Crimson Queen’s World: Act 2
Stand Type: Close Range/Range Irrelevant
Stand Cry: MUDA MUDA MUDA
Ability 1 - Epitaph: COURT OF THE WORLD
CQW Act 2 has the power to stop time and see frames of future actions, much like the former power, Epitaph: The World. This variant lasts for ~30 seconds (Potentially higher) and gives CQW Act 2 the new ability to shuffle through alternate timelines relating to the current situation — the user and stand can cherrypick their favored reality, overwriting the current event entirely.
Ability 2 - CQW Act 2: KILLER BITE
From both palms of Act 2, a duo of flying cogs sporting crowned skulls will begin to pursue anyone who found the user’s true identity. KILLER BITE will each vomit a small army’s worth of Sheer Heart Attack tanks while on their chase; the dubious Sheer Heart Attacks will not explode, but decimate anything in their way with brute force and blinding speed.
Ability 3 - CQW Act 2: DUST KING
Act 2 can leave behind temporal clones of others after activating COURT OF THE WORLD — CQW Act 2 is able to rip a person from future frames and set them in the present. These copies are completely under the user’s will and their staying duration is 30 minutes. When the time limit reaches zero, the clone will explode, skipping over the moment of detonation and leaving no trace of what was destroyed around it. If desired, the user can manually trigger the explosion. DUST KING can only make two copies at once. The duplicated target(s) will experience a momentary stutter in time.
Potential Ability - CQW Act 2: CRAZY BIZARRE
If the user dies, then CQW Act 2 will initiate CRAZY BIZARRE’s power, transforming into a variant of its master, mimicking the likeness from a random timeline. The reborn user will have the memories of their predecessor, including how they previously died; a new CQW will manifest shortly after the transformation. CQW: Alternate may lose this power and the others listed.
Note: CQW can switch between Act 1 and Act 2 at the user’s command.