If you could make a live action movie for stardust crusaders what actors would you choose to play the main cast?
This is my opinion, feel free to disagree
Jotaro Kujo: Jotaro throughout the whole part was really chill. To me, he’s like my friend, smart and another word but I can’t think of it.
Joseph Joestar: Joseph did not provide much help besides smashing cameras and providing care for Holy Kujo with the speedwagon foundation
Noriaki Kakyoin: Kakyoin was great. Provided lots of help in the end and throughout their trip
Jean Pierre Polnaraff: He could’ve done a lot more besides be a target for everyone. He’s pretty cool
Muhammad Avdol: Okay, so Avdol was a bit less help than Joseph. He identified a fly and faked a death and named things.
Iggy: Iggy was great. Sure, he was annoying, but I cried when he died. He saved Polnaraff and found DIOS mansion.
Star Platinum- Probably the least interesting main JoJo stand. It gets better at the end of part 3 with the introduction of The World, but throughout the part it's really boring. I think the main problem I have is that the stand has no real abilities, so it's up to the user to come up with creative strategies using only physical strength, and Jotaro doesn't deliver on this. Also Star Finger is stupid and doesn't exist.
Magician's Red- This stand is kind of all over the place. It doesn't really have any set limitations, which means that using it in a fight is really difficult from a writing perspective. I think maybe a definitive range limitation would've made this stand better, along with a limit on how much fire can be produced. Also the life compass is complete BS.
Hermit Purple- This stand started out as being too specific, with the whole thing about needing to destroy a camera, but then it becomes way too general with all the things that it can do. Honestly it would be better if its main ability was just being a rope that conducts Hamon really well.
Hierophant Green- Emerald Splash is weird, but this is one of the most well utilized stands in the part. One of my favorite moments was his attack against DIO, and his final Emerald Splash, since it was such an amazing use of abilities.
Tower of Gray- What's the point of this fight? or this stand? I guess it has some potential, but it's not really well used in the fight. IDK, it's really just forgettable.
Silver Chariot- I like a lot of things about this stand, but I think a lot of things that it does in Part 3 are unnecessary, like the shedding armor, and shooting of its foil. I kinda think it should just be a general sword man whose main thing is being real fucking fast.
Dark Blue Moon- Way too many abilities combined into one stand. It should just be swimmy man swims well. Also this fight is responsible for Star Finger, which is an unforgivable sin.
Strength- Boat. Pretty cool stand. A lot of people seem to imply that this ability can enhance anything, but I haven't seen any source that suggests that. The idea of having essentially the movie Monster House on water is really cool. The fight is underwhelming though.
Ebony Devil- Does anyone actually remember this fight? I think this is definitely a strong candidate for least memorable fight. The stand would be interesting if it had been used more than once, since we would get to see the difference in power depending on how angry the user is.
Yellow Temperance- This is probably one of the better part 3 stands, it's a very interesting ability, with a wide array of uses showcased.
Emperor- Glock. Pretty cool stand. Would've been better with a different user.
Hanged Man- Pretty cool stand, an interesting take on the idea of attacking through reflections. This is one of the best fights in the entire part, with interesting strategies on both sides of the fight.
Empress- Cool parasite ability, underwhelming fight. If some aspects of this ability was reused again, then I'd be very happy about it.
Wheel of Fortune- Car. This ability could've been so much cooler, but it really wasn't.
Justice- I really like everything about this stand, it's so much fun to read about, and has such a cool power set that's very tight and cohesive.
Lovers- This is a really weird fight, which would've been better if it was more based around chasing each other around and less about making clones out of brain matter.
Sun- None of this fight matters, this stand is stupid.
Death 13- What's up with this stand? The baby seems like he should have full control of the dream, but based on the way he reacts to things like Hierophant showing up, it's very apparent he doesn't have full control.
Judgment- I love this take on Genie's putting weird twists on wishes. Making wishes from dirt is just a pretty cool ability.
High Priestess- Turning into minerals is cool, it's a really fun fight because of how surprising it is whenever the stand shows up.
The Fool- Very fun and versatile ability, I'm sad how underused Iggy is in the part, he only really has two fights, but he has such a cool ability.
Geb- The water aspect of this stand is really cool, but N'Doul himself is the most interesting part of the stand. His ability to track so accurately using sound is what makes this fight so interesting. Even though this stand isn't automatic, it is in many ways the foundation for all automatic stand that follow.
Thoth- It's okay, but overall it's the main reason why the Oingo Boingo/ Oingo Hol Horse fights are so obnoxious. The trope of villains who defeat themselves is really just irritating.
Anubis- Okay stand, unforgivably terrible fight. The ability is essentially just being a sentient sword, which allows it to learn and grow as it fights, which is pretty fun, but the fight is terrible on every level. My least favorite fight in the entire series.
Bastet- This is a perfectly fine stand, it's just okay. Fun enough ability, with an acceptable fight.
Sethan- Cool concept, with a pretty good execution.
Osiris- It may not be the best gambling stand, but it's definitely one of the best gambling fights. One of the few times when Jotaro was genuinely clever and strategic with Star Platinum.
Horus- Pretty cool ice ability, very simple and elegant in its execution.
Atum- The soul reading ability is really awesome. It kinda sucks that Kakyoin loses his fight, I think this encounter would be much better if it had just ended with Kakyoin's success.
Tenore Sax- Bad
Cream- Awesomely powerful ability with a great limitation that keeps it balanced, and leads to an interesting fight with an immensely satisfying conclusion.
The World- Time stop may be pretty OP, but it's still very balanced when fighting against certain enemies.
That's all of Stardust Crusaders, but I'll probably continue this with a Part 4 edition later. Until then...
<==To be continued==
I've been bored in class lately, and when I'm bored, I usually end up designing something. This time around, I've been designing an alternate version of the Stardust Crusaders, I guess for the Steel Ball Run timeline, but I'm not too familiar with Jojolion yet so forgive me if some alternates already exist. My friend, Joey, and I have been sharing ideas about it, as well.
So, here are our thoughts and ideas so far! Feel free to comment if you have any ideas of your own, lots of this stuff could change since it's only the beginning thoughts.
Joichi "Jojo" Daijo: The illegitimate child of George Joestar II's unnamed son's son (if that makes sense). He's out of high school, taking a gap year before university with his friend, Tenmei, to travel Europe (as you do).
Stand: Zoo Station (U2 song)
Tenmei Kamiya (contemplating whether to keep Kakyoin or not): Joichi's classmate and friend. He is the one that suggested he and Joichi take a gap year to travel together.
Stand: Deacon Blues (Steely Dan song)
Gamila Avdol: A woman from a wealthy background who owns a successful business in Paris. She is interested in collecting artefacts and antiquities.
Stand: Rush Rush (Paula Abdul song)
Jacques-Perren Polnareff: A petty thief that runs around Paris. He mostly steals small valuables and pawns them off for more than they're worth.
Stand: Lettre à France (Michel Polnareff song)
The MacGuffin: An ancient stone mask that is rumoured to have supernatural powers. It is currently in Paris and Avdol is interested in buying it. Before Avdol can, it is stolen, and Joichi and Tenmei somehow get pinned for the crime. They just happened to be in Paris at the wrong time and place.
Villain: [no character design or name or anything yet, just a vague idea] The main villain is some rich European or a high-up political figure, someone with a deal of power. He has the stone mask stolen to gain whatever powers it supposedly has. After realising that the people who were framed for the crime, Joichi and Tenmei, are actively trying to find him to clear their names, he starts to send stand users after them.
Reoccurring Side Character: [also just a vague idea but I wanna have fun with this] A police officer or detective that doesn't really know what's going on but has a good moral compass and just wants justice. Of course, he starts off trying to catch Joichi and Tenmei, but he might eventually team up with them, kind of.
The Crusaders: Joichi and Tenmei make it to their third stop on their trip, Paris, when they are framed for stealing a near priceless artefact. Avdol joins them once the two explain themselves fully because she wants to get that stone mask back. Polnareff ends up tagging along at some point, as well (I haven't thought of why yet, though).
It gave me flashbacks of Kakyoin's death
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