Sinner man
Attack power: B
Precision:D
Speed:A
Range:A
Stand user Thomas Flynn
Stand appearance: Sinnerman looks like a poor person he has fingerless gloves. His skin is completely white with a white ragged suit with some stains on it and a gray flat cap with a whole in it
Stand power: Sinnerman has a pocket dimension in the shape of a coin. The way it activates is sinnerman flips the coin and the person he has the most hate and anger towards gets an urge to look at it and steal it. If they steal the coin sinnerman pulls them into a pocket dimension that is identical but everything is broken down. Sinnerman has a lot more power there and the opponents stand becomes tiny but thomas can still be killed. In the pocket dimension sinnerman walks around unbound to the user hunting the opponent down. If you kill thomas you will be freed from the dimension.
Sub stand the biz
The biz is a tracker. The way it works is it tracks people that the user cares for or wants to see.
This is my first time making a stand btw
Smooth criminal
Power B
Precision C
Potential A+
Speed A
Range D
Appearance: Smooth criminal’s skin is the color black s, has a black fedora, he wheres a black and white suit, he has 3 swirly eyes the third being on his forehead, has white gloves, and wheres black pants.
Ability: Smooth criminal can steal abilities for an hour and can only do it twice per stand. The way the ability works is that smooth criminal has to reach into the stands body(not damaging it) and pulling the power out. The stand keeps all of it’s stats but loses it’s power for an hour.
Description: Smooth criminal is a sentient stand that mostly acts on it’s own to protect it’s user going to lengths to show it’s user how to use it’s ability. Smooth criminal can speak and every time it is summoned it opens up with the tipping of the hat and a “How do you do my opponent”