, powerful moveset, but loses the ability to perform his HHA.
 * Jotaro's HHA is "Have a nice flight", an extended version of Star Platinum's flurry of punches. Rapid taps on the attack buttons lengthen the duration of the attack, ultimately ending with Star Platinum uppercutting the opponent high into the air (used against Hierophant Green during his fight with Kakyoin). His GHA is "You pissed me off", which has Star Platinum launch the opponent into the air with a hard punch before stopping time. He proceeds to deliver a mighty barrage of punches before Jotaro resumes time, sending the opponent reeling. Jotaro can also stop time for up to 10 seconds, requiring a minimum of 2 bars of the Heart Heat Gauge, with time stop length depending on how much he has, and can share stopped time with Jotaro until either of them run out of the HHG, halting movement for whoever runs out first.
 * Old Joseph’s HHA is a counter, in which he charges his Ripple; if attacked, he downs the opponent before jumping high into the air, performing a downward slam on them with Hermit Purple. His GHA has Hermit Purple wrap the opponent, with Joseph slamming them down hard into the ground hard before reeling them in for a powerful Hamon-charged chop to the neck.
 * Avdol's HHA is a combo attack using Magician's Red and his fire, which ends with him blasting the opponent and saying his “YES, I AM” line. His GHA is his Crossfire Hurricane Special, where he decimates the opponent with several of his ankh-shaped fire blasts.
 * Kakyoin’s HHA is “How about this!”, in which Hierophant Green unravels into strings and dives into the opponent's mouth, attacking him from the inside, like he did to Death Thirteen. His GHA is “20m Radius Emerald Splash”, in which he creates a large web of Hierophant Green's string, before launching the opponent into it and ricocheting them over the entire web as he shoots many emeralds all over the screen, ending with a point-blank Emerald Splash.
 * Polnareff’s HHA is “Can’t catch me when I take off the armor!”, which removes Silver Chariot’s armor, making it faster and allowing it to do multiple strikes in one attack similar to a Custom Combo but lowering defense. His GHA is “Gives you chills, doesn't it?”, a very fast assault with Silver Chariot’s afterimages that attacks the opponent from all sides, before skewering them completely.
 * Iggy's HHA is a wave of sand, followed by The Fool lifting the foe up into the air before pile-driving them into the ground. His GHA is a massive sand wave that smashes the opponent into the air, before Iggy himself dives forward and bites the opponent on the nose, similar to his victory over Petshop. In his alternate costume, when Iggy dives into the opponent, he instead clamps onto their head and then farts directly into their face, similar to what he did to Polnareff frequently.
 * Hol Horse's HHA is a rapid fire volley of 4 - 12 bullets with Emperor that curve back to hit the opponent 8 - 24 times, with quick taps on the attack button increasing his number of shots. His GHA has him shoot a glass bottle over his opponent as to allow J. Geil's Stand, Hanged Man, to stab them in the shoulder (similar to his finisher in Heritage for the Future), while Hol Horse shoots them in the forehead, similar to how the two defeated Avdol.
 * Vanilla Ice's HHA has him use Cream to devour his victim before spitting them out, reminiscent of his devouring of Avdol's freshly severed arms. His GHA has Cream carve a violent closing spiral on the opponent before thrashing them relentlessly.
 * DIO's HHA has him kick the opponent into the air, stop time, and throw a barrage of knives, resuming time as they fly at the opponent. His GHA is his infamous "ROAD ROLLER" where he stops time, then drops a steamroller on his opponent, repeatedly smashing it before resuming time to let it explode. If the opponent is Jotaro, the player can input the combination for Jotaro's own time stop to nullify the damage of the final explosion, which will also cause a special scene to play. DIO can also stop time depending on how much of the Heart Heat Gauge he has, requiring a minimum of 2 bars, with time stop length depending on how much he has, and can share stopped time with Jotaro until either of them run out of the HHG, halting movement for whoever runs out first.
 * Josuke Higashikata's HHA has Crazy Diamond punching his opponent repeatedly before sending them flying. Additional input causes Crazy Diamond shoot a piece of glass through his opponent, only to have it boomerang around and hit them again, at the cost of extra meter. His GHA has him actually heal the enemy to their maximum health before having Crazy Diamond's "DORA" barrage them into submission, similar to how he defeated Yuuya Fungami.
 * Okuyasu Nijimura's HHA uses his Stand erase the immediate area in front of him; it can be charged to increase the damage and range. His GHA has him use The Hand to repeatedly attack the opponent with its power, and after a final hit, he grins, with a flowerpot flying out of nowhere and hitting him in the face, causing a sliver of damage to himself as well, similar to how Okuyasu defeated himself against Josuke.
 * Koichi Hirose's HHA is Echoes 3 Freeze, which will make the opponent heavier, temporarily slowing their movement and removing their ability to jump. His GHA has Act 1 pelting the victim with a barrage of deafening sounds, Act 2 knocking them high into the air, and Act 3 beating them up with 3 Freeze and inflicting his increased gravity on them, causing them to fall down hard.
 * Rohan Kishibe's HHA is "I’ll take your 'Reality' for myself!", in which Heaven's Door turns a small section of the opponent's face into "material" before Rohan rips out a page. The damage is realatively small, but he seals their special moves for 5 count of the battle timer. His GHA is "I've got the perfect safety lock for you!", in which Heaven's Door knocks the opponent over, converting their entire face into material, allowing Rohan to write down “I cannot attack Kishibe Rohan” on the opponent before delivering a hard palm to their face to close it. This GHA seals off every possible attack for 5 counts of the battle timer.
 * Shigekiyo Yangu's HHA is a splash of Harvests knocking the opponent back. His GHA is Harvest swarming and covering the opponent head-to-toe, each individual Harvest beating them up before they all punch simultaneously to send the opponent flying.
 * Akira Otoishi's HHA involves Red Hot Chili Pepper, grabbing his opponent using only its pinky and turning them into electricity, dragging them into the ground, moving around and damaging them while Akira starts playing on his guitar, ending with them being reconverted back into human form and sent flying. His GHA makes imaginary spot lights shine on Akira wailing on his guitar as if he were performing at a concert, all while Red Hot Chili Pepper endlessly beats his opponent to the rhythm.
 * Yoshikage Kira's HHA, "I’ll blow you to smithereens!", has Killer Queen perform a downward chop at the opponent that primes them. Then, after blowing them up into the air multiple times, Killer Queen triggers one final explosion while Kira adjusts his tie. His GHA, "Sheer Heart Attack", has him launching Sheer Heart Attack into his opponents torso, knocking them back as the tank leaps, only to fall down and explode on them at point-blank range. Sheer Heart Attack homes in on the opponent for as long as the GHA button is held, otherwise flying up and out of sight. If in a fight with Koichi, Echoes Act 3 can slow down Sheer Heart Attack dramatically.
 * Kosaku Kawajiri (Kira)'s HHA has Killer Queen expose Stray Cat from a compartment in its stomach, allowing it the conjure an air bubble; if the opponent attacks him, they get blown back by said air bubble as Kira measures out the distance before shooting a powerful air bomb at them. His GHA is Bites The Dust, where Kira brings out Hayato, who subsequently runs from him and potentially into the opponent. By then the camera zooms into the opponent's eye, where the image of Killer Queen is in it as Hayato screams shortly before the opponent is detonated from the inside, activating the time loop. The round timer rewinds ten seconds and Kosaku regains some health. If the opponent has gone through a transformation (i.e. Gold Experience Requiem, Made In Heaven), they are reverted back to their previous states.
 * Giorno’s HHA is “The sharp pains… They’re hitting me slowly!...”, a slow-motion punch of Gold Experience to the opponent's face. His GHA is “Never-ending End”, in which Gold Experience is pierced with the Arrow and transformed into Gold Experience Requiem, gaining new abilities and increasing his power exponentially, albeit temporarily. This can be interrupted if the opponent lands a hit on him during the transformation.
 * Bruno Buccellati's HHA has Sticky Fingers opening a hole into the ground which he throws his opponent into, closes it up, and pummels them. This beat-down is not seen, only heard, which then ends with Bruno bodily slamming the opponent to the ground from the air, slightly damaging himself in the process. His GHA uppercuts the opponent into the air from a zipper below them, before both Bruno and Sticky Fingers come out from that same zipper to deliver his famous barrage of punches used against Pesci, ending with him saying "Arrivederci!" ("Farewell!") as the opponent is sent flying.
 * Narancia's HHA is “Get them with the big one!”, in which Aerosmith carpet bombs the area, dealing more damage the closer the opponent is.  His  GHA is “Volare Via!” Aerosmith shoots the opponent into the air, after which Narancia says "Volare via!" ("Fly Away!") before Aerosmith drops a bomb on the foe.
 * Mista's HHA is “I’ll shoot the hell out of you!”, in which he shoots a single bullet bullet which is broken into 7 pieces by his Stand, and launched against the opponent. His GHA is “Now I’m serious”, in which Mista shoots 6 bullets that leave the opponent open, before quick reloading (dropping bullets into the chamber from his hat) and unloading into them, each bullet getting redirected by Sex Pistols multiple times, ending with Sex Pistols kicking the last bullet in group unison straight into the opponent's forehead.
 * Pannacotta Fugo's HHA is a barrage of fists from Purple Haze, ending with the opponent being infected by his virus. His GHA is Purple Haze turning into Purple Haze Distortion and Fugo biting one of the capsules so the opponent starts dissolving from the virus, then Purple Haze violently pummels the opponent spreading the virus into their system even more, similar to how Illuso was killed.
 * Diavolo's HHA is Epitaph, allowing him to see into the future with 100% accuracy. While in this mode, Diavolo dodges most of the enemy's attacks automatically with a Stylish Action, but without depleting his Guard Gauge. His GHA is “Pinnacle of Eternity!”, where he takes a pose, and should he be hit during said pose, he will erase time, leaving behind an image of his opponent before King Crimson emerges behind the victim and chops into their clavicle.
 * Jolyne Cujoh's HHA is a barrage with a baseball, like she did against Mirashon. Similar to the manga, it is listed by the game as an 1000-hit combo. Her GHA is her wrapping her opponent up with Stone Free's net, striking the bound opponent several times herself, then lets Stone Free finish the opponent.
 * Ermes Costello's HHA has Ermes pull out a sticker and place it on her head, creating a duplicate. If hit, her and Kiss kick the opponent back before Kiss pummels the opponent, after which Ermes pulls the sticker from her head. Her GHA places stickers on her opponent's head causing a duplicate to appear as Kiss beats them repeatedly, gradually raising them into the air, before Ermes snatches the sticker off, causing big damage as their heads fuse back together. This is similar to how she killed Sports Max.
 * Annasui's HHA is a barrage of uppercuts by Diver Down, sending the victim flying to where DD strikes them again. His GHA is using Diver Down to phase into the opponents' bodies, destroying them from the inside before delivering a final kick that pierces them.
 * Pucci's Stand evolves with special techniques. His HHA with Whitesnake has him pull a disc out of the opponent, sealing Style-related moves from them. Whitesnake otherwise has no GHA. After speaking the 14 words to the Green Baby, Whitesnake evolves to C-Moon (ECH). C-Moon's GHA has Pucci grab a piece of metal and float upward. Should he successfully avoid getting hit after roughly 2 seconds, C-Moon evolves to Made in Heaven, causing Pucci to move faster and the opponent to move slower as the both of them are teleported to the Big Bang in space. If the C-Moon GHA is used on the Kennedy Space Center stage, a special scene plays with Pucci jumping onto a nearby shuttle.
 * Johnny's HHA has different animations as it makes Tusk grow from Act 1 to Act 4 (collecting the corpse parts has the same effect).
 * His HHA with Act 1 makes Act 2 appear and shoot to the ground, hitting the opponent.
 * His HHA with Act 2 has Johnny shoot himself with Act 3 before Act 3 sends a hole after the opponent, resulting in him appearing behind them and shooting them repeatedly.
 * His HHA with Act 3 and Act 4 has Act 4 appear and starts a barrage of punches, hitting the target into the ground before a second barrage pummels them while they are down.
 * His GHA has him thrown off his horse, activating Act 4, after which he shoots his opponent before Tusk flies in and starts punching them repeatedly, before bearing through the opponent with an enlarged Tusk Act 4 head appearing behind the opponent, similar to how he attacked Funny Valentine. If this GHA is used against Valentine, a special scene plays where Valentine immediately activates D4C Love Train, only for Tusk to rip through it and punches D4C in the face.
 * Gyro's HHA is a double Steel Ball attack which can be done on the horse as well. When he has a corpse part or multiple, he produces Scan. His GHA is a Steel Ball attack with Ball Breaker infusing itself with the Steel Ball, invoking the Super Spin, lifting the target into the air as a result as Ball Breaker comes out from behind them. If used against Valentine, a special scene plays where Valentine activates D4C Love Train, only for Ball Breaker to appear on the other side of the barrier, fly over Valentine's shoulder, and detonate.
 * Funny Valentine's HHA has him taunt the opponent, setting up a counter where if the opponent hits him, he gets knocked back, causing multiple clones of Valentine from parallel worlds to appear and beat the opponent up before they uppercut the opponent in unison. When all corpse parts are collected, D4C-Love Train is activated, raising his defense and gaining invulnerability to projectiles. His GHA has him pulling the opponent to a parallel world and throwing them at their alternate version, creating a paradox and obliterating both of them as they dissolve into Menger Sponges like he did against Wekapipo.
 * Josuke (JoJolion)'s HHA has him use Soft & Wet's Plunder ability to take the eyesight of his enemy, causing them to keel over, like what he did to Joushuu. His GHA is him using Soft & Wet's soap bubble to steal the friction from his opponent's body, then after a barrage of attacks, Soft & Wet hits them one final time, sending him spinning out and colliding with the stage wall.
 * Ikuro's HHA is him firing the same large laser rifle he used to defeat Walken, while his GHA starts with him using Meltedin Palm Phenomenon into their faces before throwing them down, striking his opponent repeatedly with his Arm Sabers, grab the foe again by the throat and slam them hard onto the ground enough for the body to bounce, and electrify them with the Baoh Break Dark Thunder Phenomenon.

Unique Special Attacks
In certain match-ups and under certain conditions, the special attacks for some characters change to how they are panned out in the manga. The examples include:
 * Dio's HHA on Jonathan: When Space Ripper Stingy Eyes K.O.'s Jonathan, he will futilely attempt to block the lasers with his hands. He will also whisper "Erina..." as he falls.
 * Iggy's GHA changes depending which "costume" Iggy is using. If he is using his "realistic first appearance" alternate costume, after his GHA combo, he will fart in the opponent's face, like he did with Polnareff. If Iggy is using his "normal" costume, instead of farting, he will bite the enemy's nose (referencing his final move during his fight with Petshop).
 * DIO's blood-sucking grab on Jonathan or any of his descendants (except for Johnny and JoJolion Josuke), after performing the move, he will stab his temple and taunt the opponent saying "This is the greatest kind of high!".
 * If DIO's HHA is used during stopped time, instead he will just throw a wave of knives in a forward direction at the opponent.
 * If DIO's GHA is used against Jotaro, Jotaro will retaliate with an "'ORAORAORA'" barrage from the underside of the steam roller. At some point during the animation, if Jotaro activates his own time stopping ability, 2 bars of Jotaro's own Heart Heat Gauge will be used as soon as the steam roller explodes and a new animation will begin, recreating the moment Jotaro stopped time himself to escape Dio's onslaught and damage will be minimized.
 * Okuyasu's The Hand ability can neutralize Kosaku's air bombs.
 * Kira's GHA on Koichi, when Sheer Heart Attack is activated, Koichi can slow it down by using Echoes Act 3's special attack "S.H.I.T." or his HHA.
 * Kawajiri's HHA or GHA KO'ing Rohan results in him shouting "'Koichi-kuun!'" when the bomb goes off.
 * Kira's HHA or GHA KO'ing Shigekiyo results in him shouting "'Josukeeee!'" when the bomb goes off.
 * Giorno's HHA on some certain characters:
 * When Jonathan is hit, Gold Experience jabs its thumb into Jonathan's eye, similar to what Dio did during their fighting match in their youth.
 * When Dio is hit, his left eye and the left half of his mouth will close up and seem dead, similar to the state he was put in after being bisected by Jonathan.
 * When Joseph is hit, his face will either contort into a similar reaction to his "OH NO!" face or contort into the face formed when the woman possessed under Caesar's ripple punches him when Joseph and Caesar first fight.
 * When Lisa Lisa is hit, she'll put her hand up to her face to cover it, used in the same manner as when she tried to hide her crying for Caesar.
 * When Esidisi is hit, his eyes begin to tear up, hinting at the fact he bawls to calm himself down.
 * When Old Joseph is hit, his face contorts into his iconic "OH! MY! GOD!" face.
 * When Polnareff is hit, his tongue will comically stretch up to his right ear similar to a situation where he was held at gunpoint by Hol Horse and tried to warn the others where he was.
 * When Hol Horse is hit, he will spit his cigarette out from his mouth.
 * When Vanilla Ice is hit, his face contorts similar to how he is enraged being fatally wound by Polnareff at near before dissolving into a dust.
 * When DIO is hit, Gold Experience will punch his head in the temple, where Jotaro punched him during their fight (crushing that part of his skull) during the battle between them.
 * When Rohan is hit, his face contorts to the face he had getting punched by Josuke for first time (after getting taken by surprise by Josuke's unexpected retaliation).
 * When Shigechi is hit, his face contorts similar to how he looked when Kira blew him up, disfiguring it.
 * When Kira is hit, his face contorts in a fashion similar to when he was first hit by Star Platinum.
 * When Kawajiri is hit, his face contorts similar to what happened after Yoshihiro's death.
 * When Buccellati is hit, his jaw contorts extremely and a tooth will fly from his mouth, recreating the scene when he first gets punched in his first fight with Giorno.
 * When Diavolo is hit, his face contorts similar after getting punched by Gold Experience Requeim.
 * When Pucci is hit, Gold Experience will hold Pucci's head with the left hand to stop him from using a gravitation ability while punching him with the right, resembling how Pucci was defeated by Weather Report at the end of Stone Ocean.
 * When Gyro is hit, his Go! Go! Zeppeli! teeth are shown when his mouth is open due to the punch.
 * When Valentine is hit, his face contorts to look similar to the one caused by Tusk Act 4 pummeling D4C.
 * When Josuke (JoJolion) is hit during the close up on his face his 'four eyes' and 'two tongues' brought on from him fusing with Yoshikage Kira will be clearly visible to see.
 * When Baoh is hit, his reaction will be different depending on how much health he has.
 * At high health, his expression will not change in the least.
 * At low health, where his pupils are visible and Ikuro is more in control of his Baoh form, Baoh's face will repeatedly distort left and right.
 * If Pucci's GHA is used on the Kennedy Space Center stage, an extra scene will play where Pucci jumps onto a nearby shuttle and activates Made In Heaven.
 * Pucci's Hallucination attack is unique depending on the victim:
 * When Jonathan is hit, he will try to clean his mouth with his handkerchief (similar to when he tried to clean it after getting beat up as a boy).
 * When Dio is hit, he holds his head as when he was bisected by Jonathan and trying to fix it.
 * When Caesar is hit, he'll start swinging at the air (similar to him attempting to hit Wamuu while his body is too exhausted).
 * When Lisa Lisa is hit, she places her hand near her face (much like her reaction to Caesar's death)
 * When DIO is hit, he starts clawing at his own body as when after he was healed with Joseph's blood.
 * When Old Joseph is hit, he makes his "OH MY GOD!!!" expression, hands holding his face.
 * When Iggy is hit, he'll act like a "normal dog" and play dumb (this was used in order to fool Pet Shop).
 * When Okuyasu is hit, he places his hand to his mouth in an attempt to try to "catch his teeth" (Pearl Jam chapters).
 * When Rohan is hit, he punches himself much like he did when his Stand was under Boy II Man's control.
 * When Kira is hit, he starts looking at his hands (waking up in Reimi's Alley after his death).
 * When Diavolo is hit, he'll make the same pose during one of his "many deaths".
 * When Gyro is hit, he curls his hair between his fingers and widens his mouth (mocking Funny Valentine).
 * Gyro's GHA on Valentine, when Ball Breaker makes contact, instead of directly drilling into Valentine, it passes by him before detonating.
 * Johnny's GHA on Valentine, when Valentine collects all the corpse parts and Johnny activates Tusk Act 4, it breaks through the barrier protecting Valentine, then proceeds to pummel D4C in Valentine's stead.

Stages
There are 12 stages, 1 or 2 from each series, and one special stage. Each stage has two variations type, one with all the stage hazards and situation finishes on and another with the same hazards off, which can be changed on the Stage Select Screen.
 * Dio's Castle (from Part I: Phantom Blood): Windknights
 * Stage Hazard: A chandelier falls from the ceiling, damaging whoever is directly underneath it.
 * Situation Finish: Loser is sent flying off the balcony (recreating Dio's first defeat).
 * The Battlefield (from Part II: Battle Tendency): Skeleton Heel Stone
 * Stage Hazard: Vampire Horses charge through the players.
 * Situation Finish: The Vampire Horses will trample the loser to death.
 * DIO's Mansion (from Part III: Stardust Crusaders)
 * Stage Hazard: Nukesaku jumps down and attacks the players.
 * Situation Finish: Thrown out the second story window (Vampires and Pillar Men will be disintegrated by the sun's light, normal characters will merely fall to their deaths).
 * Cairo Streets (from Part III: Stardust Crusaders)
 * Stage Hazard: Wilson Phillips' car will drive through the players on DIO's orders.
 * Situation Finish: Loser is sent crashing into a water tower recreating Kakyoin's death scene.
 * Morioh (from Part IV: Diamond is Unbreakable)
 * Stage Hazard: Faulty wiring shocks the puddles around the stage, stunning anyone hit as a result (Akira is the only one who is immune. Instead his electricity gauge will be completely replenished.)
 * Situation Finish: Loser is dragged by the hands in Reimi's Alley to the world of the dead.
 * Kira Estate (from Part IV: Diamond is Unbreakable)
 * Stage Hazard: Yoshihiro Kira/Atom Heart Father attacks the players, knife in hand.
 * Situation Finish: Loser is thrown into a stack of books. One of them flips open revealing Yoshikage Kira's various nail clipping records and a message where he declares that he cannot be stopped.
 * Rome Streets (from Part V: Vento Aureo)
 * Stage Hazard: Secco/Oasis liquefies the ground, damaging players in the designated areas.
 * Situation Finish: Loser is thrown into a garbage truck similar to what happened with Ciocolatta at Giorno's hand.
 * Naples Station (from Part V: Vento Aureo)
 * Stage Hazard: Pesci's Beach Boy flies out of the train seeking a target.
 * Situation Finish: Pesci's Beach Boy hooks the opponent by the head from the train. The train then departs and the unfortunate loser is dragged away.
 * Green Dolphin Street Prison (from Part VI: Stone Ocean)
 * Stage Hazard: Weather Report's poisonous frog rain. Players hit by the frogs will be poisoned and lose gradually lose health.
 * Situation Finish: Whitesnake steals a Stand Disc from the fallen opponent (If Pucci himself is fighting on this stage, Situation Finish will not work).
 * Kennedy Space Center (from Part VI: Stone Ocean)
 * Stage Hazard: C-Moon sends various objects falling to where the players are.
 * Situation Finish: Sent flying off the space shuttle to the ground and then falls down towards the horizon.
 * Made In Heaven's Big Bang (from Part VI: Stone Ocean)
 * This stage is only available as part of Pucci's GHA. After Pucci evolves Whitesnake into C-MOON, and then Made In Heaven, the fight moves to outer space with the players standing on a road of light representing the rapidly changing universe. During this special stage, Enrico will move faster while the other player moves far slower although Giorno can use his GHA to activate Gold Experience Requiem and nullify the effect and Kosaku-Kira's GHA will revert the stage back to the original stage before the GHA was used. This stage is the only stage that lack Hazards or Situation Finishes of any kind.
 * Along the Philadelphia Coastline (from Part VII: Steel Ball Run): The Atlantic Ocean
 * Stage Gimmick: Lucy Steel's Ticket to Ride grants players a bar of Heart Heat Gauge.
 * Situation Finish: Loser is tossed into a sign warning travelers about bears.
 * Wall Eyes (from Part VIII: JoJolion)
 * Stage Hazard: Yasuho Hirose's Paisley Park activates, drawing Joushuu Higashikata to her as he runs about the stage barging through anyone in his path.
 * Situation Finish: Loser is sent flying right near Yasuho, who screams in surprise, causing Joushuu to get angry and smash the loser's head with a rock.

Unplayable characters
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8
 * Speedwagon - He is seen in the background of the Dio's Castle stage and he's the main explanatory character on the game (Main Menu).
 * Doobie - He appears in the background of the Dio's Castle stage.
 * Erina Pendleton
 * Wang Chan - He appears as the navigation character for the gallery mode store.
 * George Joestar I - Appears as a support in campaign mode.
 * Dire - Appears as a support in campaign mode.
 * Aztec Chief - He appears as one of the supports in campaign mode.
 * Rudol von Stroheim: Appears as a support in campaign mode.
 * Loggins - Appears as a explanatory character in Practice Mode.
 * Messina - Appears as a explanatory character in Practice Mode.
 * Oingo & Boingo - They appear together as explanatory characters in one of the game's menus (Art viewer).
 * Daniel J. D'Arby - He appears as an explanatory character in one of the game menus (Customization) and is a support in campaign mode.
 * Telence T. D'Arby - He appears in the game commercials and as the explanatory character for the Character Gallery.
 * Devo - Appears as a support in campaign mode.
 * Cameo - His stand, Judgement, appears as a support in campaign mode.
 * Enya - Appears as a support in campaign mode.
 * Nukesaku: He is seen in the Dio's Mansion stage, as a stage hazard.
 * Wilson Phillips: shows up as a stage hazard in the El Cairo stage.
 * Khan: He appears as one of the manga moments in the mode explained by Terunosuke Miyamoto.
 * Reimi - She appears as an explanatory character in one of the game's menus (Story mode part selection), she also makes a cameo on the Morioh stage, as part of the Situation Finish (where only her voice is heard, explaining the Alley's Hands to the defeated character).
 * Tonio Trussardi - Appears as a support in Campaign mode.
 * Hayato Kawajiri - He appears as part of Kosaku (Kira)'s GHA "Bite The Dust"
 * Terunosuke Miyamoto - He is an explanatory character on one of the game's menus.
 * Tamami Kobayashi - appears as a support in Campaign mode.
 * Toshikazu Hazamada - appears as a support in Campaign mode.
 * Ken Oyanagi - appears as a support in Campaign mode.
 * Yoshihiro Kira: He appears in the Kira's Estate stage as a stage hazard.
 * Leone Abbachio - He is one of the explanatory characters on the game's menus (BGM viewer).
 * Coco Jumbo - It appears in the Naples Train Station stage in the fountain.
 * Pesci - He shows up as a stage hazard in Naples.
 * Prosciutto - He appears in the Naples Train Station stage, entering the train with Pesci, he also motivates Pesci to be a stage hazard.
 * Melone - He appears as an explanatory character in one of the game menus (Options).
 * Ghiaccio - He appears as an explanatory character in one of the game's menus (JoJo Dictionary).
 * Risotto Nero - His stand (Metallica) appears in the loading screen.
 * Cioccolata - He appears as a support in Campaign mode.
 * Secco - Shows up as a stage hazard in Rome.
 * Doppio - He appears during Diavolo's entrance animation.
 * Emporio Alnino - He appears as part of the stage hazard in The Kennedy Space Center and as an explanatory character in one of the game menus (Gallery Mode). His voice is also heard in the ending text in Part VI's story-mode segment.
 * Weather Report - He appears as a stage hazard on Green Dolphin Street Prison.
 * Green Baby - It appears as part of Pucci's evolution to obtain C-Moon.
 * Foo Fighters - appears as a support in Campaign mode.
 * Dragon's Dream - appears as a support in Campaign mode.
 * Donatello Versus - appears as a support in Campaign mode.
 * Lucy Steel - She is seen in the background of the Atlantic Ocean stage as a stage hazard.
 * Stephen Steel - He is seen in the background of the Atlantic Ocean stage and he is also an explanatory character on one of the game's menus (Campaign).
 * Poco Loco - appears as a support in Campaign mode.
 * Wekapipo - appears as a support in Campaign mode.
 * Sugar Mountain - appears as a support in Campaign mode.
 * Ringo Roadagain - He appears as an explanatory character in one of the game's menus (Versus).
 * Diego Brando from Another Universe - He's heard during the ending text for Part VII's story-mode segment, and is referred to as "Dio."
 * Yasuho Hirose - She is seen in the background of the Wall Eyes stage with her stand (Paisley Park).
 * Joushuu Higashikata - He shows up as a stage hazard in the Wall Eyes stage.

Campaign Mode Surprise Supports
Searching for an opponent Boss fight Pre-Fight Post Fight
 * Ken Oyanagi - Challenges the player to a game of Rock Paper Scissors. Paying 1 extra energy bar will take away one of the options for Ken, Paying 2 bars will leave Ken with only one choice. Winning will allow you to select one of the bosses as your next opponent
 * Cairo Informant - If you pay him 2 extra energy bars, you can select a boss for your next opponent.
 * Cioccolata - Activates Green Day and Gives extra damage if you spend more energy bars
 * Foo Fighters - gives you two choices: Either inflict 150 HP to any boss, or gain 1 energy bar of health
 * Dire - Performs his Thunder Split attack and decreases opponent's HP by 40% for the next fight. If you pay an extra energy bar, he performs Thunder Cross Split Attack and decreases opponent's HP by 60% for the next fight.
 * Rudol von Stroheim - Shoots up the opponent with his machine gun, decreasing their health by 40%
 * Daniel J. D'Arby - Plays a game with 10 cards, 1 loser and 9 winners. Picking a winner will give you an advantage effect in the next fight.
 * Devo - Activates Ebony Devil, by paying either 0, 1, or 2 energy bars, the effects vary from low, medium, or high depending on the energy spent.
 * Judgement - By paying 2 energy bars, you can select three special advantages for the next fight.
 * Toshikazu Hazamada - Activates his stand and gives you one support card. Which is a random copy of a support card already in your inventory.
 * Tamami Kobayashi - Gives you 1 costume or color item from the boss.
 * Dragon's Dream - Inflicts one effect on the next fight, and won't tell you what it is unless you pay 1 life bar.
 * Wekapipo - Activates Wrecking ball and disables the opponent's Heart Heat gauge for the next fight
 * George Joestar I - Appears after a loss and makes the Quality, Time, and Life scores for the next fight all S rank.
 * Ringo Roadagain - Appears after a loss and gives you a choice of re-trying the last fight by activating Mandom.
 * Enya - will play a game similar to D'arby's, but with 2 losers and 3 winners. Paying energy bars will get rid of the losers. If you win, you get 2 medals.
 * Tonio Trussardi - gives the player a meal, awarding you one energy bar.
 * Poco Loco - Refills your entire energy bar.

Name Changes
Some of the names in the non-Japanese territories were changed to avoid copyright lawsuits. Namco Bandai pledged to change the legally-risky names while keeping the patterns Hirohiko Araki aimed for, without obscuring the name references. Below is a list of the name changes that are more than just spelling:

Part 1


 * Tarkus and Bruford are renamed "Tarukus" and "Blueford" respectively, matching the official subs.
 * Erina Pendolton's name is spelt "Pendleton."

Part 2
 * "Santana" has been changed to "Santviento" to match the official subs. Initially, his name was "San Tan" in some press releases.
 * Messina and Loggins are renamed to "Meshina" and "Loggs".

Part 3
 * "Jean Pierre Polnareff" was changed to "Jean Pierre Eiffel.", where instead of referencing French artist Michel Polnareff it is likely a reference to Eiffel 65 along with the Eiffel Tower in France. This change has attracted some confusion from fans owing to how previous Part 3 properties with official English releases retained the original name with no problems.
 * "J. Geil" was changed to "Centerfold", after the song by his original namesake, the J. Geils Band. This change also attracted confusion as it was used without issue in the OVA's English dub, as well as a slight change to "J. Gale" in the Capcom game's English release.
 * "Oingo & Boingo" retain the "Zenyatta & Mondatta"  rename from the Viz manga release.
 * Daniel J. and Telence Trent D'Arby are changed to "D'Arby Elder" and "D'Arby Younger" respectively.
 * "Devo" retains his "Soul Sacrifice" rename from the Viz manga.
 * "Vanilla Ice" is changed to "Cool Ice".

Part 4
 * Josuke's stand "Crazy Diamond" was renamed as "Shining Diamond", retaining the Pink Floyd reference. One subtitle in Story mode mistakenly retains the original name, however.
 * Kira's stand "Killer Queen" was renamed as "Deadly Queen". "Bite The Dust" remains unchanged. The renaming merely swaps the adjective word. An earlier EU press release retained "Killer Queen" nonetheless.
 * "Stray Cat" was renamed as "Feral Cat", with Stray and Feral being an identical terminology, hence the renaming.
 * Koichi's stand "Echoes" was renamed as "Reverb", a near-synonym of the original Stand name.
 * Ken Oyanagi's stand "Boy II Man" was renamed as "BoyManMan", a variation.
 * Mikitaka Hazekura's stand "Earth, Wind, and Fire" was renamed as "Terra Ventus". It is the original Stand name (sans the word fire) in Latin.
 * Yuuya Fungami's stand "Highway Star" was renamed "Highway Go Go".
 * Terunosuke Miyamoto's stand "Enigma" was renamed "Misterioso", the Spanish word for "mysterious".
 * Tonio Trussardi's stand "Pearl Jam" was renamed "Opal Jam", a variation.
 * Akira Otoishi's stand "Red Hot Chili Pepper" is shortened to "Chili Pepper".

Part 5
 * Giorno's stand "Gold Experience" was renamed as "Golden Wind", after Part 5's title. As a result, Gold Experience Requiem is also renamed, Golden Wind Requiem.
 * Mista's stand "Sex Pistols" was renamed as "Six Bullets", directly describing the Stand.
 * Buccellati's stand "Sticky Fingers" was renamed as "Zipper Man", a reference to the original Album cover, where you can only see a man's zipper.
 * Narancia's stand "Aerosmith" was renamed as "Li'l Bomber", wherein the changed name is based on the Stand's overall look.
 * Fugo's stand "Purple Haze" was renamed "Purple Smoke" according to the English credits, changing the adjective.
 * Pesci's stand "Beach Boy" was renamed as "Fisher Man".
 * Diavolo's stand "King Crimson" was renamed as "Emperor Crimson".
 * Leone Abbachio's stand "Moody Blues" was renamed "Moody Jazz", a swap of music terminology.
 * Ghiaccio's stand "White Album" was renamed "White Ice".
 * Sale's stand "Kraftwerk" was renamed "Arts & Crafts", by using a similar term to the original.
 * Secco's stand "Oasis" was renamed "Sanctuary", a near-synonym.
 * Cioccolata's stand "Green Day" was renamed "Green Tea".
 * Formaggio's stand "Little Feet" was renamed "Tiny Feet", a mere swap of adjective.
 * Melone's stand "Baby Face" was renamed "Babyhead".
 * Trish's stand "Spice Girl" was renamed "Spicy Lady".

Part 6
 * Jolyne's stand "Stone Free" was renamed as "Stone Ocean", after Part 6's title.
 * Hermes's stand "Kiss" was renamed as "Smack", an identical word.
 * Pucci's stands were renamed: "White Snake" was renamed "Pale Snake", "C-MOON" was renamed "Full Moon", "Made in Heaven" was renamed "Maiden Heaven".
 * "Weather Report" was renamed "Weather Forecast", a synonym of the Stand name.
 * "Narciso Anasui" was renamed "Narc Anastasia".
 * Thunder McQueen's stand "Highway to Hell" was renamed "Highway to Death".

Part 7
 * Ringo Roadagain's stand "Mandom" was renamed "Mando".
 * Funny Valentine's stand "Dirty Deeds Done Dirt Cheap" uses the shorthand name "D4C" for all references to the Stand itself. His GHA is retitled "Filthy Acts, at a Reasonable Price".
 * "Sugar Mountain" is changed to "Snow Mountain".

Part 8
 * No alterations were done on PART VIII's elements.

Trivia

 * The game was promoted by All-Star Battle League, a fan-based tournament that is a competition created in order to promote All-Star Battle. It was announced on June 9, 2013 with the fifth trailer of the PS3 game. The event consists of all the characters announced, with Yoshikage Kira being the only DLC-Character to be in.
 * This is the first and only game so far to have all the major protagonists and antagonists as playable characters.
 * The Special Edition was sold out in 20 minutes just after ordering was opened on Amazon. The 89th reopening of ordering was sold out in 23 seconds, and 92nd reopening was finished in 12 seconds.
 * CyberConnect2 president and CEO Hiroshi Matsuyama explained that JoJo’s Bizarre Adventure All-Star Battle was conceived “partly thanks to” the 2006 video game JoJo’s Bizarre Adventure: Phantom Blood. When that game was finished the idea of a new game involving all the parts came out.
 * This is the second game to have more than one Dio as playable character (Dio Brando from Part 1 and "DIO" from Part 3), Heritage for the Future had two versions of Dio as well (DIO with The World and "Shadow Dio"). It's also interesting to note that the latter involves two versions of Dio from Part 3 while ASB consists of versions from different parts.
 * The game has received a perfect score (40/40) from Famitsu magazine, making JoJo All-Star Battle the only licensed video game as well as the only fighting game to receive a perfect score from Famitsu.
 * Most of the Stand users can perform Rush Mode according to their moves' properties. The Rush Mode is itself a throwback to Heritage for the Future's Blazing Fists Match. So far, Jonathan is the only non-Stand user to perform the Rush Mode by using his Overdrive Barrage move.
 * List of the characters that can perform Rush Mode:
 * Jonathan Joestar
 * Jotaro Kujo
 * Jean Pierre Polnareff
 * DIO
 * Josuke Higashikata
 * Giorno Giovanna
 * Bruno Buccelati
 * Guido Mista
 * Narancia Ghirga
 * Jolyne Kujo
 * Johnny Joestar
 * Josuke Higashikata (Jojolion)
 * The reveal of Baoh as a playable character makes it the second time Cyber Connect 2 has included a character from a different series into one of their fighting games; the first being Naruto Shippuden: Ultimate Ninja Storm 2 because Masashi Kishimoto, the creator of the Naruto series designed an alternate costume for Lars Alexandersson in Tekken 6. For Ultimate Ninja Storm 2 CC2 included Lars as a playable character with the costume design Kishimoto made. The only difference with Baoh is he's an earlier creation of Araki's that predates JJBA.
 * Some of the characters OST's in the game are references from other songs related to the characters due to Araki's love for progressive music having an influence in him naming his characters and Stands from Part VI onwards.
 * Yoshikage Kira's theme features a similar riff to "Killer Queen" by Queen.
 * Akira's theme features a similar riff to "Can't Stop" by Red Hot Chilli Peppers.
 * Will A. Zeppeli's theme features a similar riff to "Kashmir" by Led Zeppelin.
 * Rohan's theme features a similar riff to "Knocking on Heaven's Door" by Bob Dylan.
 * Eisidisi's theme features a similar riff to "Back In Black" by AC/DC.
 * Jolyne's theme features similar riffs to "stone free" and "Purple Haze" by Jimi Hendrix.
 * Ermes's theme features a similiar riff to "Back Magic Woman" by Carlos Santana.
 * Anasui's theme features a similar riff to "Hang 'Em High" by Van Halen.
 * Baoh's theme features a similar riff to "Faithfully" by Journey and also "Tough Boy", the opening theme of Hokuto no Ken 2 (Fist of the North Star 2).
 * Interestingly, Funny Valentine's theme has a similar tune to the end of "Another One Bites the Dust by Queen".
 * The song that plays at the end of Part 6's story mode sounds similar to "Stairway to Heaven".
 * The Yes/No options when choosing something are also memetic phrases. The Yes option is "YES ! YES ! YES !" from Telence T. D'arby's Stand Atum when he reads Jotaro's mind and the No option is Rohan Kishibe's infamous "I refuse/Daga Kotowaru" phrase.
 * When choosing background music by selecting the third option any soundtrack that has been downloaded onto the PS3 will be able to play as background music in any stage.
 * This is the third game to feature the Ripple (Old Joseph in the Capcom game and Young Joseph in both the Capcom and All Star Battle game can use Hamon-related moves, and Jonathan, Will, Dire, Straizo and Tonpetty can use Hamon in the PS2 Phantom Blood game) as well as the second game to feature more than one Hamon user (Caesar and Lisa Lisa make their first appearance in a game in All Star Battle while Jonathan and Will make their first appearance in a fighting game in All Star Battle) and the first to feature a non-human Ripple user (Kars when he's the Ultimate Being).
 * Not counting when he's on his horse Johnny Joestar is the only character who can't dash or jump due to being paralysed from the waist down. And while he can duck it doesn't make a difference due to him being on the floor already and being out of reach from attacks.
 * Before the game came out there were two fake scans that fooled fans into believing there were characters that would appear; however they were of low quality and used images from the manga or other sources(and in one case they photocopied one character into a screenshot of the game showing Polnareff in a vain attempt to trick people). The first scan showed  Wang Chan, Yukako Yamagishi and Iggy being characters in the game (although Iggy was later officially announced in the 7th PV along with Pannacotta Fugo). The second and most recent scan showed Weather Report and Anasui (Anasui was shown at the end of the 8th PV along with Vanilla Ice and Baoh).
 * If Wamuu, Kars or Esidisi fights in the Skeleton Heel Stone, the crowd will shout their name. This happened to both Wamuu and Kars during Part II. This would be the first time Esidisi's name is chanted by the crowd in this scenario.
 * With the announcement that All Star Battle will be released outside Japan this makes All Star Battle the second JoJo game that will be playable outside Japan, the first of course being JoJo's Bizarre Adventure: Heritage for the Future.
 * This is the first JJBA related media that features Jotaro's "laughing" moment from The Sun's chapter. This taunt, along with one for Kakyoin, can be unlocked after downloading the Lisa-Lisa/Old Joseph campaign DLC.
 * Part 3 Joseph, Vanilla Ice and Part 3 DIO are one of few characters to have two different play styles. All three of them use Stands, whilst Joseph also uses the Ripple, and Ice and DIO retain their Vampire abilities.
 * Along with costumes seen on iconic volume covers, certain costumes also show up from side materials as well. One of Part 3 DIO's costumes is his Over Heaven outfit, Fugo's attire on the novel Purple Haze Feedback  and one of Rohan's costumes is his outfit from Under Execution Under Jailbreak.
 * Some animations were inspired not just by the manga, but other materials as well. Part 1 Dio, after performing his Space Ripper Stingy Eyes HHA, rears backward much like both versions of DIO did in the Capcom fighting game, and when Part 3 DIO performs a stand-alone Time Stop, The World flies outward, arms outstretched and hands curled into fists similar to how it appeared in the OVA.
 * Vampire characters (Dio Brando, DIO and Vanilla Ice) and Pillar Men characters (Wamuu, Kars and Esidisi) can't fight on stages that contains sunlight. To play on those stages they need to be equipped with the Red Stone of Aja on the character select screen.
 * When first released, Vanilla Ice was the only character who had a timer for how long his Stand could be activated for. A recent patch has changed this so that the meter drains when Cream performs a move.
 * Baoh is the only character in the game who neither has Hamon, Horseback, Vampire, Mode nor a Stand as his main Style.
 * During Baoh's hair taunt against Josuke, the narrator explains that Baoh does not trust Josuke from the way his hair smells, referencing Baoh's ability to distinguish friend from foe via their scent.
 * Several of the song titles in game are also references to either manga chapter titles or things relating to the character.
 * Jonathan's theme title, "LUCK & PLUCK" is the name of the sword bequeathed to him by Bruford.
 * William A. Zeppeli's theme, "Zeppeli the Eccentric" is also the chapter in which Zeppeli debuts.
 * Part I Dio's theme is titled "Weakling, WEAKLING!", a recurring catchphrase of his.
 * Joseph's theme is titled "New York's JoJo", named after his debut chapter.
 * Caesar's theme is titled "Lonely Youth", same as the chapter which detailed his backstory.
 * Wamuu's is titled "True Warrior", referencing his final fight with Joseph.
 * Esidisi's is titled "Disturbing Esidisi", his nickname and the name of the chapter in which he fights Joseph.
 * Kars is titled "Light Mode", his main Mode.
 * Jotaro's is titled "Heritage for the Future", the original title of Part III as well as the subtitle of the Capcom fighting game's second revision.
 * Avdol's "HELL 2 U!", a corruption of Cameo and Judgment's "HAIL 2 U!" phrase which Avdol would later corrupt and turn against them.
 * Part 3 DIO's theme is titled "DIO's World", named after the chapter in which DIO is first shown in full.
 * Josuke's theme is named "Golden Soul", the same as the penultimate chapter of Part IV.
 * Rohan's theme, "Pink Dark Boy" is the same name as his then-current hit manga.
 * Normal Kira's theme is titled "Yoshikage Kira Wants A Quiet Life", the same name as Kira's proper debut chapter.
 * Buccellati's theme is "Arrivederci!", his signature catchphrase.
 * Mista's theme is titled "Go, Sex Pistols!", his own catchphrase.
 * Narancia's theme is "Volare Via!", his own catchphrase.
 * Diavolo's theme is titled "His Name Is Diavolo", after the same chapter in which he is fully exposed, name and all.
 * Jolyne's theme is titled "I Want To See The Starlight", the same line she thinks during her fight against Viviano Westwood.
 * Ermes's theme is titled "Kiss of Love and Revenge", named after the chapter Ermes uses her Stand to avenge her sister.
 * Anasui's theme is "His name is Anasui", Emporio used the same line once to introduce Anasui to Foo Fighters.
 * Gyro's theme is "GO! GO! ZEPPELI!", the same epithet printed on his teeth.
 * Josuke(Jojolion)'s theme is "Then Can You Tell Me... Who Am I?", a line that Josuke said once and also the main goal to the character, to find who is he.
 * Baoh's theme is "Ultimate Weapon Baoh", since Baoh's story is around him being a lethal bioweapon.
 * All-Star Battle has two alternate free-DLC costumes for Jotaro and Polnareff based on promotional material for Heritage for the Future. That makes All-Star Battle the second game to reference a previous JoJo game, the first one being Giogio's Bizarre Adventure for the PS2.
 * The western edition of the game has a special Arcade mode that functions like a traditional fighting game arcade mode consisting of eight battles. In this mode money can be earned through fighting each enemy and sometimes a Harvest icon will replace the icon of Jotaro and DIO and will increase the amount of money earned.
 * The western version of the game has a different cover art compared to the Japanese release. The western cover art is centered more around Part 3, with only Jotaro, Star Platinum and DIO displayed. For the Itallian version of the game, Giorno and Gold Experience appear as the cover characters instead.
 * Despite the name changes in the western version, the voices haven't been altered to match the subtitles, as such the proper names of either Stands or characters can clearly be heard.
 * During the opening lines in the last fight of the Diamond is Unbreakable part of the story mode in the English version there is a typo where the subtitles will actually show the name Crazy Diamond instead of the English name Shining Diamond. Despite being a typo this is the only time in the English version of the game one of the original names for a Stand is seen despite being localised.
 * The DLC has been handled differently with the western version of the game; here the order of which character and campaign pack were released has been altered with Old Joseph Joestar, Lisa Lisa and Ikuro Hashizawa becoming the first pair of DLC characters to be released and eventually Yoshikage Kira and Shigechi, the first DLC characters for the game in Japan, becoming the last DLC characters to be released.
 * Also because Baoh was released earlier than he was in Japan the second campaign pack to come out was actually the last as it contained the rest of the campaigns for Campaign Mode.
 * The English version of All Star Battle has a much shorter recharge timer for Campaign Mode; the Japanese version's current recharge time after a few updates is 5 minutes, meanwhile the English version has reduced this significantly to 2 minutes.
 * Gold Experience and Stone Free are the only Stands in the English version to have their names changed to the title of the Parts they came from; Gold Experience became Golden Wind (Part 5: Vento Auro) and Stone Free became Stone Ocean (Part 6).