Civil War
1. Guilt Manipulation:
Civil War's ability to manipulate guilt becomes more potent and versatile. It can now not only manifest objects or people related to a target's guilt but also directly manipulate and amplify their feelings of guilt.
The Stand can induce vivid and disturbing hallucinations, making the target relive their past actions and mistakes, intensifying their guilt to extreme levels.
2. Guilt Projection:
Civil War gains the ability to project auras of guilt onto its targets. These auras manifest as dark, suffocating clouds that cling to the target, further increasing their feelings of guilt.
As the guilt aura envelops the target, it physically weakens them, sapping their strength and endurance. Prolonged exposure to the aura can even induce physical ailments and exhaustion.
3. Guilt Transference:
Civil War can now transfer the guilt of one person to another within its range. This means that it can make an innocent person feel the guilt of another's actions, causing psychological distress and confusion among the targets.
By transferring guilt strategically, Civil War can create chaos and discord among its adversaries or even manipulate their actions indirectly.
4. Guilt Empowerment:
When Civil War's user, Axl RO, feels guilt, the Stand gains a power boost. This boost allows it to manifest even more potent objects, specters, and guilt-related phenomena.
The Stand's combat capabilities are enhanced during these moments, making it more formidable in direct confrontations.
5. Guilt Transmutation:
Civil War can convert the guilt of its targets into raw energy. This energy can be harnessed for various purposes, such as launching powerful energy blasts or creating defensive barriers.
Axl RO can manipulate this guilt energy to his advantage, using it strategically in battles.
Weaknesses and Limitations:
Water Weakness: Civil War's weakness to water remains, as it can still dissolve the guilt membrane and disrupt its abilities. However, Civil War can now create barriers to protect itself from water-based attacks.
Direct Combat: While Civil War gains new abilities related to guilt manipulation, it still lacks direct combat capabilities. It relies on psychological manipulation and indirect attacks, making it vulnerable to fast and aggressive Stand users.
Guilt Resistance: Some individuals with exceptionally strong willpower or those who have come to terms with their past actions may be less affected by Civil War's guilt-based abilities.
These improvements make Civil War a more formidable Stand, capable of exerting greater control over its targets' emotions and actions. Its ability to manipulate guilt in various ways and its newfound powers make it a challenging adversary for any Stand user it encounters.