Name: The Will of The Devil
Localised Name: Devil's Will
Stand User: Unnamed Cultist
Japanese Romanji: Akuma no ishi (悪魔の意志)
Namesake: TWOTD (Evolved Form, aka ACT 2)
Type: medium-range humanoid stand
Stand Cry: None
Appearance: Similar to TWOTD's appearance (image below for reference), but with the rusted and fractured requiem arrow now missing, and instead its pupils being shaped like a requiem arrow and the mask now also having a cosmic-like appearance to it like the robes, now representing the clock on the forehead of the horse on MIH, except the robes representing the pattern of King Crimson mixed with a few cosmic patterns.
Abilities:
True overwhelming presence; Just by being around TWOTD (The Will of The Devil) can cause someone to feel overwhelmed and even get psychologically scarred within seconds.
Demonic Will; TWOTD manifests a cracked sword out of blood (if the opponent isn't bleeding or doesn't have an open wound this will still work) and cuts the enemy. if it connects, the enemy has an around 95% (45% if the opponent isnt wounded, the opponents blood makes it stronger) chance of dying, and if it doesn't connect, the space between them will instead get cut (similar to The Hand's ability) therefore closing the distance between the two enemies. The enemy will have a 5% chance of dying if this happens.
Instant time skip+stop; TWOTD instantly skips time and then stops it after. Practically a mixture of King Crimson's and The World's abilities.
Third, 4+5th, 6+7th eye; TWOTD has a secret third eye on the back of their head, allowing the user to see behind them too. If TWOTD is fighting mutliple opponents, if the weaker/weakest opponent dies, a fourth and fifth eye will open on where its chest is around its heart and the center of its back. If it's fighting 4 or more opponents, the second that 30% or more of them are dead, a 6th and 7th eye will open up on both of its forearms.
Pattern of death; TWOTD slams their fist onto the ground, causing the ground within a 1km radius to completely shatter and most of the rubble to get sent flying towards the enemy.
True time erasure; TWOTD erases time for up to 10 minutes, being able to cut it short if they want to. During this time, all attacks do not phase through the user, but instead still hit the user - only doing no damage and being reflected back to the opponent with twice the damage. TWOTD is still able to attack during this period.