JoJo's Bizarre Wiki
JoJo's Bizarre Wiki

Make the horse run in a way the horse itself thinks is good... Like how a horse feels happy naturally running on the grass.

—Gyro Zeppeli to Johnny Joestar, "D4C, Part 13 -Love Train-"

The Golden Spin represents the most faithful emulation of the golden spiral humanly possible.

Use of the Golden spin[]

Golden Spin[]

See also: Ball Breaker and Tusk ACT4

Developed in the Middle Ages to bypass the shield and armor of mounted knights, stirrups were invented to harness the power of a running horse. The horseman must let the horse run with the force of the Golden Rectangle, meaning it must gallop at its most natural speed. At this perfect pace, the horse spontaneously creates the energy of the Spin; it can then be harnessed through the stirrups and passed on through the body, into the arm and wrists to further empower the throw of the Steel Ball. Thus, a truly perfect rotation emitting an infinite amount of energy is created.[1][2][3] The Golden Spin is associated with the power to produce gravity, the only force supposedly capable of going between dimensions.

During the events of Steel Ball Run, only two people on Earth could reproduce the Golden Spin. Unlocking the Golden Spin grants mastery over an infinite amount of energy, therefore, several miraculous feats are possible. First and foremost is that its wielder spontaneously develops a Stand or evolves it should they already have one. Gyro manifests the Stand Ball Breaker[4] , while Johnny develops Tusk's final evolution: Tusk ACT4.[5]

Gyro's Ball Breaker and Johnny's Tusk ACT4 appear to represent the infinite force of the Golden Spin which trumps many powers. Both are notably capable of bypassing the interdimensional barriers of D4C -Love Train- that hide and protect Funny Valentine and his Stand Dirty Deeds Done Dirt Cheap,[4][6] and it is shown that Tusk ACT4 is impervious, to an extent, to THE WORLD's ability to stop time itself.[7]

Although almighty, the Golden Spin is incredibly complicated to use. One must not only have a healthy horse, but also have the expertise to feel when it runs at its natural pace, in addition to the need of being proficient in the Spin and possessing a projectile that can be imbued with the Golden Spin. An imperfect thrown sphere will result in a failure and any interference during the horse mounting, like bumping into an obstacle or the horse being attacked, will completely interrupt the process.[8][3][5]

References[]

  1. SBR Chapter 72: "Ticket to Ride, Part 2"
  2. SBR Chapter 79: "D4C, Part 12 -Love Train-"
  3. 3.0 3.1 SBR Chapter 80: "D4C, Part 13 -Love Train-"
  4. 4.0 4.1 SBR Chapter 83: "Ball Breaker, Part 1"
  5. 5.0 5.1 SBR Chapter 85: "Ball Breaker, Part 3"
  6. SBR Chapter 86: "Ball Breaker, Part 4"
  7. SBR Chapter 92: "High Voltage, Part 3"
  8. SBR Chapter 84: "Ball Breaker, Part 2"

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