Stand Power
「Ocean Man」(Sea Man)
Stand Type
Natural Humanoid Stand
Close-range Stand
Range Irrelevant
Stand Stats
Power: A+
Speed: A+
Range: C (2m)
Precision: A+
Persistence: A+
Potential: A
Description
Ocean Man is a muscular, blueish purple humanoid with a stern expression. The majority of its body is bare, except for a long loincloth, studded gloves, tall boots, and a scarf. Ocean Man also wears minimal armor that provides coverage at the shoulders, elbows, and knees.
Noted as one of the strongest Stands in the world, Ocean Man boasts excessive strength, speed, and precision; these capabilities correlate with the user’s rage and fighting spirit, which can cause fluctuations in performance over time. Under the same affinity, Ocean Man is able to adjust its form and attributes, but only to a moderate extent…
Ability Stats
Power: ∅
Speed: ∅
Range: ∅
Precision: ∅
Persistence: E (i.e., ability duration)
Potential: A
Ability - Time Dilation
Ocean Man can cause time to slow for ~0.5 seconds; combined with its Herculean power, the Stand can perform actions that appear too
fast and precise to be considered reasonable.
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Stand Evolution
「Ocean Man: Holy Diver」(Sea Man: Glory Diver)
Stand Type
Evolved Natural Humanoid Stand
Close-range Stand
Range Irrelevant
Stand Stats
Power: A → A+
Speed: A → A+
Range: C (2m)
Precision: A → A+
Persistence: A → A+
Potential: C
Description
Ocean Man: Holy Diver is an athletically built, purple humanoid with a serious demeanor. Although appearing slimmer than before, it still has the same cosmetic features: Wild hair, and minimal clothing/armor.
Still regarded as one of the strongest Stands to ever exist, Ocean Man: Holy Diver can harness the user’s rage to elevate its power to unwarranted heights. However, through experience, the user tamed their anger in favor of an analytical approach to things.
Ability Stats
Power: ∅
Speed: ∅
Range: ∅
Precision: ∅
Persistence: E (i.e., user stamina)
Potential: C
Ability - Time Stop
Ocean Man: Holy Diver can stop time for a brief moment. Time Stop lasts a little longer in the absence of movement from the caster; speaking and moving in place are free actions, and will not cause the ability to expire quicker.
Extensive use can increase the duration of Time Stop, but at the expense of the user’s overall endurance.