There are 165 unique Stands in total so far across Parts 3-8 in JoJo's Bizarre Adventure.
- A running theme in main antagonists' Stand powers have the power to manipulate time and/or space at some point (The World, stopping time; Killer Queen Bites The Dust, looping time; King Crimson, erasing time; Made in Heaven, accelerating the flow of time; D4C and Love Train, making dimensions exist and Redirecting Misfortune; Wonder of U manipulating fate via "The Calamity"). This pattern stems from Araki's belief that the main antagonist should be overpowered and that if one were able to control space and time they would be unstoppable.
- The Stands of each protagonist from the original universe follow a naming convention of special materials: platinum, diamond, gold and stone (Star Platinum, Crazy Diamond, Gold Experience and Stone Free respectively). The arguable exception to this is Joseph Joestar's Hermit Purple, although by the time he obtains it in Stardust Crusaders he is no longer the primary protagonist.
- In Stardust Crusaders, most of the first Stands introduced are named after the Major ArcanaW of the Tarot (early on, also modified by a color or metal name). Rider-Waite-Smith numbering is also used (the Justice card visual manifestation features the number eleven). Later on, the remaining Stands excluding The World, Cream, and Tenore Sax are named after Egyptian deities.
- In Diamond is Unbreakable, certain Stands are revealed to have emerged from contact with the Bow and Arrow, such as Koichi's Echoes.
- In Stone Ocean, DISCs are introduced via Whitesnake, bringing powers to anybody compatible with a Stand, and, as with one case, making it possible to obtain a second Stand.
- In Steel Ball Run, Stands are only developed when somebody is affected by the Devil's Palm or makes contact with the Saint's Corpse. Most of the Stands in this story do not overtly fight in battles but provide their users with powers instead.
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