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  • Since Part 4 has reached 300 comments, I'll just have to add a new one. Also, I'm starting to become a huge fan to the Jojo franchise.

    Stand Name: (duh).

    Namesake: (one of the more optional, uh, options. Most of these Stands, I'm guessing, will have names that derive from musical origin or some other, possibly Western Source).

    Appearance: (self-explanatory).

    Abilities/Special Powers: (also self-explanatory).

    Stand Stats (Destructive Power, Speed, Durability, Range, Prescision, Developmental Potential): (this one isn't entirely necessary but it's quite useful if you want your Stand to conform to regular Stand teiring).

    User: (again, not that important, as certain Stands are known to be able to jump from user to user and in some cases be independant and can act as a separate life form).

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    • You can still make messages on Part 4 though.

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    • Blueflare95
      Blueflare95 removed this reply because:
      Part 4 still not finished
      10:02, July 10, 2019
      This reply has been removed
    • BC41BFD2-456F-41D9-9491-362C14F7EA69
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    • Four
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    • Stand Name: No Faith in Medicine

      Namesake: Girl, You Have No Faith in Medicine (Song by the White Stripes)

      Appearance: No Faith in Medicine is a Pink, femmenine, humanoid stand. It has a very thin figure which adds to its low durability, but acts fast. No Faith in Medicine has a red cross on its chest and wears a nurses uniform. The stand has two glowing white eyes and no mouth and short black hair underneath a nurses cap. No Faith in Medicine looses its physical form when activated and disperses into thin pink fog.

      Abilities/Special Powers: Inverse Healing. No Faith in Medicine causes the skin cells of those in the range to deteriorate at the same speed it would take to heal. Anyone within No Faith in Medicine’s range will be affected, but the closer the person is the faster and stronger the reaction. At a maximum of 1000 meters you would deteriorate in 5 hours, but at 10 meters you would deteriorate in 5 minutes. You can tell if you are within No Faith in Medicine’s range by the thin layer of pink fog. The ability can be sped up by the use of medical equipment such as band aids, soap, and medication. However attacks such as punches and cuts heal instead of hurt. No Faith in Medicine's physical strength is abnormaly weak and is best used in tandem with another stand user. No Faith in Medicine’s ability can be turned on and off. Stands are not effected by the ability since they do not have skin cells, and attacks such as punches will not heal while active. (i.e An attack on Star Platinum by The World would not heal Jotaro if No Faith in Medicine was in range, but if Jotaro was stabbed by DIO's knifes or attacked by The World, it wouldn't hurt him it would heal him.)

      Stand Stats: Destructive Power: A-E (Depends on Range) , Speed: A-E (Depends on Range), Durability:D, Range:B, Precision:A, Developmental Potential:E)

      User: Not determined but likely someone in the
      EAABDA
      medical field.
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    • Stand Name: Being Evil Has A Price

      Name Origin: Being Evil Has A Price by Heavy Young Heathens

      Localized Name: Cost of Malice

      Appearance: Being Evil Has A Price (or BEHAP for short) looks like a snaggletoothed demon with large horns and wings of bone. It's red, has glowing orange eyes and the teeth are arranged like an eternal smile.

      Abilities: BEHAP can grant any person the ability to commit any one crime with next to no repercussions, whether it be theft, murder or worse. When the crime is commited, it will ultimately be ignored by the masses, even law officials, as if nothing happened. There is, however, a catch: something of value or magnitude equal to the severity of the crime must be given or must happen in exchange. For example, if one steals a handgun from a shop, they may suffer a gunshot wound to the shoulder via misfire. Additionally, if one sees the Stand itself, they will act as though BEHAP was not at play.

      Stand Stats: 

      Destructive Power: A-E (Based on severity of the crime)

      Speed: D

      Durability: C

      Range: D

      Precision: A

      Developmental Potential: D

      Stand User:

      Aron Robertson Mardo (Name based on the two brothers composing Heavy Young Heathens)

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    • Guys, fill up Part 4 before you start putting stuff in this thread.

      https://jojo.fandom.com/wiki/Thread:89236

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    • Since part 4 is almost full I’ll put my stands here.

      I'm starting a group of mercenaries and assassins with stands called Killing Machine after the Judas Priest song and original album title.

      First is Night Prowler

      Namesake: Night Prowler (AC/DC song)

      User: Antonin Bonvoisin

      User Namesake: Bernie Bonvoisin (trust member)

      Personality: Bonvoisin is a complete psycho who has a massive bloodlust and craving for anarchy

      Appearance: Bonvoisin wears simple clothing such as a sky blue dress shirt a dark green paisley pattern tie and a dark red vest coat with gold buttons, and like all members of killing machine have a black eagle silhouette tattoo on his left shoulder.

      Stand Appearance: Night Prowler has talon like claws on it's hands, it’s body is black as night covered in gray and red fur, wolf tattoos on it's shoulders, elbows, and it's chest, it always has a serious look on it's face with fangs for teeth.

      Abilities: Night Prowler is a deadly stand that strikes fear into opponents.

      Were beast Transmutation: Anything Night Prowler infects with it's claws a scratch it will infect the animal like a rat into a beast or when clawing at a person he will turn into a werewolf or werecat. Unlike Scary Monsters The Transmutation only works at night and when sun rises the Transmutation is undone and anyone infected will have amnesia not remembering anything when they where infected. Only Bonvoisin will remember anything when he transforms.

      Beast Transformation: Bonvoisin can have Night Prowler morph himself or any body parts into any beast he could think without the needs of the night.

      Stats:

      Destructive Power: A

      Speed: A

      Range: B

      Durability: D

      Precision: D

      Developmental Potential: D

      It powers are based on werewolves.

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    • can anyone give me a link to the stand stats templet?

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    • GodUsoland wrote: can anyone give me a link to the stand stats templet?

      Dido

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    • Stand name: Mr. Sandman

      Namesake: Mr. Sandman by the chordettes

      User: Timor nina

      Stand ability: when used takes on the form of the person watchings worst fear (when multiple people look at it they all see something different). To make sure this stand is seen by not only stand users it possesses a yoyo that Timor can twirl it around, wherever the yoyo moves the person watchings worst fear will appear to move in that direction, the user can also control who can see Mr. Sandman allowing him to selectively choose his target. If someone has no fears then Mr. Sandman will just appear to be a yoyo It can do this because it alters brain waves to trick the mind into creating a lifelike hallucination

      Details: when killing someone Timor makes it appear that their worst fear is moving towards them or attacking them by swinging the yoyo around and doing different movements, he then kills them by making jump off buildings or puts them into shock then kills them.

      User details: Timor (fear in Latin) Nina (ni in Nina standing for nigreos, black in Latin, and na from Luna, moon in Latin) whose name roughly translates to "fear the black moon" is a serial murderer who likes to watch their victims face twist in fear before they die. Timor was born deformed, his deformities being his hands where he has 10 fingers on each hand parallel to each other, he was then abandoned and adopted given the name Timor Nina (fear the black moon) because of his grotesque appearance. In later years he was beaten and raped which started his serial killer job, his first victim being the one who raped him, he then got an affinity and enjoyment (not a kink) from watching the face of his victims twist. As an adult as a cover he became a yoyoer and quickly went to pro level given the deformities with his hands. About a year later he acquired his stand.

      USER SCOPED TEMP DATA orca-image--1126584350
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    • Also here's my other stand but it got lost in part 4 and I'm really proud of it so I'm gonna post it here

      Lone digger (named after the song: lone digger by caravan palace)

      -close range power type

      -
      USER SCOPED TEMP DATA orca-image--333876732

      Ability: can switch objects/people/itself around slightly bigger (2ft taller 4ft wider max) or smaller size than lone digger with there shadow and they stay that way as long as their/its in it's range the ability is called "shadow replacement"

      Range: 3 meters

      Size/height of stand: 5'7

      Dangers of ability: replaced objects are affected like normal shadows while replaced, and if the object/person blends with another shadow, shadow object or person the part that blended in will be lost after it re-switches places (ex: a person's hand while there replaced accidentally blends in with another shadow after re replacement they lose their hand), This also counts for people on people Shadow contact the only exceptions of this ability being lone digger itself or it's user.

      Details: shadow replacement may vary in power as Location is vital to this ability, if fought in a large open space like a parking lot where there is little to no shadows escaping the ability is as simple as running 3 meters away but under a canopy where there is a large shadow it would kill you instantly, Thus, using this ability requires you to trap your opponents for it to be effective. Another way for it to be effective is to carry something like a bag of coins around so that when fighting in large open areas you flick them at high speeds using the shadow of those coins like bullets.

      Appearance: an artificial humanoid stand with a black and white color pattern, it has tubes protruding from it's back that then go under it's shoulder pads and beneath the arm armor, the tubes then go down it's arm directly protruding from the end of it's forearm circuits directly into it's palms where it shoots a black ink like substance that completely cover it's hands (this is how it achieves shadow replacement), it wears padding like armor with the exception of electronics lining the side of it's thighs, back and forearm, with more protruding tubes that seem to stick to the thigh area and don't connect with the back. It has a face mask that covers the mouth and wraps around the ears and goes over the nose, it also wears a blind fold but that doesn't obscure it's vision, behind the mask it has a relatively human face and mouth. It has luck and evil repelling symbols covering it's armor and body like the hansa, the Celtic cross, the eye of Horus, etc.

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    • Looks like Fan Made Stands Part 4 is now locked, I guess I'll start posting here (also if you've seen the stuff I've posted in the previous thread, I use a slightly different template):

      Stand Name: Under Pressure

      Namesake: Under Pressure (Queen and David Bowie song)

      Stand User: Ziggy Stardust

      User Namesake: David Bowie (singer-songwriter, and actor)

      Stand Type: Close-Range Stand

      Stats:

      Destructive Power- A

      Speed- A

      Range- C (5 meters)

      Durability- B

      Precision- B

      Development Potential- A

      Stand Appearance: Under Pressure is a humanoid Stand with an atlethic build. Its face is hidden apart from the mouth by a custodian helmet with a large spike on the
      top, it wears a purple suit, spiked metal pauldrons. Under Pressure's suit also has fur on its neck, wrists and ankles. There's also small spikes that are attached on
      its back.

      Stand Personality: None

      Stand Cry: URA URA URA ...!!!

      Powers/Abilities:

      Under Pressure is a Close-Range Stand whose excellent strength and speed make it suitable for direct combat. In addition, it possesses the ability to phase objects out of something and bringing them back towards it.

      Phase And Return- Under Pressure's primary ability is to phase out any part or anything inside the object and return it back to said object. 

      For example, if it punches a cardboard box that has metal balls inside it, the objects inside will be shoot out of it. When it or punches the box again, the balls that phased out will fly straight towards it. However it will not phase through and instead hits the box. Under Pressure can also touch the object that phased out to return to where it came from, allowing it's user to move around quickly by grabbing onto them or even create platforms for him to step on. Keep in mind that object that's currently phasing out can still be interacted with. 

      While the speed of the returning object is very fast by default, Under Pressure can adjust the speed of it so the object it returns doesn't damage the source or increase its power to deal more damage. It will only stop if the phased out object is completely destroyed or if Ziggy chooses it to stop or if it reaches the source, it doesn't put the object in a complete stop but will fly towards the last direction it took instead. Under Pressure can also control the trajectory of the returning object (object will still fly towards its source regardless).

      It is unable to phase out anything that naturally belongs (organs, bones, etc.) to a living thing (humans, animals, plants, etc.)

      At some point, Under Pressure is now able to return anything without the need of phasing out an object and can return anything that's a part of it. It can also bring the object that Stand took a part of. For example, if Ziggy took a car's side mirror and ran a few meters away, he can choose bring the car towards the side mirror. He can also bring both the phased out object and its source together.



      What do you guys think of this Stand?

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    • Stand name: TNT Requiem

      Namesake: TNT (Song by AC/DC), Requiem (Music by Mozart)

      Stand type: Requiem stand, Range irrelevant stand, Sentient stand

      Appearance: Similar to its original form, it is a white humanoid stand with yellow outlines with a slightly more muscular build compared to its original form. It now has a new visor display similar to the Daft Punk helmet and it displays "TNT Requiem". It's head is now slightly more protruding and spikey. It also somehow wears a cape with a Requiem arrow pattern on it.

      Personality: It retains its original flamboyant personality, and now occasionally rants its creator's lack of creativity and his poor writing with its new ability.

      Stand Cry: None notable, it does occasionally mimics other stand cries but calls it uncreative after a while

      Stand stats:

      Destructive Capabilities:?

      Speed:?

      Range:?

      Durability:?

      Precision:?

      Development Potential:?

      Abilities:

      1st Bomb-Bomb Transmutatiom

      Similar to Killer Queen's bomb and its original form's first bomb. It can turn anything it touches into a bomb, but the power now can vary from a weak pop to a massive explosion due to its new ability

      3rd Bomb-Back in Black

      One of its original bombs, this bomb allows the user to regenerate himself/herself upon dying into a body from an alternate universe version of him/herself while destroying the old body in a massive explosion as long as the stand is intact. It also makes the user immune to the Menger Sponge effect

      4th Bomb-Who Made Who

      Replacing its 2nd Bomb, this bomb does not have a specific trigger to activate. It is a passive ability that 'blows up' the 4th wall and enables the user to do a variety of things including:

      4th wall awareness

      Abusing meta knowledge to gain an advantage

      Temporarily make him and his stand more powerful by rewriting his profile

      Rewrite his actions to gain an advantage, and in rarer circumstances, rewrite the actions of others to gain an advantage

      Ability to rewrite small portions of reality

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    • literally you, that reminds me of a stand idea i had that manipulates alternate timelines from the user's perspective

      Stand name: Kivinen kaivo (Stoney well in english)

      Namesake: Zen Café - Piha Ilman Sadettajaa

      Appearance: KK is a slender humanoid stand with 3 large eyes radiating from one side of the head to the other. His main colors are white and red while the eyes are a greyish blue.

      Abilities:

      Destructive Power: A

      Speed: C

      Durability: B

      Range: D

      Precision: A

      Developmental Potential: D

      Abilities:

      Timeline prediction: When the user is faced with a difficult problem, the stand will reveal 3 different timelines to the user from which they are free to choose.

      Timeline mixture: the user is able to mix and match between the 3 available timelines. Effectively eliminating a problem by solving it with a completely unrelated conclusion.

      Notes: The user has to actually survive the encounters created by his stand in order to reap the rewards of an easier solution. The alternate timelines already exist, and thus are not created for him to be shortcuts.

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    • Stand name: Man with a Mission (Nicknamed M)

      Namesake: Man with a Mission (Japanese rock band)

      Appearance: M is a naked humanoid stand which resembles an appearance of an 9 year old child. His whole body and hair glows in white-blue colour, and black tattoos cover his body in M-lettered symbols. His eyes are yellow and holds sharp fangs in his mouth. He usually wears shorts to cover his private parts. The tail piece which he holds is also glowing blue-white.

      When in wolf form, his appearance obviously changes into the shape of an adult wolf, with the tail piece intact with the pelvis. He develops glowing blue-white fur around his body, but the tattoos remain visible. He discards his shorts during wolf form so that it won't hinder his rear legs from moving.

      Personality: M is often shy and quiet, but deep inside him is a enraged envy to human beings because they're the ones who harm nature via his home forest in several ways. He has a desire to devour on human beings along with his fellow wolf pack members for vengenance and also for interest in what they actually taste like.

      Ability:

      M is a skilled hunter with a wide range of weapon mastery, attacking opponents savagely in any fight. He also has a strong leadership in his wolf pack, agreeing to hunt any human beings who enter his boundary.

      Tail weapon transformation: M's tail piece allows to transform into any melee weapon which can be activated by recalling the shape of the weapon. For example, if M wanted to use a sword, it would remember what the sword actually looked like and the tail piece will become a sharp, dense sword.

      Wolf transformation: To access this, M has to stab his pelvis with his tail piece in a sharp weapon state. Once the weapon deforms back into a tail and connects, M will transform into a wolf. His physical strength, speed, and senses increase as he develops the animal instincts within him.

      Stand stats:

      Destructive Power: D (C in wolf form)

      Speed: B (A in wolf form)

      Durability: C (B in wolf form)

      Range: B

      Precision: B

      Development Potential: A

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    • Name: King Crimson Requiem

      Namesake: King Crimson (British progressive rock band), Mozart's Requiem

      User: Diavolo and Vinegar Doppio (simultaniously, explanation in the powers)

      User namesake: Diavolo- Italian for devil, Vinegar Doppio- Doppio is Italian for double

      Appearance: appearance of King Crimson, but with the arrow motif running across his whole body

      Personality: same as King Crimson

      Abilities: 

      Dual Soul: The bodies of Diavolo and Doppio fuse together, sharing one body as usual, but with body minds active at the same time. Their individual bodies become one, with the strength, speed, and endurance of bodies combined. Both souls/minds can use epitaph individually, and the two souls/minds can communicate with no barriers. King Crimson's body is controlled by Diavolo, while the shared body is controlled by Doppio, and even while King Crimson is elsewhere being controlled by Diavolo, the shared body can use an extra pair of King Crimson arms like Doppio uses in various fights. The shared body takes the appearance of Doppio, unless both souls/minds agree to change to the appearance of Diavolo. When they have Diavolo's appearance, Diavolo controls their body.

      Time Skip: Diavolo can take a portion of time for up to 10 seconds, and "erase it". Everyone does exactly what they would have, and nothing changes, except that for the erased time nothing can affect the shared body, and the shared body can affect nothing. After time returns to normal, everyone other than Diavolo and Doppio is confused, because they don't remember what happenes during the "erased time".

      Dual Epitaph: Both Diavolo and Doppio can, individually, use King Crimson's sub-stand, Epitaph. Epitaph can show the events of up to ten seconds into the future, however any events seen are destined to happen (unless King Crimson's time skip is activated). Even if time skip isn't used, Epitaph can be used to predict surprise attacks, preemptively defend against attacks to lessen the effect, or to find the location of enemies.

      Unbound: Damage to King Crimson doesn't carry over to the shared body, despite being actively controlled.

      Stand Stats:

      Destructive Power: A

      Speed: A

      Enduarnce: E

      Developmental Potential: E

      Range: E (two meters)

      Precision: A



      Other notes: This Requiem is mainly a powerup to the user, not the stand. The only real stand power-ups are the two epitaphs both being used individually, and the extra pair of arms.

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    • Finally made some Minor Arcana stands

      Stand Name: Eight of Wands

      Namesake: Eight of Wands, a card in the Minor Arcana

      Stand type: Close Range stand, humanoid stand

      Appearance: A white humanoid stand similar to its user's build with no facial features. It wears a silver club-shaped top hat and a silver suit along with a black tie. It holds a newspaper at its right hand.

      Personality: None

      Stand stats:

      Destructive Capabilities: B

      Speed: A

      Durability: C

      Precision: A

      Range: C

      Development Potential: B

      Abilities:

      As Eight of Wands is a card that symbolizes swiftness and information traveling. This stand has the ability to receive information of every single action that is going to happen in that day, written on the newspaper it is carrying with the exact time of every event. Anything appear on the newspaper is part of 'Fate' and therefore unable to be avoided, however since the result of events are not on the newspaper, the outcome can be changed. Events that happened in the past are also recorded in the later pages of the newspaper, but they cannot be modified by any means.

      Apart from that, the stand is also capable of modifying the events, to be specific the time of the event and the duration of the event. Eight of Wands can set the time of an event to become earlier than original e.g. "A wakes up at 8 am" can be changed to "A wakes up at 6 am". The swiftness of an action can also be increased, e.g. "B walks for 10 minutes to the bus stop" can be changed to "B walks for 5 minutes to the bus stop".

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    • Stand User: Jack Europa

      Stand Name: Final Countdown

      Localized: Last Timer

      Namesake: Final Countdown by Europe

      Personality: Calm and quiet. Almost like an android, but oddly sweet. She is reserved, but will beat you to a pulp if her user gets her

      Stand Cry: Yai Yai Yai

      Appearance: She is a humonoid stand He build is silvery gray and semi-muscular ,almost similar to Moody Blues but more built and a little thinner. Her chest has a VCR player face with all the buttons and underneath are 3 tv screens. Her right hand has an opening about as wide as quarter and as long as a finger. Her eyes are a luminescent light blue. His facial features are nonexistant as his face is smooth like glass and her eyes are the only defining feature except for a satelitte dish acting almost like a flower on her head. But she can express her emotions well.

      Abilities/Special Powers: 

      "Remote Control"- When FC punches a object for example like a car. The car could be damaged by the punches or she can activate her ability. In activation a remote control would materialize in her left hand, while the right prints a tiny booklet. The control would all to have full control of the car. I could make it start, drive it, reverse it, open or close the doors, deflate the tires all by pressing the buttons on the remote. The booklet is an instruction manuel for the remote. In escennce she can create remotes for almost any object (exceptions being space, sky, etc. has to have coperal form.) The remotes do have limited range, but that depends on the object and remote.

      That is another thing different objects have different controls. Ex: Door- 3 button controller (open,close,lock) or a Car which would be like a Game controller. Each remote does have one constant button which is "eject" as the button entails the button will eject the object in a direction of choice. The remotes can be used by anyone (even other stantds) and are visible to everyone.

      Some weaknesses are that they can be used or broken by anyone and can only create a singular remote for an object. But the unpredictability of what would you could control and how you could use it i think outweighs the bad. She is not particuarly strong like Star Platinum, but it will still be more than a normal punch.

      "Surveillance"- She can place up to 3 cameras at a time in a spot. They have next to unlimited range, but can be broken by other stands, but return to her if so. The visual feed can be monitored on the screens on her.

      Stand Stats:

      Destructive Capabilities:???

      Speed: B

      Durability: B

      Precision:???

      Range: A (15 Meters) 

      Development Potential: A

      Evolution- Now Final doesn't have a Requiem and i don't think she would get one, but i do think she would evolve in some ways. 

      "Human/Self Remote"- While you can't control the actions and movements of the person perhaps you could control other parts. One example would be if you were getting aged to death by "Grateful Dead" using the self remote you could pause your aging. Or you could raise the light/sound sensitivty to and enemy. 

      "Stand Remote"-This is the grandose of FC's abiltity. If she can land a hit on a enemy stand she gains the remote. Now like "human remote" it can't control it directly and this one can effect the stand either. So what does it do? It controls the ability. An example would be say if Jack was fighting "King Crimson" and he activates his ability, so does FC. They are both able to move through out the erased time and move as they please. It is bringing those Enemies with the power and bringing them down to are level. An equalizer.

      A quote that defines the charcter: "Their are always one who control or want to be in control, I'm nethier. I am me and not destity or fate can stop that." "Who needs control."

      Sorry if my post was long. I just had this idea and wanted to put it out there. Hope you like it.

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    • Zoeblo wrote: literally you, that reminds me of a stand idea i had that manipulates alternate timelines from the user's perspective

      Stand name: Kivinen kaivo (Stoney well in english)

      Namesake: Zen Café - Piha Ilman Sadettajaa

      Appearance: KK is a slender humanoid stand with 3 large eyes radiating from one side of the head to the other. His main colors are white and red while the eyes are a greyish blue.

      Abilities:

      Destructive Power: A

      Speed: C

      Durability: B

      Range: D

      Precision: A

      Developmental Potential: D

      Abilities:

      Timeline prediction: When the user is faced with a difficult problem, the stand will reveal 3 different timelines to the user from which they are free to choose.

      Timeline mixture: the user is able to mix and match between the 3 available timelines. Effectively eliminating a problem by solving it with a completely unrelated conclusion.

      Notes: The user has to actually survive the encounters created by his stand in order to reap the rewards of an easier solution. The alternate timelines already exist, and thus are not created for him to be shortcuts.

      Fascinating stand so it's like three Visions of epitaph, also what do you think of Night Prowler.

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    • Panama wise wrote:

      Fascinating stand so it's like three Visions of epitaph, also what do you think of Night Prowler.

      I think Night Prowler has a lot of potential in that the user can pull off those classic jojo tricks, but can also use the horror aspect in conjuction of another stand user with a fear based ability. Although it is formidable on it's own.

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    • Stand name: Random Access Memories, sometimes shortened as RAM

      Namesake: Random Access Memories, album by Daft Punk

      Stand type: Close Range stand, Range Irrelevant stand

      Personality: Cold and calculative, it doesn't care about others except the safety of the user and is willing to do anything to continue its existence. It favors using one-hit kill blows similar to King Crimson instead of throwing a stand rush due to its low durability.

      Appearance: RAM is a humanoid Stand draped in a black and green garment covering its entire body, it's hood is decorated with a binary code motif.

      Stand stats:

      Destructive Capabilities: A

      Speed: A

      Durability: E

      Range: D

      Precision: A

      Development Potential: A

      Abilities:

      Cut and paste:

      RAM is stand that is capable of 'cutting' an action or event within 10 meters range, e.g. if "A is hit by a car" is cut out. Due to this event being erased from the main timeline, A will be unharmed while the car will simply phase through A as if the event has been nullified. RAM can then 'paste' this event into a person within the 10 metre radius. If "A is hit by a car" is pasted into B, B will receive all the damage A would have taken instead. RAM can store at maximum 5 events at once.

      Weaknesses:

      Oddly, RAM requires electricity to activate its abilities. Forcing it to recharge after repeatedly using this power.

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    • Stand Name: Lifehouse

      Namesake: Lifehouse (American rock band)

      Appearance: Lifehouse appears as a red cube with a door and windows as if it were a house. Inside the cube is a 1LDK apartment. It is pretty big, up to 15m(h) x 15m(l) x 15m(w).

      Personality: N/A

      Abilities:

      Life house: The user can trap one or multiple opponent inside the stand by sucking them into the doorway like a vacuum cleaner. Anyone inside the stand can only get to stay alive within the stand, and can’t get outside at any costs. The door and windows of the stand are free to open, but if they attempt to get outside, they’ll find themselves being vaporized. Inaminate objects, on the other hand can enter/exit Lifehouse without any crucial effects. Lifehouse can move midair and is rotatable so that it can threaten the ones inside, but the movement is quite slow. The user can also use Lifehouse to itself for defense, as it has a invincibility comparable to Yellow Temperance/Sheer Heart Attack.

      Stand Stats:

      Destructive Power: E

      Speed: D

      Durability: A

      Range: C

      Precision: E

      Development Potential: C

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    • Stand: Fear of the dark shortened to fotd

      Stand Namesake: Fear of the dark (Iron Maiden song and album), Thriller (Michael Jackson album and song)

      User: Genesius

      User Namesake: genesis (English rock band)

      Personality: Genesius is a complete psycho who loves exploiting everyone's fears and using it against his opponents.

      User Appearance: Genesius is a man in his mid twenties with an amber colored slicked-back undercut hairstyle and shamrock green eyes, he wears a white tie with an emerald tie clip, black suspenders, gray pinstripe shirt with matching pants and black and white dress shoes like all members of killing machine has a black eagle tattoo on his arm.

      Stand Appearance: fear of the dark is a humanoid stand with a frowning glare, muscular build and a midnight blue body and a silver collar on it's neck, claws for hands, a silver cuirass with an eagle splendor on it, and silver greaves with skulls.

      Abilities: fotd is a powerful yet sluggish long range stand when in conjunction with Night Prowler makes a deadly combo

      Fear inducement: fotd can release a fog that induces the worst nightmares into opponents and make other people or objects into more nightmarish creatures.

      Stats: (Destructive Power:A, Speed: D, Range: A, Durability: C, Precision: C, Developmental Potential: B)

      Originally it was going to be named Thriller.

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    • Zoeblo, do you want to review on my stands I’ve made so far? (Check my profile page)

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    • Stand Name: Immigrant

      Stand Namesake: Immigrant ( Led Zeppelin's song from the Led Zeppelin III album )

      User: Junko Ichijou

      User Namesake: Junko Enoshima ( Danganronpa game series )

      Stand Personality: Similar to that of Spice Girl and noble.

      Stand Appearance: It looks like Silver Chariot but female, all gray and silver with rings of gold around the arms and straps similar to that of The World's, stomach is exposed, has a headpiece similar to The World's head but with Valkyrie wings on each end and with extermely small blinds to cover the stand's eyes, has gold pauldrons and gold gauntlets on each hand, owns a double edged sword similar to Luck and Pluck.

      Ability: Is able to break through the concept of speed itself, making it even faster than Made In Heaven, but this ablity lasts for 14.5 seconds. Can slash/cut within a radius of 25 meters or at 25 meters, can return it's sword for more speed ( within A's stats ) using it's fists.

      Stand Cry: AAAAAAAAAAA..... AUROOOYYAAA!!!

      Stats: ( Destructive Power : A | Speed : Infinite/A | Durability: A | Precision: A | Range: A
      Canvas
      Stando statso

      if special ability isn't used

      | Potential : B
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    • Stand Name: It's All Done 

      Namesake: It's All Been Done (Barenaked Ladies song)

      Stand User: Dr. Marten 

      User Namesake: Doc Martens (American shoe brand)

      Appearence: I.A.D. manfests in the form of a large green lined analogue clock with an oblong shaped blue head ,and brass mechanical arms. The arms of the clock are black while the roman numerals are gold. The head is attached to a neck of three flexible silver cables attached to the center of the back of the green clock and to the top of the head respectively, allowing the head to dangle in front of the clock face. I.A.D.'s face contains two red cycle symbols for eyes and three black arrows pointing down for a mouth. Each of its "shoulders" resemble two silver stopwatch buttons. One button seems damaged or tarnished. It's all done also theres a sparckly gold cone under its chin. 

      Stats:

      Destructive Power- B

      Speed- A

      Range- D

      Durability- C

      Precision- A

      Development Potential- D




      Ability:

      Tachionic Action- When It's All Done's ability is activated by the user touching one of his shoulders and squeezing, cause and effect are reversed. The effect will happen before the cause.  For Instance, If Dr. Marten were to fire a gun at an opponent, the wound would appear before the gun was even fired.Defensively, if Dr. Marten were to know what his opponent's next move was, and they came at him with a knife, the knife would have been taken from the enemy as they strike.

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    • Blueflare95 wrote:
      Zoeblo, do you want to review on my stands I’ve made so far? (Check my profile page)

      for sure, have you decided which stands are for protagonists, allies and villains?

      if you're not making a story then i can also just review them purely on power

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    • Yeah sure. You could review them purely on power if you like. I'm not good in making backstories... So yeah. But apparently I have 2 stories made in the users of Nephthys and Man with a Mission.

      Also protag stand coming soon...

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    • Stand Name: Voices

      Namesake: M|O|O|N - Voices

      Abilities/Special Powers: Can attack with its voice. Whispering to shoot precise, bullet-like projectiles, speaking with its mouth closed to make contact bombs of sound, or screaming for a 360 degree, concussive blast. The whispers are as loud as normal whispers, but make a whistling noise when shot. The contact bombs have the explosive yield of a satchel charge, and are as loud as a shout when set off. The concussive blast is as loud as a fighter jet. The whisper rounds have the range of a sniper rifle, the contact bomb with range of a grenade launcher. The concussive yell has a fifteen meter range.

      Stand Stats

      Power: C

      Speed: A

      Range: C

      Durability: B

      Precision: C

      Potential: A

      Voices Superverse Stats

      Voices' Stat Chart


      Stand Cry: PE-RIRIRIRIRIRIRIRIRIRIRIRIR-PERIRE!!!

      User: Alistair Xavier (Basically a small Italian-Canadian boy who grew up with a family of thieves. Learned the spin, yada yada yada.)

      I decided to pull a Purple Haze Feedback and let the stand evolve rather then go up in acts. I still do have the acts if people want to see it.

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    • Stand Name: Sweet Dreams

      Stats:

      Destructive Power: D

      Speed: C

      Range: C

      Durability: D

      Persistance: A

      Developmental Potential: A

      Appearence:

      Sweet Dreams is a stand of female build and and otherwise unknown stature. It's legs are never shown, as its primary garb is a long black dress which begins about its upper chest, right below it's neck and covers the length of it's body and then some. The dress is constantly flowing with ripples, even when there is no force behind this. Its arms are free from the dress alond with its upper body which is clothed in a form-fitting black fabric, though it's hands are never shown either, since they are covered by another set of rippling fabric layers. It's face if entirely covered by a black veil , which gives it a haunting and distant look. 

      Abilities:

      Black Mist:

      It is odd to call this ability black mist, since it does not possess any propreties of mist, as it cannot be redirected by a force such as blowing on it. It will also climb surfaces when it comes into contact with them. It will seep through even the tiniest of cracks, though the smaller the opening, the more time required. This plays heavily into its abilities. The mist absorbs light, and its interior cannot be illuminated by any means, though the user can see unhindered. The effects of touching the mist vary by amount of time in contact. 

      Less than One Second: Extreme Fatigue 

      One second: Sleep for Exactly 24 Hours

      Three seconds: Coma

      Seven Seconds: Death

      The effect only activates once the target has both touched by the mist for that period of time, and then touched the air outside of the mist again. The user also possesses small amounts of control over the mist. The mist dissapears instantly once the user releases the ablility.

      Requiem:

      Name: Sweet Dreams Are Made Of These

      Stats:

      Destructive Power: D

      Speed: D

      Range: D

      Durability: D

      Persistance: A

      Developmental Potential: A

      Appearence:

      SDAMOT is now very sleek in apparence its rippling dress reduced to a long, smooth skirt, and its veil becomes a hood which also covers the entirety of it's face, save a hole for its mouth. It also has a long piece of fabric that drapes over its head down its back, giving it the appearence of a nun. Its entire body is covered in a form fitting fabric.

      Abilities:

      Melodie: SDAMOT opens its mouth and sings. The song defies all known laws of physics, traveling instantaiously, passing through walls and surfaces without dissapating. Anyone who hears the song is put into a comaose state in which SDAMOT can contol what occurs. The effects of this ability range, from creating experiences so real that they can implant memories or subconsious orders. Also the duration of the coma can be manipulated to a fraction of a second, allowing SDAMOT to seemingly input orders instantaniouly, though the complexity is decresed. 

      This is my first fanmade stand, and I have many more ideas. Please Enjoy!

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    • Stand: Knives Out

      Reference: Radiohead Song

      Stats:

      Destructive Power: Varies

      Speed: A

      Range: C

      Durability: N/A

      Persistance: A

      Developmental Potential: A

      Appearence: 

      Knives Out possesses no physical form, being a Bound Stand, meaning that it is bound to an object. Whe activated, the stand appears as a light pink feild of stand power.

      Abilities:

      Sharpen: Knives Out's primary ability is to create feilds of stand power that can increse sharpness. This ability can be aplied to almost anything, the user can activate this ability to increase the sharpness of an already bladed object, such as a Katana. It can also be applied to surfaces, in which case the feild has a maximum dispersion limit of 100 sq meters. The sharpness of the feild is related inversely to the area applied, so using all 100 sq meters results in a feild that can only give whoever touches it a small papercut. However if applied to say the enter key on a computer anyone who touches it would find that digit reduced to a pile of gore. The feild can also be applied in multiple areasbut will dissipate once 20 meters from the user if not attached to another feild. Any two feilds on the same surace within one meter of each other will congeal into a singe feild with the combined area, so two feilds on a wall will merge but the feilds on two separate swords will not. This ability can even be applied to the users body. The same rules apply if doing so. 

      Requiem:

      Knives out undergoes no physical changes, and retains its sharpening ability, while gaining a new ability as well. 

      Act 2: Severence

      Any object, or organism, within the users visual range, can be split even at the subatomic level, allowing for the complete atomization of a target. This ability also does not require consious activation, and can be used to defend its user from malicious intent. 

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    • h

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    • TheOverlordUnicron wrote:
      h

      Heaven's DOOOOORRRR!! (JK It's just nonsense)

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    • Name: Ice & Fire

      Namesake: A Song of Ice and Fire(GOT)

      User: Arin Bayyin, Male

      Stats: 

      Speed C

      Destructive Power B

      Range A

      Durability B

      Persistence C

      Prescision E

      Development Potential D

      Appearance:

      Icey Fire is a Natural Non-Humanoid stand resembling a large dragon. Its strength is one that rivals that of crazy diamond with raw efficiency. Its size is 8 meters long and 5 meters high. It has four legs and two wings.

      Abilities: 

      Material Realization: It can control and take the form of something I, the user am standing on(not counting shoes). This means if I were to stand on some rocks, the dragon in question would turn into itself into a stone that can control the surrounding rocks and stone at will. If I were to jump, or if my stand carried me, it would count as "standing on air, thus giving my stand the ability to control wind." What makes this ability particularly deadly is that my stand could make the ground around me swallow the foe up.

      It can also fly and has a range of 60 meters.

      Requiem: Burning Ice & Freezing Flame

      Stats:

      Speed: Varies

      Destructive Power: C

      Range: Irrelevant/Infinite

      Durability: N/A

      Persistence: B

      Prescision: D

      Abilities:

      Material Realization: Its former ability gets buffed in that I no longer need to stand on the object, only being required to make contact in some form. 

      Draconic Infection: Burning Ice & Freezing Flame's new ability is that it can release spore like infections that turn any living thing it touches into dragon-like creatures in which I completely control. This ability allows me to turn an entire town into draconic slaves within a few minutes. This ability also affects plants and Stands(in turn affecting the user if it isn't long range and remote controlled). The spores themselves turn invisible after coming in contact with the air for a few seconds. The creatures act as a hivemind following the "King" of the hive. All infected entities can release their own spores, allowing for quick spreading since they can go as far as they need. The King can take the form of the other  if it needs to blend in, with the King himself being the user of this stand.

      The only way to turn the creatures back to normal is if GER or CD were to use their abilities, or defeat the king before you get infected yourself. 

      Any suggestions on how I could improve this would be nice

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    • Zoeblo wrote:
      literally you, that reminds me of a stand idea i had that manipulates alternate timelines from the user's perspective

      Stand name: Kivinen kaivo (Stoney well in english)

      Namesake: Zen Café - Piha Ilman Sadettajaa

      Appearance: KK is a slender humanoid stand with 3 large eyes radiating from one side of the head to the other. His main colors are white and red while the eyes are a greyish blue.

      Abilities:

      Destructive Power: A

      Speed: C

      Durability: B

      Range: D

      Precision: A

      Developmental Potential: D

      Abilities:

      Timeline prediction: When the user is faced with a difficult problem, the stand will reveal 3 different timelines to the user from which they are free to choose.

      Timeline mixture: the user is able to mix and match between the 3 available timelines. Effectively eliminating a problem by solving it with a completely unrelated conclusion.

      Notes: The user has to actually survive the encounters created by his stand in order to reap the rewards of an easier solution. The alternate timelines already exist, and thus are not created for him to be shortcuts.

      Bro this stand could literally make it so that u never get caught watching pr0n

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    • And So It Goes

      Reference: Billy Joel Song

      Stats:

      Destructive Power: B

      Speed: B

      Range: C

      Durability: B

      Persitance: C

      Developmental Potential: Infinite

      Appearence: ASIG has two forms. The first is a fine antique pocketwatch. It is a normal pocketwatch, save the fact that it has seven hands, and even non stand users can see it. Once ASIG is activated, the second form of the stand appears. ASIG's other form is a mechanical stand, colored silver and gold. The stand has several pendulums, like those of a Grandfather Clock, on its upper arms, thighs, which are stationary, and a moving one in chest, which sits inside its chest and is covered by a clear solid. It has no neck, as it's head if held on two swivels that begin where a persons ears would be and are attatched to its upper torso. The face of the stand does not reveal if it is male or female, and is simply inviting to all who see it. There is a small clock on its forehead, which moves when activated. Otherwise the clock remains at seven till seven. The head of the stand also flips around spinning verticaly on its swivels, and on the back is a mirror, which plays into its abilities. 

      Abilities: 

      Time Read: Once someone gives ASIG's user the time, the user can veiw that person's entire time stream. This ability has no combative, or defensive uses, other than setting up the second ability.

      Time Alteration: Once the first ability is in effect, the user can use the Seven hands on the pocketwatch to set the time on it to a certain date in that persons timeline. Once set, ASIG will transform into its second form, and carry out commands from the user, traveling through time and effecting the time stream. Only the target is affected by the time manipulation. The mirror on the back of its head allows its user to veiw its progress by spinning it head around, the users face appears in the mirror. Otherwise, the user has no idea of ASIG's progress in it's task.Also, in order to defend themself, the user must recall the ability, and summon ASIG back through the time stream. 

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    • Blueflare95 wrote: Yeah sure. You could review them purely on power if you like. I'm not good in making backstories... So yeah. But apparently I have 2 stories made in the users of Nephthys and Man with a Mission.

      Also protag stand coming soon...

      So, feel free to start Zoeblo!

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    • damn alright

      alright here they come

      Nephthys: Interesting design and quite a strong ability, although pretty easy to notice if you're a stand user. Pretty balanced even with the powerboost, i could see it as a fight in the show itself. It'd be cool if she could link chains together or add them to other living things, hell why not objects too but that's just me.

      Rocketman: A versatile punch ghost type stand. I can see the ability being both a huge advantage and a detriment completely depending on the opponent's stand ability.

      Jet Black Heart: Essentially aerosmith with the added ability to confuse enemies. Again, a pretty versatile ability but i feel like it could be reworked a bit.

      Man with a Mission: My least favorite one of the bunch, a fast 9 year old with a bladed weapon just doesn't seem like that much of a threat to a stand user. Second form is essentially a stronger wolf, i suggest you ditch the human form and rethink the ability.

      Lifehouse: Super strong against single targets but less effective against 2 or more. I can see an user with keen intellect employing it strategically to take our groups one by one. I'm not sure how'd i change this, maybe the windows could be used to attack the user inside?

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    • Zoeblo wrote: damn alright

      alright here they come

      Nephthys: Interesting design and quite a strong ability, although pretty easy to notice if you're a stand user. Pretty balanced even with the powerboost, i could see it as a fight in the show itself. It'd be cool if she could link chains together or add them to other living things, hell why not objects too but that's just me.

      Rocketman: A versatile punch ghost type stand. I can see the ability being both a huge advantage and a detriment completely depending on the opponent's stand ability.

      Jet Black Heart: Essentially aerosmith with the added ability to confuse enemies. Again, a pretty versatile ability but i feel like it could be reworked a bit.

      Man with a Mission: My least favorite one of the bunch, a fast 9 year old with a bladed weapon just doesn't seem like that much of a threat to a stand user. Second form is essentially a stronger wolf, i suggest you ditch the human form and rethink the ability.

      Lifehouse: Super strong against single targets but less effective against 2 or more. I can see an user with keen intellect employing it strategically to take our groups one by one. I'm not sure how'd i change this, maybe the windows could be used to attack the user inside?

      What about fear of the dark and your opinion.

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    • i'm done for now

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    • 'Stand Name: 'Don’t Fear The Reaper

      Stand Namesake: Blue Oyster Cult’s song “(Don’t Fear) The Reaper”

      Appearance: Don’t Fear The Reaper is a suit stand that appears as a black skin tight. While being worn, Don’t Fear The Reaper shows bones, and causes the user to appear skeletal. Basically, it makes the user look kinda like Hidan from Naruto while he’s using his ritual. As Don’t Fear The Reaper’s Power of Fear ability begins to take effect, the user grows in size, to a maximum of 3.25 meters tall.

      Abilities:

      Suit Stand Traits: Don’t Fear The Reaper increases the user’s physical abilities. The user gains strength and speed similar to a stand of DFTR’s stats at any given time. DFTR is also protected from most projectiles, and from airborne viruses/molds/poisons.

      Power of Fear: As Don’t Fear The Reaper’s enemies begin to fear him, he grows larger, stronger, faster and more durable. DFTR has a minimum strength with Power of Fear active, and it grows progressively more powerful as his enemies fear him more until he hits his maximum power and size.

      Fear Mongering: Once per day per opponent he’s fighting, he can gain the minimum benefit of Power of Fear for 6 seconds. Therefore, if he’s fighting 1 opponent then he can use it for 6 seconds, if he’s fighting 3 opponents then he can use it for 18 seconds, or if he’s fighting 7 opponents but has already used it for 2 of them, then he can use it for 30 seconds.

      Visage of Terror: When using Power of Fear, Don’t Fear The Reaper appears as the worst fear of anyone who looks at it, and all opponents within 10 meters of DFTR are affected by intense terror, and unless they have the willpower to suppress it this fear will make DFTR more powerful. The Terror you feel is more powerful depending on the strength of Power of Fear.

      Shadowdancing: If the user is standing in a shadow, then he can teleport into another shadow with 100 meters of the user. The cooldown of Shadowdancing is dependent on the distance you move: 1-10 meters=1 second, 11-25 meters=2 seconds, 26-50 meters=4 seconds, 51-100 meters=6 seconds.

      Stand Stats:

      Destructive Power: E/D-A (D-A while using Power of Fear)

      Speed: E/D-A/A (D-A while using Power of Fear)(A for the speed of Shadowdancing)

      Precision: C

      Durability: E/D-A (D-A while using Power of Fear)

      Range: E/C/A (E for range of the stand)(C for Visage of Fear)(A for Shadowdancing)

      Development Potential: D

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    • Stand Name: 「Blurred Lines」(Based on the song of the same name by Robin Thicke featuring T.I. and Pharrell Williams.)

      Localized Name: 「Blurred Vision

      Stand User: Mikal Almatt (A anti-heroic, cocky assassin, Mikal has no qualms with working for anyone...for a fee.)

      Appearance- Blurred Lines's face resembles that of a pilot mask, with yellow eyes peeking through cracked glass, almost cat-like and nearly hypnotic. It has small black and white spirals all over it's body, forming a large BLURRED on it's back. It's hands resembles long gloves, and it's feet like sabatons.

      Abilities: Blurred Lines's main ability is to alter the "logic" surrounding what a object does, while still doing something that it could do normally. For example, he can make it so that he just has to touch food to feel full and drain it's nutrients, have a dish shatter in your hands at random, or cause water to turn to ice in his hands even when it's extremely hot outside. This ability is extremely powerful when used correctly, such as causing a car to explode when it's turned on, have a bullet bounce back to it's firer in mid-air, or have a mountain collapse at random. He can not use this ability to alter the actions of living things, such as animals, people, or Stands.

      Stats:

      Power- C (Not amazing on the stand-to-stand front. Mostly relies on his ability to get the job done.)

      Speed- B

      Range- B (Object must be in Mikal's light of sight.)

      Persistence- A

      Precision- A

      Potential- A

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    • Stand Name: Can't Touch This

      Namesake: "U Can't Touch This" by MC Hammer

      Appearance: Can't Touch This is a suit stand that appears as a prismatic skintight bodysuit.

      Abilities: 

      Suit Stand Traits: The user, while wearing Can't Touch This, is immune to all non-stand attacks, including non-stand projectiles. The user is also immune to airborne viruses, poisons or molds. The user gains physical abilities to match the stand, in this case putting him on par with a stand like Moody Blues.

      Random Ethereal Blink: The user, while wearing Can't Touch This, seems to flicker in and out of reality. At any given instant, the user only has a 50% chance of being corporeal. Any attacks made while the user is incorporeal are ineffective, and any attacks the user makes while incorporeal are ineffective as well.

      Ethereal Stasis: The user can take a second to concentrate, giving up a bit of movement, to reamain either corporeal or incorporeal for a few seconds so that he can eather avoid a massive attack or lauch one of his own.

      Ethereal Jaunt: The user can concentrate for a second and blink to a location within 10 meters of him. Unless his concentration is broken, he can teleport forward about 3 times per 2 seconds.

      Stand Stats:

      Destructive Power: C

      Speed: C

      Durability: B

      Precision: D

      Range: E

      Potential: B

      Sub-Stand: Hammer Time

      'Namesake:' "U Can't Touch This" by MC Hammer

      Abilities: When user strikes with a hammer blow (Like a chop, but with your hand in a fist), he can expend a moderate amount of energy to deal massive damage or par with a punch from Star Platinum, enough to kill a human with a single blow, or a weaker stand, such as Dark Blue Moon or Moody Blues. This strike leaves the user vulnerable and corporeal for a second or two, giving an optimal time for a counterattack if you can dodge it.

      Stand Stats(During usage and directly after):

      Destructive Power: A

      Speed: C

      Durability: D

      Precision: D

      Range: E

      Potential: B

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    • Stand Name: Vasara ja Nauloja (in english: hammer and nails)

      Stand namesake: Leevi and the leavings - Vasara ja Nauloja

      Stand Appearance: The stand takes on the appearance of a carpenter's hammer, with a tiny jet engine embedded on the back.

      Abilities:

      Problem solving: Struggles in the user's life will take on the appearance of half-embedded nails in objects. Hammering these nails with V&N will partially show the best solutions to said problems. Completely hammering the nails will cause said problems to be solved through time manipulation. Depending on the problem in question, hammering the nails representing them may take no time at all to several years.

      Misfortune creation: hammering an enemy will create a nail on them, representing an inconvenience. The inconvenience is relative to where the user hits their enemy (head being an extremely harmful event, testicles being an incredibly inconvenient but mostly non-harmful event etc).

      Stand Stats:

      Destructive Power: E-A (less vital areas take more damage)

      Speed: E (fully dependent on the user)

      Durability: A

      Range: E

      Precision: C

      Developmental Potential: C

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    • Copied this from a google doc I made, which has a slightly-extended format.

      Stand: Blue Bayou

      Namesake: Blue Bayou by Linda Ronstadt

      Link to the song: https://www.youtube.com/watch?v=Kp9G0zkorio

      User Name: Xiavier [This is NOT a misspelling.]

      User Surname: Rojav

      User Namesake: Xiav- blue in Hmong Rojav- ro jav- water gas in Hmong

      Appearance (Stand): Blue Bayou resembles an egyptian sarcophagus, or at least the outer shell. It has several openings for water, gas, and ice to come through. Its three forms will be described below.

      Gas Form: The fastest, and second weakest. Mainly kills via asphyxiation, and is very precise.

      Water Form- The overall weakest. Immobile, it cannot be used for actual combat, instead being used for basic transportation via waves.

      Ice Form: Second slowest, and strongest. It relies on brute force to win, and can win more easily the colder the climate is. Average precision, but immense power.

      Appearance (User): Xiavier is an egyptian man, a distant descendant of a pharaoh. He has neat, black hair, and a fully reversible outfit that can keep him warm or cold regardless of climate.

      Abilities (Stand): Form Changing- This is involuntary, and depends on temperature. Water Form is the most common form due to this.

      Water Manipulation- Blue Bayou can manipulate water, but only the state associated with its form, e.g manipulating ice when in Ice Form.

      Abilities (User): Agility- Xiavier is a very quick man, which is only hindered when wearing heavy clothing. As such, he decides to wear light, loose clothing- specifically a linen tunic and leggings.

      Skills: 

      Vortex- Can be used in both Gas and Water forms. sucks the victim(s) either up or down, whichever provides an advantage to Xiavier.

      Stats:  

      Power: C (Gas), None (Water), A (Ice)

      Speed: A (G), None (W), D (I)

      Range: B (All)

      Durability: A (G), D (W), B (I)

      Precision: A (G), None (W), D (I)

      Potential: D (All)

      Stand Cry: TI-TI-TI-TI-TI-TIDE

      Stand Cry Namesake: Based on the abilities of the stand, as well as being a word in the song Blue Bayou.

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    • Blueflare95
      Blueflare95 removed this reply because:
      In development
      09:52, October 16, 2019
      This reply has been removed
    • Stand Name: Inhuman Rampage (Localized Name: Monstrous Carnage)

      Stand Namesake: Inhuman Rampage Album by Dragonforce

      Stand User: Jordan Jovonovich

      Appearance: Inhuman Rampage is a humanoid Stand that stands taller than most humans and has a very muscular figure. Its shoulders are set ablaze and its body is covered head to toe with tattoos of a visceral appearance. The head is that of a skull reshaped to an eternally angry expression.

      Stand Ability: Inhuman Rampage is an automatic Stand whose power increases based on how angry the user is. Inhuman Rampage's fire will spread across the rest of his body by setting fire to the tattoos if Jordan is angry enough to shape itself as a form of fiery armor. If Jordan is so much as ticked off, Inhuman Rampage will automatically be summoned and relentlessly attack the target that angered him. However, he must know their exact location and identity for it to work. Additionally, Inhuman Rampage's one-track mind means it casts aside strategy in favor of just harming the opponent, making it exploitable.

      Stand Stats:

      Power: E-A (Power gets stronger based on anger)

      Speed: E-A (Gets faster based on anger)

      Range: E

      Durability: A-E (Gets more fragile as Jordan gets angrier)

      Precision: E

      Developmental Potential: C

      Stand Rush Cry: DRAGOGOGOGOGOGOGOGOGO...!!! DRA-GONE!

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    • Stand Name: Shady

      Namesake: The 2012 song by Adan Lambert

      Stand User: Lambert

      Stand User Namesake: Adam Lambert, singer of "Shady"

      Type: Close Range

      Appearance: Shady is humanoid Stand of average height, black in color except for its face, hands and 'undershirt', with a notably thin build, similar to its user. Its body features a design similar to a one-piece suit, complete with 'shoes' for feet. Furthermore, on top of its head is a crest similar on shape to a fedora hat, with a sharp, geometric brim that bends sharply downward in the front, resembling a bird's beak. It has thin, piercing yellow eyes with a slit pupil, similar to a snake, but has no other facial features.



      Destructive Power: B

      Speed: A

      Range: B

      Persistence: C

      Precision: C

      Developmental Potential: D

      Abilities:

      Larceny: Shady's main ability is to cause objects to vanish off of a person's body and make it reappear within its possession, making Shady a useful Stand for committing theft.

      For Shady's ability to be able to activate, Lambert must be aware of an object's existence and must be able to verify that it is indeed on the target's body, either through sight or feeling, otherwise Shady will not be able to find it. Due to the strictness of these conditions, Shady is unable to steal any object securely hidden within pockets, bags or other containers, unless either Lambert or his Stand has seen the object in question being put away.

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    • Stand Name: Pantera

      Namesake: The metal band, Pantera

      Stand User: Tagliare  

      Stand User Namesake: Cut in Italian

      Type: Bound Stand or Suit Stand/Close Range

      Apperance: It appears as multiple spikes coming out of parts of Tagliare's body (i.e arms, legs, chest, neck). They can act as weapons or defensive armor. It has no humanoid appearance.

      Power: A

      Speed: D

      Durability: A

      Range: D

      Percision: B

      Development Potential: C

      Abilities: Pantera makes wounds that cannot be healed, only when stabbed by the spikes on Lagliare's body. These wounds will not grow scars, and cannot be healed by another stand like Pearl Jam or Crazy Diamond, but the wound given can be covered up by Cream Starter or sown back together by Stone Free.

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    • Piano Man

      Stats:

      Destructive Power: E

      Speed: A

      Range: N/A

      Durability: E

      Persistance: A

      Developmental Potential: B

      Appearence: Piano Man takes the form of a pain of gloves, made of a form fitting fabric. These gloves are black, with a grey outline of a rose on the back. They will feel either painfully tight or will simply fall off if put on by anyone but the user. 

      Abilities:

      Shared Emotions: Piano Man allows its user to share their emotions with others through music. This ability can be used with nearly any form of music, such as holding a microphone and singing, playing a string or precussionary instrument, a brass or woodwind instrument, but works especially well if used on a piano. The user can perfectly replicate an emotion they have felt at any intensity, within a person who hears the music produced while using Piano Man. 

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    • Stand Name: zYnthetic

      Namesake: a composer, known for making songs for both of the Killing Floor games.

      Stand User: Boris Udar

      Stand User Namesake: Udar = hit, impact in Russian 

      Type: close-range power, artificial humanoid

      Appearance: zYnthetic is mostly pitch black, with 'ripple' patterns spreading from each of their joints, which alternate between purple and dark gray in color.

      Power: A

      Speed: D

      Durability: A

      Range: C

      Precision: C

      Development Potential: B

      Abilities: zYnthetic can make anything ripple, shake, or generally vibrate upon punching it. They can use this power like a shrapnel bomb, by making the affected object vibrate at its own resonant frequency, causing it to explode. It can apply this effect to almost anything, excluding itself or anything another Stand effect has been applied to.

      Stand Name: zYnthetic: Incarnate

      Namesake: A song made by zYnthetic, which is part of Killing Floor 2's soundtrack.

      Stand User: Boris Udar

      Stand User Namesake: see previous user namesake. 

      Type: close-range power, evolved

      Appearance: zYnthetic: Incarnate has retained its original ripple pattern, though the ripples are now all the same color, and continuously cycle between the colors of the rainbow.

      Power: A

      Speed: B

      Durability: A 

      Range: C

      Precision: B 

      Development Potential: None

      Abilities: zYnthetic: Incarnate can now manipulate objects with its vibration abilities, as well as affect sound waves, and change their pitch/loudness. (Due to this, Boris now constantly wears military-grade earplugs while using his Stand.)

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    • Hey, guess who's back with two more stands! It's me.

      Stand Name: gunga ginga type beat (all lowercase)

      Namesake: do I HAVE to tell you? do I really?

      Stand User: unknown, whenever his name is asked he simply starts speaking in tongues.

      Stand User Namesake: none known.

      Type: long-range operation, colony humanoid

      Appearance: made up of 50 units, all of which appear to be wearing brightly colored alien morphsuits.

      Power: A

      Speed: C

      Durability: B

      Range: A

      Precision: C

      Development Potential: D

      Abilities: Mainly used for fighting. Can meld together into larger 'aliens'.



      Stand Name: Breaking Bad Remix

      Namesake: a song made entirely from sounds of seasons 3-5 of Breaking Bad, made by placeboing and posted on Youtube.

      Stand User: ASAC Schrader

      Stand User Namesake: a name said multiple times in the song.

      Type: long-range operation, god knows if it's natural or artificial, or even humanoid for that matter.

      Appearance: Appears to be Walter White when not looking directly at it. The moment you do look directly at it, however, it looks like an amalgamation of parts from every stand you've ever seen in your entire life. This is possibly a disorientation tactic.

      Power: D

      Speed: A

      Durability: C

      Range: S

      Precision: D

      Development Potential: C

      Abilities: Causes powerful hallucinations, which differ based on the victim's memories and experiences, as well as relentlessly pursues the target. It can, unfortunately, only pursue one person at a time.

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    • Stand Name: Robot Rock

      Namesake: Robot Rock (Daft Punk song)

      Stand User: Yellow Jacket

      User Namesake: yellow jacket (insect)

      Stand Type: Colony Stand

      Stats:

      Destructive Power- B

      Speed- A

      Range- D

      Durability- A

      Precision- C

      Development Potential- A

      Stand Appearance: Robot Rock manifests itself inside Yellow Jacket's body as a swarm of round yellow and black-colored nanomachines. They all have what appears to be rings with smaller nanomachines orbiting around them which gives off an dim yellow light, giving the appearance of his blood glowing.

      The nanites are also capable of turning into a shiny metallic liquid.

      Stand Personality: The majority of Robot Rock's nanites inside Yellow Jacket's body don't have a personality however a special type of nanites are found inside all of Yellow Jacket's vital organs.

      These type of nanites are sentient and are fully aware of their existance, having their own thoughts, feelings, memories and
      personalities. They are able to freely think and act on their own accord. Despite this, all of them never rebel against Yellow Jacket as they are aware that doing so will likely cause their deaths.

      Stand Cry: None

      Powers/Abilities:

      Robot Rock is a powerful and versatile Stand that gives Yellow Jacket the abiltity to form machines out of his body through the nanomachines inside him and create objects through his blood.

      In addition, it also enchances Yellow Jacket's physical and mental condition that possibly passes peak human levels.

      Technomorphism- Yellow Jacket can shape his nanomachines into a variety of machinery. He uses these for offense, defense, and transportation. 

      The different kinds of machines he forms out of his body are very durable and can take a lot of damage before being destroyed, but he usually can reform them quickly
      afterward. Also, if Yellow Jacket is exhausted, it takes more focus to maintain his weapons, otherwise they instantly disassemble. It is explained that Yellow Jacket's
      body nanite's are bonded to him on a molecular level. The nanites in his body also has a self-replicating program, meaning Yellow Jacket can create more and more
      nanites if needed. 

      In order for Yellow Jacket to create the machine he wants, he must know how it's built or else it will just disassemble automatically. Most of these machines are
      infused with his limbs and adds up to his enhanced physical condition. He is able to quickly shift between builds and can employ up to two machines simultaneously.
      Yellow Jacket dubs them as "gears". Throughout the years, Yellow Jacket became much more skilled with his Stand. Some notable creations he made are listed here:

      Handy Man- Yellow Jacket can turn his own hand into a grappling gun on an extremely durable wire that can extend up to 15 meters. Once the hook is secured, he can activate a powerful pulley system that will allow him to make a quick ascent to a higher place. He is also able to control it and move it around using its fingers. It takes the form of a mechanical version of Yellow Jacket's hand.

      It can also be used offensively to pull people or objects and punch them with strong force in a distance.

      Scorpion-4- The Scorpion-4 is an orange hover motorbike that Yellow Jacket can form out of his lower legs. It has two seats and has four powerful turbines that can rotated at will. The vehicle can drive over 200 mph. In the front, two machine guns that are hidden inside that uses bullets that are created from his blood, firing too much bullets would make him to unconscious.

      For protection, a helmet is formed over Yellow Jacket's head.

      Its name came from a single-seat, electric-powered quadcopter hoverbike named Scorpion-3 made by a Russian company called Hoversurf.

      Controller- The Controller is a white glove with a small barrel on the pointer finger and two red and green LED lights the back of the hand. It shoots a metallic liquid which are a small swarm of Yellow Jacket's nanites. The Controller has two modes: offensive (red) and support (green), each with different uses. In order to use these, Yellow Jacket needs to shoot them into any open areas of his opponent's body (wounds, mouth, ears, etc.)

      When the Controller is in offense mode, Yellow Jacket can control any body part of his opponent's body. When the metallic liquid gets in the body, he can choose a body part to control by making the nanites go to the part he wants, allowing him to move it as he pleases. Yellow Jacket must be conscious about it and only one body part can be controlled at a time.

      These nanites will disappear when the Controller is disamssembled (but it will still be there if Yellow Jacket switches hands).

      The Controller can also be switched into support mode, Yellow Jacket can instantly fix or heal any injury by shooting the liquid to any opening of the person's body. It is capable of sealing wounds, fixing bones, and even killing viruses. One shot can only fix single injury at a time so Yellow Jacket would have to shoot again to fix another wound.

      Two Step Goodbye- Perhaps one of Yellow Jacket's strongest melee gears, it is a large orange gauntlet that consist of a wrist-mounted shotgun with a pressure plate trigger worn over the knuckles, which fires when a punch connects with the target. This amplifies the damage given due to the power of Yellow Jacket's fists and the deadly ballistic from the mounted gun. 

      Yellow Jacket can use this gear in conjuction with the Handy Man, allowing him to shoot his opponent within a distance.

      Enchanced Condition- Besides its ability to form machines on his body, Yellow Jacket's nanites also greatly enchanced his physical and mental condition. 

      His body is able to endure and deal much more damage too. It also makes him immune to many diseases (including cancer as he mentions) and is always in optimal health.

      His nanites also let him's heal much faster than a normal human but it still takes a while if the injury is very severe. He can also numb the pain of his body too, similar to painkillers. A big flaw is that his nanites can't heal him if the wound is impaled by something (for example, if he was impaled to a large sharp pole, he would be unable to heal because the pole is blocking the way). 

      Because of how often heavy the gears Yellow Jacket makes, this enhancement is very useful to him as he is able to carry and control them more easily. 

      Yellow Jacket is also able to learn or think much quicker and is able to remember much more, this is because each nanite has its own internal storage and is said to be very large. This helps him remember the gears he made in the past. 

      Sometimes, the nanites are able to react automatically to smaller (sometimes larger) threats and will do what they can to get rid of it.

      Nanite Fabricating- Robot Rock's most impressive power is his ability to create any non-living material from his own blood, he usually uses this by cutting his wrists (which would heal afterwards). When he uses this ability, the blood that came out will start to reproduce nanites and will eventually shapeshift into the object he wants.

      He requires to understand the atomic configuration of said object in order to reproduce it. Yellow Jacket also needs to know the necessary parts, followed by the materials, then the assembly process, and finally, the coating. 

      During the creation of the object, he is unable to use any gears and do anything as he needs to concentrate on it. The time of how long the blood will form depends on how complex or complicated the object is. Here is a list of creations he has made:

      - Scorpion-4's machine gun bullets
      - A yellow Lamborghini
      - Flash bangs
      - A remote-controlled quadrotor drone
      - Realistic androids of him and his allies

      Author's Commentaries:

      After finishing writing this Stand, I just realized how busted it is. Being able to form weapons and other contraptions along with the ability to create non-living things and enhancing it's user is something that I felt was too much that I even felt kind of just completely scrapping altogether and not post it. 

      Now I got the idea of the first ability from Generator Rex, which had a protagonist with shapeshifting nanomachines that can form machines just like Robot Rock. I've never watched the show myself but I thought it was pretty cool. The third ability just came from my mind but I did took some info from the characters The Engineer (DC Comics) and Momo (My Hero Academia).

      Just a question but do you guys think Nanite Fabricating is unnecessary? 

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    • Smooth Criminal 

      Reference: Micheal Jackson Song

      Stats:

      Destructive Power: C

      Speed: B

      Range: C

      Durability: D

      Persistance: C

      Developmental Potential: A

      Appearance: Smooth Criminal is a humanoid stand with a brown and blue pattern that resembles a three piece tuxedo on its chest, brown legs, blue feet with no toes, and brown arms with blue hands and fingers. Its mouth is covered by a blue and brown bandana, and its eyes are coverd with sunglasses. It wears a phedora on its head. 

      Abilities: 

      Intangibility: Smooth Criminal can make its user, and anything it touches intangible. This gives its user diversified options in battle, both defensively, allowing the user to be unaffected by the vast majority of attacks, and offensively, since the user can make objects intangible and reactivate the tangibility once inside their targets body, such as throwing a peble into the heart, and then canceling the intangibility. The rule for the release of this ability is room is made inside the larger object for the smaller object. This means that if Smooth Criminal uses a Stand Rush on a surface, the user can create a trap, if a target steps into the trap, they will fall to the depth at which the intangibility cant reach. If the user releases the ability at the proper moment, they could very well entomb a target in a surface. In addition, the user can steal things from others, as the stand travels into the place something valuble is being stored, makes it intangible, lets if fall, and retrieves it later. 

      High Speed Movement: The secret ability of Smooth Criminal, is that while intangible, the user can move at very high speeds through matter, such as stone, metal, water, or even air. This ability can be used for long distance travel, or repositioning during battle. 

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    • Stand Name: Ashes To Ashes or A2A

      Namesake: Ashes To Ashes (David Bowie song)

      Stand User: Vetro Fendi

      User Namesake: vetro (Italian for "glass"), Fendi (Italian fashion brand)

      Stand Type: Close-Range Stand

      Stats:

      Destructive Power- A

      Speed- A

      Range- D

      Durability- C

      Precision- B

      Development Potential- E

      Stand Appearance: Ashes To Ashes appears as a humanoid Stand with similar height and build to Vetro. It's face is covered by a black ski mask and its eyes are covered by a large black aviator glasses. It wears a top hat with red stars pinned on it. The sides of its face has two studs that resemble headphones.

      It also wears a double breasted coat with a large number 2 symbol on the back, it's left and right reads "ASHES" between its shoulder and elbow. It also has grey metallic-striped hands and wears black pants and shoes.

      It's design is heavily inspired from Underworld's debut album Underneath The Radar.

      Stand Personality: Ashes To Ashes has no personality of its own.

      Stand Cry: URAAAAAAAAA ...!!!

      Powers/Abilities:

      Despite having an extremely dangerous ability, Vetro has learned to fully control it. This lets him prevent any indiscriminate destruction that its ability might cause.

      Disintegration- Ashes To Ashes can cause any object to break down and crumble to pure energy by touching it.

      Whether it's organic or not, the ability will work without fail. As such, it's extremely lethal against living beings, as their flesh will rot and wither away if hit by it, eventually spreading through their whole body unless they amputate the affected body part. The speed of the disintegration varied from very slow to almost immediate. When Vetro first manifested his Stand, it was very slow, taking a few hours to completely destroy a human being. As he got better control of it, it became much faster, capable of destroying an entire building in just a matter of a few minutes. Vetro can also adjust the speed of the disintegration.

      Vetro is also able to precisely control what body part should stay and what disintegrates. He can also have the ability automatically disable itself on specific objects, this is done for safety reasons.

      It is also possible for the disintegration to spread beyond what the Stand has touched, creating a domino chain of disintegrating victims. Because of this, Ashes To Ashes has the potential to cause large-scale massacres, this is shown when Vetro unknowingly manifested his Stand and slowly spreading the disintegration, causing many deaths and destruction over the course of a week.

      Fortunately, Vetro can disable the spreading property of the ability, allowing him to disintegrate his target without having to worry about any indiscriminate destruction.

      At some point, Vetro manages to learn how to use this ability through his hands, enabling him to kill his target without arousing suspicion from other Stand Users. This temporarily removes the ability from Ashes To Ashes' hands, the spreading property is also automatically disabled and it cannot be turned on until Vetro stops using the ability from his hands.

      Since the ability requires Ashes To Ashes and Vetro to touch a solid object to activate it, it is unable to fully disintegrate liquid and gas, as the Stand is unable to hold them properly.

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    • Social Disease: 

      Reference: Bon Jovi Song

      User: Jon Bovi

      Stats: 

      Destructive Power: D

      Speed: B

      Range: A

      Durability: D

      Persistence: A

      Developmental Potential: D

      Appearance: Social Disease has two forms. The first is its physical form, manifesting as a small skeletal hybrid, usually sitting or crouching on Jon's shoulder. It looks like a normal human skeleton, save its small size, and single wing extending from its right shoulder blade. It is bleached white, and covered in black markings. Its second form is as a fine white dust. 

      Abilities: 

      Infection: The primary ability activates when Jon Bovi sets an area. Once set, and its limits as to who can be infected are given, Social Disease turns to dust, and spreads throughout the area. Anyone who so much as touches the dust is infected. The infection gives Jon a variety of options. 

      Control: People who are infected by Social Disease gain the ability to see and touch stands in order to combat even close range power type stands, and they are completely under Jon Bovi's control. Jon Bovi also can see through their eyes, and use other senses, even speaking through them. 

      Dissolution: Anyone infected by Social Disease can be instantly dissolved into the white powder, which then becomes able to infect others with the same ability. Jon can choose to dissolve specific people, entire groups, or everyone currently infected. He can also dissolve parts of an infected person, to perform sneak attacks. He can also form manifestations of his stands first form from the white powder with this ability, but they have an E in Durability, and must be in power form to infect a person. This does however increase the rate of infection, since the disease is more accurately controlled, and can they have its area limits reset to a new location. 

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    • ( This is my second stand )

      Stand Name: Hittman

      Stand Namesake: Hittman ( rapper )

      Stand User: Marshall Smith

      User Namesake: Marshall Mathers ( Eminem, rapper ) Jimmy Smith ( 8 Mile protagonist )

      Stand Type: Range Irrelevant Stand

      Stand Body: Natural Humanoid Stand

      Appearance: A pitch black fully grown man with maroon accents ( save for the eyes it's color white with ) of a body shape similar to Jotaro in the Part 4 anime. It wears a white tuxedo jacket with a red tie and a black dress shirt, a red handkerchief, a white fedora with a black line, black victorian gloves, an old stopwatch ( silver ) hanging on the side of it's pockets, a metal collar with a red gem, black oxfords and two metal wristbands.

      Ablities:

      Time Rewind: Similar to Mandom, but moves back in time for 4.15 seconds - 7.5 seconds.

      Chronological Rebroadcasting: Similar to Moody Blues, it becomes effecient in where the victim went before an assasination or attack. It can broadcast for 9.5 - 15 minutes before what happened now. The user can't attack in this mode but can use precognition in CGRB.

      Precognition: Hittman can see 5 seconds into the future but when the user is injured badly or is hiding in a good place where he couldn't be seen ( 12.5 seconds so he can't see what's half of the next movement ). If the user is ok, he can't use his precognition nor when he is in public.

      Cloak: Allows the user and the stand to be invisible for 12 minutes at minimum and 24 minutes at maximum. If the user is close to danger ( e.g a sword or a bullet is coming at him ) a high-frequency sound is produced and fends off enemies at the cost of removing the invisibility of the user.

      Eagle-eye: Gives the user the view of the stand and can control it to his liking. Seeing everything within a 56 mile radius ( the view is adjustable throuh the users mind, if it exceeds 56 miles, the stand will automatically return to it's user. )

      Bullets: The user's main form of offense is a gun ( Colt M1911 ) with a silencer ( has silver vines engraved ), it's ability is to track the enemy once hit when hit on a non-vital part through a poison that doesn't kill them but lets the user track their presence.

      Barrage: A fast barrage faster than Crazy Diamond.

      Reflexes and Reaction: the name speaks for itself.

      Hittman

      Hittman's Stats






      Sub-stands:

      Sub-stand name: Heartbeat Song

      Namesake: Heartbeat Song by Kelly Clarkson

      Stand Type: Automatic Stand

      Stand Form: Artificial Non-Humanoid Stand

      Appearance:

      Looks similar to an APC ( storm blue ), but with an emblem with a "X" mark under it as it's weak spot, has spikes around it.

      Ability:

      Senses people through their BPM and acts similar to Sheer Heart Attack and if the BPM of a person is 60-80 BPM they get followed through their current emotions ( for example, if the person is angry, HBS will come at them furiously ) And blows up. It can also drop claymores ( HBS is the 0.5x the size of a claymore )

      HBS

      Heartbeat Song's stats







      Sub-stand Name: A Matter Of Trust

      Sub-stand Namesake: Bill Joel - A Matter Of Trust

      Stand Type: Long-Distance Stand

      Stand Form: Artificial Non-Humanoid Stand

      Appearance:

      Looks similar to a black M1911 with a chrome silver handle and a black silencer with silver vines engraved. ( poisoning ) Looks like a .50 Caliber bullet from a M82 Barrett that has a Camo green tip.

      Ability:

      When the user creates a relationship of trust with a victim, the user can decide whether to infect him/her or not with a virus that spreads across the body within 10 seconds. It can cause paralysis, COPD, dehydration, Minamata disease, seizures within the first 5 seconds and the next will rupture their organs and melt off their skin.

      AMT

      A Matter Of Trust's stats

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    • Vista9478 wrote:
       

      Stand Name: No Faith in Medicine

      Namesake: Girl, You Have No Faith in Medicine (Song by the White Stripes)

      Appearance: No Faith in Medicine is a Pink, femmenine, humanoid stand. It has a very thin figure which adds to its low durability, but acts fast. No Faith in Medicine has a red cross on its chest and wears a nurses uniform. The stand has two glowing white eyes and no mouth and short black hair underneath a nurses cap. No Faith in Medicine looses its physical form when activated and disperses into thin pink fog.

      Abilities/Special Powers: Inverse Healing. No Faith in Medicine causes the skin cells of those in the range to deteriorate at the same speed it would take to heal. Anyone within No Faith in Medicine’s range will be affected, but the closer the person is the faster and stronger the reaction. At a maximum of 1000 meters you would deteriorate in 5 hours, but at 10 meters you would deteriorate in 5 minutes. You can tell if you are within No Faith in Medicine’s range by the thin layer of pink fog. The ability can be sped up by the use of medical equipment such as band aids, soap, and medication. However attacks such as punches and cuts heal instead of hurt. No Faith in Medicine's physical strength is abnormaly weak and is best used in tandem with another stand user. No Faith in Medicine’s ability can be turned on and off. Stands are not effected by the ability since they do not have skin cells, and attacks such as punches will not heal while active. (i.e An attack on Star Platinum by The World would not heal Jotaro if No Faith in Medicine was in range, but if Jotaro was stabbed by DIO's knifes or attacked by The World, it wouldn't hurt him it would heal him.)

      Stand Stats: Destructive Power: A-E (Depends on Range) , Speed: A-E (Depends on Range), Durability:D, Range:B, Precision:A, Developmental Potential:E)

      User: Not determined but likely someone in the
      EAABDA
      medical field.

      How did you make the stat circle?

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    • BeamishBull wrote:

      Vista9478 wrote:
       

      Stand Name: No Faith in Medicine

      Namesake: Girl, You Have No Faith in Medicine (Song by the White Stripes)

      Appearance: No Faith in Medicine is a Pink, femmenine, humanoid stand. It has a very thin figure which adds to its low durability, but acts fast. No Faith in Medicine has a red cross on its chest and wears a nurses uniform. The stand has two glowing white eyes and no mouth and short black hair underneath a nurses cap. No Faith in Medicine looses its physical form when activated and disperses into thin pink fog.

      Abilities/Special Powers: Inverse Healing. No Faith in Medicine causes the skin cells of those in the range to deteriorate at the same speed it would take to heal. Anyone within No Faith in Medicine’s range will be affected, but the closer the person is the faster and stronger the reaction. At a maximum of 1000 meters you would deteriorate in 5 hours, but at 10 meters you would deteriorate in 5 minutes. You can tell if you are within No Faith in Medicine’s range by the thin layer of pink fog. The ability can be sped up by the use of medical equipment such as band aids, soap, and medication. However attacks such as punches and cuts heal instead of hurt. No Faith in Medicine's physical strength is abnormaly weak and is best used in tandem with another stand user. No Faith in Medicine’s ability can be turned on and off. Stands are not effected by the ability since they do not have skin cells, and attacks such as punches will not heal while active. (i.e An attack on Star Platinum by The World would not heal Jotaro if No Faith in Medicine was in range, but if Jotaro was stabbed by DIO's knifes or attacked by The World, it wouldn't hurt him it would heal him.)

      Stand Stats: Destructive Power: A-E (Depends on Range) , Speed: A-E (Depends on Range), Durability:D, Range:B, Precision:A, Developmental Potential:E)

      User: Not determined but likely someone in the
      EAABDA
      medical field.

      How did you make the stat circle?

      Yeah I want to make that too.

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    • The next member of killing machine and stand

      Stand: Ride the lightning

      Stand Namesake: Ride the Lightning (Metallica song/album)

      User: Bon Hudson

      User Namesake: Bon Scott (AC/DC lead singer), Rock Hudson (American actor)

      User Appearance: Hudson is a fit and slim man in his mid twenties with a turquoise curly texture cut, maroon eyes and wears a pair of dark blue jeans a belt buckle with lightning bolts and thunderclouds, a black dress shirt with a white and blue tie and lightning pennants, and a dark gray vest coat with a white pinstriped pattern.

      Stand Appearance: RTL is a humanoid stand with a build similar to it’s master, body structure with rivets on it's arms and legs, lightning bolts on it's chest and unique to the stand is a pair of antlers similar to a deer, it is colored white and blue for it's arms and leg.

      Abilities: RTL is an extremely powerful stand that can basically cause so much harm with a lot of potential.

      Electric Transmutation: anything RTL can touch will be stored with an electric charge and can discharge it into an electrical blast it's RTL's electric type one

      Electric puppetry: RTL's main ability that can control people’s motor functions once zap by the electricity and when controlled it is basically signing your death warrant as it can make people into suicide or stop their hearts into cardiac arrest.

      Stats: (Destructive Power: B, Speed: A, Range: B, Durability: A, Precision: D, Developmental potential: A)

      Ride the Lightning’s powers especially with the puppetry is based on the lyrics "theirs someone else controlling me" and a combination of Red Hot Chili Peppers, killer Queen, and Justice.

      Sub-stand: Creeping Death

      Namesake: Creeping Death (Metallica song)

      Creeping Death is ride the lightning's electric type two, it's a small silver zeppelin with a chartreuse skull on the both sides and the front with an Egyptian sarcophagus as the hull, it is produced from the any of the stands arms and it is sent after someone who is written down on a book with the specific details of that person is in such as the targets name, appearance, and turrets to defend it self, and when it reaches the target it releases an electrical blast that vaporizers the target to dust.

      Stats: (Destructive Power: A, Speed: B, Range: A, Durability: B, Precision: D, Developmental Potential: B)

      Sub-Stand: The Bell Tolls

      Namesake: for whom the bell tolls (Metallica song)

      The Bell Tolls is Ride the Lightning's electric type three which is when a miniature rtl enters a person and electrocutes it victim by send them into one hour into their body without knowing what happened in that said hour leaving them at the mercy of Hudson and electrocutes the victim to death and turns them to dust.

      Stats: (Destructive Power: A, Speed: B, Range: A, Durability: B, Precision: C, Developmental Potential: A)

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    • Panama wise wrote:

      BeamishBull wrote:

      Vista9478 wrote:
      How did you make the stat circle?
      Yeah I want to make that too.

      Here's a template:

      ((Stats|power=?|speed=?|range=?|persistence=?|precision=?|potential=?|color=#??????))

      Replace the parentheses with curly brackets ({{}}), put A-E in place of the question marks for the stats and a hex code for the color.

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    • Whalemouth wrote:

      Panama wise wrote:

      BeamishBull wrote:

      Vista9478 wrote:
      How did you make the stat circle?
      Yeah I want to make that too.

      Here's a template:

      ((Stats|power=?|speed=?|range=?|persistence=?|precision=?|potential=?|color=#??????))

      Replace the parentheses with curly brackets ({{}}), put A-E in place of the question marks for the stats and a hex code for the color.

      Thanks.

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    • Stand Name: Seagulls (Stop it Now)

      Namesake: a song, from the bad lip-reading video of The Empire Strikes Back.

      Stand User: a seagull

      Stand User Namesake: guess. fucking GUESS.

      Type: long-range operation

      Appearance: is quite literally just Yoda.

      Power: E (individual), A (as a group)

      Speed: A

      Durability: D

      Range: Global (they're birds.)

      Precision: None (not needed, due to ability)

      Development Potential: None

      Abilities: Summons a flock of seagulls, up to 200, which will attack anybody but the user and up to 5 designated people.

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    • Alphabet Street

      Reference: Prince Song

      User: LMNOP

      Stats:

      Destructive Power: N/A

      Speed: N/A

      Range: N/A

      Durability: N/A

      Persistence: A

      Developmental Potential: N/A

      Appearance: Alphabet Street is bound to a location, usually a lane or street with a dead end. There are no people on the street and it seems very peaceful, the wind blows softly, and even in the dead of winter, there are blossoms on the trees and a warm breeze. The lane does not exist on any map or outline, similar to Remei’s Ghost Alley, and it cannot be seen or entered from above. 

      Backstory: On the street called Alphabet Street, long ago, a baby was stillborn in the house at the end of the lane. The family was distraught, and in their sadness, seeking to be with their child, killed themselves. However, one boy who remained alive, was forever unable to get the image of his dead family out of his head. It was on that fateful night, that he awakened a Stand, which he named after his old home, Alphabet Street.

      Abilities: 

      Repentance: Once a person enters Alphabet Street, they will walk to the end of the street, and inevitably, they will reach a dead end, at which point the lane will take them to a place which they have unfinished business, such as never having confessed to someone, or needing to find closure, or apologizing to someone. Alphabet Street cannot be denied, anyone who happens across Alphabet Street will enter it, regardless of their mental fortitude or Stand. Those who are at peace in their mind cannot see or enter Alphabet Street. If the person who entered the street fails to finish their business, or runs away, then Alphabet Street then locks them in a spatial loop. Any person who tries to leave or escape, will find themselves once again standing at the entrance to Alphabet Street, at which point the ability re-activates, and the person enters Alphabet Street again, only to wind up in the same place they were last time. The cycle continues three times, and on the third time, if the person once again refuses Alphabet Street, it removes them from the time stream, by making it so that they were stillborn. People then forget about the person removed from the timestream by Alphabet Street. 

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    • Stand name: Blood in the Water

      Namesake: Blood // Water by grandson

      User: Lolsquid123

      Appearence: BitW is a orb-like stand with four red bumps on each "end" of it. 

      Stats:

      Destructive Power: B

      Speed: How fast the user can throw

      Range: How far the user can throw

      Durability: A

      Persistance: E

      Developmental Potential: B

      Ability:

      Overdose: Blood in the water is thrown into an area where one or more of it's bumps are shattered on impact. The bump then releases a smoke similar to Pannacotta Fugo's Purple Haze, however this smoke makes personal who breathes it's blood boil to 100 degrees Celsius. BitW then explodes, causeing a sort of flaming chain reaction in everyone around it. The smoke can be stopped by an air filter or gas mask.

      After the user is pierced by an arrow, it gains the ability Kiss Bang, which is a shockwave that turns anything over normal human body tempurature to explode like an incindiary bomb. Kiss Bang can be used even if Overdose hasent been activated, and it effects objects along with humans.

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    • Lolsquid123 wrote:
      Stand name: Blood in the Water

      Namesake: Blood // Water by grandson

      User: Lolsquid123

      Appearence: BitW is a orb-like stand with four red bumps on each "end" of it. 

      Stats:

      Destructive Power: B

      Speed: How fast the user can throw

      Range: How far the user can throw

      Durability: A

      Persistance: E

      Developmental Potential: B

      Ability:

      Overdose: Blood in the water is thrown into an area where one or more of it's bumps are shattered on impact. The bump then releases a smoke similar to Pannacotta Fugo's Purple Haze, however this smoke makes personal who breathes it's blood boil to 100 degrees Celsius. BitW then explodes, causeing a sort of flaming chain reaction in everyone around it. The smoke can be stopped by an air filter or gas mask.

      Does the user know spin? Also, I would I would like to battle this stand in the fan made stad battle section

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    • Jay Kujo wrote:
      Lolsquid123 wrote:
      Stand name: Blood in the Water

      Namesake: Blood // Water by grandson

      User: Lolsquid123

      Appearence: BitW is a orb-like stand with four red bumps on each "end" of it. 

      Stats:

      Destructive Power: B

      Speed: How fast the user can throw

      Range: How far the user can throw

      Durability: A

      Persistance: E

      Developmental Potential: B

      Ability:

      Overdose: Blood in the water is thrown into an area where one or more of it's bumps are shattered on impact. The bump then releases a smoke similar to Pannacotta Fugo's Purple Haze, however this smoke makes personal who breathes it's blood boil to 100 degrees Celsius. BitW then explodes, causeing a sort of flaming chain reaction in everyone around it. The smoke can be stopped by an air filter or gas mask.

      Does the user know spin? Also, I would I would like to battle this stand in the fan made stad battle section

      They could, but this stand can be used by anyone able to pick it up, so it really depends if the current user know spin, however the one listed doesn't. Also, when I'm writing this I'm at school, so I would like to battle you, just not right now.

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    • Stand name: Blood in the Water, Away from trouble

      Namesake: Blood // Water AWOLNation remix

      Appearence: A round orb, bigger and shinier than its first form. The increased size makes it heavier but more effective.

      Stats:

      Destructive Power: A

      Speed: How fast the user can throw

      Range: How far the user can throw

      Durability: A

      Persistance: E

      Developmental Potential: D

      Abilities: Overdose, Kiss Bang

      Best Freinds: Bitw now has two different types of smoke, one being Overdose, and the other being Best Freinds. This new smoke gives mind control properties, however, it makes the affected believe they are best freinds to the user and they will only do things for the user as long as they would do it for their best freind (If they wouldn't steal for them, they won't steal for the user either). Kiss Bang can be used on anyone in the radius of 100 feet under the spell of Best Freinds, no matter their tempurature.

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    • Stand Name: Paint It Black

      Namesake: Rolling Stones Song

      User: Me :)

      Appearance: A dark and sharp looking figure, similar to if you mixed Civil War and Silver Chariot.It is colored a deep void like black, and deep crimson streaks paint it over. It's fingers are fashioned into very sharp points like larger calligraphy pens, and is covered in armor that looks like melded calligraphy pens altogether. Its head is adorned with what appears to be dark, blood red feathers.

      Classification: Long Range Stand (50 meters at most for stand body, stand ability has no limits)

      Stats:

      Destructive Power: D

      Speed: A

      Range: B

      Precision: A

      Development Potential: C

      Ability: Paint It Black continuosly secretes a black, ink-like liquid from its body, more specifically, the places that are fashioned like pens. Paint It Black can freely control this ink, but can only erase it, or draw with it. The ink takes on a blood colored appearnce when shone in light.This ink is harmless on its own, when dripping normally. However, when Paint It Black concentrates the ink into its fingertips, it can draw multiple assets available to the user. If say, a circle was drawn in one location, and another one somewhere else, it connects the two places, via a wormhole of sorts. If a line is drawn around the inside of something, with parallel lines on all sides, then that makes an invisible trap, that will disintegrate anything that would walk through it, like a laser grid of sorts. Paint It Black has no limit to the ink he can draw, place, secrete, or use. All of the things Paint It Black draws are either solely for the purpose of displacement and killing.

      The user (Me) is unable to be harmed by Paint It Black's abilities, but is instead able to use them to the fullest extent. Thank you for listening to my trainwreck of a stand.

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    • Stand Name: [CRYOSHELL]

      Namesake: The danish rock band of Bionicle

      Stand User: Chris Faber, an edgy danish college kid

      Appearance: The stand appears as a bulky robot covered in dirt and rust. Upon closer inspection the robot has small cracks showing that the robot has plates that move up to reveal what’s inside the robot. Underneath the metal robot cover are thin whip-like black and red tendrils that come out from under the plates when the stand is attacking.

      Stand Stats:

      • Power: A

      • Range: B

      • Speed: D

      • Precision: A

      • Durability: B

      • Potential: C

      Stand abilities:

      • Gravity Hurts: When Cryoshell is out in its robot form it can use a tractor beam emitted from its hands. This tractor beam moves slowly, but if the tractor beam stops and the object has not reached Cryoshell’s hand it will not be affected by gravity. This effect wears off after a time.

      • Creeping in my Soul: The tendrils underneath Cryoshell can enter a target’s body. The tendrils can move around in the body to inflict harm, such as tearing up vital organs within a victim’s body or breaking through the skin. The tendrils can also separate from the robot to perform these feats, but they must return back to the body or risk being harmed.

      • Bye Bye Babylon: When a tendril is still connected to the robot and has merged with a target’s brain, Cryoshell can use its main ability. When Bye Bye Babylon is activated Cryoshell will make a prophecy about the target. Once the prophecy is made the tendril detaches from the brain and returns back to the robot. The prophecies act kind of like Thoth’s predictions, in that there are certain things that have to happen for the prophecy to take any effect, unless it doesn’t. The predictions usually favor Cryoshell’s user, but they don’t necessarily have to.


      This stand is literally just a big Bionicle reference so :p

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    • Stand Name: Raspberry Beret

      Namesake: Raspberry Beret (Prince song)

      Stand User: Madonna Zeppeli

      User Namesake: Madonna (American singer-songwriter), Led Zeppelin (English rock band)

      Stand Type: Close-Range Stand

      Stats:

      Destructive Power- B

      Speed- A

      Range- C

      Durability- B

      Precision- C

      Development Potential- B

      Stand Appearance: Raspberry Beret is a slim humanoid Stand and shares the height as Madonna. It face is covered by a mask that resembles a kendo mask and a helmet adorned with plane wings and turbine engines.

      It wears a white suit with a zig zag pattern and has fur on the neck. It has metallic shoes with plane wings attached to
      them. 

      Stand Personality: Raspberry Beret doesn't have a personality at all but it's shown to move gracefully and resembles to that of a ballet dancer. 

      Stand Cry: KAMI KAMI KAMIKAZE ...!!!

      Powers/Abilities:

      Raspberry Beret is a powerful Close-Range Stand that is capable of swiftly chopping off a person's limbs. It's ability to manipulate the speed and direction of moving objects allows Madonna to do a wide array of attacks.

      Velocity Manipulation- Raspberry Beret gives Madonna the ability to manipulate the velocity of any moving object that's in her field of vision. She is able to change the speed and direction of a moving object but required to keep focus on the object to manipulate it, thus she is unable to manipulate than one object at the same time. 

      Madonna is able to work through this limitation by using her right eye and see through Raspberry Beret's left eye at the same time, allowing her manipulate two objects, this however gives her a painful headache. 

      If Madonna cancels the velocity of the target object, it will make a complete stop. This allowed her to easily defend herself from machine gun fire by cancelling the velocity of the bullets that came towards her. She is also able to swap the velocity of two objects, for example, Madonna swapping the velocity of a rock thrown quickly in the air and a fast car, causing the car to fly high in the air and the rock having the velocity of the car. The velocity of the moving objects that Madonna can also be combined to a single object, potentially creating an extremely fast object. 

      Madonna can also make any object move at a constant speed regardless of any force that acts on it but requires her or the Stand to touch it. These objects will pierce through other objects regardless of the relative speed. It doesn't matter if the object is moving at an extremely slow pace or if the target is not moving at all, so long as some part of them is physically moved, like poking a television screen (moving the television). While the speed of the object will depend on how fast Madonna moves it, she is able to change the direction of the affected object. The object will also get to a complete stop once Madonna cancels the ability.

      Madonna learns that she is able to manipulate Raspberry Beret and her own movements, allowing her to do the same abilities to herself. When she speeds up her movement, her senses become much more accurate and gives her better reflexes. However using this too much can cause great strain to her body, this also applies to her Stand.

      Madonna also uses this ability in conjunction with the Spin by speeding up the rotational speed of the Steel Balls and thus creates a extremely large amount of friction. This makes the Steel Balls much more powerful and is capable of producing extreme heat, allowing her to create fire, cause burns to people's skin, quickly thaw ice, and even easily cutting through metal. This ability also gives Madonna full control over the trajectory of the Steel Balls.

      It is unknown what the limits of the speed that Madonna can put into a single object.

      EDIT: Added a bit more info in its ability.

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    • ToaKape wrote:
      Stand Name: [CRYOSHELL]

      Namesake: The danish rock band of Bionicle

      This stand is literally just a big Bionicle reference so :p

      based

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    • Stand Name: Mr. Sandman

      Namesake:Mr. Sandman - The Chordettes

      Stand User: ?

      User Namesake: ?

      Stand Type: Close/Medium-Range Stand

      Stats:

      Destructive Power- D

      Speed- D

      Range- B

      Durability- C

      Precision- A

      Development Potential- A

      Stand Appearance: Mr. Sandman appears to be a humanoid human statued body shape made of sand particles.

      Stand Personality: None.

      Stand Cry: None.

      Powers/Abilities: Mr. Sandman has no physical power whatsoever.



      Sand transformation: Mr. Sandman gives its user the ability to transform whatever the user interacted with, to sand. For example, if the user’s breath came in contact with an object, living creature ,any contactable matter and etc, the user can choose to transform the victim to sand particles. The user can also choose to reverse the effect back, turning the victim/matter back to its normal stance. Another example is that, if the user decided to turn a liquid substance back to its previous form, the liquid substance’s sand particles will turn back to its normal stance, with the exact temperature, volume, amount etc, same goes for gases and solids. It is to be noted that if the sand particles are apart, it will split into different mass depending on the mass of the sand particles, resulting in solids having a risk of getting split into extremely graphic images and extremely high possibility of death. 



      The reason for its development potential being A is because if the stand achieved its full potential, it could even transform time and gravity itself into particles, producing a useable self-created ability like time getting stopped and gravity being halted in that certain place.



      The weakness of this stand is that it can only transform things into particles if the user interacts with it, not the stand, making long range stands can easily outrange the ability. The range for this stand's ability is about 50 meters, meaning if your ally carries even one little sand particle outside of the stand’s range, it can result in the rest of the particles flying at a rapid speed to reunite with the one particle and reversing the effects back. If the user transforms an entire living creature into sand particles, it should be noted that the creature is still “alive”, still conscious. So the user either has to reverse the effect to eliminate the victim on its own, or reversing the entire body back, except for the vital organs.

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    • Stand: Pixies

      Namesake: The band Pixies, namely the song “Where is My Mind?”

      User: Kijimuna

      Namesake: Japanese water spirit

      Background: Kijimuna is a hopeless heroin addict that works for the yakuza as a hired assassin after losing his job as a deep sea diver due to said drug addiction. A weak-willed and cowardly man, Kijimuna has ruined his life and relationship due to his dependence, and is willing to do heinous act to quell his vices. However, possibly due to some remorse, he using makes his hits look like accidents (namely drownings) via his stand, [PIXIES].

      Appearance (User): Kijimuna wears a brown sweater similar in style to Mista’s, with pale skin and sunken brown eyes. He wears drab black pants and shoes and has a short bowl cut hairstyle.

      Appearance (Stand): Pixies is a suit based stand that envelope Kijimuna and takes the form of a diving suit, but with piston-like implements on his arms and legs. It’s coloration gives a similar appearance and sheen of water, making Kijimuna basically invisible in water. It has four wing-like appendages on the back, similar to a dragonfly.

      Abilities:

      Deep Dive: Pixies’s primary ability, which also Kijimuna and another person he touches to delve into water, even if it only millimeters deep like a bottomless river. The range of this ability is limited to touch. However, it allows Kijimuna to hide in plain sight, like in a puddle or even someone’s drinking water. He attacks via dragging an opponent into the source of water and submerging them until they drown. The limit is that Kijimuna can only bring one target with him, and the target, while in Deep Dive’s effect, can exit the water source like Kijimuna can.

      Refractive Camo: The suits has the additional ability to take on the sheen and texture of water, allowing the user to be nearly invisible in water. However, it offer little defensive capabilities beside that.

      Enhanced Speed/Strength/Maneuverability: Due to the pistons on the arms and legs and the wings on the suit, Pixies allows the user to maneuver with great speed and grace underwater, as well as greater strength. Combined with Deep Dive and Refractive Camo, it enables the user to be an effective at ambushing targets.

      Stats:

      Power: A

      Speed: B

      Range: E

      Durability: D

      Precision: A

      Potential: B

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    • WhySoSkinky wrote:
      Stand: Pixies

      Namesake: The band Pixies, namely the song “Where is My Mind?”

      User: Kijimuna

      Namesake: Japanese water spirit

      Background: Kijimuna is a hopeless heroin addict that works for the yakuza as a hired assassin after losing his job as a deep sea diver due to said drug addiction. A weak-willed and cowardly man, Kijimuna has ruined his life and relationship due to his dependence, and is willing to do heinous act to quell his vices. However, possibly due to some remorse, he using makes his hits look like accidents (namely drownings) via his stand, [PIXIES].

      Appearance (User): Kijimuna wears a brown sweater similar in style to Mista’s, with pale skin and sunken brown eyes. He wears drab black pants and shoes and has a short bowl cut hairstyle.

      Appearance (Stand): Pixies is a suit based stand that envelope Kijimuna and takes the form of a diving suit, but with piston-like implements on his arms and legs. It’s coloration gives a similar appearance and sheen of water, making Kijimuna basically invisible in water. It has four wing-like appendages on the back, similar to a dragonfly.

      Abilities:

      Deep Dive: Pixies’s primary ability, which also Kijimuna and another person he touches to delve into water, even if it only millimeters deep like a bottomless river. The range of this ability is limited to touch. However, it allows Kijimuna to hide in plain sight, like in a puddle or even someone’s drinking water. He attacks via dragging an opponent into the source of water and submerging them until they drown. The limit is that Kijimuna can only bring one target with him, and the target, while in Deep Dive’s effect, can exit the water source like Kijimuna can.

      Refractive Camo: The suits has the additional ability to take on the sheen and texture of water, allowing the user to be nearly invisible in water. However, it offer little defensive capabilities beside that.

      Enhanced Speed/Strength/Maneuverability: Due to the pistons on the arms and legs and the wings on the suit, Pixies allows the user to maneuver with great speed and grace underwater, as well as greater strength. Combined with Deep Dive and Refractive Camo, it enables the user to be an effective at ambushing targets.

      Stats:

      Power: A

      Speed: B

      Range: E

      Durability: D

      Precision: A

      Potential: B

      This would decimate my stand, Blood in the Water, as the gas released gets dissipated when it comes into contact with water.

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    • Stand Name: Papa Roach

      Namesake: Papa Roach (American rock band)

      Stand User: ???

      Appearance: Papa Roach is a colony stand that appears a bunch of black cockroach-esque insects with metallic silver legs, and sharp denticles similar to that of an ant's. It is estimated that Papa Roach consists of over 250 bugs.

      Personality: As a colony Stand consisting of a colony of bugs, Papa Roach shows no signs of an independent personality, and is mostly obedient to its user.

      Abilities:

      • Infest: Papa Roach possesses the ability to forcibly invade other people's bodies through bodily orifices (mouth, nostrils, ear canals, belly button, wounds, etc.), which it uses as a basis for its other abilities.
      • Possession/Obsession: While inside the victim's body, the bugs can either crawl into their brain and take over their brain or feed on the victim'a internal organs, killing them from the inside.

      Stats:

      • Destructive Power: C
      • Speed: B
      • Range: B
      • Durability: D
      • Persistence: A
      • Developement Potential: E
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    • Idk why but I can't reply my stand

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    • New stand, new idea, lets get into it

      Stand name: Outrunning Karma

      Namesake: song by Alec Benjamin

      Appearence: A standard black cat that anyone can see. Affectionate and Loving, despite its ability.

      Stand user: me

      Stats:

      Destructive power: E

      Speed: B

      Range: C

      Durability: C

      Persistance: A

      Developmental potential: E

      Ability: Lucky Break

      OK runs up to a person and rubs up against them, effectivly stealing their "Luck" (see luck mechanic below). The person can only go down to half of the users starting "Luck"*, and the user can only have two times their total starting "Luck"**. When this excess "Luck" is used, it runs low, like a battery. *If the user has... say 100 "Luck" before the ability, the victim can only go down to 50 "Luck", whereas the user can only go up to 200 "Luck". Along with charging the user, OK can also charge trinkets and other things, like a horcrux, to be used later. An infitine amount of these can be made at one time, but only one can be used at a time.

      "Luck":

      Luck effects probability, the more Luck you have, the more or less likely something is to happen. You can find out how much luck you have in one aspect by taking the probability of an event and multiplying it by 4. If there is a 25% chance for something to happen, then you have 100 Luck in that aspect. Luck does not change the Past or Future, unless it is completely random (If someone says something you dont want them to say, then going back in time with more luck will not get them to say anything different). One exception to this rule is if you do something physically to change the outcome into something random (If someone says something that causes a not random event, and you go back in time to convice them to do a random event, the more luck you/they have the better or worse chance they have of winning/losing).

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    • Stand name: Concrete angel

      Stand type: bound stand, sentient

      Stand user: riley O'Connor

      Stand user info: riley was abused as a child, his parents would often hit and attack him, calling him worthless and refused to feed him. He had to survive on his own by sneaking food when his parents were asleep. He would often hide under the bathroom sink and over time he began to see the cupboard as his home. After his dad broke his leg his stand manifested, he didn't know of its existence until he crawled In expecting his dad to come and kill him but to find his dad completely forgot him when he entered. Riley then began to live in the cupboard, finding that food began to mysteriously appearing in it, Along with a blanket, a throw pillow, and his favorite flashlight which he often used to defend himself. One day even a chessboard appeared and pieces would move on their own as he made his move. Sadly, one day when he went to leave the cupboard to sneak a gift he could give as a thank you his father found him while drunk, and choked him to death.

      Stand Appearance: it's an average sized cupboard able to fit 1 adult or 3 children, it has a pipe running through the center and a door. Its painted blue and looks weathered with the paint chipping.

      Stand details: concrete angel was formed to protect Riley from his parents, it would teleport food, objects, and things to keep Riley entertained in. Even though concrete angel doesn't have a voice it talks through action, utilizing this to support Riley and telling him everything will be okay if he stays in, as it will bring him anything he needs. After riley's death it went into mourning and a picture of Riley appeared in the cupboard, it lost its shade of blue and turned grey. The paint began to chip off and it dedicated itself to helping those similar to Riley by teleporting and replacing a cupboard in the selected home so that the abused child may have a safe place to stay.

      Stand abilities: when entered the person is null, in other words they temporarily cease from existence for as long as they stay in the cupboard, allowing them to completely disappear and because they are temporarily not part of existence no one remembers them or even knows who they are only remembering them when they leave the cupboard, and any attempt to open the cupboard not involving Riley or the concealed person will cease immediately as the person wanting to open it will decide not to, unless the person opening it is the selected person. If the cupboard is opened by accident it will appear empty as technically Riley or the hider, or anything he owns doesn't exist. The Inside has a small blanket acting as a bed, a throw pillow, a chess board and a flashlight. Concrete angel is nigh indestructible and sports zero combat capabilities. Concrete angel can also teleport, being able to unbind and rebind itself to objects, it can also teleport objects in or out.

      Power: null

      Speed: null

      Range: infinite

      Durability: A

      Precision: null

      Potential: null

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    • I’m working on a fan-made JoJo part, so I am working on Stands. I already have the story all set up. Here is one of the Stands I made.


      Stand Name: Get Lucky

      Stand Namesake: Get Lucky by Daft Punk

      Localized Name: Luck Achiever

      Stand User: Joshua Joestar (Potential Protagonist)

      Appearance: Get Lucky wears a dome-esque helmet and has wires flowing through his body. Get lucky has a cape and a lot of features very similar to Jotaro Kujo’s Star Platinum (hmmm). The glass on the helmet is opaque, and the true stand is revealed later on throughout the part. His hands are covered with dark gloves and golden buttons on top.

      Stand Abilities:

      EUPHORIA RUSH

      Get Lucky can “enter” its user’s brain and give them a sense of euphoria which means that it makes the user surprisingly stronger. This also means that the Stand cannot be used during this euphoria rush. The downside to the Euphoria Rush is that it kills its user at a moderate pace. It gives the appearance that the user is slowly setting on fire to outsiders. To slow down the rate of the euphoria rush, you can simply throw water on the user or drink water to calm down the rate at which the user’s body is going to intense speeds to destroy itself. This also works on opponents for a little while.


      Get Lucky is a humanoid stand similar to The World or Crazy Diamond.


               Alright let me get this out of the way.
                                        
      


      FINAL ACT- Star Platinum: Get Lucky

      - Spoilers! (Why should you care?)

      Throughout the story, Joshua learns more about his Stand and during a battle mid-way through the story, the dark glass dome shatters and reveals the face of Star Platinum. He names him Star Platinum because that’s the name of his fighter plane. (Going along with parts 7 and 8, I gave him an occupation as a pilot. This also affects his costume as well.)

      Stand Appearance: Star Platinum, but with a sort of holographic Pokémon card shimmer to him. The armor is slightly damaged, and all the Star Platinum features are there. Star Platinum has the words GET LUCKY on his armor.

      Stand Abilities:

      A GLIMPSE INTO THE FUTURE

      This is an experiment for now, and I may change this, but I think it would be cool if Star Platinum puts his hand over his eyes, and allows Joshua to look into a random part of the adventure way later. Everything he sees might happen given the circumstances, unless Joshua can change the outcome.


      My final thought is an idea I need you guys’ help for. Should I or should I not add the time stop ability?


      Stand Stats:

      Get Lucky:

      Power: B

      Speed: B

      Precision: A

      Durability: D

      Range: C

      Potential: A


      Star Platinum: Get Lucky

      Power: A

      Speed: A

      Precision: A

      Durability: B

      Range: C

      Potential: C

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    • Stand Name: Asereje (pronounced aserehe)

      Namesake: Asereje by las ketchup

      User: unkown

      Appearance: Asereje is a red, muscular humanoid stand with a smooth face filled by 20 eyes and no other facial features.

      Abilities/Special Powers:

      Space manipulation: Asereje can manipulate distance between any objects, without anyone else's perspective of these objects changing. IE: if Asereje keeps increasing the distance between their user and an opponent, the opponent will still think they have reached the user after travelling the original distance

      Stand Stats 

      Power: A

      Speed: D

      Precision: A

      Durability: C

      Range: D

      Potential: A

      Stand Cry: instead of a rush, Asereje does a single powerful attack like King Crimson and screams RAGATANGA.

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    • im late but

      SN: T.H.E.T.R.U.T.H

      Appearance: A Gray Mucsular Humanoid Stand with Shining White pearls on it's elbows, forehead, and knees. Its skin is covered by like, thousands of iron squares. (This only applies to act 1.)

      SS: A1 - T.H.E.T.R.U.T.H: Unrevealed Stats:

      Power: B

      Speed: A

      Precision: D

      Durability: C

      Range: ?

      Potential: B

      Stats - A2 - T.H.E.T.R.U.T.H: Awoken (Can only be awoken when certain conditions have been met. HARD conditions. LR SSJ Gohan level conditions.)

      Power: ?

      Speed:A

      Precision: B

      Durability: B

      Range: ?

      Potential: D

      Abilites: Unrevealed

      Nearly Indestructable - TT: U Has an absolutely absurd amount of defense, taking nearly no damage unless that damage is done to the stand user, but defense lowers everytime TT: A's user has been injured.

      Power Reflection - In this state, everybody except for Stand Users are frozen, and any damage taken will not be received, and once the 3 seconds are over, that damage will be reflected BACK to the opponent.

      Betrayal - Once TT - A's user has been wounded, TTU can corrupt the opponent's mind by staring straight into their soul, making the opponent attack themselves. Well, fatally wounded, i mean.


      | Abilies: Awoken

      - Keeps the same abilities as act 1, except for nearly indestructable.

      Speed Control - TTA can set the universe's speed with a snap (Slowing or Speeding Up a Universe's motion.) This can be useful for making Stands not be able to attack fast enough, or be too fast to hit TTA.

      The Future's Dairy - Self-Explanatory.

      Time Rewind - When the opponent is preparing for the finishing blow, TTA can rewind time ALL THE WAY back to when the user wasn't halfway dead, with a temporary boost in stats. (Can happen only once per battle, with an exception - if the opponent tries AGAIN in the same way, it'll rewind back again and again, without them even knowing the reason why they can't finish the user off.)

      Sacred Revival - TT: A can heal a dead ally...Under a certain condition.

      Moves:

      Dimension-Shattering Barrage - An extremely fast barrage with an absurd amount of power. (Damage is greatly lowered if not Awoken.)

      Heaven's Cannons - TT: A launches 14 small star colored blasts that lock-on to the nearest enemy. (7 if Unrevealed.)

      Lightspeed Counter - Can only be activated if about to be attacked by a blow that could badly wound TTA's user. Zips behind the opponent and blasts them away with a Heaven Cannon. (Can only be unlocked if TT has been awoken.)

      You'll Never Figure It Out. - The Same as Power Reflection, but WAY more effective and last way longer. For a brief moment, all nearly people will be stunned. (Yet again, only awoken can use this, but again...you get the point.)

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    • Stand User: ???

      Stand Name: Avenged Sevenfold

      Namesake: Avenged Sevenfold, American Heavy Metal Band

      Appearance: A red humanoid stand wearing a asymmetrical V-shaped mask and armor pieces across its body, with the word A7X at its left shoulder pauldron.

      Personality: An aggressive stand that prefers using stand rushes to overwhelm opponents. Unlike some sentient stands like Whitesnake, it isn't particularly intelligent and usually requires the user to command it. It will still automatically protect its user when their life is in danger.

      Stand Cry: ORA ORA ORA!

      Stand type: Close Range stand, Universal Range stand, Sentient stand

      Stand stats:

      Destructive Capabilities: A

      Speed: A

      Precision: B

      Durability: B

      Range: D (2 metres)

      Development Potential: A

      Abilities:

      Avenged Sevenfold: The World

      This ability does not activate until the user is about to get struck by an unavoidable attack or a ability effect is going to affect the user. Upon activation, Avenged Sevenfold will stop time up to 7 seconds right before said event is going to affect the user and nullify activation of said ability (e.g. Killer Queen's BTD activates, even the time stop is over, BTD's activation will be nullified thus time will not reset), making the opponent wide open for the user to attack if they are close enough. This ability has a cooldown of 1 minute.

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    • Stand Name: Cake

      Namesake: CAKE (American Band)

      Stand User: Daria 

      Namesake: Daria (CAKE song)

      Stand Appearance: Cake appears as a larger-than-average five-pronged gold crown that hovers above Daria's head. Each prong is tipped with head-like protrusion each with point heads that resemble a typical buddha. The eyes are pink, almond-shaped, and are patterned with yellow concentric oblongs. The crown is directly attached to a royal blue cape that is white fur-lined.The cape is decorated with red hyphens. The cape itself breaks off into a series of 10 prehensile arms complete with square-fingered hands. Both of these articles just behind or above Daria.

      Abilities: 

      Binding Arms- The arms on Cake's coat can tightly bind an enemy in range.

      Spacial Expansion- Cake can expand the space between objects, people, even atoms in the air and material. This range is limited to two meters, but up to 11 expanded spaces at once. The expantion size varies from one foot- to 200 meter, depending on the thinness of the space. If Daria is close enought the spaces can expand within bodies.

      The Distance- Cake uses multiple expanded spaces to propel herself forward.

      Nugget- Cake creates a very thin expanded space that can cut through anything at a molecular level.  

      Bound Away- Cake uses a rappidely expanding space to deflect projectiles. 


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    • Stand Name: Yellow Submarine


      Namesake: Yellow Submarine by The Beatles


      Stand User: Katherine Noriyaki


      Appearance:
      Yellow Submarine is a yellow humanoid Stand with two glass windows on its chest. Its legs are covered in a kaleidoscope pattern, and it has a similar pattern to the yellow submarine from the Beatles' film. 


      Ability:
      Yellow Submarine can transfer the cellular properties from one object to another. For example, if there is a speeding truck near Yellow Submarine, Yellow Submarine can take the speeding truck's weight and speed and transfer it to its user's hand. Then the user can touch or slap an enemy and the weight and speed of the truck will be the amount that is tranfered through the slap.
      Yellow Submarine can also possess people and discover their deepest thoughts and desires.


      Stand Stats:


      Power: E
      Speed: C
      Range: A
      Precision: B
      Durability: A
      Potetnial: C

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    • Stand Name: Burning Bridges (3 Acts.)

      Namesake: Beatcore & Ashley Apollodor - Burning Bridges

      Appearance: A flame colored gem attached to the Stand User's hand. Wields a pattern of lines of cubes. Grows more shiny and beautiful in the later acts. Humanoid - Your average humanoid stand, except flame-ish.

      Stand Stats:

      Power: C - B - A  Speed: D - C - B   Range: E - C - A Precision: B - B - A Durabilty: D- B - B Potential: A - A - E

      Abilites:

      Burning Bridges can, well, set anything on fire with it's gem's rays, and can even create fatal wounds.

      Carbon Copy - BB can temporarily (Specifically a minute) form into a stand (except stronger), and wields the ability to use all the moves that Original Stand has. (Like Za Warudo or RTZ). Time increases if BB is in act 2 (1:30) or act 3 (2:00)

      Calm Before the Storm - Before the attack, BB is weaker than it usually is, but can attack faster. / The Storm: BB can unleash a gigantic hurricane of flame, obliterating everything it comes into contact with. During the attack, the Stand User can control the direction of the hurricane. (Act 2-3.)

      The Bridge Burns Down... -' 'For a Short Period of Time, BB turns into a humanoid stand, and punches the ground with fire-infused fists, causing an atomic explosion as big as a large city, leaving the area to become ash. (Act 3.)

      Formation - BB turns into it's humanoid form, except this time it's permanent UNTIL it User decides to go back to it's original form. All abilites are slightly buffed. (Act 3.)

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    • Stand name: The administrator


      Namesake: Slenderman


      User: Slenderman


      Appearence: The administrator generally appears just like its user but several feet taller


      Abilities:

      Darkness manipulation: Can turn a whole area in the dark, this can also be used for the stand to materialize from Darkness

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    • Stand Name: The Planets

      Namesake: The Planets, Op. 32, By Gustav Holst


      Stand Stats:  D (Destructive Power) E (Speed) E (Range) A (Precision) E (Durability)  A (Potential) User: Julius E.O Speedwagon


      Appearance: The Stand manifests as a hacksaw with a galaxy-esque design on it's blade, and sharper serrated teeth.

      Ability(ies): Dimension Traveller, The Planets: Compose The Planets' main ability is to allow it's user to traverse 'dimensions' by placing themselves upon a surface. Due to how the stand manifests, in order for the user to initiate this ability, the user must first place the stand upon their head, and slice themselves in half. Once this process is complete, the user will successfully 'traverse the dimension', and can change to higher dimensions, without having to repeat the same process. These dimensions are categorized as the 3rd Dimension, the 2 and 1/2 dimension, the 2nd Dimension, the 1 and 1/2 Dimension, and the first dimension.

      The 3rd Dimension Contains Length, Width, And Height, (The Normal dimension as everyday people percieve it,), The 2.5 Dimension contains Length and Height, but allows the user to traverse through 'Layers' (Similarly to the game, Little Big Planet.) The 2nd Dimension only has length and Height, the 1.5 Dimension only contains height, and the First Dimension essentially has nothing, only allowing the user to Exist, not allowing them to act within that dimension. However, they can act in other dimensions, due to it's other ability, known as The Planets: Compose.


      The Planets: Compose is a secondary ability that allows the user to act in dimensions above it. (For example, cutting someone with a knife while in the 2nd and a half dimension, but having the action occur in the 3rd dimension.) This ability also allows the user to essentially drag people into the dimension with them. 

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    • Stand Name: Good Warp

      Namesake: A fusion of Good Riddance By Green Day, and The Time Warp by Richard O'Brien.

      Stats:

      A (Destructive Power)

      B (Speed) 

      E (Range)

      D (Precision) 

      C (Durability)

      A (Potential)

      Type: Punching Ghost, Similar to that of Star Platinum

      Stand Cry: "VAI VAI VAI VAI VAI VAI VAI VAI VAI VAI VAI VAI!" (It ends in, Vai a morire!, which roughly translates to go die in Italian.)

      Appearance: The Stand takes the appearance of a punching Ghost with large horns that stretch out from it's head. It has 2 pairs of arms, and is around 6 feet tall. It has black stripes along it's body, covered in clock like appendages that hang off of strings.

      Abilities: Timeline Travel, Timeline Creation, Timeline Destruction

      Timeline Travel

      Good Warp's Main ability is to allow The user to travel between timelines by walking through a passaeway that leads to another area. When using this ability however, they won't actually cross into the other area obstructed by the door or passaegway, they'll just be in the same room, just the alternate timeline version. The timeline's changes become more drastic the farther the user travels however. From simple changes to whether someone punches or not, or to having people bein erased from timelines completely. When entering an alternate timeline, the user can enter in two ways. 

      1, The user is able to enter the timeline by 'possessing' the current user in the alternate timeline, and acting using it as a host.

      2,  The User is able to enter the timeline as a clone of the alternate user, however, the original version of the user will hold the stand when entering this alternate universe, which can spell trouble 

      Timeline Destruction 

      Good Warp's Secondary ability is to allow the user to destroy timelines by killin alternate versions of himself. This can work in many ways, as he is able to change the base universe that he lives in. 

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    • Stand Name: Dark Angel

      Namesake: F-777 - Dark Angel

      Appearance: A pitch-black angel with long devil horns, with blood and scars nearly covering it's face.

      Abilites:

      Object Control - Dark Angel can turn invisible and control a room, making the touched object darker, allowing Dark Angel to do stuff like: Making the walls in a room closer to crush somebody. / Making knifes fly to hit the target. The object can even go far as across jupiter at crazy speeds.

      Dark Angel can also make an object lock on to the target, making Object Control have better effects on opponents.

      Event Change - Dark Angel can also go back to a specific time (at the risk of leaving the user behind, so it's best to hide, since it leaves the user unconscious), and drastically change the events of something, resulting in different actions and different results, and distort timelines with the cause of disasters and stuf. D.A can even prevent stuff from happening, which may have an effect in the future.

      Main Ability - Dark Travel to Nothingness - Dark Angel can transport someone who has done horrifying crimes into a pocket dimension created inside a fragile gem and seal them, making the one who caused the crime not be seen again forever, in a terrifying dark realm. If the gem is broken, the person in there dies.

      Dark Angel can also adjust it's speed allowing it to go so fast it could go faster than the speed of sound with a risk of near death.

      Stand Cry: Same as Star Platinum's.

      Stand Stats:


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    • MiggateNoBacon wrote:
       

      Stand Name: Dark Angel

      Namesake: F-777 - Dark Angel

      Appearance: A pitch-black angel with long devil horns, with blood and scars nearly covering it's face.

      Abilites:

      Object Control - Dark Angel can turn invisible and control a room, making the touched object darker, allowing Dark Angel to do stuff like: Making the walls in a room closer to crush somebody. / Making knifes fly to hit the target. The object can even go far as across jupiter at crazy speeds.

      Dark Angel can also make an object lock on to the target, making Object Control have better effects on opponents.

      Event Change - Dark Angel can also go back to a specific time (at the risk of leaving the user behind, so it's best to hide, since it leaves the user unconscious), and drastically change the events of something, resulting in different actions and different results, and distort timelines with the cause of disasters and stuf. D.A can even prevent stuff from happening, which may have an effect in the future.

      Main Ability - Dark Travel to Nothingness - Dark Angel can transport someone who has done horrifying crimes into a pocket dimension created inside a fragile gem and seal them, making the one who caused the crime not be seen again forever, in a terrifying dark realm. If the gem is broken, the person in there dies.

      Dark Angel can also adjust it's speed allowing it to go so fast it could go faster than the speed of sound with a risk of near death.

      Stand Cry: Same as Star Platinum's.

      Stand Stats:


      Op much?

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    • One word: y e s

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    • Don't think it's GER levels of op - one RTZ and o o f

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    • Stand: The New York Minutes (Act 1 - 3)

      Substand: N.E.V.E.R  B.A.C.K

      Namesake: In a new York Minute

      Act 1 Ability: Temporal Disproportion

      TNYM's main ability is to temporally distort any object or living being, by seperating it's body into several time frames. By Seperating the body into time frames, the user can effectively weaken the opponent. (For example, making their head that of a child's, and making their body that of an old man.)

      Act 2 Ability: Temporal Freeze

      TNYM Act 2's ability is to freeze a person, not allowing them to exist within the flow of time. When frozen, they will not be affected by the flow of time; things such as aging or decay will not damage them, and if they are left frozen enough, they can essentially be 'removed' from the timeline. 

      Act 3 Ability: Extra-Temporal Existance

      TNYM Act 3's ability is to allow it's user to exist outside of the flow of time, meaning that they won't be affected by things such as aging, or decay. When existing out of the flow of time, They will follow a predestined set of actions, as seen by the User's sub stand, N.E.V.E.R B.A.C.K.

      N.E.V.E.R B.A.C.K 

      Never Back's ability is to allow the user to observe a person's "Fate", or their own. Fate is defined as a predestined set of actions that will inevitably occur, that cannot be avoided. These actions will ALWAYS happen at a specefic point in time, and no matter how hard the person may try to deteriorate from this path, they will always eventually return to complete that action. Allowing the user to observe their own Fate, will allow them to successfully use Act 3's ability, which is to exist outside of the Flow of time. When existing outside of the flow of time, The user will be able to see their fate, and depending on what happens, anomalies can be created in the timeline.

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    • MiggateNoBacon wrote:
      Don't think it's GER levels of op - one RTZ and o o f

      His stats r so op that it can't be read

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    • yay

      Stand Name: The Falling Mysts

      Namesake: Dimrain47 - The Falling Mysts

      Appearance: Tiny orbs (consists of red and blue) with rings around them, surrounding the user. The red orbs have double the rings surrounding them, and have a more sharp texture. The blue orbs have less rings, and have a more smooth texture, and a calm pattern.



      Abilities:

      The orbs will go to whatever object or person the user is pointing to..it's kinda simple, but not at the same time. There's a chance they'll malfunction and fly in different directions.

      Red Orbs - Attacking: The 7 red colored orbs can attack the targets and go right through them, creating holes in their body, causing good damage. (How far away you are will determinate the amount of damage caused.)If controlled correctly (..except it's not easy to do so), they'll do HIGH amounts of damage. If controlled badly...OOF, and if they go through an opponent's brain...i don't wanna think about it. Wait a minute. Ima take the time to get that outta my head. Basically, they zoom through bodies, leave holes in em', let them straight up bleed out, and call it a day.

      Blue Orbs - Healing: The other 7 blue orbs can heal wounds (not the fatal ones, though), but once they actually do that, their healing will weaken for some moments, thanks to them being fast, the amount of time needed to travel to that person won't be long. Once the Healing Process starts, the one getting healed will be unable to move, or talk. The blue orb is also at a risk of getting shattered. Once the process is over, the one who was healed will feel dizzy at first, then back to normal. But: If blue orbs try this on Extremely Major or Fatal wounds, no matter how hard they try, the wound will look even more messed up than before, so the Stand User would have to try to not heal the Fatal Wounds, and sadly leave it up to fate. Like i said (or maybe not), the less major wounds can be healed.

      Strange Ability: Brain Infusion / Type 0: Auto-Healing - A blue orb can somehow get infused with the User's brain, making the User heal automatically for a minute and 15 seconds, with a downside of an intense migraine, making it hard to concentrate. After that, the blue orb dissolves. If someone strikes the HEAD, the automatic healing suddenly stops, but the blue orb dissolves anyway, making it have to regenerate...but twice as long as the normal time to takes for the orb to regenerate. Side Effects: after the time limit ends, the User starts hallucinating, and might go unconscious for a short period of time. The Stand User might even go into a coma, so there is a strength AND more weaknesses than strengths. But...if the Stand User manages to handle it, the effects won't effect as much as it did.

      For SOME Reason, the red orbs might attack their USER. GoOd ThInG tHe BlUe OrBs ExIsT.

      The red orbs can also strangely be used in guns.

      If an orb is brutally damaged, that orb will break apart, and will slowly regenerate. (It usually takes 1.5-2 minutes.)

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    • Stand Name: Easy Target 

      Namesake: Easy Target (Blink 182 song)

      Stand User: Asthena 

      Namesake: Asthena (Blink 182 song)

      Appearence: Easy Target has no real physical form, but if Asthena gives a person a hickey it will form into the shape of a happy face formed of targets (target eyes, target mouth, concentric circle face) 

      Ability:

      Unfortunate Bystanders- Anyone with the mark is not directly cursed, but everyone that gets within 13 meters is an instant target for any projectile Asthena happens to throw. The projectile is accelerated. 

      Projectile Phasing- Each projectile can phase through objects. 

      Violence- If Asthena does not choose a mark that is not the cursed individual within 182 seconds a random oject will be fired at a random bystander. 


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    • Stand Name: Light in the Attic

      Namesake: Light in the Attic (Song by Trashbag Ponchos)

      Stand User: Agadam Kellin

      Namesake: The album name mixed with another song 

      Appearence: LINTA looks like a small imp-like creature that hangs on the users back. Its eyes are purple upward-facing ovals. It has a tall black hat and bowtie. Its mouth is a straight black line. 

      Abilitity:

      Light in the Attic: LINTA can expell anyone from a space, whether that be a room ,home, or space. The victim cannot be let back in even by the user's will.

      Forced invitation: Those they want in will be forced in. 


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    • Stand Name: I'll Tell Me Ma 

      Namesake: I'll Tell Me Ma ( Young Dubliners song)

      Stand User: Albert Solas 

      Appearance: ITMM manifests as a near endless set of hanginging cloth, as long as there are two surfaces to hold the line.  

      Ability: 

      Cloth protection- When Albert Solas encounters a foe a (especialy to protect his sister) set of clotheslines will manifestst between each surface between any site within 8 meters. These lines will develop laundry, mostly clothes and sheets that the user had used or touched in the last year. The clothes will act as sheilds. They will also send back any projectile at half force. The clothes will attempt to stangle or smother anyone that gets within reatching distance.  

      Weakness: Fire 

      The cinders will still attempt to climb down te throat of the attacker. 


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    • e

      Stand Name: Poison

      Namesake: Bell Biv DeVoe - Poison

      Appearance: Poison is a Purple and Green humanoid stand with dark purple stripes and patterns surrounding its body. Green emerald-looking..things are attached to most of its body parts. It's eyes are yellow and kinda resembles Star Platinum's eyes.

      Stand Stats:



      (The range stat may be inconsistent.)

      Stand Abilites

      Poison can punch (or at least touch) an object or person, making that person weakened and sick, eventually growing to a deadly mysterious disease. (The progress is a little slow, though, and the power of the ability varies depending on the user's rage, so if Poison's user is pretty casual at the time, the gas won't really have any effect, and it's not like he'll just leave Poison standin' behind him.) If poison barrages the target, the effects will speed up, and they will stack, but not by much, because the shards that release the poison gas will break, and then they have to grow back. (But Poison has a destructive power of A, so they can just punch opponents to death with its bare fists.) The effects will last for long, but will fade if the enemy does something...specific. Still, the ability wont bypass abilies such as RTZ, because..the power of n o u

      Poison can also release fumes of poisonous gas, and has the effects of the previous ability, except less severe and has a bigger range. The gas will be weaker the farther it goes, so it's still better to use this up close, but still effective from far away. (Once again, the effects and strength of this varies depending on how angry the user is.) Poison can also this gas to propel itself and its Stand User into the air, giving the user a better chance to find safety, and to find where the opponent is. The gas also wields to ability to temporarily confuse someone (approx. 5 seconds). As soon as the gas stops, the shards will stop glowing, so...shard machine b r o k e (The gas touching water will instantly dissolve, too.)

      This might be useless, but on command, Poison sometimes speeds up the food's aging, making it horribly moldy, unhealthy and kind of decomposed, but in the looks of the state it was originally. This ability might be able to eventually kill the targeted person instead of random people if Poison learns how to control this. ...Also, if SOMEBODY would just leave that FOOD alone... (And if the User was kinda smarter...eh.)

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    • MiggateNoBacon wrote: e

      Stand Name: Poison

      Namesake: Bell Biv DeVoe - Poison

      Appearance: Poison is a Purple and Green humanoid stand with dark purple stripes and patterns surrounding its body. Green emerald-looking..things are attached to most of its body parts. It's eyes are yellow and kinda resembles Star Platinum's eyes.

      Stand Stats:



      Stand Abilites

      Poison can punch (or at least touch) an object or person, making that person weakened and sick, eventually growing to a deadly mysterious disease. (The progress is a little slow, though, and the power of the ability varies depending on the user's rage, so if Poison's user is pretty casual at the time, the gas won't really have any effect, and it's not like he'll just leave Poison standin' behind him.) If poison barrages the target, the effects will speed up, and they will stack, but not by much, because the shards that release the poison gas will break, and then they have to grow back. (But Poison has a destructive power of A, so they can just punch opponents to death with its bare fists.) The effects will last for long, but will fade if the enemy does something...specific. Still, the ability wont bypass abilies such as RTZ, because..the power of n o u

      Poison can also release fumes of poisonous gas, and has the effects of the previous ability, except less severe and has a bigger range. The gas will be weaker the farther it goes, so it's still better to use this up close, but still effective from far away. (Once again, the effects and strength of this varies depending on how angry the user is.) Poison can also this gas to propel itself and its Stand User into the air, giving the user a better chance to find safety, and to find where the opponent is. The gas also wields to ability to temporarily confuse someone (approx. 5 seconds). As soon as the gas stops, the shards will stop glowing, so...shard machine b r o k e (The gas touching water will instantly dissolve, too.)

      This might be useless, but on command, Poison sometimes speeds up the food's aging, making it horribly moldy, unhealthy and kind of decomposed, but in the looks of the state it was originally. This ability might be able to eventually kill the targeted person instead of random people if Poison learns how to control this. ...Also, if SOMEBODY would just leave that FOOD alone... (And if the User was kinda smarter...eh.)

      You can also reference the American glam metal band as well.

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    • Completely reworked one of my older stands.

      Stand Name: Random Access Memories

      Namesake: Random Access Memories, Album by Daft Punk

      Stand User:???

      Appearance: RAM is a humanoid Stand draped in a black and green garment covering the top half of its body with a green losange pattern, it's legs appears to be padded with armor covered with binary codes. It wears a gauntlet resembling keyboards on the left hand and gauntlet that can project Holo-screens on the right which can display different information.

      Personality: While it's personality isn't shown. It displays a degree of sentience and is capable of operating independently without orders, usually actions that are beneficial to its user.

      Stand stats:

      Destructive Capabilities: A

      Speed: A

      Range: A (2 metres for main stand, unlimited for digital replicas)

      Precision: A

      Durability: B

      Development Potential: B

      Abilities:

      USB Extraction:

      RAM, similar to Whitesnake, is capable of extracting different things from lifeforms in the form of green USB sticks. The USBs can be seen and used by non-stand users, by inserting it into someone's head, which will promptly disappear once inserted. Inserted USBs cannot be extracted unless it was extracted by the stand again. It appears to have no limit on what it can extract, including stands, memories, internal organs, emotions, abilities that are not stand in nature and even souls. Making this power incredibly versatile and dangerous.

      USB Copying:

      On top of USB extraction, RAM can also make duplicates of pre-existing USBs extracted via the use of a computer. USBs containing memories, physical objects, emotions and stands can be copied while others cannot. However copied stand USBs when used, will appear as a neon-green holographic apparition instead of its base and will have every stat demoted, doesn't have a development potential and will have its ability weakened. Any sentient stand copies will not retain the original's personality. Since copied stand aren't true stands, people that are not worthy of having a stand can use them without side effects.

      USB Data Modification:

      RAM edit minor details of USBs extracted via a computer, such as people or objects appearing in memories, fixing the lenses of a short-sighted eye or modify small parts of stand abilities or stat in exchange of downgrading one aspect of the stand.

      Digital Replica Creations:

      RAM can create digital replicas of itself which can be remote controlled. When not uploaded to a digital device, it appears as a neon-green USB with "RAM" written on it. When uploaded, the digital replica can travel via the internet into different devices. Due it its stand nature, it can bypass firewalls, crack encryptions and remain undetected by anti-virus softwares in ease. When inside a device, it can relay any information and files stored in said device to its user. It can also manifest itself as a green holographic apparition of RAM to attack and extract USBs within a 2 metre radius of said device, although it's speed and strength is much weaker than it's main stand. Attacking the apparition cannot destroy it as any physical attack will simply phase through, methods that can stop it include deleting its file called RAM .exe, destroy the device its stored in or shut it off which will disable it instead. Only one replica can be activated at a time, each replica takes 2 hours to create which has to be recreated when destroyed.

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    • Stand Name: Vilua ja Nälkää

      Namesake: a finnish army song

      Appearance: V&N takes the form of several burning humanoids comprised entirely of ash. They have eyes which are holes in their faces where eyes should be and are orange from the heat they hold.

      Abilities/Special Powers: Infinite range manifestation: the maximum amount of manifestations of V&N are 10. V&N doubles their manifestations every 10 seconds until there is 20 manifestations, at which point 1 manifestation will despawn and respawn every minute.

      Instant death: contant with any manifestation of V&N will result in instant death, be it immense regenative speed or true immortality, nothing counteracts this effect

      Poikia on haudattu: as long as a single manifestation of V&N stands, the user cannot be killed

      Stand Stats: 


      Destructive Power: S

      Speed: E

      Durability: D

      Range: Infinite

      Precision: A

      Developmental Potential: D

      User: Dunno


      Notes: manifestations of V&N are far slower than human being, it relies on it's ability to manifest anywhere

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    • Zoeblo wrote: Stand Name: Vilua ja Nälkää

      Namesake: a finnish army song

      Appearance: V&N takes the form of several burning humanoids comprised entirely of ash. They have eyes which are holes in their faces where eyes should be and are orange from the heat they hold.

      Abilities/Special Powers: Infinite swarm: the potential manifestations of V&N aare infinite. V&N doubles their manifestations every 10 seconds until there is 5 million, at which point they will begun manifesting a single manifestation per 10 seconds.

      Instant death: contant with any manifestation of V&N will result in instant death, be it immense regenative speed or true immortality, nothing counteracts this effect

      Poikia on haudattu: as long as a single manifestation of V&N stands, the user cannot be killed

      Stand Stats: 


      Destructive Power: S

      Speed: E

      Durability: D

      Range: Infinite

      Precision: A

      Developmental Potential: D

      User: Dunno


      Notes: manifestations of V&N are far slower than human being, it relies on it's ability to manifest anywhere

      I see what you did here

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    • Stand Name: Seventh Fleet

      Namesake: Seven Nation Army (White Stripes song)

      User: ???

      Ability: Can manipulate fire (as well as shooting it out of its hand)

      Appearance: Looks like Bad Company, except only one, and all of it is red. Except the army vest, which has black and white stripes.

      Stand Stats:

      Power: D

      Speed: C

      Range: B

      Durability: B

      Precision: A

      Potential: C

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    • Stand Name: Ocean Man - Ocean Man VC (a.k.a a random protagonist stand)

      Stand Type: Close-Range Stand (kinda)

      Namesake: do i have to?

      Stand User: g u e s s w h o

      Appearance: Ocean Man is a blue and off-turquoise humanoid stand with letters spread along its elbows and knees that spell "Ocean Man" once put together. Ocean Man has a face that resembles its user, has blue-green textured goggles, and green flippers. The goggles have an emerald-green color, with glowing stripes surrounding it, and the flippers would morph into blackish-blue boots that resemble Star Platinum's when Ocean Man isn't in water, with off-white stripes that spell out "OCEAN" alongside those stripes.

      It has wavy dark blue hair that grows lighter near the eyes. It has a pearl under it's chin and right on its forehead, with zigzag patterns covering the bottom part of its leg, and curvy patterns covering the upper part of its arms. Its colors specifically vary of blue, ultramarine, violet, light turquoise, dark turquoise, off-white, off-yellow, and off-blue. (Or turquoise, whatever you want.), but is mostly a blend of sea-related colors. It wears a full-moon-like gem on its golden belt, which has a smooth texture.

      Ocean Man has a necklace with animals such as fish, sharks, jellyfish, and stingrays. Like The World, it also has diving cylinders on its back to fit with the 'sea' theme. The diving cylinders are sapphire, are attached on Ocean Man's body. It's pupil is deep reddish-black, with ANOTHER dot inside the pupil, with an even darker red. It's iris is crimson colored, with transparent cracks along its iris. It wears an aqua-colored headband with a coral-looking rock on it, wielding unbreakable diamond rings, and an off-white heart on the middle of its torso, with shards, cracks, and stripes that suddenly end shortly, with strange twists and turns, forming a spike right at the end. (...This may be the most specific appearance I've ever done.)

      Stand Stats:



      Stand Abilies

      Ocean Man can morph its fingers into thin, water-resembling liquids that can travel at high speeds, and can pierce through stuff such as hard diamond and skin. The liquid can, for whatever reason, travel .5 meters beyond its Range, meaning its good for surprising people by p i e r c i n g t h e m i n t h e s t o m a c h, but using this from close wields more destructive capabilities. This ability can be deadly if OM's liquid fingers find a way to pierce right through somebody's heart, but OM is at a risk of getting its fingers cut off, and the user will even feel it. (This problem can somehow be fixed, though.) The ability is temporary, though, so the fingers will go back to its original and solid position. If underwater, and the range and power of this will increase. The fingers can also twist and turn without getting tangled.

      Ocean Man's punches also create a shockwave that effects ground, making them kinda wet and sticky (T H A T S O U N D S K I N D A W R O N G), making the target kinda stuck and a little vulnerable to getting punched into oblivion, although the organisms effected by this can still move, just more slowly. After a certain amount of time passes, the ground affected by the medium-large sized shockwave will harden. The size of the shockwave varies on how hard Ocean Man punches the ground. The softer the punch, the smaller the shockwave. The harder the punch, the larger the shockwave. The effects get even worse with the sun shining apon the ground. This ability may be M U D A to some stand users

      Ocean Man can also benefit the user, allowing him to form into some liquid, and he can slip through small openings and into open wounds effortlessly, and form back without any problem (But, this can only be activated if at least some part of the user is not injured. If all the parts of the user's body has been wounded, the user after he forms back will be deformed in some sort of way. Thank god this can be controlled. Also, let's not get started with the user forming back in someone's body...). Ocean Man also increases the time the user can survive in the water. (OM even strengthens the user's vision in water, but the user as a puddle of liquid will die if evaporated. The user is now also a bit stretchy and flexible.)

      Stand Cry: "ORAORAORAORAORAORAORAORA!" But since the the o-s after the first one can hardly be heard, it sounds like this: "ORARARARARARARARARARAAAAAAAA- ocean man.exe has stopped working"

      After the Voice Crack started taking effect, The user's voice has the capability to literally destroy someone's ears. The echoes of the user's voice can reach far distances, and can crack windows and almost destroy buildings. The ability can starts off as a weak wave of sound, but every time this ability is used, the development of this ability increases by 0.25%. Once the ability reaches about 50%, that's the point where it can shatter windows and make ears literally bleed, but when FULLY developed...that's when the user's voice basically becomes a big wave of destruction. This ability can be controlled when 100% to 0% when complete to minimize destructive effects. The user can also apply this to stuff such as a radio. This has been used rarely, though. Also, the range of the echoes increases over time, too. If used correctly (Like, this has been used wrong like, 3/4 of the time), the user's voice cracks can straight up blow the target right into the sky, and the cause of deaths from this ability is usually force of impact. The user usually uses about 0% of this when everything's normal. (Note: this ability is activated by, you know it, screaming. You'd look absolutely crazy, but...kinda worth it. Also, get ready for some throat pain...)

      Ocean Man, take meh by za hando

      (I'm not sure if i copied somebody)

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    • 15795849592612202793252752772809

      Stand Name: Gates of Babylon

      Stand User: Victor "Silver" Daniel

      Namesake: Babylon by Barns Courtney

      Appearance: This stand appears as a simple knife, with a sea blue Omega symbol (the symbol of armageddon in Christianity(?) ) on the hilt of the blade. The blade glows a bright blue when it's ability is used.

      Stats: Power; B Range; S Durability; D Speed; C Devel; C Precision; S

      Abilities: Set me Free; When the blade is swung, the knife tears a hole through space and time, allowing the user to jump through reality and time, similar to D4C, but there is one thing that differenciates the two. Any negative effects on the user (Bleeding, Sickness, SPIN!) is negated, as if the user is being replaced entirely. Now you might be saying "How does it negate spin, we see that even Funny Valentine can't stop the spin even when he transfers himself into a new Valentine" well, this leads into the next ability

      The Royal Immunity; When the knife strikes someone, and Set me Free is used, the knife will temporarily transform into a small black orb. When this orb is in the possession of the user, they cannot be hurt by anyone the knife previously struck. Also, any effects put onto the user before transformation (Spin, Bleeding etc.) are completley negated.

      Royal Assassin; If an object is taken to another dimension, the counterpart in the dimension it was brought to is temporally erased from existance. If a living organism is put into this state for longer than 24 hours, they are completely erased from existance in every dimension except the current one.

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    • Another user from killing machine

      Stand: Pinball Wizard

      Namesake: Pinball Wizard (The Who song)

      User: Severo Quaranta

      User Namesake: four in Italian

      Background: Severo was born the fourth child of a fourth son, born on April 4th 1984 at four forty four pm. When Severo was born his first words were four.

      Stand Appearance: Pinball Wizard comes in the form of a muscular humanoid with flippers on it's arms and legs, bumpers on it's head and shoulders, and pinballs on it's knuckles and kneecaps, the word tilt in caps on it's chest, and plungers inserted in its elbows, as well as kickers on it's hips and targets on it's crotch giving it the appearance of a pinball machine.

      Abilities: Pinball Wizard is a dangerous stand to underestimate especially for shooters.

      Ricochet inducement: Pinball Wizard's main ability which can make anything bounce off any surface with each bounce making the object more destructive in power when released the built up momentum can cause devastating destruction.

      Stats: Destructive Power:A, Speed:B, Range:A, Durability:A, Precision:D, Developmental Potential: D

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    • Xspartan010x wrote:

      I see what you did here

      i'm gonna nerf the amount to like 20 holy shit what was i thinking with 5 million

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    • Zoeblo wrote:

      Xspartan010x wrote:

      I see what you did here

      i'm gonna nerf the amount to like 20 holy shit what was i thinking with 5 million

      What do you think about Quaranta and all of the fours.

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    • Stand User: Allison Chains

      Stand Name: Man in Box

      Namesake: Man in the Box (Stand) by Alice in Chains (User)

      Appearance: None (Invisible)

      Ablilities: Allision can make in invisible boxes at will that are impassable to stand users and their stands. To create a box, Allison must simply see where she wants to put one. Plus, once created, they can stay there as long as Allison is undefeated, meaning there is an infinite possible range. However, there is a limit to how many boxes can be made and how big they can be, which is all based of the surface area of the boxes (amount of "material" used ot make the box). The box is impossible to break as it is immaterial. However, normal matter and non-stand users are unaffected by the box, meaning there are two obvious ways to defeat Allison. First, have a non-stand user confront her. As her powers only work on stand users, any non-stand user would be completely unaffected and would be effectivly facing another non-stand user. Second, regular matter could still make it through the box, meaning a stand user could simplify throw a rock really hard and hit Allison with it, taking her out. However, she knows this, which is why her plan of attack is to create the box around a stand user and go into hiding. One other weakness is that she has to invision a box in order to create it, meaning she would be completely helpless if blinded. She is also susceptible to sneak attacks, as she must think to put a box up. However, she will often put a box around herself whenever she is staying somewhere to prevent attackers from coming in.



      A few extra details about the ability: Allison can see an outline of her boxes. Allison can only make boxes, that is to say can only make rectagular shapes, so nothing like a triangle or sphere. Boxes work both ways, so stand users cannot enter or exit a box. This means that anyone on top of a box would appear be standing on nothing. The boxes are static and cannot be moved. Allison uses the boxes as platforms in to climb around and escape danger. Some stands can transcend the box, such as The Lock, Death Thriteen, or Killer Queen. Other stands user can actually escape by bending the rules, such as Enigma turning into paper, Red Hot Chille Pepper turning into electricity, or Vannilia Ice.

      Any feedback or ideas are welcome, as well as more examples of stands that could transend or escape the box, I am not caught up on all the users.

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    • Stand user: Giuno Gambori

      stand name: Army of One

      namesake: Army of one by Message from Sylvia

      appearance: it is a 1/5 orange and brown BTR-60 APC with nvy wheels, machine guns attached to the flanks and a rocket launcher on the turret (http://fav.me/ddlmvyi)

      Stand range: long distance

      stand weapons: infinite MG ammo, 4 auto-guided missiles, 500 shells for 14,5mm main gun all of them can traverse through anything.
      Army of One can carry its user, it can drive at 120kmh straight forward. When summoned, a little sand tornado forms

      Abilites: rain of pain: a combo of a rain of mg bullets and then a hit in the back by a missil

                 End him: 3 shots from the main gun into the head and neck

                  Missil beam!: 2 missions are send to follow the enemy

                 Oh merda!: (this is for retreat) Army of one just shots to wherever it can while Giuno steps on it and he retreats in the middle of a dusty fog and sea of bullets

      6491F3A1-D25A-40FC-8AA3-F8CB589482D7
      Stand cry: TATATATAAAAAA

      Bakuhatsu!!! (Burst)



      user story: Giuno was born to a rich family with Russian origins, whereas this family moved 5 generations before him, to Napoles, Italy. He is 1/4 Russian.  he was beloved by his parents and had a normal life, until he was one attacked by mafiosi, the Passione, during the Vento Aureo season, he was just 14 when that happened, that year he developed his stand.

      He then joined the mafia group Patto Sacro, with the objective of destroying Passione, objective which he will never conclude as Patto Sacro dissolved before he arrived to underboss position, that made him change options and he wandered all around Italy to he then met Jolyne kujo and stayed with her until her death.

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    • Panzerjadger3000 wrote: Stand user: Giuno Gambori

      stand name: Army of One

      namesake: Army of one by Message from Sylvia

      appearance: it is a 1/5 orange and brown BTR-60 APC with nvy wheels, machine guns attached to the flanks and a rocket launcher on the turret (http://fav.me/ddlmvyi)

      Stand range: long distance

      stand weapons: infinite MG ammo, 4 auto-guided missiles, 500 shells for 14,5mm main gun all of them can traverse through anything.
      Army of One can carry its user, it can drive at 120kmh straight forward. When summoned, a little sand tornado forms

      Abilites: rain of pain: a combo of a rain of mg bullets and then a hit in the back by a missil

                 End him: 3 shots from the main gun into the head and neck

                  Missil beam!: 2 missions are send to follow the enemy

                 Oh merda!: (this is for retreat) Army of one just shots to wherever it can while Giuno steps on it and he retreats in the middle of a dusty fog and sea of bullets

      6491F3A1-D25A-40FC-8AA3-F8CB589482D7
      Stand cry: TATATATAAAAAA

      Bakuhatsu!!! (Burst)



      user story: Giuno was born to a rich family with Russian origins, whereas this family moved 5 generations before him, to Napoles, Italy. He is 1/4 Russian.  he was beloved by his parents and had a normal life, until he was one attacked by mafiosi, the Passione, during the Vento Aureo season, he was just 14 when that happened, that year he developed his stand.

      He then joined the mafia group Patto Sacro, with the objective of destroying Passione, objective which he will never conclude as Patto Sacro dissolved before he arrived to underboss position, that made him change options and he wandered all around Italy to he then met Jolyne kujo and stayed with her until her death.

      Sounds too much like Aerosmith to me.

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    • Actually It is based on Aerosmith because I love that stand

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    • Name- Scatman's World (ACT 1/2)

      Namesake- Scatman's World, by "Scatman John"

      User- Monte Larkin

      User Namesake- John Paul Larkin, aka Scatman John's full name, and El Monte, California, John's birthplace

      Appearance: It doesn't have an actual appearance, due to what its ability actually is, as well as the user not having a singular appearance due to the ability as well.

      Abilities-

      ACT 1- Item Conjuration- Monte is able to conjure any item he chooses completely out of thin air, though there are some catches to it. He is only able to create an item based on its singular color, so items that consist of more than one color cannot be conjured. Not only that, but items that consist of multiple parts such as firearms and technology cannot be made, as he can only create a single item at a time (which cannot be made up of multiple pieces), and if he tries conjuring another item, the item made before that fades from existence.

      ACT 2- Color Manipulation- Scatman's World ACT 2 still has no physical appearance, but has the ability to change the color of anything the eye can see, with exceptions like the sky and clouds. With a whole 40 meter range, Monte manipulate the color of his surroundings from very simple to extremley complex. For example, he can create a beautiful painting with just a blank canvas, or turn common metals into gleaming gold (Or at least, it seems like gold to those unaware). ACT 2 can even change its user's appearance, able to change eye color, hair, skin tone, even his own blood. This can also allow Monte to be virtually invisible anywhere, either by changing his own color to match the natural surroundings, or change his surroundings to create strange illusions. He can also affect other people in his radius, to his advantage.

      Stats-

      ACT 1-

      Destructive Power- N/A

      Speed- N/A

      Durability- N/A

      Precision- N/A

      Range- E

      Persistence- A

      Developmental Potential- B

      ACT 2-

      Destructive Power- N/A

      Speed- N/A

      Durability- N/A

      Precision- N/A

      Range- A

      Persistence- A

      Developmental Potential- B



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    • McCreegle
      McCreegle removed this reply because:
      I'm new to this site's format.
      18:15, February 5, 2020
      This reply has been removed
    • Name:Fall Out Boy!

      Namesake: The American rock band Fall Out Boy

      Appearance: It has a pure black skin with a white Tuxedo and also white gloves and a white hat, but everything white on it has purple diamond patterns.

      Abilites: This stand has the ability to disassemble and reassemble, For example a wall. The disassembles blowing it up into little tiny pieces, then the stand Reassembles it making a litte change in it like having a spike in the middle of it!

      Immortals: As the stand makes the user disassemble and disassembles the ground it reassembles the user and the floor togther fusing them, give teh user a extra arm orboth of his arm are biggers or he just gets a new body as a whole!

      Centuries:Its a stand rush but in that stand rush the stand is Disassembleing and Reassembing the person as the stand rush continues to disassemble and Reassemble the person over and over again, making it kinda like a infinte death loop until the stand rush stops.

      Stand Cry: LALALALALALALALALA!!

      Stand Stats:

      Destructive Power- A

      Speed- B

      Range- E

      Persistence- A

      Precision- D

      Development Potential- A

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    • Name- Pocketful of Sunshine

      Namesake- "Pocketful of Sunshine", by Natasha Bedingfield

      User- Danielle Shanks

      User Namesake- John Shanks and Danielle Bsiebois, both songwriters for the song "Pocketful of Sunshine"

      Appearance- Pocketful of Sunshine takes the appearance of a normal utilty flashlight, with a quarter of the handle grip being made of glass, with a bright yellow beam shining within it. When turned on, the flashlight emits a golden orb in front of the lens. it has three flick buttons, with a the black one being "Off," the yellow being "On," and the white being "Swap."

      Abilities-

      UVA Burn-  Pocketful of Sunshine, when flicked "On," emits a yellow orb that lights a cone shaped beam that spans a foot long in width, which when making contact with flesh, causes burns similar to that of a sunburn, with the only difference being that if the beam remains for longer than five seconds, penetrates through the skin to burn internal organs. This is extremely fatal when pointed at regions where the heart, lungs, or brain is located. It is able to burn through clothes, but this takes a bit of time.

      Sight Swap- A fun fact about Danielle Shanks is that she is completely blind when the sun is out, to the point that she only goes outside when it is dark out or cloudy. With the ability Sight Swap, she is given the option to swap out her horrid eyesight with someone else, albeit temporarily (At least for her.) When flicking the "Swap" button, she can point the light emitted towards someone with better eyesight to "steal" their eyesight, for only around 1-3 days before her eyesight is back to its usual. The side effect for whoever she swaps her vision with, though, is permanent, unless she swaps vision with the same person.

      Stats-

      Destructive power- C

      Speed- N/A

      Range- D

      Persistence- A

      Precision- B

      Durability- A

      Potential- A


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    • Stand Name: Bidibody Bidibu

      Namesake: Super Troopers - Bidibody Bidibu

      Appearance: BB is a mostly blue humanoid stand with cotton candy colored eyes. It has pink stripes running along its side and wields a helmet of cotton candy-ish color. Its diamonds running along its back consist of a rainbow color. The rainbow-colored diamonds with a square pattern, with shiny...stuff placed on the diamonds. It wears pink-ish red sunglasses and possesses an aurora coin attached to one of its fingers.

      ...It also has a belt. Yay....



      Abilities:

      Dimension Alternation

      BB can alter the events of a selected dimension. By using this, BB can prevent events from happening that could start a massive chain of events. Once that event is altered, it'll never back to the same way. But, there's a requirement to this action...

      My World

      BB can open a zipper-like portal to a distorted realm that has all those things going on. Those events are somewhat connected to that realm, meaning if BB tears a hole into that event, it'll be changed in a certain way: it happens differently, or it doesn't happen at all. The changes of this alternation are permanent, meaning this may change somebody's life...in a strange kind of a way. BB can also prevent something from happening by ripping apart the page of that event, affecting the timeline. Now going to the things that make BB a terrifying stand to go against... BB can randomly create a portal into "that" realm, and straight up tear up the moment you got your stand, rendering you stand less because that moment applies to now, so if the moment you got pierced by an arrow was deleted, that stand is gone if you weren't pierced by the arrow if you weren't born with a stand, so say goodbye to your years with your beloved stando!

      The 'other' things that make BB such a dangerous stand:

      - BB can re-add the moment you got a deadly wound or disease to now, greatly slowing the pace of the fight...and you'd basically already be dead...because of the blood loss, and because you're getting pummeled by a stand with a C in DESTRUCTIVE POWER. C'mon, now!

      - BB has files (A.K.A memories) of other stands stored inside the pocket realm. This means that BB can summon a stand by yeeting itself inside the pocket realm and picking up the memory of the selected stand outside the realm, which then it'll appear, but with lower strength, and...think of the precision, but downgraded to D. This ability still proves itself to be useful, because BB can create an entire army of stand memories, which basically spells out death to those targeted by it. Problem: they can be destroyed very easily, though, so some stand users could survive the army.

      - If you actually DECIDE to go into 'that' realm...it's an instant win button for BB, you see...for others...THAT REALM IS A BOTTOMLESS PIT. A N I N F I N I T E B O T T O M L E S S. P I T. And, even scarier, if you die in the pocket realm...your body is stuck floating in the vacuum of space, rendering you stuck there forever, so...lesson of the day: no matter what, how much you want to...do not go into BB's realm. It'll basically be an instant regret.

      Welp, Goodbye, Timeline Control!

      Sometimes the pocket realm can go out of control and EXPLODE with memories and events, causing THOSE events to go ABSOLUTELY NUTS. THE ORDERS ARE S C R A M B L E D. BB usually uses this ability to make the realm go crazy because the user needs everyone to be confused while not revealed his stand ability at the same time. This is also used to distract the target enemy by making them confused because of what the heckity heck is going on in going on with people. As soon the selected orders are finished, the timeline will go back to normal again. Oh, forgot one thing, this'll sometimes create new worlds that'll crumble apart once the user's main task is complete. The new worlds are usually used because the stuff there are altered, meaning that the user may be able to beat the opponent because that target wont be used to the strange things happening.

      Stand Cry: Guess! G U E S S !

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    • Stand: Black Album

      Stand Namesake: Black Album (Metallica album) The unforgiven (Metallica song)

      User: Zappa

      User Namesake: Frank Zappa (American musician)

      User Appearance: Zappa is a man in his mid twenties with a handlebar mustache, curly chin length platinum blonde hair with lime green tips, wearing an orange cream dress shirt with a dark orange and black tie, a grey pinstriped charcoal waistcoat with matching dress pants, brown oxfords, and a navy blue fedora with a dark crimson line.

      Stand Appearance: Black Album appears as a well built humanoid stand with eyes similar to purple haze but with crimson sclera and dark purple eyes, small dorsal spines similar to a xenomorph, a dark brown laurel wreath, white coiled snake like tattoos on it's arms, sharp teeth, spines on it's shoulders to make it look like naval mines, a dark gray cravat with dark paisley patterns, and gray talons on it's hands. Befitting it's name the stand is all ways black.

      Abilities: Black Album is an extremely lethal stand with massive power and usage in ambush techniques.

      Umbrakinesis: Black Album can control the darkness and shadows surrounding Zappa and when controlling another person's shadow can cause massive wounds like slicing a limb off a body.

      Shadow World: Black Album can drag people and separate them from their stands by dragging them from their own shadows like man in the mirror leaving them vulnerable at Zappa's mercy. Unlike man in the mirror when Black Album is in the shadow world can attack someone's shadow.

      Unforgiven: Black Album’s more powerful ability when Zappa is enraged he can cause long tendrils made of darkness out of the stand's spines and limbs to attack his enemies.

      Stats: (Destructive Power: A, Speed: C, Range: C, Durability: A, Precision: D, Developmental Potential: C)

      It's powers are a combination of Black Sabbath, Hanged man, and man in the mirror.

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    • stand name: Yes

      Abilities: Yes

      Stats: all of em are yes (Inf.)

      user: yes

      backround history: "Yes"

      size: yes

      "le end"

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    • Name: | OCEAN MAN |

      Namesake: "Ocean man" by Ween

      Appearance: Humanoid appearance. Looks like a robot in gray color. Have no head and have glass like sphere thats empty inside. Sphere fills when ability is activated it creates smaller sphere inside, out of material that it changed in. Head creates when ability is activated and looks like sphere made out of material that changed in.

      Abilities/Special Powers: First abitlity: Is called "tan man crust". If user touch a some material it can change into it. This change user and stand into it. Also can change individual parts of the user's body. But his limited to one material at a time.

      Second ability: Is called "thirst of the land". If someone destroy a glass sphere it changes everything into this material that stand uses.

      Third ability: Is called "A living forge". It can create any melee weapon on its arms. Stand Stats:

      Destructive Power: A

      Speed: D

      Durability: A

      Range: C

      Precision: B

      Developmental Potential: C

      User: Hitoride Oshanman ( That means Alone Ocean man ( 一人で オーシャンマン))

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    • Stand Name: Bad Times (A mixture a PH, YT, and whatever Oingo's stand is.)

      Namesake: Captain Rapp - Bad Times (I Can't Stand It)

      Appearance: It's literally a black humanoid blob (Sometimes a puddle). Why do you wanna know? (Also, it's mentally insane.)



      Abilies

      Decay Acceleration -

      BT can morph into some...black slushy thingy that can wrap it's body around a victim. It'll slowly decompose that victim from inside...and it's even contagious, which means some of BT's slimy stuff is transported into the next person. What makes things even worse is that the first person affected by this release a pitch-black gas/vapor, tearing apart flesh of those around that person for too long. The most terrifying thing...is it's strange speed. It can literally strike out of nowhere, which almost automatically means game over if that slime is transported into your insides. It can even cover itself in food, making it even harder to survive in the city that BT is roaming, because for example...You chew into pizza...then ya D I E. The slimy liquid can also solidify itself and change color, disguising it in like, brick walls on somethin'. Here's a warning...do not walk in narrow spaces. That's where it's most commonly found. Thank god this can be countered by Stands. (As you know, punch barrages can destroy the slime, but not for long, although it leaves time for the Stand user to run. It's E in precision also decreases the usefulness of this ability, it can literally also murder it's User.)

      Metamorphosis -

      You may not believe me, but this might be even more terrifying than the Decay. It can literally morph into stuff like giant knifes...which also wield the decay ability. This ability allows BT to changes into its humanoid form, with speed matching other humanoid stands. (Don't forget it's decay...) And sometimes, it morphs into a gigantic fist the size of an entire building that might have the ability to obliterate a city with a single blow, but can still be beaten by humanoid stands punching as long as they can until the fist is entirely destroyed. (It can still regenerate, though.) Though this 'thing' has a weakness: Fire and Water. Water can massively decrease this 'thing' power and speed, and make it even more fragile than before, and Fire can straight up disintegrate the whole thing if the part of BT affected by the fire isn't removed in time.

      To wrap things up: BT is a horrifying stand with abnormal and deadly abilities, but may not be as bas as it seems. Just get some supplies (A.K.A torches and water bottles/buckets) and your chance of winning is basically 100%.

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    • my stand has a weakness called yes

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    • A FANDOM user
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